Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser

This commit is contained in:
LOuroboros 2021-11-03 08:56:01 -03:00
commit af6e72ecfe
85 changed files with 1066 additions and 332 deletions

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@ -1585,6 +1585,10 @@
.macro showabilitypopup battler:req
various \battler, VARIOUS_ABILITY_POPUP
.endm
.macro updateabilitypopup battler:req
various \battler, VARIOUS_UPDATE_ABILITY_POPUP
.endm
.macro defogclear battler:req, clear:req, ptr:req
various \battler, VARIOUS_DEFOG
@ -1857,6 +1861,12 @@
.macro applyplasmafists
various BS_ATTACKER, VARIOUS_APPLY_PLASMA_FISTS
.endm
.macro jumpifweatheraffected battler:req, weather:req, ptr:req
various \battler, VARIOUS_JUMP_IF_WEATHER_AFFECTED
.4byte \weather
.4byte \ptr
.endm
.macro jumpifspecies battler:req, species:req, ptr:req
various \battler, VARIOUS_JUMP_IF_SPECIES
@ -1991,10 +2001,9 @@
goto \jumpptr
.endm
.macro jumpifleafguard jumpptr:req
jumpifhalfword CMP_NO_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, 1f
jumpifability BS_TARGET, ABILITY_LEAF_GUARD, \jumpptr
1:
.macro jumpifleafguardprotected battler:req, jumpptr:req
various \battler, VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED
.4byte \jumpptr
.endm
.macro jumpifsafeguard jumpptr:req

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@ -478,7 +478,7 @@ gBattleAnims_Moves::
.4byte Move_HEAD_SMASH
.4byte Move_DOUBLE_HIT
.4byte Move_ROAR_OF_TIME
.4byte Move_SPECIAL_REND
.4byte Move_SPACIAL_REND
.4byte Move_LUNAR_DANCE
.4byte Move_CRUSH_GRIP
.4byte Move_MAGMA_STORM
@ -4166,7 +4166,7 @@ Move_ROAR_OF_TIME:
waitforvisualfinish
end
Move_SPECIAL_REND:
Move_SPACIAL_REND:
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES
loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN
monbg ANIM_ATK_PARTNER
@ -6636,7 +6636,7 @@ Move_HURRICANE:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
fadetobg BG_HIGH_SPEED
fadetobg BG_HURRICANE
waitbgfadeout
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff
waitbgfadein
@ -13940,47 +13940,64 @@ Move_ETERNA_BEAM::
goto Move_HYPER_BEAM
Move_STEEL_BEAM::
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
delay 48
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_SPIKES
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x6B59 @To gray
launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x14
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x9, 15
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 72 0x1
call SteelBeamShards
call SteelBeamShards
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET, -30, 0x0 TRUE 145
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
waitforvisualfinish
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
delay 20
loadspritegfx ANIM_TAG_STEEL_BEAM
call SetSteelBeamBackground
panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48)
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SteelBeam_Continuity
call SteelBeam_Continuity
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48)
call UnsetHighSpeedBg
end
SteelBeamShards:
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x0 0x0
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xa 0x5
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xfff6 0xfffb
delay 0x2
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x14 0xa
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
delay 0x2
SteelBeam_Continuity:
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
SetSteelBeamBackground:
createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue SetSteelBeamBgPlayer
fadetobg BG_STEEL_BEAM_OPPONENT
goto SetHighSpeedBgFade
SetSteelBeamBgPlayer:
fadetobg BG_STEEL_BEAM_PLAYER
Move_EXPANDING_FORCE::
end @to do:

