eighth wave of graphics.s dumps

This commit is contained in:
ProjectRevoTPP 2017-12-24 02:54:08 -05:00
parent d0659a3ec6
commit addfdfbcba
28 changed files with 417 additions and 38 deletions

View File

@ -535,7 +535,10 @@ gBattleAnimSpritePalette_047::
.incbin "graphics/battle_anims/sprites/047.gbapal.lz"
@ more unused windows
.align 2
.incbin "graphics/battle_interface/unused_window2.4bpp.lz"
.align 2
.incbin "graphics/battle_interface/unused_window2bar.4bpp.lz"
.align 2
@ -2244,95 +2247,295 @@ gBattleAnimBackgroundImage_09:: @ 8D2A168
gBattleAnimBackgroundTilemap_10:: @ 8D2A6E8
.incbin "graphics/battle_anims/backgrounds/10.bin.lz"
.align 2
gUnknown_08C2A634:: @ 8C2A634
.incbin "baserom.gba", 0xc2a634, 0xa0
.incbin "graphics/battle_anims/masks/morning_sun.4bpp.lz"
.align 2
gUnknown_08C2A6D4:: @ 8C2A6D4
.incbin "baserom.gba", 0xc2a6d4, 0x18
.incbin "graphics/battle_anims/masks/morning_sun.gbapal.lz"
.align 2
gUnknown_08C2A6EC:: @ 8C2A6EC
.incbin "baserom.gba", 0xc2a6ec, 0x27d0
.incbin "graphics/battle_anims/masks/morning_sun.bin.lz"
.align 2
gBattleAnimBackgroundTilemap_12:: @ 8D2ABB4
.incbin "graphics/battle_anims/backgrounds/12.bin.lz"
.align 2
gBattleAnimBackgroundTilemap_13:: @ 8D2AE7C
.incbin "graphics/battle_anims/backgrounds/13.bin.lz"
.align 2
gBattleAnimBackgroundTilemap_14:: @ 8D2B178
.incbin "graphics/battle_anims/backgrounds/14.bin.lz"
.align 2
gBattleAnimBackgroundImage_12:: @ 8D2B408
.incbin "graphics/battle_anims/backgrounds/12.4bpp.lz"
.align 2
gBattleAnimBackgroundPalette_12:: @ 8D2C170
.incbin "graphics/battle_anims/backgrounds/12.gbapal.lz"
.align 2
gBattleAnimBackgroundImage_11:: @ 8D2C190
.incbin "graphics/battle_anims/backgrounds/11.4bpp.lz"
.align 2
gBattleAnimBackgroundPalette_11:: @ 8D2CB2C
.incbin "graphics/battle_anims/backgrounds/11.gbapal.lz"
.align 2
gBattleAnimBackgroundTilemap_11:: @ 8D2CB54
.incbin "graphics/battle_anims/backgrounds/11.bin.lz"
.align 2
gBattleAnimSpriteSheet_239:: @ 8D2CE4C
.incbin "graphics/battle_anims/sprites/239.4bpp.lz"
.align 2
gBattleAnimSpritePalette_239:: @ 8D2CF30
.incbin "graphics/battle_anims/sprites/239.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_143:: @ 8D2CF58
.incbin "graphics/battle_anims/sprites/143.4bpp.lz"
.align 2
gBattleAnimSpritePalette_143:: @ 8D2D188
.incbin "graphics/battle_anims/sprites/143.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_240:: @ 8D2D1A0
.incbin "graphics/battle_anims/sprites/240.4bpp.lz"
.align 2
gBattleAnimSpritePalette_240:: @ 8D2D240
.incbin "graphics/battle_anims/sprites/240.gbapal.lz"
.align 2
gSubstituteDollPal:: @ 8C2CEBC
.incbin "baserom.gba", 0xc2cebc, 0x24
.incbin "graphics/battle_anims/sprites/substitute.gbapal.lz"
.align 2
gSubstituteDollGfx:: @ 8C2CEE0
.incbin "baserom.gba", 0xc2cee0, 0x240
.incbin "graphics/battle_anims/sprites/substitute.4bpp.lz"
.align 2
gSubstituteDollTilemap:: @ 8C2D120
.incbin "baserom.gba", 0xc2d120, 552
.incbin "graphics/battle_anims/sprites/substitute.bin.lz"
.align 2
gUnknown_08C2D348:: @ 8C2D348
.incbin "baserom.gba", 0xC2D348, 196
.incbin "graphics/battle_anims/sprites/241.4bpp.lz"
.align 2
gUnknown_08C2D40C:: @ 8C2D40C
.incbin "baserom.gba", 0xC2D40C, 28
.incbin "graphics/battle_anims/sprites/241.gbapal.lz"
.align 2
gContestConfetti_Gfx:: @ 8C2D428
.incbin "baserom.gba", 0xC2D428, 288
.incbin "graphics/misc/confetti.4bpp.lz"
.align 2
gContestConfetti_Pal:: @ 8C2D548
.incbin "baserom.gba", 0xC2D548, 40
.incbin "graphics/misc/confetti.gbapal.lz"
.align 2
gUnknown_08C2D570:: @ 8C2D570
.incbin "baserom.gba", 0xC2D570, 316
.incbin "graphics/battle_anims/sprites/242.4bpp.lz"
.align 2
gUnknown_08C2D6AC:: @ 8C2D6AC
.incbin "baserom.gba", 0xC2D6AC, 36
.incbin "graphics/battle_anims/sprites/242.gbapal.lz"
.align 2
gUnknown_08C2D6D0:: @ 8C2D6D0
.incbin "baserom.gba", 0xC2D6D0, 40
.incbin "graphics/battle_anims/sprites/243.4bpp.lz"
.align 2
gUnknown_08C2D6F8:: @ 8C2D6F8
.incbin "baserom.gba", 0xC2D6F8, 40
.incbin "graphics/battle_anims/sprites/243.gbapal.lz"
.align 2
gUnknown_08C2D720:: @ 8C2D720
.incbin "baserom.gba", 0xc2d720, 0x210
.incbin "graphics/battle_anims/masks/stat.4bpp.lz"
.align 2
gUnknown_08C2D930:: @ 8C2D930
.incbin "baserom.gba", 0xc2d930, 0x11c
.incbin "graphics/battle_anims/masks/stat_tilemap_1.bin.lz"
.align 2
gUnknown_08C2DA4C:: @ 8C2DA4C
.incbin "baserom.gba", 0xc2da4c, 0x11c
.incbin "graphics/battle_anims/masks/stat_tilemap_2.bin.lz"
.align 2
gUnknown_08C2DB68:: @ 8C2DB68
.incbin "baserom.gba", 0xc2db68, 0x20
.incbin "graphics/battle_anims/masks/stat1.gbapal.lz"
.align 2
gUnknown_08C2DB88:: @ 8C2DB88
.incbin "baserom.gba", 0xc2db88, 0x20
.incbin "graphics/battle_anims/masks/stat2.gbapal.lz"
