Document files with a few remaining symbols

This commit is contained in:
GriffinR 2021-11-01 18:06:15 -04:00
parent c98fbb5ca6
commit afb9ff3a40
52 changed files with 582 additions and 729 deletions

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@ -7,6 +7,9 @@
#define OAM_MATRIX_COUNT 32 #define OAM_MATRIX_COUNT 32
#define sAnchorX data[6]
#define sAnchorY data[7]
#define SET_SPRITE_TILE_RANGE(index, start, count) \ #define SET_SPRITE_TILE_RANGE(index, start, count) \
{ \ { \
sSpriteTileRanges[index * 2] = start; \ sSpriteTileRanges[index * 2] = start; \
@ -91,7 +94,7 @@ static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameC
static u8 IndexOfSpriteTileTag(u16 tag); static u8 IndexOfSpriteTileTag(u16 tag);
static void AllocSpriteTileRange(u16 tag, u16 start, u16 count); static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset); static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
static void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2); static void UpdateSpriteMatrixAnchorPos(struct Sprite* sprite, s32 a1, s32 a2);
typedef void (*AnimFunc)(struct Sprite *); typedef void (*AnimFunc)(struct Sprite *);
typedef void (*AnimCmdFunc)(struct Sprite *); typedef void (*AnimCmdFunc)(struct Sprite *);
@ -99,13 +102,13 @@ typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *);
#define DUMMY_OAM_DATA \ #define DUMMY_OAM_DATA \
{ \ { \
.y = 160, \ .y = DISPLAY_HEIGHT, \
.affineMode = 0, \ .affineMode = 0, \
.objMode = 0, \ .objMode = 0, \
.mosaic = 0, \ .mosaic = 0, \
.bpp = 0, \ .bpp = 0, \
.shape = SPRITE_SHAPE(8x8), \ .shape = SPRITE_SHAPE(8x8), \
.x = 304, \ .x = DISPLAY_WIDTH + 64, \
.matrixNum = 0, \ .matrixNum = 0, \
.size = SPRITE_SIZE(8x8), \ .size = SPRITE_SIZE(8x8), \
.tileNum = 0, \ .tileNum = 0, \
@ -159,41 +162,11 @@ static const struct Sprite sDummySprite =
{ {
.oam = DUMMY_OAM_DATA, .oam = DUMMY_OAM_DATA,
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.template = &gDummySpriteTemplate, .template = &gDummySpriteTemplate,
.subspriteTables = NULL,
.callback = SpriteCallbackDummy, .callback = SpriteCallbackDummy,
.x = 304, .y = 160, .x = DISPLAY_WIDTH + 64,
.x2 = 0, .y2 = 0, .y = DISPLAY_HEIGHT,
.centerToCornerVecX = 0,
.centerToCornerVecY = 0,
.animNum = 0,
.animCmdIndex = 0,
.animDelayCounter = 0,
.animPaused = 0,
.affineAnimPaused = 0,
.animLoopCounter = 0,
.data = {0, 0, 0, 0, 0, 0, 0},
.inUse = 0,
.coordOffsetEnabled = 0,
.invisible = FALSE,
.flags_3 = 0,
.flags_4 = 0,
.flags_5 = 0,
.flags_6 = 0,
.flags_7 = 0,
.hFlip = 0,
.vFlip = 0,
.animBeginning = 0,
.affineAnimBeginning = 0,
.animEnded = 0,
.affineAnimEnded = 0,
.usingSheet = 0,
.flags_f = 0,
.sheetTileStart = 0,
.subspriteTableNum = 0,
.subspriteMode = 0,
.subpriority = 0xFF .subpriority = 0xFF
}; };
@ -890,16 +863,26 @@ void ResetAllSprites(void)
ResetSprite(&gSprites[i]); ResetSprite(&gSprites[i]);
} }
// UB: template pointer may point to freed temporary storage
void FreeSpriteTiles(struct Sprite *sprite) void FreeSpriteTiles(struct Sprite *sprite)
{ {
// UB: template pointer may point to freed temporary storage
#ifdef UBFIX
if (!sprite || !sprite->template)
return;
#endif
if (sprite->template->tileTag != TAG_NONE) if (sprite->template->tileTag != TAG_NONE)
FreeSpriteTilesByTag(sprite->template->tileTag); FreeSpriteTilesByTag(sprite->template->tileTag);
} }