View File

@ -1703,7 +1703,7 @@ BattleScript_GrowthDoMoveAnim::
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
setstatchanger STAT_ATK, 1, FALSE
goto BattleScript_GrowthAtk
BattleScript_GrowthAtk2:
@ -1714,7 +1714,7 @@ BattleScript_GrowthAtk:
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GrowthTrySpAtk::
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
setstatchanger STAT_SPATK, 1, FALSE
goto BattleScript_GrowthSpAtk
BattleScript_GrowthSpAtk2:
@ -2543,7 +2543,7 @@ BattleScript_EffectSleep::
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
@ -3085,7 +3085,7 @@ BattleScript_EffectToxic::
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
@ -3440,7 +3440,7 @@ BattleScript_EffectPoison::
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
@ -3465,7 +3465,7 @@ BattleScript_EffectParalyze:
jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
.if B_GLARE_GHOST >= GEN_4
@ -4588,9 +4588,7 @@ BattleScript_EffectGust::
goto BattleScript_EffectHit
BattleScript_EffectSolarbeam::
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_SolarbeamOnFirstTurn
BattleScript_SolarbeamDecideTurn::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
@ -4907,7 +4905,7 @@ BattleScript_EffectWillOWisp::
jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
@ -5185,7 +5183,7 @@ BattleScript_EffectYawn::
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBankAbilityMadeIneffective
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifsafeguard BattleScript_SafeguardProtected
@ -5231,8 +5229,19 @@ BattleScript_EffectSkillSwap:
tryswapabilities BattleScript_ButItFailed
attackanimation
waitanimation
.if B_ABILITY_POP_UP == TRUE
copybyte gBattlerAbility, gBattlerTarget
call BattleScript_AbilityPopUp
pause 20
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
.endif
printstring STRINGID_PKMNSWAPPEDABILITIES
waitmessage B_WAIT_TIME_LONG
.if B_SKILL_SWAP >= GEN_4
switchinabilities BS_ATTACKER
switchinabilities BS_TARGET
.endif
goto BattleScript_MoveEnd
BattleScript_EffectImprison::
@ -5988,7 +5997,7 @@ BattleScript_DamagingWeatherHeal:
printstring STRINGID_ICEBODYHPGAIN
waitmessage B_WAIT_TIME_LONG
BattleScript_DamagingWeatherHpChange:
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
@ -5998,7 +6007,7 @@ BattleScript_DamagingWeatherLoopIncrement::
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
end2
BattleScript_SandStormHailEnds::
@ -6117,7 +6126,7 @@ BattleScript_SafeguardEnds::
BattleScript_LeechSeedTurnDrain::
playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
copyword gBattleMoveDamage, gHpDealt
@ -6131,7 +6140,7 @@ BattleScript_LeechSeedTurnPrintLiquidOoze::
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE
BattleScript_LeechSeedTurnPrintAndUpdateHp::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printfromtable gLeechSeedStringIds
@ -6312,14 +6321,14 @@ BattleScript_EncoredNoMore::
BattleScript_DestinyBondTakesLife::
printstring STRINGID_PKMNTOOKFOE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
return
BattleScript_DmgHazardsOnAttacker::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
call BattleScript_PrintHurtByDmgHazards
@ -6334,7 +6343,7 @@ BattleScript_DmgHazardsOnAttackerFainted::
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnTarget::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
call BattleScript_PrintHurtByDmgHazards
@ -6349,7 +6358,7 @@ BattleScript_DmgHazardsOnTargetFainted::
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnFaintedBattler::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_FAINTED
datahpupdate BS_FAINTED
call BattleScript_PrintHurtByDmgHazards
@ -6404,7 +6413,7 @@ BattleScript_StickyWebOnSwitchInEnd:
BattleScript_PerishSongTakesLife::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
@ -6414,14 +6423,14 @@ BattleScript_PerishBodyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSWILLPERISHIN3TURNS
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
return
BattleScript_GulpMissileGorging::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
@ -6450,7 +6459,7 @@ BattleScript_GulpMissileGulping::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
@ -7029,7 +7038,7 @@ BattleScript_AnticipationActivates::
BattleScript_AftermathDmg::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_AFTERMATHDMG
@ -7062,7 +7071,7 @@ BattleScript_PoisonTurnDmg::
BattleScript_DoStatusTurnDmg::
statusanimation BS_ATTACKER
BattleScript_DoTurnDmg:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
@ -7075,7 +7084,7 @@ BattleScript_PoisonHealActivates::
waitmessage B_WAIT_TIME_LONG
recordability BS_ATTACKER
statusanimation BS_ATTACKER
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end2
@ -7172,7 +7181,7 @@ BattleScript_DoSelfConfusionDmg::
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
resultmessage
@ -7193,7 +7202,7 @@ BattleScript_MoveUsedPowder::
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_POWDEREXPLODES
@ -7367,7 +7376,7 @@ BattleScript_MoveEffectRecoil::
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
BattleScript_DoRecoil::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_IGNORE_DISGUISE
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHITWITHRECOIL
@ -7521,13 +7530,15 @@ BattleScript_CheekPouchActivates::
BattleScript_HarvestActivates::
pause 5
tryrecycleitem BattleScript_HarvestActivatesEnd
call BattleScript_AbilityPopUp
printstring STRINGID_HARVESTBERRY
waitmessage B_WAIT_TIME_LONG
BattleScript_HarvestActivatesEnd:
end3
BattleScript_SolarPowerActivates::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
call BattleScript_AbilityPopUp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@ -7773,7 +7784,7 @@ BattleScript_BadDreamsActivates::
BattleScript_BadDreamsLoop:
trygetbaddreamstarget BattleScript_BadDreamsEnd
dmg_1_8_targethp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
printstring STRINGID_BADDREAMSDMG
waitmessage B_WAIT_TIME_LONG
jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement
@ -7942,14 +7953,14 @@ BattleScript_GrassyTerrainLoop:
printstring STRINGID_GRASSYTERRAINHEALS
waitmessage B_WAIT_TIME_LONG
BattleScript_GrassyTerrainHpChange:
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
BattleScript_GrassyTerrainLoopIncrement::
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_GrassyTerrainLoop
BattleScript_GrassyTerrainLoopEnd::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_PERMANENT, BattleScript_GrassyTerrainHealEnd
jumpifbyte CMP_EQUAL, gFieldTimers + 5, 0, BattleScript_GrassyTerrainEnds
BattleScript_GrassyTerrainHealEnd:
@ -7995,6 +8006,34 @@ BattleScript_MummyActivates::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_WanderingSpiritActivates::
.if B_ABILITY_POP_UP == TRUE
setbyte sFIXED_ABILITY_POPUP, TRUE
sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT
showabilitypopup BS_TARGET
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_TARGET
pause 20
destroyabilitypopup
pause 40
setbyte sFIXED_ABILITY_POPUP, TRUE
copyhword sABILITY_OVERWRITE, gLastUsedAbility
showabilitypopup BS_ATTACKER
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_ATTACKER
pause 20
destroyabilitypopup
pause 40
.endif
printstring STRINGID_SWAPPEDABILITIES
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
switchinabilities BS_TARGET
return
BattleScript_TargetsStatWasMaxedOut::
call BattleScript_AbilityPopUp
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
@ -8145,7 +8184,7 @@ BattleScript_ImposterActivates::
end3
BattleScript_HurtAttacker:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
@ -8169,7 +8208,7 @@ BattleScript_RockyHelmetActivatesDmg:
BattleScript_SpikyShieldEffect::
jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@ -8180,7 +8219,7 @@ BattleScript_SpikyShieldRet::
return
BattleScript_KingsShieldEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
@ -8190,7 +8229,7 @@ BattleScript_KingsShieldEffect::
return
BattleScript_BanefulBunkerEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
@ -8444,7 +8483,7 @@ BattleScript_ItemHealHP_RemoveItemRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
removeitem BS_SCRIPTING
@ -8459,7 +8498,7 @@ BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
removeitem BS_ATTACKER
@ -8493,7 +8532,7 @@ BattleScript_AirBaloonMsgPop::
return
BattleScript_ItemHurtRet::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_IGNORE_DISGUISE
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_HURTBYITEM
@ -8511,7 +8550,7 @@ BattleScript_ItemHealHP_Ret::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
@ -8520,6 +8559,10 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveGorillaTactics::
printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveAssaultVest::
printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
endselectionscript
@ -8542,7 +8585,7 @@ BattleScript_BerryConfuseHealEnd2_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
@ -8561,7 +8604,7 @@ BattleScript_BerryConfuseHealRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ

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@ -547,7 +547,7 @@ struct BattleStruct
u16 synchronizeMoveEffect;
bool8 anyMonHasTransformed;
void (*savedCallback)(void);
u16 usedHeldItems[MAX_BATTLERS_COUNT];
u16 usedHeldItems[PARTY_SIZE][2]; // For each party member and side. For harvest, recycle
u16 chosenItem[MAX_BATTLERS_COUNT];
u8 AI_itemType[2];
u8 AI_itemFlags[2];

View File

@ -101,5 +101,6 @@ bool32 CanThrowLastUsedBall(void);
void TryHideLastUsedBall(void);
void TryRestoreLastUsedBall(void);
void TryAddLastUsedBallItemSprites(void);
void UpdateAbilityPopup(u8 battlerId);
#endif // GUARD_BATTLE_INTERFACE_H

View File

@ -402,5 +402,7 @@ extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_WanderingSpiritActivates[];
#endif // GUARD_BATTLE_SCRIPTS_H

View File

@ -155,6 +155,8 @@ bool32 TryRoomService(u8 battlerId);
void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
void DoBurmyFormChange(u32 monId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
u16 GetUsedHeldItem(u8 battler);
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
// ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability);

View File

@ -176,7 +176,7 @@
#define STATUS4_PLASMA_FISTS (1 << 1)
#define HITMARKER_x10 (1 << 4)
#define HITMARKER_x20 (1 << 5)
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
#define HITMARKER_DESTINYBOND (1 << 6)
#define HITMARKER_NO_ANIMATIONS (1 << 7)
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
@ -190,7 +190,7 @@
#define HITMARKER_IGNORE_DISGUISE (1 << 16)
// 3 free spots because of change in handling of UNDERGROUND/UNDERWATER/ON AIR
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
#define HITMARKER_x100000 (1 << 20)
#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
#define HITMARKER_x200000 (1 << 21)
#define HITMARKER_x400000 (1 << 22)
#define HITMARKER_x800000 (1 << 23)

View File

@ -394,6 +394,7 @@
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
// battlers
#define ANIM_ATTACKER 0
@ -461,7 +462,7 @@
#define BG_WATER_2 41
#define BG_POISON 42
#define BG_AEROBLAST 43
#define BG_HIGH_SPEED 44 //hurricane, close combat
#define BG_HURRICANE 44
#define BG_ELECTRIC_TERRAIN 45
#define BG_GRASSY_TERRAIN 46
#define BG_MISTY_TERRAIN 47
@ -495,6 +496,8 @@
#define BG_HYPER_BEAM 75
#define BG_DYNAMAX_CANNON 76
#define BG_AURA_SPHERE 77
#define BG_STEEL_BEAM_OPPONENT 78
#define BG_STEEL_BEAM_PLAYER 79
// table ids for general animations (gBattleAnims_General)
#define B_ANIM_CASTFORM_CHANGE 0

View File

@ -148,6 +148,7 @@
#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally.
#define B_SKILL_SWAP GEN_7 // In Gen4+, Skill Swap triggers switch-in abilities after use.
// Ability settings
#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.

View File

@ -194,8 +194,11 @@
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
#define VARIOUS_APPLY_PLASMA_FISTS 122
#define VARIOUS_JUMP_IF_SPECIES 123
#define VARIOUS_PHOTON_GEYSER_CHECK 124
#define VARIOUS_SHELL_SIDE_ARM_CHECK 125
#define VARIOUS_UPDATE_ABILITY_POPUP 124
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_PHOTON_GEYSER_CHECK 127
#define VARIOUS_SHELL_SIDE_ARM_CHECK 128
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

View File

@ -597,8 +597,10 @@
#define STRINGID_BUTPOKEMONCANTUSETHEMOVE 594
#define STRINGID_BUTHOOPACANTUSEIT 595
#define STRINGID_BROKETHROUGHPROTECTION 596
#define STRINGID_ABILITYALLOWSONLYMOVE 597
#define STRINGID_SWAPPEDABILITIES 598
#define BATTLESTRINGS_COUNT 597
#define BATTLESTRINGS_COUNT 599
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.

View File

@ -238,5 +238,9 @@
#define COMBO_STARTER_THOUSAND_WAVES 82
#define COMBO_STARTER_HYPERSPACE_FURY 83
#define COMBO_STARTER_SHADOW_BONE 84
#define COMBO_STARTER_ELECTRIC_TERRAIN 85
#define COMBO_STARTER_MISTY_TERRAIN 86
#define COMBO_STARTER_GRASSY_TERRAIN 87
#define COMBO_STARTER_PSYCHIC_TERRAIN 88
#endif // GUARD_CONSTANTS_CONTEST_H

