Fixed multi battle battler coordinates and party menu when only one Pokémon is chosen

This commit is contained in:
Eduardo Quezada 2022-09-18 22:34:06 -03:00
parent f3ac3e4dc3
commit adb4e54e95
2 changed files with 5 additions and 3 deletions

View File

@ -767,7 +767,9 @@ static void InitLastUsedBallAssets(void)
// This function is here to cover a specific case - one player's mon in a 2 vs 1 double battle. In this scenario - display singles layout.
u32 WhichBattleCoords(u32 battlerId) // 0 - singles, 1 - doubles
{
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT && gPlayerPartyCount == 1)
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT
&& gPlayerPartyCount == 1
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
return 0;
else
return IsDoubleBattle();

View File

@ -6158,10 +6158,10 @@ void ChooseMonForWirelessMinigame(void)
static u8 GetPartyLayoutFromBattleType(void)
{
if (!IsDoubleBattle() || gPlayerPartyCount == 1) // Draw the single layout in a double battle where the player has only one pokemon.
return PARTY_LAYOUT_SINGLE;
if (IsMultiBattle() == TRUE)
return PARTY_LAYOUT_MULTI;
if (!IsDoubleBattle() || gPlayerPartyCount == 1) // Draw the single layout in a double battle where the player has only one pokemon.
return PARTY_LAYOUT_SINGLE;
return PARTY_LAYOUT_DOUBLE;
}