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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
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@ -4,5 +4,5 @@ gBGTilemapBuffers3
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gHeldKeyCodeToSend
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gFieldCallback
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gFieldCallback2
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LocalLinkPlayerId
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gLocalLinkPlayerId
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gFieldLinkPlayerCount
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@ -46,7 +46,6 @@
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],
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"coord_events": [
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{
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"comment": "This is trade seat #1.",
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"type": "trigger",
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"x": 4,
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"y": 5,
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@ -299,7 +299,7 @@ extern struct LinkPlayer gLocalLinkPlayer;
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bool32 Link_AnyPartnersPlayingRubyOrSapphire(void);
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bool32 sub_800A03C(void);
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void SetLocalLinkPlayerId(u8);
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void SetgLocalLinkPlayerId(u8);
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u8 GetSavedPlayerCount(void);
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void sub_8009FAC(void);
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bool8 sub_800A4D8(u8 a0);
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@ -48,7 +48,7 @@ extern u16 *gBGTilemapBuffers3;
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extern u16 gHeldKeyCodeToSend;
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extern void (*gFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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extern u8 LocalLinkPlayerId;
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extern u8 gLocalLinkPlayerId;
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extern u8 gFieldLinkPlayerCount;
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// Exported ROM declarations
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@ -83,8 +83,8 @@ bool8 sub_8153380(void);
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bool8 sub_81533AC(void);
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u8 sub_81533E0(void);
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u8 sub_8153408(void);
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u8 FullSaveGame(void); //FullSaveGame
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bool8 CheckSaveFile(void); //CheckSaveFile
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u8 FullSaveGame(void);
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bool8 CheckSaveFile(void);
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u8 Save_LoadGameData(u8 a1);
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u16 sub_815355C(void);
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u8 sub_81534D0(u8);
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@ -34,6 +34,8 @@
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#include "battle_records.h"
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#include "graphics.h"
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#include "new_game.h"
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#include "save.h"
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#include "link.h"
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#define BLENDER_SCORE_BEST 0
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#define BLENDER_SCORE_GOOD 1
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@ -140,15 +142,8 @@ extern const u8 gText_Space[];
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extern const u8 gText_BlenderMaxSpeedRecord[];
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extern const u8 gText_234Players[];
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extern void sub_800A418(void);
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extern u8 sub_800A9D8(void);
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extern void sub_81AABF0(void (*callback)(void));
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extern void sub_800B4C0(void);
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extern void ClearLinkCallback(void);
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extern void sub_8009F8C(void);
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extern void FullSaveGame(void);
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extern bool8 CheckSaveFile(void);
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extern void sub_80EECEC(void);
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// this file's functions
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static void BerryBlender_SetBackgroundsPos(void);
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@ -352,7 +352,7 @@ static void sub_80B2918(u8 taskId)
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else
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{
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gFieldLinkPlayerCount = GetLinkPlayerCount_2();
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LocalLinkPlayerId = GetMultiplayerId();
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gLocalLinkPlayerId = GetMultiplayerId();
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sub_800AA04(gFieldLinkPlayerCount);
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card = (struct TrainerCard *)gBlockSendBuffer;
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TrainerCard_GenerateCardForPlayer(card);
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@ -399,7 +399,7 @@ static void sub_80B2A08(u8 taskId)
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else
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{
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gFieldLinkPlayerCount = GetLinkPlayerCount_2();
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LocalLinkPlayerId = GetMultiplayerId();
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gLocalLinkPlayerId = GetMultiplayerId();
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sub_800AA04(gFieldLinkPlayerCount);
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card = (struct TrainerCard *)gBlockSendBuffer;
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TrainerCard_GenerateCardForPlayer(card);
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@ -972,7 +972,7 @@ void sub_80B360C(void)
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if (gSpecialVar_0x8004 == 1 || gSpecialVar_0x8004 == 2)
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{
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UpdatePlayerLinkBattleRecords(LocalLinkPlayerId ^ 1);
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UpdatePlayerLinkBattleRecords(gLocalLinkPlayerId ^ 1);
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if (gWirelessCommType)
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{
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switch (gBattleOutcome)
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@ -1028,7 +1028,7 @@ static void sub_80B3728(u8 taskId)
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if (IsFieldMessageBoxHidden())
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{
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sub_8087288();
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SetLocalLinkPlayerId(gSpecialVar_0x8005);
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SetgLocalLinkPlayerId(gSpecialVar_0x8005);
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task->data[0] = 2;
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}
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break;
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@ -302,7 +302,7 @@ void LinkTestScreen(void)
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SetMainCallback2(CB2_LinkTest);
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}
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void SetLocalLinkPlayerId(u8 playerId)
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void SetgLocalLinkPlayerId(u8 playerId)
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{
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gLocalLinkPlayer.id = playerId;
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}
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@ -203,7 +203,7 @@ u16 *gBGTilemapBuffers3;
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u16 gHeldKeyCodeToSend;
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void (*gFieldCallback)(void);
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bool8 (*gFieldCallback2)(void);
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u8 LocalLinkPlayerId; // This is our player id in a multiplayer mode.
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u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
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u8 gFieldLinkPlayerCount;
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// EWRAM vars
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@ -2194,13 +2194,13 @@ static void sub_8086A80(void)
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static void SetCameraToTrackGuestPlayer(void)
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{
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InitCameraUpdateCallback(GetSpriteForLinkedPlayer(LocalLinkPlayerId));
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InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId));
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}
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// Duplicate function.