View File

@ -4933,12 +4933,13 @@ extern const u32 gBattleAnimBgImage_InAir[];
extern const u32 gBattleAnimBgImage_Aurora[];
extern const u32 gBattleAnimBgImage_Fissure[];
extern const u32 gBattleAnimBgImage_TrickRoom[];
extern const u32 gBattleAnimBgImage_RockWrecker[];
extern const u32 gBattleAnimBgImage_SpacialRendOpponent[];
extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[];
extern const u32 gBattleAnimBgImage_Hurricane[];
extern const u32 gBattleAnimBgPalette_Hurricane[];
extern const u32 gBattleAnimBgTilemap_Hurricane[];
extern const u32 gBattleAnimBgPalette_RockWrecker[];
extern const u32 gBattleAnimBgImage_SpacialRend[];
extern const u32 gBattleAnimBgPalette_SpacialRend[];
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
extern const u32 gBattleAnimBgImage_DarkVoid[];
extern const u32 gBattleAnimBgPalette_DarkVoid[];
@ -4962,7 +4963,6 @@ extern const u32 gBattleAnimBgPalette_Solarbeam[];
extern const u32 gBattleAnimBgPalette_MagmaStorm[];
extern const u32 gBattleAnimBgPalette_GigaImpact[];
extern const u32 gBattleAnimBgPalette_TrickRoom[];
extern const u32 gBattleAnimBgPalette_RockWrecker[];
extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[];
extern const u32 gBattleAnimBgTilemap_Psychic[];
@ -4974,7 +4974,6 @@ extern const u32 gBattleAnimBgTilemap_DrillContests[];
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
extern const u32 gBattleAnimBgTilemap_TrickRoom[];
extern const u32 gBattleAnimBgTilemap_RockWrecker[];
extern const u32 gBattleAnimMaskImage_LightBeam[];
extern const u32 gBattleAnimMaskPalette_LightBeam[];
extern const u32 gBattleAnimMaskTilemap_LightBeam[];
@ -5020,9 +5019,6 @@ extern const u32 gBattleAnimBgImage_GrassyTerrain[];
extern const u32 gBattleAnimBgPalette_GrassyTerrain[];
extern const u32 gBattleAnimBgTilemap_GrassyTerrain[];
extern const u32 gBattleAnimBgPalette_GunkShot[];
extern const u32 gBattleAnimBgImage_HighSpeed[];
extern const u32 gBattleAnimBgPalette_HighSpeed[];
extern const u32 gBattleAnimBgTilemap_HighSpeed[];
extern const u32 gBattleAnimBgImage_HydroCannon[];
extern const u32 gBattleAnimBgPalette_HydroCannon[];
extern const u32 gBattleAnimBgTilemap_HydroCannon[];
@ -5089,7 +5085,8 @@ extern const u32 gBattleAnimBgTilemap_ZMoveActivate[];
extern const u32 gBattleAnimBgImage_ZMoveMountain[];
extern const u32 gBattleAnimBgPalette_ZMoveMountain[];
extern const u32 gBattleAnimBgTilemap_ZMoveMountain[];
extern const u32 gBattleAnimSpritePal_SteelBeam[];
extern const u32 gBattleAnimBgPalette_SteelBeam[];
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];

View File

@ -1530,7 +1530,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10;
break;
case EFFECT_RECYCLE:
if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0)
if (GetUsedHeldItem(battlerAtk) == 0 || gBattleMons[battlerAtk].item != 0)
score -= 10;
break;
case EFFECT_IMPRISON:
@ -1951,7 +1951,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10;
break;
case EFFECT_BELCH:
if (ItemId_GetPocket(gBattleStruct->usedHeldItems[battlerAtk]) != POCKET_BERRIES)
if (ItemId_GetPocket(GetUsedHeldItem(battlerAtk)) != POCKET_BERRIES)
score -= 10; // attacker has not consumed a berry
break;
case EFFECT_YAWN:
@ -4097,9 +4097,9 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 3;
break;
case EFFECT_RECYCLE:
if (gBattleStruct->usedHeldItems[battlerAtk] != ITEM_NONE)
if (GetUsedHeldItem(battlerAtk) != ITEM_NONE)
score++;
if (IsRecycleEncouragedItem(gBattleStruct->usedHeldItems[battlerAtk]))
if (IsRecycleEncouragedItem(GetUsedHeldItem(battlerAtk)))
score++;
break;
case EFFECT_BRICK_BREAK:

View File

@ -1567,6 +1567,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -2017,6 +2018,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
@ -2054,9 +2056,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer},
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
@ -2066,7 +2068,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall},
[BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall},
[BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast},
[BG_HIGH_SPEED] = {gBattleAnimBgImage_HighSpeed, gBattleAnimBgPalette_HighSpeed, gBattleAnimBgTilemap_HighSpeed},
[BG_HURRICANE] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_Hurricane, gBattleAnimBgTilemap_Hurricane},
[BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain},
[BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain},
[BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain},
@ -2100,6 +2102,8 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon},
[BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon},
[BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast},
[BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer},
};
static void (* const sScriptCmdTable[])(void) =

View File

@ -6803,3 +6803,42 @@ void AnimTask_CompressTargetHorizontally(u8 taskId)
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
task->func = AnimTask_CompressTargetStep;
}
const struct SpriteTemplate gSteelBeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_STEEL_BEAM,
.paletteTag = ANIM_TAG_STEEL_BEAM,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamBigOrb,
};
const struct SpriteTemplate gSteelBeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_STEEL_BEAM,
.paletteTag = ANIM_TAG_STEEL_BEAM,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamSmallOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamSmallOrb,
};
void AnimTask_CreateSmallSteelBeamOrbs(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
gTasks[taskId].data[1]++;
gTasks[taskId].data[0] = 6;
gBattleAnimArgs[0] = 15;
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
CreateSpriteAndAnimate(&gSteelBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
DestroyAnimVisualTask(taskId);
}

View File

@ -22,6 +22,7 @@
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/weather.h"
#include "constants/hold_effects.h"
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
@ -5526,10 +5527,12 @@ static void AnimRecycle_Step(struct Sprite *sprite)
void AnimTask_GetWeather(u8 taskId)
{
bool32 utilityUmbrellaAffected = GetBattlerHoldEffect(gBattleAnimAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA;
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
if (gWeatherMoveAnim & WEATHER_SUN_ANY)
if (gWeatherMoveAnim & WEATHER_SUN_ANY && !utilityUmbrellaAffected)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY && !utilityUmbrellaAffected)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;

View File

@ -559,7 +559,7 @@ static const struct BgTemplate sBgTemplates[] =
},
{
.bg = 1,
.charBaseIndex = 10,
.charBaseIndex = 2,
.mapBaseIndex = 20,
.screenSize = 0,
.paletteMode = 0,

View File

@ -3138,8 +3138,8 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
gSprites[spriteId2].tRightToLeft = FALSE;
}
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
gBattleStruct->abilityPopUpSpriteIds[battlerId][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[battlerId][1] = spriteId2;
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
gTasks[taskId].tSpriteId1 = spriteId1;
@ -3157,6 +3157,16 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
}
void UpdateAbilityPopup(u8 battlerId)
{
u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0];
u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1];
u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability;
PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
}
#define FRAMES_TO_WAIT 48
static void SpriteCb_AbilityPopUp(struct Sprite *sprite)

