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Implemented Anger Shell's effect
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@ -7032,6 +7032,50 @@ BattleScript_SeedSowerActivates::
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call BattleScript_TerrainSeedLoop
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return
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BattleScript_AngerShellActivates::
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call BattleScript_AbilityPopUp
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef
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jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
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BattleScript_AngerShellTryDef::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_AngerShellTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTrySpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AngerShellTrySpDef:
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setstatchanger STAT_SPDEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_AngerShellTryAttack
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTryAttack
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AngerShellTryAttack:
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_SPATK | BIT_ATK | BIT_SPEED, STAT_CHANGE_BY_TWO
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AngerShellTrySpAtk
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTrySpAtk
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AngerShellTrySpAtk:
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AngerShellTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTrySpeed
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AngerShellTrySpeed:
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AngerShellRet
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellRet
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AngerShellRet:
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return
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BattleScript_PerishSongCountGoesDown::
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printstring STRINGID_PKMNPERISHCOUNTFELL
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waitmessage B_WAIT_TIME_LONG
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@ -652,6 +652,7 @@ struct BattleStruct
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u8 attackerBeforeBounce:2;
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
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bool8 endturnAbilityDone[PARTY_SIZE][2]; // For some reason, adding a switchInAbilityDone equivalent in SpecialStatus didn't work.
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};
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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@ -434,6 +434,7 @@ extern const u8 BattleScript_MultiHitPrintStrings[];
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extern const u8 BattleScript_BurnUpRemoveType[];
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extern const u8 BattleScript_TargetAbilityStatRaiseRet[];
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extern const u8 BattleScript_SeedSowerActivates[];
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extern const u8 BattleScript_AngerShellActivates[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -5749,6 +5749,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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case ABILITY_ANGER_SHELL:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& TARGET_TURN_DAMAGED
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&& (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2)
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&& !gBattleStruct->endturnAbilityDone[gBattlerPartyIndexes[gBattlerTarget]][GetBattlerSide(gBattlerTarget)])
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{
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gBattleStruct->endturnAbilityDone[gBattlerPartyIndexes[gBattlerTarget]][GetBattlerSide(gBattlerTarget)] = TRUE;
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gBattlerAttacker = gBattlerTarget;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_AngerShellActivates;
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effect++;
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}
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break;
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}
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break;
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case ABILITYEFFECT_MOVE_END_ATTACKER: // Same as above, but for attacker
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