// UB: template pointer may point to freed temporary storage
void FreeSpritePalette(struct Sprite *sprite) void FreeSpritePalette(struct Sprite *sprite)
{ {
// UB: template pointer may point to freed temporary storage
#ifdef UBFIX
if (!sprite || !sprite->template)
return;
#endif
FreeSpritePaletteByTag(sprite->template->paletteTag); FreeSpritePaletteByTag(sprite->template->paletteTag);
} }
@ -1098,8 +1081,8 @@ void BeginAffineAnim(struct Sprite *sprite)
sprite->affineAnimEnded = FALSE; sprite->affineAnimEnded = FALSE;
ApplyAffineAnimFrame(matrixNum, &frameCmd); ApplyAffineAnimFrame(matrixNum, &frameCmd);
sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
if (sprite->flags_f) if (sprite->anchored)
obj_update_pos2(sprite, sprite->data[6], sprite->data[7]); UpdateSpriteMatrixAnchorPos(sprite, sprite->sAnchorX, sprite->sAnchorY);
} }
} }
@ -1124,8 +1107,8 @@ void ContinueAffineAnim(struct Sprite *sprite)
funcIndex = type - 32765; funcIndex = type - 32765;
sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite); sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite);
} }
if (sprite->flags_f) if (sprite->anchored)
obj_update_pos2(sprite, sprite->data[6], sprite->data[7]); UpdateSpriteMatrixAnchorPos(sprite, sprite->sAnchorX, sprite->sAnchorY);
} }
} }
@ -1219,14 +1202,16 @@ u8 GetSpriteMatrixNum(struct Sprite *sprite)
return matrixNum; return matrixNum;
} }
void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3) // Used to shift a sprite's position as it scales.
// Only used by the minigame countdown, so that for instance the numbers don't slide up as they squish down before jumping.
void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y)
{ {
sprite->data[6] = a2; sprite->sAnchorX = x;
sprite->data[7] = a3; sprite->sAnchorY = y;
sprite->flags_f = 1; sprite->anchored = TRUE;
} }
s32 sub_8007E28(s32 a0, s32 a1, s32 a2) static s32 GetAnchorCoord(s32 a0, s32 a1, s32 coord)
{ {
s32 subResult, var1; s32 subResult, var1;
@ -1235,27 +1220,27 @@ s32 sub_8007E28(s32 a0, s32 a1, s32 a2)
var1 = -(subResult) >> 9; var1 = -(subResult) >> 9;
else else
var1 = -(subResult >> 9); var1 = -(subResult >> 9);
return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1); return coord - ((u32)(coord * a1) / (u32)(a0) + var1);
} }
void obj_update_pos2(struct Sprite *sprite, s32 a1, s32 a2) static void UpdateSpriteMatrixAnchorPos(struct Sprite *sprite, s32 x, s32 y)
{ {
s32 var0, var1, var2; s32 dimension, var1, var2;
u32 matrixNum = sprite->oam.matrixNum; u32 matrixNum = sprite->oam.matrixNum;
if (a1 != 0x800) if (x != NO_ANCHOR)
{ {
var0 = sOamDimensions32[sprite->oam.shape][sprite->oam.size].width; dimension = sOamDimensions32[sprite->oam.shape][sprite->oam.size].width;
var1 = var0 << 8; var1 = dimension << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].a; var2 = (dimension << 16) / gOamMatrices[matrixNum].a;
sprite->x2 = sub_8007E28(var1, var2, a1); sprite->x2 = GetAnchorCoord(var1, var2, x);
} }
if (a2 != 0x800) if (y != NO_ANCHOR)
{ {
var0 = sOamDimensions32[sprite->oam.shape][sprite->oam.size].height; dimension = sOamDimensions32[sprite->oam.shape][sprite->oam.size].height;
var1 = var0 << 8; var1 = dimension << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].d; var2 = (dimension << 16) / gOamMatrices[matrixNum].d;
sprite->y2 = sub_8007E28(var1, var2, a2); sprite->y2 = GetAnchorCoord(var1, var2, y);
} }
} }