View File

@ -2863,7 +2863,6 @@ static void BattleStartClearSetData(void)
gBattleResources->flags->flags[i] = 0;
gPalaceSelectionBattleScripts[i] = 0;
gBattleStruct->lastTakenMove[i] = 0;
gBattleStruct->usedHeldItems[i] = 0;
gBattleStruct->choicedMove[i] = 0;
gBattleStruct->changedItems[i] = 0;
gBattleStruct->lastTakenMoveFrom[i][0] = 0;
@ -2936,7 +2935,11 @@ static void BattleStartClearSetData(void)
gBattleStruct->mega.triggerSpriteId = 0xFF;
for (i = 0; i < PARTY_SIZE; i++)
{
gBattleStruct->usedHeldItems[i][0] = 0;
gBattleStruct->usedHeldItems[i][1] = 0;
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
}
gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
}
@ -3638,7 +3641,7 @@ void BattleTurnPassed(void)
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
gHitMarker &= ~(HITMARKER_x400000);
gHitMarker &= ~(HITMARKER_x100000);
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gBattleScripting.moveendState = 0;
@ -4289,9 +4292,9 @@ u32 GetBattlerTotalSpeedStat(u8 battlerId)
// weather abilities
if (WEATHER_HAS_EFFECT)
{
if (ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
if (ability == ABILITY_SWIFT_SWIM && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_RAIN_ANY)
speed *= 2;
else if (ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)
else if (ability == ABILITY_CHLOROPHYLL && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
speed *= 2;
else if (ability == ABILITY_SAND_RUSH && gBattleWeather & WEATHER_SANDSTORM_ANY)
speed *= 2;
@ -4775,7 +4778,7 @@ static void RunTurnActionsFunctions(void)
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
{
gHitMarker &= ~(HITMARKER_x100000);
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
}
else
@ -5123,6 +5126,7 @@ void RunBattleScriptCommands(void)
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
{
u32 moveType, ateType, attackerAbility;
u16 holdEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
if (move == MOVE_STRUGGLE)
return;
@ -5135,11 +5139,11 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
{
if (WEATHER_HAS_EFFECT)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80;
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80;
else if (gBattleWeather & WEATHER_SUN_ANY)
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80;
else if (gBattleWeather & WEATHER_HAIL_ANY)
gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80;
@ -5163,7 +5167,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
}
else if (gBattleMoves[move].effect == EFFECT_CHANGE_TYPE_ON_ITEM)
{
if (GetBattlerHoldEffect(battlerAtk, TRUE) == gBattleMoves[move].argument)
if (holdEffect == gBattleMoves[move].argument)
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | 0x80;
}
else if (gBattleMoves[move].effect == EFFECT_REVELATION_DANCE)
@ -5223,7 +5227,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
// Check if a gem should activate.
GET_MOVE_TYPE(move, moveType);
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_GEMS
if (holdEffect == HOLD_EFFECT_GEMS
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
{
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);

View File

@ -723,9 +723,13 @@ static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Pri
static const u8 sText_ButPokemonCantUseTheMove[] = _("But {B_ATK_NAME_WITH_PREFIX} can't\nuse the move!");
static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way it is now!");
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
[STRINGID_BUTPOKEMONCANTUSETHEMOVE - 12] = sText_ButPokemonCantUseTheMove,
[STRINGID_BUTHOOPACANTUSEIT - 12] = sText_ButHoopaCantUseIt,

View File

@ -1599,12 +1599,13 @@ static bool32 AccuracyCalcHelper(u16 move)
}
if ((WEATHER_HAS_EFFECT &&
(((gBattleWeather & WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
((IsBattlerWeatherAffected(gBattlerTarget, WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|| ((B_BLIZZARD_HAIL >= GEN_4 && (gBattleWeather & WEATHER_HAIL_ANY) && move == MOVE_BLIZZARD))))
|| (gBattleMoves[move].effect == EFFECT_VITAL_THROW)
|| (gBattleMoves[move].accuracy == 0)
|| ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)))
{
// thunder/hurricane ignore acc checks in rain unless target is holding utility umbrella
JumpIfMoveFailed(7, move);
return TRUE;
}
@ -1647,8 +1648,8 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
moveAcc = gBattleMoves[move].accuracy;
// Check Thunder and Hurricane on sunny weather.
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
if (IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY)
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
moveAcc = 50;
// Check Wonder Skin.
if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0)
@ -2124,7 +2125,7 @@ static void Cmd_healthbarupdate(void)
if (gBattleControllerExecFlags)
return;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@ -2161,7 +2162,7 @@ static void Cmd_datahpupdate(void)
else
moveType = gBattleMoves[gCurrentMove].type;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (DoesSubstituteBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove) && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
@ -2207,9 +2208,9 @@ static void Cmd_datahpupdate(void)
}
else // hp goes down
{
if (gHitMarker & HITMARKER_x20)
if (gHitMarker & HITMARKER_SKIP_DMG_TRACK)
{
gHitMarker &= ~(HITMARKER_x20);
gHitMarker &= ~(HITMARKER_SKIP_DMG_TRACK);
}
else
{
@ -2231,10 +2232,10 @@ static void Cmd_datahpupdate(void)
gBattleMons[gActiveBattler].hp = 0;
}
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gCurrentMove != MOVE_PAIN_SPLIT)
{
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
@ -2249,7 +2250,7 @@ static void Cmd_datahpupdate(void)
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
}
}
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000))
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
@ -2265,7 +2266,7 @@ static void Cmd_datahpupdate(void)
}
}
}
gHitMarker &= ~(HITMARKER_x100000);
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
MarkBattlerForControllerExec(gActiveBattler);
}
@ -4943,7 +4944,7 @@ static void Cmd_moveend(void)
break;
case MOVEEND_CHOICE_MOVE: // update choice band move
if (gHitMarker & HITMARKER_OBEYS
&& HOLD_EFFECT_CHOICE(holdEffectAtk)
&& (HOLD_EFFECT_CHOICE(holdEffectAtk) || GetBattlerAbility(gBattlerAttacker) == ABILITY_GORILLA_TACTICS)
&& gChosenMove != MOVE_STRUGGLE
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
{
@ -6797,10 +6798,10 @@ static void Cmd_removeitem(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
itemId = gBattleMons[gActiveBattler].item;
// Popped Air Balloon cannot be restored by no means.
// Popped Air Balloon cannot be restored by any means.
if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON)
gBattleStruct->usedHeldItems[gActiveBattler] = itemId;
gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)] = itemId; // Remember if switched out
gBattleMons[gActiveBattler].item = 0;
CheckSetUnburden(gActiveBattler);
@ -7337,7 +7338,7 @@ u32 IsFlowerVeilProtected(u32 battler)
u32 IsLeafGuardProtected(u32 battler)
{
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY))
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
return GetBattlerAbility(battler) == ABILITY_LEAF_GUARD;
else
return 0;
@ -8385,6 +8386,9 @@ static void Cmd_various(void)
case VARIOUS_ABILITY_POPUP:
CreateAbilityPopUp(gActiveBattler, gBattleMons[gActiveBattler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
break;
case VARIOUS_UPDATE_ABILITY_POPUP:
UpdateAbilityPopup(gActiveBattler);
break;
case VARIOUS_DEFOG:
if (T1_READ_8(gBattlescriptCurrInstr + 3)) // Clear
{
@ -8970,6 +8974,15 @@ static void Cmd_various(void)
else
gBattlescriptCurrInstr += 7;
return;
case VARIOUS_JUMP_IF_WEATHER_AFFECTED:
{
u32 weatherFlags = T1_READ_32(gBattlescriptCurrInstr + 3);
if (IsBattlerWeatherAffected(gActiveBattler, weatherFlags))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 7);
else
gBattlescriptCurrInstr += 11;
}
return;
}
case VARIOUS_APPLY_PLASMA_FISTS:
for (i = 0; i < gBattlersCount; i++)
@ -9032,6 +9045,17 @@ static void Cmd_various(void)
gSwapDamageCategory = TRUE;
break;
}
case VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED:
if (IsLeafGuardProtected(gActiveBattler))
{
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
}
else
{
gBattlescriptCurrInstr += 7;
}
return;
}
gBattlescriptCurrInstr += 3;
@ -10893,11 +10917,12 @@ static bool8 IsTwoTurnsMove(u16 move)
return FALSE;
}
// unused
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
&& (gBattleWeather & WEATHER_SUN_ANY))
&& IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY))
return 2;
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
@ -11555,7 +11580,7 @@ static void Cmd_recoverbasedonsunlight(void)
}
else
{
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT)
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT || GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
else if (gBattleWeather & WEATHER_SUN_ANY)
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
@ -12599,7 +12624,7 @@ static void Cmd_tryrecycleitem(void)
u16 *usedHeldItem;
gActiveBattler = gBattlerAttacker;
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
usedHeldItem = &gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)];
if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
{
gLastUsedItem = *usedHeldItem;

