mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-31 00:13:58 +01:00
Remove movementAction fakematch
This commit is contained in:
parent
0039542e19
commit
ac9a86d7ce
@ -8835,20 +8835,19 @@ u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *
|
|||||||
|
|
||||||
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
u32 one;
|
bool8 ableToStore = FALSE;
|
||||||
bool32 ableToStore = FALSE;
|
|
||||||
if (gLockedAnimObjectEvents == NULL)
|
if (gLockedAnimObjectEvents == NULL)
|
||||||
{
|
{
|
||||||
gLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents));
|
gLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents));
|
||||||
gLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId;
|
gLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId;
|
||||||
// needed to match
|
// needed to match
|
||||||
gLockedAnimObjectEvents->count = (one = 1);
|
gLockedAnimObjectEvents->count = 1;
|
||||||
ableToStore = one;
|
ableToStore = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
u8 i, firstFreeSlot;
|
u8 i, firstFreeSlot;
|
||||||
bool32 found;
|
bool8 found;
|
||||||
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
|
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
|
||||||
{
|
{
|
||||||
if (firstFreeSlot == 16 && gLockedAnimObjectEvents->objectEventIds[i] == 0)
|
if (firstFreeSlot == 16 && gLockedAnimObjectEvents->objectEventIds[i] == 0)
|
||||||
@ -8881,7 +8880,7 @@ u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct
|
|||||||
|
|
||||||
u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
bool32 ableToStore;
|
bool8 ableToStore;
|
||||||
u8 index;
|
u8 index;
|
||||||
|
|
||||||
sprite->data[2] = 1;
|
sprite->data[2] = 1;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user