add kings rock serene grace boost config

This commit is contained in:
ghoulslash 2021-11-11 17:48:15 -05:00
parent e2e43444ad
commit adc1413d98
2 changed files with 5 additions and 2 deletions

View File

@ -181,6 +181,7 @@
#define B_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3.
#define B_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow.
#define B_DREAM_BALL_MODIFIER GEN_8 // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose.
#define B_KINGS_ROCK_BOOST GEN_7 // In Gen5+, King's Rock is boosted by Serene Grace
// Flag settings
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.

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@ -6860,8 +6860,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
switch (atkHoldEffect)
{
case HOLD_EFFECT_FLINCH:
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE)
atkHoldEffectParam *= 2;
#if B_KINGS_ROCK_BOOST >= GEN_5
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE)
atkHoldEffectParam *= 2;
#endif
if (gBattleMoveDamage != 0 // Need to have done damage
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED