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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-19 01:44:20 +01:00
added Debug to StartMenu via DEBUG_MENU option
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@ -5,4 +5,6 @@
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void Debug_ShowMainMenu(void);
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#endif
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#define DEBUG_MENU FALSE
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#endif // GUARD_DEBUG_H
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@ -132,7 +132,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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else if (heldKeys & DPAD_RIGHT)
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input->dpadDirection = DIR_EAST;
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#if DEBUGGING && !DEBUG_MENU
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//DEBUG
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if (heldKeys & R_BUTTON)
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{
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@ -158,7 +158,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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input->pressedStartButton = FALSE;
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}
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}
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//
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#endif
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}
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@ -219,7 +219,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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if (input->pressedSelectButton && UseRegisteredKeyItemOnField() == TRUE)
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return TRUE;
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#if DEBUGGING
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#if DEBUGGING && !DEBUG_MENU
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if (input->input_field_1_2)
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{
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PlaySE(SE_WIN_OPEN);
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@ -3,6 +3,7 @@
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#include "battle_pyramid.h"
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#include "battle_pyramid_bag.h"
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#include "bg.h"
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#include "debug.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "event_object_lock.h"
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@ -61,7 +62,8 @@ enum
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MENU_ACTION_PLAYER_LINK,
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MENU_ACTION_REST_FRONTIER,
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MENU_ACTION_RETIRE_FRONTIER,
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MENU_ACTION_PYRAMID_BAG
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MENU_ACTION_PYRAMID_BAG,
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MENU_ACTION_DEBUG,
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};
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// Save status
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@ -102,6 +104,7 @@ static bool8 StartMenuSafariZoneRetireCallback(void);
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static bool8 StartMenuLinkModePlayerNameCallback(void);
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static bool8 StartMenuBattlePyramidRetireCallback(void);
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static bool8 StartMenuBattlePyramidBagCallback(void);
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static bool8 StartMenuDebugCallback(void);
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// Menu callbacks
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static bool8 SaveStartCallback(void);
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@ -153,6 +156,8 @@ static const u8* const sPyramindFloorNames[] =
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static const struct WindowTemplate sPyramidFloorWindowTemplate_2 = {0, 1, 1, 0xA, 4, 0xF, 8};
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static const struct WindowTemplate sPyramidFloorWindowTemplate_1 = {0, 1, 1, 0xC, 4, 0xF, 8};
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static const u8 gText_MenuDebug[] = _("DEBUG");
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static const struct MenuAction sStartMenuItems[] =
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{
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{gText_MenuPokedex, {.u8_void = StartMenuPokedexCallback}},
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@ -167,7 +172,8 @@ static const struct MenuAction sStartMenuItems[] =
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{gText_MenuPlayer, {.u8_void = StartMenuLinkModePlayerNameCallback}},
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{gText_MenuRest, {.u8_void = StartMenuSaveCallback}},
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{gText_MenuRetire, {.u8_void = StartMenuBattlePyramidRetireCallback}},
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{gText_MenuBag, {.u8_void = StartMenuBattlePyramidBagCallback}}
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{gText_MenuBag, {.u8_void = StartMenuBattlePyramidBagCallback}},
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{gText_MenuDebug, {.u8_void = StartMenuDebugCallback}},
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};
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static const struct BgTemplate sUnknown_085105A8[] =
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@ -195,6 +201,7 @@ static const struct WindowTemplate sSaveInfoWindowTemplate = {0, 1, 1, 0xE, 0xA,
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static void BuildStartMenuActions(void);
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static void AddStartMenuAction(u8 action);
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static void BuildNormalStartMenu(void);
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static void BuildDebugStartMenu(void);
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static void BuildSafariZoneStartMenu(void);
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static void BuildLinkModeStartMenu(void);
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static void BuildUnionRoomStartMenu(void);
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@ -223,6 +230,7 @@ static void CB2_SaveAfterLinkBattle(void);
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static void ShowSaveInfoWindow(void);
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static void RemoveSaveInfoWindow(void);
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static void HideStartMenuWindow(void);
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static void HideStartMenuDebug(void);
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void SetDexPokemonPokenavFlags(void) // unused
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{
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@ -259,10 +267,17 @@ static void BuildStartMenuActions(void)
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{
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BuildMultiPartnerRoomStartMenu();
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}
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#if DEBUGGING && DEBUG_MENU
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else
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{
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BuildDebugStartMenu();
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}
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#else
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else
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{
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BuildNormalStartMenu();
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}
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{
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BuildNormalStartMenu();
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}
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#endif
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}
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static void AddStartMenuAction(u8 action)
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@ -294,6 +309,30 @@ static void BuildNormalStartMenu(void)
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AddStartMenuAction(MENU_ACTION_EXIT);
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}
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static void BuildDebugStartMenu(void)
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{
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if (FlagGet(FLAG_SYS_POKEDEX_GET) == TRUE)
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{
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AddStartMenuAction(MENU_ACTION_POKEDEX);
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}
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if (FlagGet(FLAG_SYS_POKEMON_GET) == TRUE)
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{
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AddStartMenuAction(MENU_ACTION_POKEMON);
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}
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AddStartMenuAction(MENU_ACTION_BAG);
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if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE)
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{
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AddStartMenuAction(MENU_ACTION_POKENAV);
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}
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AddStartMenuAction(MENU_ACTION_PLAYER);
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AddStartMenuAction(MENU_ACTION_SAVE);
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AddStartMenuAction(MENU_ACTION_OPTION);
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AddStartMenuAction(MENU_ACTION_DEBUG);
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}
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static void BuildSafariZoneStartMenu(void)
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{
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AddStartMenuAction(MENU_ACTION_RETIRE_SAFARI);
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@ -575,6 +614,7 @@ static bool8 HandleStartMenuInput(void)
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if (gMenuCallback != StartMenuSaveCallback
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&& gMenuCallback != StartMenuExitCallback
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&& gMenuCallback != StartMenuDebugCallback
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&& gMenuCallback != StartMenuSafariZoneRetireCallback
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&& gMenuCallback != StartMenuBattlePyramidRetireCallback)
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{
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@ -710,6 +750,18 @@ static bool8 StartMenuExitCallback(void)
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return TRUE;
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}
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static bool8 StartMenuDebugCallback(void)
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{
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RemoveExtraStartMenuWindows();
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HideStartMenuDebug(); // Hide start menu without enabling movement
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#if DEBUGGING
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Debug_ShowMainMenu();
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#endif
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return TRUE;
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}
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static bool8 StartMenuSafariZoneRetireCallback(void)
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{
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RemoveExtraStartMenuWindows();
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@ -719,6 +771,13 @@ static bool8 StartMenuSafariZoneRetireCallback(void)
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return TRUE;
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}
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static void HideStartMenuDebug(void)
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{
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PlaySE(SE_SELECT);
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ClearStdWindowAndFrame(GetStartMenuWindowId(), TRUE);
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RemoveStartMenuWindow();
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}
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static bool8 StartMenuLinkModePlayerNameCallback(void)
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{
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if (!gPaletteFade.active)
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