Merge branch 'RHH/master' into RHH/upcoming

# Conflicts:
#	src/battle_script_commands.c
#	src/battle_util.c
This commit is contained in:
Eduardo Quezada 2023-07-25 14:38:53 -04:00
commit ad78dfcf68
19 changed files with 484 additions and 206 deletions

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@ -2,6 +2,7 @@
#define GUARD_BATTLE_ANIM_H
#include "battle.h"
#include "constants/battle.h"
#include "constants/battle_anim.h"
#include "task.h"
@ -204,10 +205,10 @@ u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_status_effects.c
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
#define STAT_ANIM_MINUS2 46
#define STAT_ANIM_PLUS1 MOVE_EFFECT_ATK_PLUS_1
#define STAT_ANIM_PLUS2 MOVE_EFFECT_ATK_PLUS_2
#define STAT_ANIM_MINUS1 MOVE_EFFECT_ATK_MINUS_1
#define STAT_ANIM_MINUS2 MOVE_EFFECT_ATK_MINUS_2
#define STAT_ANIM_MULTIPLE_PLUS1 55
#define STAT_ANIM_MULTIPLE_PLUS2 56
#define STAT_ANIM_MULTIPLE_MINUS1 57

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@ -72,6 +72,7 @@ bool32 IsWildMonSmart(void);
u8 CreateNPCTrainerPartyFromTrainer(struct Pokemon *party, const struct Trainer *trainer, bool32 firstTrainer, u32 battleTypeFlags);
void ModifyPersonalityForNature(u32 *personality, u32 newNature);
u32 GeneratePersonalityForGender(u32 gender, u32 species);
void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry);
extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE];

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@ -321,21 +321,21 @@
#define MOVE_EFFECT_PAYDAY 12
#define MOVE_EFFECT_CHARGING 13
#define MOVE_EFFECT_WRAP 14
#define MOVE_EFFECT_BURN_UP 15 // MOVE_EFFECT_BURN_UP replaces unused MOVE_EFFECT_RECOIL_25 so that stat change animations don't break
#define MOVE_EFFECT_ATK_PLUS_1 16
#define MOVE_EFFECT_DEF_PLUS_1 17
#define MOVE_EFFECT_SPD_PLUS_1 18
#define MOVE_EFFECT_SP_ATK_PLUS_1 19
#define MOVE_EFFECT_SP_DEF_PLUS_1 20
#define MOVE_EFFECT_ACC_PLUS_1 21
#define MOVE_EFFECT_EVS_PLUS_1 22
#define MOVE_EFFECT_ATK_MINUS_1 23
#define MOVE_EFFECT_DEF_MINUS_1 24
#define MOVE_EFFECT_SPD_MINUS_1 25
#define MOVE_EFFECT_SP_ATK_MINUS_1 26
#define MOVE_EFFECT_SP_DEF_MINUS_1 27
#define MOVE_EFFECT_ACC_MINUS_1 28
#define MOVE_EFFECT_EVS_MINUS_1 29
#define MOVE_EFFECT_ATK_PLUS_1 15
#define MOVE_EFFECT_DEF_PLUS_1 16
#define MOVE_EFFECT_SPD_PLUS_1 17
#define MOVE_EFFECT_SP_ATK_PLUS_1 18
#define MOVE_EFFECT_SP_DEF_PLUS_1 19
#define MOVE_EFFECT_ACC_PLUS_1 20
#define MOVE_EFFECT_EVS_PLUS_1 21
#define MOVE_EFFECT_ATK_MINUS_1 22
#define MOVE_EFFECT_DEF_MINUS_1 23
#define MOVE_EFFECT_SPD_MINUS_1 24
#define MOVE_EFFECT_SP_ATK_MINUS_1 25
#define MOVE_EFFECT_SP_DEF_MINUS_1 26
#define MOVE_EFFECT_ACC_MINUS_1 27
#define MOVE_EFFECT_EVS_MINUS_1 28
#define MOVE_EFFECT_BURN_UP 29
#define MOVE_EFFECT_RECHARGE 30
#define MOVE_EFFECT_RAGE 31
#define MOVE_EFFECT_STEAL_ITEM 32
@ -345,21 +345,21 @@
#define MOVE_EFFECT_RAPIDSPIN 36
#define MOVE_EFFECT_REMOVE_STATUS 37
#define MOVE_EFFECT_ATK_DEF_DOWN 38
#define MOVE_EFFECT_SCALE_SHOT 39 // MOVE_EFFECT_SCALE_SHOT replaces unused MOVE_EFFECT_RECOIL_33 so that stat change animations don't break
#define MOVE_EFFECT_ATK_PLUS_2 40
#define MOVE_EFFECT_DEF_PLUS_2 41
#define MOVE_EFFECT_SPD_PLUS_2 42
#define MOVE_EFFECT_SP_ATK_PLUS_2 43
#define MOVE_EFFECT_SP_DEF_PLUS_2 44
#define MOVE_EFFECT_ACC_PLUS_2 45
#define MOVE_EFFECT_EVS_PLUS_2 46
#define MOVE_EFFECT_ATK_MINUS_2 47
#define MOVE_EFFECT_DEF_MINUS_2 48
#define MOVE_EFFECT_SPD_MINUS_2 49
#define MOVE_EFFECT_SP_ATK_MINUS_2 50
#define MOVE_EFFECT_SP_DEF_MINUS_2 51
#define MOVE_EFFECT_ACC_MINUS_2 52
#define MOVE_EFFECT_EVS_MINUS_2 53
#define MOVE_EFFECT_ATK_PLUS_2 39
#define MOVE_EFFECT_DEF_PLUS_2 40
#define MOVE_EFFECT_SPD_PLUS_2 41
#define MOVE_EFFECT_SP_ATK_PLUS_2 42
#define MOVE_EFFECT_SP_DEF_PLUS_2 43
#define MOVE_EFFECT_ACC_PLUS_2 44
#define MOVE_EFFECT_EVS_PLUS_2 45
#define MOVE_EFFECT_ATK_MINUS_2 46
#define MOVE_EFFECT_DEF_MINUS_2 47
#define MOVE_EFFECT_SPD_MINUS_2 48
#define MOVE_EFFECT_SP_ATK_MINUS_2 49
#define MOVE_EFFECT_SP_DEF_MINUS_2 50
#define MOVE_EFFECT_ACC_MINUS_2 51
#define MOVE_EFFECT_EVS_MINUS_2 52
#define MOVE_EFFECT_SCALE_SHOT 53
#define MOVE_EFFECT_THRASH 54
#define MOVE_EFFECT_KNOCK_OFF 55
#define MOVE_EFFECT_DEF_SPDEF_DOWN 56