View File

@ -864,7 +864,7 @@ void HandleAction_NothingIsFainted(void)
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);
}
@ -876,7 +876,7 @@ void HandleAction_ActionFinished(void)
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000 | HITMARKER_IGNORE_DISGUISE);
@ -1776,6 +1776,21 @@ u8 TrySetCantSelectMoveBattleScript(void)
limitations++;
}
}
if ((GetBattlerAbility(gActiveBattler) == ABILITY_GORILLA_TACTICS) && *choicedMove != 0
&& *choicedMove != 0xFFFF && *choicedMove != move)
{
gCurrentMove = *choicedMove;
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTactics;
limitations++;
}
}
if (gBattleMons[gActiveBattler].pp[moveId] == 0)
{
@ -1831,6 +1846,8 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
unusableMoves |= gBitTable[i];
else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
unusableMoves |= gBitTable[i];
else if (GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
}
@ -2414,7 +2431,7 @@ u8 DoBattlerEndTurnEffects(void)
{
u32 ability, i, effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
{
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
@ -2908,13 +2925,13 @@ u8 DoBattlerEndTurnEffects(void)
return effect;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return 0;
}
bool8 HandleWishPerishSongOnTurnEnd(void)
{
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
switch (gBattleStruct->wishPerishSongState)
{
@ -3011,7 +3028,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
break;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return FALSE;
}
@ -3662,7 +3679,8 @@ u8 TryWeatherFormChange(u8 battler)
{
u8 ret = 0;
bool32 weatherEffect = WEATHER_HAS_EFFECT;
u16 holdEffect = GetBattlerHoldEffect(battler, TRUE);
if (gBattleMons[battler].species == SPECIES_CASTFORM)
{
if (gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
@ -3678,17 +3696,17 @@ u8 TryWeatherFormChange(u8 battler)
{
ret = 0;
}
else if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
else if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = 1;
}
else if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
SET_BATTLER_TYPE(battler, TYPE_FIRE);
ret = 2;
}
else if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
else if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
SET_BATTLER_TYPE(battler, TYPE_WATER);
ret = 3;
@ -3703,9 +3721,9 @@ u8 TryWeatherFormChange(u8 battler)
{
if (gBattleMons[battler].ability != ABILITY_FLOWER_GIFT || gBattleMons[battler].hp == 0)
ret = 0;
else if (gBattleMonForms[battler] == 0 && weatherEffect && gBattleWeather & WEATHER_SUN_ANY)
else if (gBattleMonForms[battler] == 0 && weatherEffect && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
ret = 2;
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || !(gBattleWeather & WEATHER_SUN_ANY)))
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA || !(gBattleWeather & WEATHER_SUN_ANY)))
ret = 1;
}
@ -4371,24 +4389,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
switch (gLastUsedAbility)
{
case ABILITY_HARVEST:
if (((WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) || Random() % 2 == 0)
if ((IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY) || Random() % 2 == 0)
&& gBattleMons[battler].item == ITEM_NONE
&& gBattleStruct->changedItems[battler] == ITEM_NONE
&& ItemId_GetPocket(gBattleStruct->usedHeldItems[battler]) == POCKET_BERRIES)
&& gBattleStruct->changedItems[battler] == ITEM_NONE // Will not inherit an item
&& ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES)
{
gLastUsedItem = gBattleStruct->changedItems[battler] = gBattleStruct->usedHeldItems[battler];
gBattleStruct->usedHeldItems[battler] = ITEM_NONE;
BattleScriptPushCursorAndCallback(BattleScript_HarvestActivates);
effect++;
}
break;
case ABILITY_DRY_SKIN:
if (gBattleWeather & WEATHER_SUN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
goto SOLAR_POWER_HP_DROP;
// Dry Skin works similarly to Rain Dish in Rain
case ABILITY_RAIN_DISH:
if (WEATHER_HAS_EFFECT
&& (gBattleWeather & WEATHER_RAIN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
&& !BATTLER_MAX_HP(battler)
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
{
@ -4401,8 +4416,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_HYDRATION:
if (WEATHER_HAS_EFFECT
&& (gBattleWeather & WEATHER_RAIN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
&& gBattleMons[battler].status1 & STATUS1_ANY)
{
goto ABILITY_HEAL_MON_STATUS;
@ -4497,7 +4511,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
break;
SOLAR_POWER_HP_DROP:
case ABILITY_SOLAR_POWER:
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
{
BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates);
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
@ -4837,6 +4851,41 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
}
break;
case ABILITY_WANDERING_SPIRIT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
switch (gBattleMons[gBattlerAttacker].ability)
{
case ABILITY_DISGUISE:
case ABILITY_FLOWER_GIFT:
case ABILITY_GULP_MISSILE:
case ABILITY_HUNGER_SWITCH:
case ABILITY_ICE_FACE:
case ABILITY_ILLUSION:
case ABILITY_IMPOSTER:
case ABILITY_RECEIVER:
case ABILITY_RKS_SYSTEM:
case ABILITY_SCHOOLING:
case ABILITY_STANCE_CHANGE:
case ABILITY_WONDER_GUARD:
case ABILITY_ZEN_MODE:
break;
default:
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
gBattleMons[gBattlerTarget].ability = gLastUsedAbility;
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates;
effect++;
break;
}
}
break;
case ABILITY_ANGER_POINT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gIsCriticalHit
@ -5149,7 +5198,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_POISON_TOUCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerTarget].confusionSelfDmg
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& CanBePoisoned(gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& (Random() % 3) == 0)
@ -5640,7 +5689,7 @@ bool32 CanBeFrozen(u8 battlerId)
{
u16 ability = GetBattlerAbility(battlerId);
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_ICE)
|| (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|| IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY)
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| ability == ABILITY_MAGMA_ARMOR
|| ability == ABILITY_COMATOSE
@ -7850,6 +7899,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
if (moveType == TYPE_DRAGON)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_GORILLA_TACTICS:
if (IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
// field abilities
@ -8002,7 +8055,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_SOLARBEAM:
if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY))
if (IsBattlerWeatherAffected(battlerAtk, (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY)))
MulModifier(&modifier, UQ_4_12(0.5));
break;
case EFFECT_STOMPING_TANTRUM:
@ -8104,7 +8157,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
MulModifier(&modifier, UQ_4_12(0.5));
break;
case ABILITY_SOLAR_POWER:
if (IS_MOVE_SPECIAL(move) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
if (IS_MOVE_SPECIAL(move) && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_DEFEATIST:
@ -8141,7 +8194,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
}
break;
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_HUSTLE:
@ -8181,7 +8234,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
@ -8314,7 +8367,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
}
break;
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_PUNK_ROCK:
@ -8329,7 +8382,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), WEATHER_SUN_ANY) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
@ -8396,14 +8449,14 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
// check sunny/rain weather
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_RAIN_ANY)
if (IsBattlerWeatherAffected(battlerAtk, WEATHER_RAIN_ANY))
{
if (moveType == TYPE_FIRE)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
else if (moveType == TYPE_WATER)
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
}
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
else if (IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
{
if (moveType == TYPE_FIRE)
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
@ -9532,3 +9585,24 @@ bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 chec
#endif
return FALSE;
}
u16 GetUsedHeldItem(u8 battler)
{
return gBattleStruct->usedHeldItems[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)];
}
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags)
{
if (!WEATHER_HAS_EFFECT)
return FALSE;
if (gBattleWeather & weatherFlags)
{
// given weather is active -> check if its sun, rain against utility umbrella ( since only 1 weather can be active at once)
if (gBattleWeather & (WEATHER_SUN_ANY | WEATHER_RAIN_ANY) && GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
return FALSE; // utility umbrella blocks sun, rain effects
return TRUE;
}
return FALSE;
}

View File

@ -10446,7 +10446,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
.split = SPLIT_PHYSICAL,

