Fixed Quick Feet BATTLE_ENGINE define.

This commit is contained in:
Eduardo Quezada D'Ottone 2020-11-01 14:50:08 -03:00
parent 56056c01f4
commit ad5b728967

View File

@ -15528,7 +15528,9 @@ const struct BaseStats gBaseStats[] =
#if P_UPDATED_ABILITIES >= GEN6
.abilityHidden = ABILITY_SPEED_BOOST,
#else
.abilityHidden = ABILITY_QUICK_FEET,
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_QUICK_FEET,
#endif
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
@ -15558,7 +15560,9 @@ const struct BaseStats gBaseStats[] =
#if P_UPDATED_ABILITIES >= GEN6
.abilityHidden = ABILITY_SPEED_BOOST,
#else
.abilityHidden = ABILITY_QUICK_FEET,
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_QUICK_FEET,
#endif
#endif
.bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE,
@ -15592,7 +15596,9 @@ const struct BaseStats gBaseStats[] =
#if P_UPDATED_ABILITIES >= GEN6
.abilityHidden = ABILITY_SPEED_BOOST,
#else
.abilityHidden = ABILITY_QUICK_FEET,
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_QUICK_FEET,
#endif
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,