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@ -48,6 +48,10 @@ static inline void Shuffle(void *data, size_t n, size_t size)
* RandomUniform(tag, lo, hi) returns a number from lo to hi inclusive
* with uniform probability.
*
* RandomUniformExcept(tag, lo, hi, reject) returns a number from lo to
* hi inclusive with uniform probability, excluding those for which
* reject returns TRUE.
*
* RandomElement(tag, array) returns an element in array with uniform
* probability. The array must be known at compile-time (e.g. a global
* const array).
@ -72,8 +76,11 @@ enum RandomTag
RNG_FLAME_BODY,
RNG_FORCE_RANDOM_SWITCH,
RNG_FROZEN,
RNG_HITS,
RNG_HOLD_EFFECT_FLINCH,
RNG_INFATUATION,
RNG_LOADED_DICE,
RNG_METRONOME,
RNG_PARALYSIS,
RNG_POISON_POINT,
RNG_RAMPAGE_TURNS,
@ -121,10 +128,12 @@ enum RandomTag
})
u32 RandomUniform(enum RandomTag, u32 lo, u32 hi);
u32 RandomUniformExcept(enum RandomTag, u32 lo, u32 hi, bool32 (*reject)(u32));
u32 RandomWeightedArray(enum RandomTag, u32 sum, u32 n, const u8 *weights);
const void *RandomElementArray(enum RandomTag, const void *array, size_t size, size_t count);
u32 RandomUniformDefault(enum RandomTag, u32 lo, u32 hi);
u32 RandomUniformExceptDefault(enum RandomTag, u32 lo, u32 hi, bool32 (*reject)(u32));
u32 RandomWeightedArrayDefault(enum RandomTag, u32 sum, u32 n, const u8 *weights);
const void *RandomElementArrayDefault(enum RandomTag, const void *array, size_t size, size_t count);