.align 2
gUnknown_08C2DBA8:: @ 8C2DBA8
.incbin "baserom.gba", 0xc2dba8, 0x20
.incbin "graphics/battle_anims/masks/stat3.gbapal.lz"
.align 2
gUnknown_08C2DBC8:: @ 8C2DBC8
.incbin "baserom.gba", 0xc2dbc8, 0x20
.incbin "graphics/battle_anims/masks/stat4.gbapal.lz"
.align 2
gUnknown_08C2DBE8:: @ 8C2DBE8
.incbin "baserom.gba", 0xc2dbe8, 0x20
.incbin "graphics/battle_anims/masks/stat5.gbapal.lz"
.align 2
gUnknown_08C2DC08:: @ 8C2DC08
.incbin "baserom.gba", 0xc2dc08, 0x20
.incbin "graphics/battle_anims/masks/stat6.gbapal.lz"
.align 2
gUnknown_08C2DC28:: @ 8C2DC28
.incbin "baserom.gba", 0xc2dc28, 0x20
.incbin "graphics/battle_anims/masks/stat7.gbapal.lz"
.align 2
gUnknown_08C2DC48:: @ 8C2DC48
.incbin "baserom.gba", 0xc2dc48, 0x20
.incbin "graphics/battle_anims/masks/stat8.gbapal.lz"
.align 2
gUnknown_08C2DC68:: @ 8C2DC68
.incbin "baserom.gba", 0xc2dc68, 0x13c
.incbin "graphics/battle_anims/masks/cure_bubbles.4bpp.lz"
.align 2
gUnknown_08C2DDA4:: @ 8C2DDA4
.incbin "baserom.gba", 0xc2dda4, 0x20
.incbin "graphics/battle_anims/masks/cure_bubbles.gbapal.lz"
.align 2
gUnknown_08C2DDC4:: @ 8C2DDC4
.incbin "baserom.gba", 0xc2ddc4, 0xc8c
.incbin "graphics/battle_anims/masks/cure_bubbles.bin.lz"
.align 2
gBattleAnimSpritePalette_245:: @ 8D2E28C
.incbin "graphics/battle_anims/sprites/245.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_245:: @ 8D2E2B4
.incbin "graphics/battle_anims/sprites/245.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_246:: @ 8D2E458
.incbin "graphics/battle_anims/sprites/246.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_244:: @ 8D2E900
.incbin "graphics/battle_anims/sprites/244.4bpp.lz"
.align 2
gBattleAnimSpritePalette_244:: @ 8D2E9DC
.incbin "graphics/battle_anims/sprites/244.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_247:: @ 8D2E9F8
.incbin "graphics/battle_anims/sprites/247.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_053:: @ 8D2EBDC
.incbin "graphics/battle_anims/sprites/053.4bpp.lz"
.align 2
gUnknown_08C2EA50:: @ 8C2EA50
.incbin "baserom.gba", 0xc2ea50, 0x4c
.incbin "graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz"
.align 2
gUnknown_08C2EA9C:: @ 8C2EA9C
.incbin "baserom.gba", 0xc2ea9c, 0xf6c
.incbin "graphics/battle_anims/masks/unknown_C2EA50.bin.lz"
.align 2
gBattleAnimSpriteSheet_248:: @ 8D2EF50
.incbin "graphics/battle_anims/sprites/248.4bpp.lz"
.align 2
gBattleAnimSpritePalette_248:: @ 8D2EF68
.incbin "graphics/battle_anims/sprites/248.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_249:: @ 8D2EF80
.incbin "graphics/battle_anims/sprites/249.4bpp.lz"
.align 2
gBattleAnimSpritePalette_249:: @ 8D2EFD0
.incbin "graphics/battle_anims/sprites/249.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_250:: @ 8D2EFF0
.incbin "graphics/battle_anims/sprites/250.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_251:: @ 8D2F1E4
.incbin "graphics/battle_anims/sprites/251.4bpp.lz"
.align 2
gBattleAnimSpritePalette_251:: @ 8D2F248
.incbin "graphics/battle_anims/sprites/251.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_252:: @ 8D2F260
.incbin "graphics/battle_anims/sprites/252.4bpp.lz"
.align 2
gBattleAnimSpritePalette_252:: @ 8D2F378
.incbin "graphics/battle_anims/sprites/252.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_253:: @ 8D2F39C
.incbin "graphics/battle_anims/sprites/253.4bpp.lz"
.align 2
gBattleAnimSpritePalette_253:: @ 8D2F578
.incbin "graphics/battle_anims/sprites/253.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_254:: @ 8D2F5A0
.incbin "graphics/battle_anims/sprites/254.4bpp.lz"
.align 2
gBattleAnimSpritePalette_254:: @ 8D2F6D8
.incbin "graphics/battle_anims/sprites/254.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_255:: @ 8D2F700
.incbin "graphics/battle_anims/sprites/255.4bpp.lz"
.align 2
gBattleAnimSpritePalette_255:: @ 8D2F778
.incbin "graphics/battle_anims/sprites/255.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_258:: @ 8D2F78C
.incbin "graphics/battle_anims/sprites/258.4bpp.lz"
.align 2
gBattleAnimSpritePalette_258:: @ 8D2F874
.incbin "graphics/battle_anims/sprites/258.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_256:: @ 8D2F89C
.incbin "graphics/battle_anims/sprites/256.4bpp.lz"
.align 2
gBattleAnimSpritePalette_256:: @ 8D2FC28
.incbin "graphics/battle_anims/sprites/256.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_257:: @ 8D2FC50
.incbin "graphics/battle_anims/sprites/257.4bpp.lz"
.align 2
gBattleAnimSpritePalette_257:: @ 8D2FD6C
.incbin "graphics/battle_anims/sprites/257.gbapal.lz"
.incbin "graphics/unknown/unknown_C2F9E0.gbapal.lz" @ likely a palette
@ 8C2FA08
.include "data/graphics/pokemon/graphics.inc"

