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Set otGender + Moves in FillPartnerParty (#3163)
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@ -72,6 +72,7 @@ bool32 IsWildMonSmart(void);
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u8 CreateNPCTrainerPartyFromTrainer(struct Pokemon *party, const struct Trainer *trainer, bool32 firstTrainer, u32 battleTypeFlags);
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void ModifyPersonalityForNature(u32 *personality, u32 newNature);
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u32 GeneratePersonalityForGender(u32 gender, u32 species);
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void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry);
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extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE];
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@ -120,7 +120,6 @@ static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
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static void TrySpecialEvolution(void);
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static u32 Crc32B (const u8 *data, u32 size);
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static u32 GeneratePartyHash(const struct Trainer *trainer, u32 i);
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static void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry);
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EWRAM_DATA u16 gBattle_BG0_X = 0;
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EWRAM_DATA u16 gBattle_BG0_Y = 0;
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@ -1936,7 +1935,7 @@ u32 GeneratePersonalityForGender(u32 gender, u32 species)
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return speciesInfo->genderRatio / 2;
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}
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static void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry)
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void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry)
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{
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bool32 noMoveSet = TRUE;
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u32 j;
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@ -3861,7 +3860,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter++];
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if (TryPrimalReversion(gBattlerAttacker))
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return;
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if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerAttacker, 0, 0, 0) != 0)
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@ -3119,13 +3119,8 @@ static void FillPartnerParty(u16 trainerId)
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CreateMon(&gPlayerParty[i + 3], partyData[i].species, partyData[i].lvl, 0, TRUE, j, otIdType, otID);
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SetMonData(&gPlayerParty[i + 3], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
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CustomTrainerPartyAssignMoves(&gPlayerParty[i+3], &partyData[i]);
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// TODO: Figure out a default strategy when moves are not set, to generate a good moveset
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for (j = 0; j < MAX_MON_MOVES; ++j)
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{
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SetMonData(&gPlayerParty[i+3], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
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SetMonData(&gPlayerParty[i+3], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
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}
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SetMonData(&gPlayerParty[i+3], MON_DATA_IVS, &(partyData[i].iv));
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if (partyData[i].ev != NULL)
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{
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@ -3164,6 +3159,8 @@ static void FillPartnerParty(u16 trainerId)
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StringCopy(trainerName, gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].trainerName);
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SetMonData(&gPlayerParty[i + 3], MON_DATA_OT_NAME, trainerName);
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j = gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].encounterMusic_gender >> 7;
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SetMonData(&gPlayerParty[i+3], MON_DATA_OT_GENDER, &j);
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}
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}
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else if (trainerId == TRAINER_EREADER)
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