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@ -121,7 +121,6 @@ static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
static void TrySpecialEvolution(void);
static u32 Crc32B (const u8 *data, u32 size);
static u32 GeneratePartyHash(const struct Trainer *trainer, u32 i);
static void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry);
EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0;
@ -1955,7 +1954,7 @@ u32 GeneratePersonalityForGender(u32 gender, u32 species)
return speciesInfo->genderRatio / 2;
}
static void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry)
void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry)
{
bool32 noMoveSet = TRUE;
u32 j;

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@ -3935,6 +3935,7 @@ u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp)
struct TrainerSlide
{
u16 trainerId;
bool8 isFrontierTrainer;
const u8 *msgLastSwitchIn;
const u8 *msgLastLowHp;
const u8 *msgFirstDown;
@ -3954,6 +3955,7 @@ static const struct TrainerSlide sTrainerSlides[] =
Example:
{
.trainerId = TRAINER_WALLY_VR_2,
.isFrontierTrainer = FALSE,
.msgLastSwitchIn = sText_AarghAlmostHadIt,
.msgLastLowHp = sText_BoxIsFull,
.msgFirstDown = sText_123Poof,
@ -4046,7 +4048,9 @@ u32 ShouldDoTrainerSlide(u32 battlerId, u32 which)
for (i = 0; i < ARRAY_COUNT(sTrainerSlides); i++)
{
if (trainerId == sTrainerSlides[i].trainerId)
if (trainerId == sTrainerSlides[i].trainerId
&& (((gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && sTrainerSlides[i].isFrontierTrainer)
|| (!(gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && !sTrainerSlides[i].isFrontierTrainer)))
{
gBattleScripting.battler = battlerId;
switch (which)

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@ -11972,30 +11972,14 @@ static void Cmd_setmultihitcounter(void)
}
else
{
#if B_MULTI_HIT_CHANCE >= GEN_5
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter = 5;
#else
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
#endif
// WARNING: These seem to be unused, see SetRandomMultiHitCounter.
#if B_MULTI_HIT_CHANCE >= GEN_5
// 35%: 2 hits, 35%: 3 hits, 15% 4 hits, 15% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 7, 7, 3, 3);
#else
// 37.5%: 2 hits, 37.5%: 3 hits, 12.5% 4 hits, 12.5% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 3, 3, 1, 1);
#endif
}
}
@ -12743,41 +12727,37 @@ static void Cmd_mimicattackcopy(void)
}
}
static bool32 InvalidMetronomeMove(u32 move)
{
return gBattleMoves[move].effect == EFFECT_PLACEHOLDER
|| gBattleMoves[move].metronomeBanned;
}
static void Cmd_metronome(void)
{
CMD_ARGS();
#if B_METRONOME_MOVES >= GEN_9
u16 moveCount = MOVES_COUNT_GEN9;
u32 moveCount = MOVES_COUNT_GEN9;
#elif B_METRONOME_MOVES >= GEN_8
u16 moveCount = MOVES_COUNT_GEN8;
u32 moveCount = MOVES_COUNT_GEN8;
#elif B_METRONOME_MOVES >= GEN_7
u16 moveCount = MOVES_COUNT_GEN7;
u32 moveCount = MOVES_COUNT_GEN7;
#elif B_METRONOME_MOVES >= GEN_6
u16 moveCount = MOVES_COUNT_GEN6;
u32 moveCount = MOVES_COUNT_GEN6;
#elif B_METRONOME_MOVES >= GEN_5
u16 moveCount = MOVES_COUNT_GEN5;
u32 moveCount = MOVES_COUNT_GEN5;
#elif B_METRONOME_MOVES >= GEN_4
u16 moveCount = MOVES_COUNT_GEN4;
u32 moveCount = MOVES_COUNT_GEN4;
#elif B_METRONOME_MOVES >= GEN_3
u16 moveCount = MOVES_COUNT_GEN3;
u32 moveCount = MOVES_COUNT_GEN3;
#endif
while (TRUE)
{
gCurrentMove = (Random() % (moveCount - 1)) + 1;
if (gBattleMoves[gCurrentMove].effect == EFFECT_PLACEHOLDER)
continue;
if (!gBattleMoves[gCurrentMove].metronomeBanned)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
SetAtkCancellerForCalledMove();
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
return;
}
}
gCurrentMove = RandomUniformExcept(RNG_METRONOME, 1, moveCount - 1, InvalidMetronomeMove);
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
SetAtkCancellerForCalledMove();
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
}
static void Cmd_dmgtolevel(void)