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
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222 255 205
189 255 164
156 255 123
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74 197 57
32 172 24
0 148 0
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0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

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@ -0,0 +1,19 @@
JASC-PAL
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@ -0,0 +1,19 @@
JASC-PAL
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View File

@ -0,0 +1,19 @@
JASC-PAL
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0 0 0
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@ -0,0 +1,19 @@
JASC-PAL
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@ -0,0 +1 @@
€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€$€%€&€'€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€4€5€6€7€

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BIN
graphics/misc/confetti.png Executable file

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
115 205 164
255 255 255
98 98 98
213 213 205
230 8 8
255 189 115
32 156 8
148 246 148
49 82 205
164 197 246
255 255 255
230 230 238
255 255 255
230 8 8
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74 115 164

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@ -9,6 +9,7 @@ btanimgfxdir := graphics/battle_anims/sprites
unusedgfxdir := graphics/unused
unknowngfxdir := graphics/unknown
btintgfxdir := graphics/battle_interface
masksgfxdir := graphics/battle_anims/masks
$(monstillfrontdir)/castform_still_front_pic.4bpp: $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp \
$(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp \
@ -348,3 +349,6 @@ $(btanimgfxdir)/159.4bpp: $(btanimgfxdir)/159_0.4bpp $(btanimgfxdir)/159_1.4bpp
$(btanimgfxdir)/001.4bpp: $(btanimgfxdir)/001_0.4bpp $(btanimgfxdir)/001_1.4bpp
@cat $(btanimgfxdir)/001_0.4bpp $(btanimgfxdir)/001_1.4bpp >$@
$(masksgfxdir)/unknown_C2EA50.4bpp: $(masksgfxdir)/unknown_C2EA50.png
$(GFX) $< $@ -num_tiles 14