From aede11dae4bfefd24f97cde4ec922f7c6cc65f1d Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 20 Oct 2020 20:57:05 -0600 Subject: [PATCH] fix hp boxes reappearing for fainted mons --- src/battle_interface.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/battle_interface.c b/src/battle_interface.c index e173dfd35..060bc69b9 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -1012,6 +1012,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority) gSprites[indicatorSpriteId].oam.priority = priority; #if HIDE_HEALTHBOXES_DURING_ANIMS + if (IsBattlerAlive(i)) TryToggleHealboxVisibility(priority, healthboxLeftSpriteId, healthboxRightSpriteId, healthbarSpriteId, indicatorSpriteId); #endif }