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@ -3119,13 +3119,8 @@ static void FillPartnerParty(u16 trainerId)
CreateMon(&gPlayerParty[i + 3], partyData[i].species, partyData[i].lvl, 0, TRUE, j, otIdType, otID);
SetMonData(&gPlayerParty[i + 3], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
CustomTrainerPartyAssignMoves(&gPlayerParty[i+3], &partyData[i]);
// TODO: Figure out a default strategy when moves are not set, to generate a good moveset
for (j = 0; j < MAX_MON_MOVES; ++j)
{
SetMonData(&gPlayerParty[i+3], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&gPlayerParty[i+3], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
SetMonData(&gPlayerParty[i+3], MON_DATA_IVS, &(partyData[i].iv));
if (partyData[i].ev != NULL)
{
@ -3164,6 +3159,8 @@ static void FillPartnerParty(u16 trainerId)
StringCopy(trainerName, gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].trainerName);
SetMonData(&gPlayerParty[i + 3], MON_DATA_OT_NAME, trainerName);
j = gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].encounterMusic_gender >> 7;
SetMonData(&gPlayerParty[i+3], MON_DATA_OT_GENDER, &j);
}
}
else if (trainerId == TRAINER_EREADER)

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@ -8846,16 +8846,16 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
}
if (IsAbilityOnField(ABILITY_VESSEL_OF_RUIN) && atkAbility != ABILITY_VESSEL_OF_RUIN && IS_MOVE_SPECIAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(0.25));
modifier = uq4_12_multiply(modifier, UQ_4_12(0.75));
if (IsAbilityOnField(ABILITY_SWORD_OF_RUIN) && defAbility != ABILITY_SWORD_OF_RUIN && IS_MOVE_PHYSICAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(0.25));
modifier = uq4_12_multiply(modifier, UQ_4_12(1.25));
if (IsAbilityOnField(ABILITY_TABLETS_OF_RUIN) && atkAbility != ABILITY_TABLETS_OF_RUIN && IS_MOVE_PHYSICAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(0.25));
modifier = uq4_12_multiply(modifier, UQ_4_12(0.75));
if (IsAbilityOnField(ABILITY_BEADS_OF_RUIN) && defAbility != ABILITY_BEADS_OF_RUIN && IS_MOVE_SPECIAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(0.25));
modifier = uq4_12_multiply(modifier, UQ_4_12(1.25));
// attacker partner's abilities
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
@ -10829,35 +10829,19 @@ bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move)
static void SetRandomMultiHitCounter()
{
#if (B_MULTI_HIT_CHANCE >= GEN_5)
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter = 5;
#else
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
#endif
if (gMultiHitCounter < 4 && GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
{
// If roll 4 or 5 Loaded Dice doesn't do anything. Otherwise it rolls the number of hits as 5 minus a random integer from 0 to 1 inclusive.
gMultiHitCounter = 5 - (Random() & 1);
gMultiHitCounter = RandomUniform(RNG_LOADED_DICE, 4, 5);
}
else
{
#if B_MULTI_HIT_CHANCE >= GEN_5
// 35%: 2 hits, 35%: 3 hits, 15% 4 hits, 15% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 7, 7, 3, 3);
#else
// 37.5%: 2 hits, 37.5%: 3 hits, 12.5% 4 hits, 12.5% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 3, 3, 1, 1);
#endif
}
}

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@ -80,6 +80,9 @@ void ShuffleN(void *data, size_t n, size_t size)
__attribute__((weak, alias("RandomUniformDefault")))
u32 RandomUniform(enum RandomTag tag, u32 lo, u32 hi);
__attribute__((weak, alias("RandomUniformExceptDefault")))
u32 RandomUniformExcept(enum RandomTag, u32 lo, u32 hi, bool32 (*reject)(u32));
__attribute__((weak, alias("RandomWeightedArrayDefault")))
u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights);
@ -91,6 +94,16 @@ u32 RandomUniformDefault(enum RandomTag tag, u32 lo, u32 hi)
return lo + (((hi - lo + 1) * Random()) >> 16);
}
u32 RandomUniformExceptDefault(enum RandomTag tag, u32 lo, u32 hi, bool32 (*reject)(u32))
{
while (TRUE)
{
u32 n = RandomUniformDefault(tag, lo, hi);
if (!reject(n))
return n;
}
}
u32 RandomWeightedArrayDefault(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
{
s32 i, targetSum;

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@ -0,0 +1,53 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_WATER_GUN].split == SPLIT_SPECIAL);
}
SINGLE_BATTLE_TEST("Beads of Ruin reduces Sp. Def", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_BEADS_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WATER_GUN); }
} SCENE {
if (ability == ABILITY_BEADS_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_BEADS_OF_RUIN);
MESSAGE("Wobbuffet's Beads of Ruin weakened the Sp. Def of all surrounding Pokémon!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Beads of Ruin does not reduce Sp. Def if opposing mon has the same ability", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_BEADS_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_BEADS_OF_RUIN); }
} WHEN {
TURN { MOVE(player, MOVE_WATER_GUN); }
} SCENE {
if (ability == ABILITY_BEADS_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_BEADS_OF_RUIN);
MESSAGE("Wobbuffet's Beads of Ruin weakened the Sp. Def of all surrounding Pokémon!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}

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@ -0,0 +1,53 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
}
SINGLE_BATTLE_TEST("Sword of Ruin reduces Defense", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_SWORD_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_SWORD_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_SWORD_OF_RUIN);
MESSAGE("Wobbuffet's Sword of Ruin weakened the Defense of all surrounding Pokémon!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Sword of Ruin does not reduce Defense if opposing mon has the same ability", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_SWORD_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SWORD_OF_RUIN); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_SWORD_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_SWORD_OF_RUIN);
MESSAGE("Wobbuffet's Sword of Ruin weakened the Defense of all surrounding Pokémon!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}

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@ -0,0 +1,53 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
}
SINGLE_BATTLE_TEST("Tablets of Ruin reduces Attack", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_TABLETS_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_TABLETS_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_TABLETS_OF_RUIN);
MESSAGE("Wobbuffet's Tablets of Ruin weakened the Attack of all surrounding Pokémon!");
}
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Tablets of Ruin does not reduce Attack if an opposing mon has the same ability", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_TABLETS_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_TABLETS_OF_RUIN); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_TABLETS_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_TABLETS_OF_RUIN);
MESSAGE("Wobbuffet's Tablets of Ruin weakened the Attack of all surrounding Pokémon!");
}
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}

View File

@ -0,0 +1,53 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_WATER_GUN].split == SPLIT_SPECIAL);
}
SINGLE_BATTLE_TEST("Vessel of Ruin reduces Sp. Atk", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_VESSEL_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
if (ability == ABILITY_VESSEL_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_VESSEL_OF_RUIN);
MESSAGE("Wobbuffet's Vessel of Ruin weakened the Sp. Atk of all surrounding Pokémon!");
}
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Vessel of Ruin does not reduce Sp. Atk if opposing mon has the same ability", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_SHADOW_TAG; }
PARAMETRIZE { ability = ABILITY_VESSEL_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_VESSEL_OF_RUIN); }
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
if (ability == ABILITY_VESSEL_OF_RUIN) {
ABILITY_POPUP(player, ABILITY_VESSEL_OF_RUIN);
MESSAGE("Wobbuffet's Vessel of Ruin weakened the Sp. Atk of all surrounding Pokémon!");
}
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}

