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https://github.com/Ninjdai1/pokeemerald.git
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Replaced the level up learnsets of the Alolan Forms with the same placeholder that many other new Pokémon use.
This commit is contained in:
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762d33f52e
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@ -7624,261 +7624,90 @@ static const struct LevelUpMove sZeraoraLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 9, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE(12, MOVE_BITE),
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LEVEL_UP_MOVE(15, MOVE_SUPER_FANG),
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LEVEL_UP_MOVE(18, MOVE_CRUNCH),
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LEVEL_UP_MOVE(21, MOVE_HYPER_FANG),
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LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(27, MOVE_DOUBLE_EDGE),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE( 1, MOVE_COUNTER),
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LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE(12, MOVE_BITE),
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LEVEL_UP_MOVE(15, MOVE_SUPER_FANG),
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LEVEL_UP_MOVE(18, MOVE_CRUNCH),
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LEVEL_UP_MOVE(26, MOVE_HYPER_FANG),
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LEVEL_UP_MOVE(34, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_PSYCHIC),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_ENCORE),
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LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT),
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LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 4, MOVE_BIDE),
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LEVEL_UP_MOVE( 8, MOVE_ICE_SHARD),
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LEVEL_UP_MOVE(12, MOVE_SWIFT),
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LEVEL_UP_MOVE(16, MOVE_MIRROR_COAT),
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LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE(24, MOVE_ICE_PUNCH),
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LEVEL_UP_MOVE(28, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE(32, MOVE_SLASH),
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LEVEL_UP_MOVE(36, MOVE_BLIZZARD),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_COUNTER),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 1, MOVE_BIDE),
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LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 7, MOVE_MIST),
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LEVEL_UP_MOVE(10, MOVE_ICE_SHARD),
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LEVEL_UP_MOVE(14, MOVE_CONFUSE_RAY),
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LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM),
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LEVEL_UP_MOVE(21, MOVE_DAZZLING_GLEAM),
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LEVEL_UP_MOVE(24, MOVE_ICE_BEAM),
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LEVEL_UP_MOVE(28, MOVE_ROAR),
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LEVEL_UP_MOVE(31, MOVE_BLIZZARD),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
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LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_MIST),
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LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK),
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LEVEL_UP_MOVE( 8, MOVE_GROWL),
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LEVEL_UP_MOVE(12, MOVE_AGILITY),
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LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE(18, MOVE_DIG),
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LEVEL_UP_MOVE(21, MOVE_SLASH),
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LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(29, MOVE_EARTHQUAKE),
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LEVEL_UP_MOVE(33, MOVE_FISSURE),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_SCREECH),
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_AGILITY),
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LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE(18, MOVE_DIG),
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LEVEL_UP_MOVE(21, MOVE_SLASH),
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LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE),
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LEVEL_UP_MOVE(45, MOVE_FISSURE),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_BITE),
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LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT),
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LEVEL_UP_MOVE( 9, MOVE_TAUNT),
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LEVEL_UP_MOVE(12, MOVE_PAY_DAY),
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LEVEL_UP_MOVE(15, MOVE_FEINT),
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LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE(23, MOVE_SCREECH),
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LEVEL_UP_MOVE(27, MOVE_SLASH),
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LEVEL_UP_MOVE(31, MOVE_NASTY_PLOT),
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LEVEL_UP_MOVE(35, MOVE_PLAY_ROUGH),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SWIFT),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_AMNESIA),
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LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_BITE),
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LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT),
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LEVEL_UP_MOVE( 9, MOVE_TAUNT),
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LEVEL_UP_MOVE(12, MOVE_PAY_DAY),
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LEVEL_UP_MOVE(16, MOVE_FEINT),
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LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE(23, MOVE_SCREECH),
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LEVEL_UP_MOVE(27, MOVE_SLASH),
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LEVEL_UP_MOVE(37, MOVE_NASTY_PLOT),
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LEVEL_UP_MOVE(47, MOVE_PLAY_ROUGH),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 3, MOVE_THUNDER_SHOCK),
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LEVEL_UP_MOVE( 6, MOVE_BIDE),
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LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW),
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LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK),
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LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN),
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LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT),
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LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE),
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LEVEL_UP_MOVE(27, MOVE_THUNDER_PUNCH),
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LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE),
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LEVEL_UP_MOVE(35, MOVE_EXPLOSION),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
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LEVEL_UP_MOVE( 1, MOVE_BIDE),
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LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW),
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LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK),
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LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN),
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LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT),
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LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE),
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LEVEL_UP_MOVE(31, MOVE_THUNDER_PUNCH),
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LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE),
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LEVEL_UP_MOVE(47, MOVE_EXPLOSION),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_MEGA_PUNCH),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
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LEVEL_UP_MOVE( 1, MOVE_BIDE),
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LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW),
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LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK),
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LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN),
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LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT),
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LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE),
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LEVEL_UP_MOVE(31, MOVE_THUNDER_PUNCH),
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LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE),
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LEVEL_UP_MOVE(47, MOVE_EXPLOSION),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_POUND),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
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LEVEL_UP_MOVE( 6, MOVE_HARDEN),
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LEVEL_UP_MOVE(12, MOVE_MINIMIZE),
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LEVEL_UP_MOVE(18, MOVE_DISABLE),
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LEVEL_UP_MOVE(24, MOVE_BITE),
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LEVEL_UP_MOVE(30, MOVE_SCREECH),
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LEVEL_UP_MOVE(36, MOVE_CRUNCH),
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LEVEL_UP_MOVE(42, MOVE_ACID_ARMOR),
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LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_HAZE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_MOONBLAST),
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LEVEL_UP_MOVE( 1, MOVE_POUND),
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LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
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LEVEL_UP_MOVE( 1, MOVE_HARDEN),
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LEVEL_UP_MOVE( 1, MOVE_MINIMIZE),
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LEVEL_UP_MOVE(18, MOVE_DISABLE),
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LEVEL_UP_MOVE(24, MOVE_BITE),
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LEVEL_UP_MOVE(30, MOVE_SCREECH),
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LEVEL_UP_MOVE(36, MOVE_CRUNCH),
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LEVEL_UP_MOVE(48, MOVE_ACID_ARMOR),
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LEVEL_UP_MOVE(60, MOVE_SLUDGE_BOMB),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_POWER_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_EGG_BOMB),
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LEVEL_UP_MOVE( 1, MOVE_BARRAGE),
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LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
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LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
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LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = {
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static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_SCREECH),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_LEER),
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LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB),
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LEVEL_UP_MOVE(14, MOVE_FIRE_SPIN),
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LEVEL_UP_MOVE(18, MOVE_RAGE),
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LEVEL_UP_MOVE(24, MOVE_WILL_O_WISP),
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LEVEL_UP_MOVE(26, MOVE_BONEMERANG),
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LEVEL_UP_MOVE(36, MOVE_THRASH),
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LEVEL_UP_MOVE(48, MOVE_FLARE_BLITZ),
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LEVEL_UP_END
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LEVEL_UP_END
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};
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};
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