View File

@ -1158,7 +1158,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
[MOVE_BUBBLE] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_RAIN_DANCE},
},
@ -4633,7 +4633,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_GRASSY_TERRAIN,
.comboMoves = {0}
},
@ -4641,7 +4641,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_MISTY_TERRAIN,
.comboMoves = {0}
},
@ -4825,7 +4825,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_ELECTRIC_TERRAIN,
.comboMoves = {0}
},
@ -5115,7 +5115,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_PSYCHIC_TERRAIN,
.comboMoves = {0}
},
@ -5398,6 +5398,526 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DYNAMAX_CANNON] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SNIPE_SHOT] =
{
.effect = CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_JAW_LOCK] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_STUFF_CHEEKS] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_NO_RETREAT] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_TAR_SHOT] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_MAGIC_POWDER] =
{
.effect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DRAGON_DARTS] =
{
.effect = CONTEST_EFFECT_REPETITION_NOT_BORING,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_TEATIME] =
{
.effect = CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_OCTOLOCK] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BOLT_BEAK] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FISHIOUS_REND] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_COURT_CHANGE] =
{
.effect = CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_CLANGOROUS_SOUL] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BODY_PRESS] =
{
.effect = CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DECORATE] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DRUM_BEATING] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_SNAP_TRAP] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_PYRO_BALL] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BEHEMOTH_BLADE] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_BEHEMOTH_BASH] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_AURA_WHEEL] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BREAKING_SWIPE] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_BRANCH_POKE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_OVERDRIVE] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_APPLE_ACID] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_GRAV_APPLE] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SPIRIT_BREAK] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_STRANGE_STEAM] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_LIFE_DEW] =
{
.effect = CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_OBSTRUCT] =
{
.effect = CONTEST_EFFECT_AVOID_STARTLE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_FALSE_SURRENDER] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_METEOR_ASSAULT] =
{
.effect = CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_ETERNABEAM] =
{
.effect = CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_STEEL_BEAM] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_EXPANDING_FORCE] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_PSYCHIC_TERRAIN}
},
[MOVE_STEEL_ROLLER] =
{
.effect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SCALE_SHOT] =
{
.effect = CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_METEOR_BEAM] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SHELL_SIDE_ARM] =
{
.effect = CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_MISTY_EXPLOSION] =
{
.effect = CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_MISTY_TERRAIN}
},
[MOVE_GRASSY_GLIDE] =
{
.effect = CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_GRASSY_TERRAIN}
},
[MOVE_RISING_VOLTAGE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_ELECTRIC_TERRAIN}
},
[MOVE_TERRAIN_PULSE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_ELECTRIC_TERRAIN, COMBO_STARTER_MISTY_TERRAIN, COMBO_STARTER_GRASSY_TERRAIN, COMBO_STARTER_PSYCHIC_TERRAIN},
},
[MOVE_SKITTER_SMACK] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BURNING_JEALOUSY] =
{
.effect = CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_LASH_OUT] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MON,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_POLTERGEIST] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_CORROSIVE_GAS] =
{
.effect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_COACHING] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FLIP_TURN] =
{
.effect = CONTEST_EFFECT_AVOID_STARTLE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_TRIPLE_AXEL] =
{
.effect = CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DUAL_WINGBEAT] =
{
.effect = CONTEST_EFFECT_REPETITION_NOT_BORING,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SCORCHING_SANDS] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_JUNGLE_HEALING] =
{
.effect = CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_WICKED_BLOW] =
{
.effect = CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_SURGING_STRIKES] =
{
.effect = CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_THUNDER_CAGE] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DRAGON_ENERGY] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_LATER,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FREEZING_GLARE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FIERY_WRATH] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_THUNDEROUS_KICK] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_GLACIAL_LANCE] =
{
.effect = CONTEST_EFFECT_BETTER_IF_LAST,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_ASTRAL_BARRAGE] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_EERIE_SPELL] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_LATER,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
};
const struct ContestEffect gContestEffects[] =

View File

@ -1401,94 +1401,89 @@ const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.4bpp.lz");
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz");
const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker_map.bin.lz");
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin");
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin");
const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
const u32 gBattleAnimBgPalette_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast.gbapal.lz");
const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin");
const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin.lz");
const u32 gBattleAnimBgPalette_AuraSphere[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aura_sphere.gbapal.lz");
const u32 gBattleAnimBgImage_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.4bpp.lz");
const u32 gBattleAnimBgPalette_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.gbapal.lz");
const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin");
const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin.lz");
const u32 gBattleAnimBgImage_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.4bpp.lz");
const u32 gBattleAnimBgPalette_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.gbapal.lz");
const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin");
const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin.lz");
const u32 gBattleAnimBgImage_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.4bpp.lz");
const u32 gBattleAnimBgPalette_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.gbapal.lz");
const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin");
const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin.lz");
const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.4bpp.lz");
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin");
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin");
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin");
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin.lz");
const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.4bpp.lz");
const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.gbapal.lz");
const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin");
const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin.lz");
const u32 gBattleAnimBgPalette_Fire2[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire2.gbapal.lz");
const u32 gBattleAnimBgImage_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.4bpp.lz");
const u32 gBattleAnimBgPalette_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.gbapal.lz");
const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin");
const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin.lz");
const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/garbage_falls.gbapal.lz");
const u32 gBattleAnimBgImage_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.4bpp.lz");
const u32 gBattleAnimBgPalette_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.gbapal.lz");
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin");
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin.lz");
const u32 gBattleAnimBgImage_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.4bpp.lz");
const u32 gBattleAnimBgPalette_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.gbapal.lz");
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin");
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin.lz");
const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin");
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin.lz");
const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz");
const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz");
const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz");
const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin");
const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz");
const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz");
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin");
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz");
const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.4bpp.lz");
const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.gbapal.lz");
const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin");
const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin.lz");
const u32 gBattleAnimBgPalette_HyperBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyper_beam.gbapal.lz");
@ -1496,33 +1491,33 @@ const u32 gBattleAnimBgPalette_HyperspaceFury[] = INCBIN_U32("graphics/battle_an
const u32 gBattleAnimBgImage_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.4bpp.lz");
const u32 gBattleAnimBgPalette_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.gbapal.lz");
const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin");
const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin.lz");
const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.4bpp.lz");
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin");
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin");
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.4bpp.lz");
const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin");
const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin.lz");
const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin");
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin.lz");
const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.4bpp.lz");
const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.gbapal.lz");
const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin");
const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin.lz");
const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.4bpp.lz");
const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.gbapal.lz");
const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin");
const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin.lz");
const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/poison_falls.gbapal.lz");
@ -1530,19 +1525,15 @@ const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin");
//const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz");
//const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz");
const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz");
const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz");
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin");
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz");
const u32 gBattleAnimBgImage_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.4bpp.lz");
const u32 gBattleAnimBgPalette_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.gbapal.lz");
const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin");
const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin.lz");
const u32 gBattleAnimBgPalette_SkyAfternoon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_afternoon.gbapal.lz");
@ -1550,47 +1541,42 @@ const u32 gBattleAnimBgPalette_SkyNight[] = INCBIN_U32("graphics/battle_anims/ba
const u32 gBattleAnimBgImage_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.4bpp.lz");
const u32 gBattleAnimBgPalette_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.gbapal.lz");
const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin");
const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin.lz");
const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.4bpp.lz");
const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz");
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin");
//const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin");
//const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin");
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz");
const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz");
const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz");
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin");
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin");
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
const u32 gBattleAnimBgImage_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.4bpp.lz");
const u32 gBattleAnimBgPalette_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.gbapal.lz");
const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin");
const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin.lz");
const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.4bpp.lz");
const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin");
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");
const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin");
const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin.lz");
const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.4bpp.lz");
const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin");
const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin.lz");
const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/steel_beam.gbapal.lz");
const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/steel_beam_bg.gbapal.lz");
// misc
const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");