View File

@ -6,19 +6,13 @@ ASSUMPTIONS
ASSUME(gBattleMoves[MOVE_METRONOME].effect == EFFECT_METRONOME);
}
// To do: Turn the seeds to work with WITH_RNG for Metronome.
#define RNG_METRONOME_SCRATCH 0x118
#define RNG_METRONOME_PSN_POWDER 0x119
#define RNG_METRONOME_ROCK_BLAST 0x1F5
SINGLE_BATTLE_TEST("Metronome picks a random move")
{
GIVEN {
RNGSeed(RNG_METRONOME_SCRATCH);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_METRONOME); }
TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_SCRATCH)); }
} SCENE {
MESSAGE("Wobbuffet used Metronome!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_METRONOME, player);
@ -34,11 +28,10 @@ SINGLE_BATTLE_TEST("Metronome's called powder move fails against Grass Types")
ASSUME(gBattleMoves[MOVE_POISON_POWDER].powderMove);
ASSUME(gSpeciesInfo[SPECIES_TANGELA].types[0] == TYPE_GRASS);
ASSUME(gBattleMoves[MOVE_POISON_POWDER].effect == EFFECT_POISON);
RNGSeed(RNG_METRONOME_PSN_POWDER);
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_TANGELA) {Speed(2);}
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TANGELA);
} WHEN {
TURN { MOVE(player, MOVE_METRONOME); }
TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_POISON_POWDER)); }
} SCENE {
MESSAGE("Wobbuffet used Metronome!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_METRONOME, player);
@ -53,17 +46,16 @@ SINGLE_BATTLE_TEST("Metronome's called multi-hit move hits multiple times")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_ROCK_BLAST].effect == EFFECT_MULTI_HIT);
RNGSeed(RNG_METRONOME_ROCK_BLAST);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_METRONOME); }
TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_ROCK_BLAST)); }
} SCENE {
MESSAGE("Wobbuffet used Metronome!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_METRONOME, player);
MESSAGE("Wobbuffet used Rock Blast!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_BLAST, player);
HP_BAR(opponent);
MESSAGE("Hit 4 time(s)!");
MESSAGE("Hit 5 time(s)!");
}
}

View File

@ -9,8 +9,8 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Mirror Move copies the last used move by the target")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(2);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(5);}
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
} SCENE {
@ -26,10 +26,10 @@ SINGLE_BATTLE_TEST("Mirror Move copies the last used move by the target")
SINGLE_BATTLE_TEST("Mirror Move fails if no move was used before")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
TURN { MOVE(player, MOVE_MIRROR_MOVE); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Mirror Move!");
MESSAGE("The Mirror Move failed!");
@ -44,8 +44,8 @@ SINGLE_BATTLE_TEST("Mirror Move's called powder move fails against Grass Types")
ASSUME(gBattleMoves[MOVE_STUN_SPORE].powderMove);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
PLAYER(SPECIES_ODDISH) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
PLAYER(SPECIES_ODDISH);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
@ -59,19 +59,18 @@ SINGLE_BATTLE_TEST("Mirror Move's called powder move fails against Grass Types")
}
}
// It hits first 2 times, then 5 times with the default rng seed.
SINGLE_BATTLE_TEST("Mirror Move's called multi-hit move hits multiple times")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BULLET_SEED].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BULLET_SEED); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, player);
HP_BAR(opponent);
MESSAGE("Hit 2 time(s)!");
MESSAGE("Hit 5 time(s)!");
MESSAGE("Foe Wobbuffet used Mirror Move!");
MESSAGE("Foe Wobbuffet used Bullet Seed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);

View File

@ -57,6 +57,25 @@ TEST("RandomUniform generates lo..hi")
}
}
static bool32 InvalidEven(u32 n)
{
return n % 2 == 0;
}
TEST("RandomUniformExcept generates lo..hi")
{
u32 lo, hi, i;
PARAMETRIZE { lo = 0; hi = 1; }
PARAMETRIZE { lo = 0; hi = 2; }
PARAMETRIZE { lo = 0; hi = 3; }
PARAMETRIZE { lo = 2; hi = 4; }
for (i = 0; i < 1024; i++)
{
u32 r = RandomUniformExceptDefault(RNG_NONE, lo, hi, InvalidEven);
EXPECT(lo <= r && r <= hi && r % 2 != 0);
}
}
TEST("RandomWeighted generates 0..n-1")
{
u32 n, sum, i;
@ -106,6 +125,29 @@ TEST("RandomUniform generates uniform distribution")
EXPECT_LT(error, UQ_4_12(0.025));
}
TEST("RandomUniformExcept generates uniform distribution")
{
u32 i, error;
u16 distribution[4];
memset(distribution, 0, sizeof(distribution));
for (i = 0; i < 4096; i++)
{
u32 r = RandomUniformExceptDefault(RNG_NONE, 0, ARRAY_COUNT(distribution) - 1, InvalidEven);
EXPECT(0 <= r && r < ARRAY_COUNT(distribution));
distribution[r]++;
}
error = 0;
for (i = 0; i < ARRAY_COUNT(distribution); i++)
{
if (i % 2 != 0)
error += abs(UQ_4_12(0.5) - distribution[i]);
}
EXPECT_LT(error, UQ_4_12(0.05));
}
TEST("RandomWeighted generates distribution in proportion to the weights")
{
u32 i, sum, error;