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static void SetCameraToTrackGuestPlayer_2(void)
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{
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InitCameraUpdateCallback(GetSpriteForLinkedPlayer(LocalLinkPlayerId));
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InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId));
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}
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static void sub_8086AE4(void)
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@ -2210,7 +2210,7 @@ static void sub_8086AE4(void)
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// This is a hack of some kind; it's undone in sub_8086B14, which is called
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// soon after this function.
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sub_8088B3C(x + LocalLinkPlayerId, y);
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sub_8088B3C(x + gLocalLinkPlayerId, y);
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}
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static void sub_8086B14(void)
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@ -2219,7 +2219,7 @@ static void sub_8086B14(void)
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u16 x, y;
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GetCameraFocusCoords(&x, &y);
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x -= LocalLinkPlayerId;
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x -= gLocalLinkPlayerId;
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for (i = 0; i < gFieldLinkPlayerCount; i++)
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{
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@ -2242,7 +2242,7 @@ static void CB1_UpdateLinkState(void)
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{
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if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink())
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{
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u8 selfId = LocalLinkPlayerId;
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u8 selfId = gLocalLinkPlayerId;
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UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId);
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// Note: Because guestId is between 0 and 4, while the smallest key code is
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@ -2296,7 +2296,7 @@ static void ResetAllTradingStates(void)
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}
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// Returns true if all connected players are in tradingState.
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static bool32 AreAllPlayersInState(u16 tradingState)
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static bool32 AreAllPlayersInTradingState(u16 tradingState)
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{
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s32 i;
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s32 count = gFieldLinkPlayerCount;
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@ -2307,7 +2307,7 @@ static bool32 AreAllPlayersInState(u16 tradingState)
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return TRUE;
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}
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static bool32 AreAnyPlayersInTradingState(u16 tradingState)
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static bool32 IsAnyPlayerInTradingState(u16 tradingState)
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{
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s32 i;
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s32 count = gFieldLinkPlayerCount;
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@ -2336,7 +2336,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
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}
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return;
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}
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if (AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
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if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
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{
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sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
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if (trainer->isLocalPlayer)
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@ -2629,7 +2629,7 @@ static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId)
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// CB1_UpdateLinkState.
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if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM)
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CheckRfuKeepAliveTimer();
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if (AreAllPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
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if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
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{
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ScriptContext1_SetupScript(EventScript_DoLinkRoomExit);
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SetKeyInterceptCallback(KeyInterCB_SendNothing);
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@ -2651,20 +2651,20 @@ static u16 KeyInterCB_SendNothing_2(u32 key)
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u32 sub_8087214(void)
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{
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if (AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
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if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
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return 2;
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if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[LocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2)
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if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2)
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return 0;
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if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[LocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY)
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if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY)
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return 2;
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if (AreAllPlayersInState(PLAYER_TRADING_STATE_UNK_2) != FALSE)
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if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE)
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return 1;
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return 0;
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}
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bool32 sub_808727C(void)
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{
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return AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM);
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return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM);
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}
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u16 sub_8087288(void)
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@ -324,7 +324,7 @@ static void Task_RecordMixing_Main(u8 taskId)
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case 0: // init
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sSentRecord = malloc(sizeof(union PlayerRecords));
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sReceivedRecords = malloc(sizeof(union PlayerRecords) * 4);
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SetLocalLinkPlayerId(gSpecialVar_0x8005);
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SetgLocalLinkPlayerId(gSpecialVar_0x8005);
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VarSet(VAR_TEMP_0, 1);
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gUnknown_03001130 = FALSE;
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PrepareExchangePacket();
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@ -188,7 +188,7 @@ extern u8 gUnknown_02022C3E;
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extern u16 gUnknown_02022C3C;
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extern u8 gUnknown_02022C20[];
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extern u8 gFieldLinkPlayerCount;
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extern u8 LocalLinkPlayerId;
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extern u8 gLocalLinkPlayerId;
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// IWRAM vars
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IWRAM_DATA struct UnkStruct_Leader *gUnknown_03000DA0;
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@ -1641,7 +1641,7 @@ void sub_8014304(s8 mapGroup, s8 mapNum, s32 x, s32 y, u16 arg4)
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gSpecialVar_0x8004 = arg4;
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VarSet(VAR_0x4087, arg4);
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gFieldLinkPlayerCount = GetLinkPlayerCount();
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LocalLinkPlayerId = GetMultiplayerId();
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gLocalLinkPlayerId = GetMultiplayerId();
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SetCableClubWarp();
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SetWarpDestination(mapGroup, mapNum, -1, x, y);
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WarpIntoMap();
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@ -84,7 +84,7 @@ EWRAM_DATA static bool8 sSavingComplete = FALSE;
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EWRAM_DATA static u8 sSaveInfoWindowId = 0;
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// Extern variables.
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extern u8 LocalLinkPlayerId;
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extern u8 gLocalLinkPlayerId;
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// Extern functions in not decompiled files.
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extern void sub_80AF688(void);
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@ -734,7 +734,7 @@ static bool8 StartMenuLinkModePlayerNameCallback(void)
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{
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PlayRainSoundEffect();
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CleanupOverworldWindowsAndTilemaps();
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ShowTrainerCardInLink(LocalLinkPlayerId, CB2_ReturnToFieldWithOpenMenu);
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ShowTrainerCardInLink(gLocalLinkPlayerId, CB2_ReturnToFieldWithOpenMenu);
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return TRUE;
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}
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