View File

@ -603,8 +603,9 @@ struct BattleTestRunnerState
u8 parameters;
u8 runParameter;
u16 rngTag;
u8 trials;
u8 runTrial;
u16 rngTrialOffset;
u16 trials;
u16 runTrial;
u16 expectedRatio;
u16 observedRatio;
u16 trialRatio;

View File

@ -307,17 +307,13 @@ static void BattleTest_Run(void *data)
u32 RandomUniform(enum RandomTag tag, u32 lo, u32 hi)
{
const struct BattlerTurn *turn = NULL;
u32 default_ = hi;
if (gCurrentTurnActionNumber < gBattlersCount)
{
u32 battlerId = gBattlerByTurnOrder[gCurrentTurnActionNumber];
turn = &DATA.battleRecordTurns[gBattleResults.battleTurnCounter][battlerId];
}
if (turn && turn->rng.tag == tag)
{
default_ = turn->rng.value;
if (turn && turn->rng.tag == tag)
return turn->rng.value;
}
if (tag == STATE->rngTag)
@ -332,53 +328,76 @@ u32 RandomUniform(enum RandomTag tag, u32 lo, u32 hi)
{
Test_ExitWithResult(TEST_RESULT_ERROR, "RandomUniform called with inconsistent trials %d and %d", STATE->trials, n);
}
STATE->trialRatio = Q_4_12(1) / n;
STATE->trialRatio = Q_4_12(1) / STATE->trials;
return STATE->runTrial + lo;
}
return hi;
}
u32 RandomUniformExcept(enum RandomTag tag, u32 lo, u32 hi, bool32 (*reject)(u32))
{
const struct BattlerTurn *turn = NULL;
u32 default_;
if (gCurrentTurnActionNumber < gBattlersCount)
{
u32 battlerId = gBattlerByTurnOrder[gCurrentTurnActionNumber];
turn = &DATA.battleRecordTurns[gBattleResults.battleTurnCounter][battlerId];
if (turn && turn->rng.tag == tag)
{
if (reject(turn->rng.value))
Test_ExitWithResult(TEST_RESULT_INVALID, "WITH_RNG specified a rejected value (%d)", turn->rng.value);
return turn->rng.value;
}
}
if (tag == STATE->rngTag)
{
if (STATE->trials == 1)
{
u32 n = 0, i;
for (i = lo; i < hi; i++)
if (!reject(i))
n++;
STATE->trials = n;
PrintTestName();
}
STATE->trialRatio = Q_4_12(1) / STATE->trials;
while (reject(STATE->runTrial + lo + STATE->rngTrialOffset))
{
if (STATE->runTrial + lo + STATE->rngTrialOffset > hi)
Test_ExitWithResult(TEST_RESULT_INVALID, "RandomUniformExcept called with inconsistent reject");
STATE->rngTrialOffset++;
}
return STATE->runTrial + lo + STATE->rngTrialOffset;
}
default_ = hi;
while (reject(default_))
{
if (default_ == lo)
Test_ExitWithResult(TEST_RESULT_INVALID, "RandomUniformExcept rejected all values");
default_--;
}
return default_;
}
u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
{
const struct BattlerTurn *turn = NULL;
u32 default_ = n-1;
if (sum == 0)
Test_ExitWithResult(TEST_RESULT_ERROR, "RandomWeightedArray called with zero sum");
if (gCurrentTurnActionNumber < gBattlersCount)
{
u32 battlerId = gBattlerByTurnOrder[gCurrentTurnActionNumber];
turn = &DATA.battleRecordTurns[gBattleResults.battleTurnCounter][battlerId];
}
if (turn && turn->rng.tag == tag)
{
default_ = turn->rng.value;
}
else
{
switch (tag)
{
case RNG_ACCURACY:
ASSUME(n == 2);
if (turn && turn->hit)
return turn->hit - 1;
default_ = TRUE;
break;
case RNG_CRITICAL_HIT:
ASSUME(n == 2);
if (turn && turn->criticalHit)
return turn->criticalHit - 1;
default_ = FALSE;
break;
case RNG_SECONDARY_EFFECT:
ASSUME(n == 2);
if (turn && turn->secondaryEffect)
return turn->secondaryEffect - 1;
default_ = TRUE;
break;
}
if (turn && turn->rng.tag == tag)
return turn->rng.value;
}
if (tag == STATE->rngTag)
@ -397,7 +416,38 @@ u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
return STATE->runTrial;
}
return default_;
switch (tag)
{
case RNG_ACCURACY:
ASSUME(n == 2);
if (turn && turn->hit)
return turn->hit - 1;
else
return TRUE;
case RNG_CRITICAL_HIT:
ASSUME(n == 2);
if (turn && turn->criticalHit)
return turn->criticalHit - 1;
else
return FALSE;
case RNG_SECONDARY_EFFECT:
ASSUME(n == 2);
if (turn && turn->secondaryEffect)
return turn->secondaryEffect - 1;
else
return TRUE;
default:
while (weights[n-1] == 0)
{
if (n == 1)
Test_ExitWithResult(TEST_RESULT_ERROR, "RandomWeightedArray called with all zero weights");
n--;
}
return n-1;
}
}
const void *RandomElementArray(enum RandomTag tag, const void *array, size_t size, size_t count)
@ -409,22 +459,17 @@ const void *RandomElementArray(enum RandomTag tag, const void *array, size_t siz
{
u32 battlerId = gBattlerByTurnOrder[gCurrentTurnActionNumber];
turn = &DATA.battleRecordTurns[gBattleResults.battleTurnCounter][battlerId];
}
if (turn && turn->rng.tag == tag)
{
u32 element = 0;
for (index = 0; index < count; index++)
{
memcpy(&element, (const u8 *)array + size * index, size);
if (element == turn->rng.value)
break;
}
if (index == count)
if (turn && turn->rng.tag == tag)
{
u32 element = 0;
for (index = 0; index < count; index++)
{
memcpy(&element, (const u8 *)array + size * index, size);
if (element == turn->rng.value)
return (const u8 *)array + size * index;
}
// TODO: Incorporate the line number.
const char *filename = gTestRunnerState.test->filename;
Test_ExitWithResult(TEST_RESULT_ERROR, "%s: RandomElement illegal value requested: %d", filename, turn->rng.value);
Test_ExitWithResult(TEST_RESULT_ERROR, "%s: RandomElement illegal value requested: %d", gTestRunnerState.test->filename, turn->rng.value);
}
}
@ -440,10 +485,8 @@ const void *RandomElementArray(enum RandomTag tag, const void *array, size_t siz
Test_ExitWithResult(TEST_RESULT_ERROR, "RandomElement called with inconsistent trials %d and %d", STATE->trials, count);
}
STATE->trialRatio = Q_4_12(1) / count;
index = STATE->runTrial;
return (const u8 *)array + size * STATE->runTrial;
}
return (const u8 *)array + size * index;
}
static s32 TryAbilityPopUp(s32 i, s32 n, u32 battlerId, u32 ability)
@ -962,6 +1005,7 @@ void Randomly(u32 sourceLine, u32 passes, u32 trials, struct RandomlyContext ctx
INVALID_IF(test->resultsSize > 0, "PASSES_RANDOMLY is incompatible with results");
INVALID_IF(passes > trials, "%d passes specified, but only %d trials", passes, trials);
STATE->rngTag = ctx.tag;
STATE->rngTrialOffset = 0;
STATE->runTrial = 0;
STATE->expectedRatio = Q_4_12(passes) / trials;
STATE->observedRatio = 0;