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@ -5,6 +5,9 @@
#define SPRITE_NONE 0xFF #define SPRITE_NONE 0xFF
#define TAG_NONE 0xFFFF #define TAG_NONE 0xFFFF
// Given to SetSpriteMatrixAnchor to skip anchoring one of the coords.
#define NO_ANCHOR 0x800
struct SpriteSheet struct SpriteSheet
{ {
const void *data; // Raw uncompressed pixel data const void *data; // Raw uncompressed pixel data
@ -227,7 +230,7 @@ struct Sprite
bool16 animEnded:1; //0x10 bool16 animEnded:1; //0x10
bool16 affineAnimEnded:1; //0x20 bool16 affineAnimEnded:1; //0x20
bool16 usingSheet:1; //0x40 bool16 usingSheet:1; //0x40
bool16 flags_f:1; //0x80 bool16 anchored:1; //0x80
/*0x40*/ u16 sheetTileStart; /*0x40*/ u16 sheetTileStart;
@ -280,7 +283,7 @@ void FreeSpriteOamMatrix(struct Sprite *sprite);
void DestroySpriteAndFreeResources(struct Sprite *sprite); void DestroySpriteAndFreeResources(struct Sprite *sprite);
void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5); void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5);
void AnimateSprite(struct Sprite *sprite); void AnimateSprite(struct Sprite *sprite);
void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3); void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y);
void StartSpriteAnim(struct Sprite *sprite, u8 animNum); void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum); void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex); void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);

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@ -82,6 +82,7 @@
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50 #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
#define NUM_MOVEMENT_TYPES 0x51
#define MOVEMENT_ACTION_FACE_DOWN 0x0 #define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1 #define MOVEMENT_ACTION_FACE_UP 0x1
@ -318,4 +319,18 @@
#define ANIM_HOOKED_POKEMON_WEST 10 #define ANIM_HOOKED_POKEMON_WEST 10
#define ANIM_HOOKED_POKEMON_EAST 11 #define ANIM_HOOKED_POKEMON_EAST 11
// IDs for how NPCs that copy player movement should respond.
// Most go unused.
#define COPY_MOVE_NONE 0
#define COPY_MOVE_FACE 1
#define COPY_MOVE_WALK 2
#define COPY_MOVE_WALK_FAST 3
#define COPY_MOVE_WALK_FASTER 4
#define COPY_MOVE_SLIDE 5
#define COPY_MOVE_JUMP_IN_PLACE 6
#define COPY_MOVE_JUMP 7
#define COPY_MOVE_JUMP2 8
#define COPY_MOVE_EMPTY_1 9
#define COPY_MOVE_EMPTY_2 10
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H #endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H

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@ -127,8 +127,8 @@
#define MB_BRIDGE_OVER_POND_MED_EDGE_2 0x7B #define MB_BRIDGE_OVER_POND_MED_EDGE_2 0x7B
#define MB_BRIDGE_OVER_POND_HIGH_EDGE_1 0x7C #define MB_BRIDGE_OVER_POND_HIGH_EDGE_1 0x7C
#define MB_BRIDGE_OVER_POND_HIGH_EDGE_2 0x7D #define MB_BRIDGE_OVER_POND_HIGH_EDGE_2 0x7D
#define MB_UNUSED_BRIDGE_1 0x7E #define MB_UNUSED_BRIDGE 0x7E
#define MB_UNUSED_BRIDGE_2 0x7F #define MB_BIKE_BRIDGE_OVER_BARRIER 0x7F
#define MB_COUNTER 0x80 #define MB_COUNTER 0x80
#define MB_UNUSED_81 0x81 #define MB_UNUSED_81 0x81
#define MB_UNUSED_82 0x82 #define MB_UNUSED_82 0x82
@ -199,7 +199,7 @@
#define MB_HOLDS_LARGE_DECORATION 0xC3 #define MB_HOLDS_LARGE_DECORATION 0xC3
#define MB_SECRET_BASE_TV_SHIELD 0xC4 #define MB_SECRET_BASE_TV_SHIELD 0xC4
#define MB_PLAYER_ROOM_PC_ON 0xC5 #define MB_PLAYER_ROOM_PC_ON 0xC5
#define MB_C6 0xC6 #define MB_SECRET_BASE_DECORATION_BASE 0xC6
#define MB_SECRET_BASE_POSTER 0xC7 #define MB_SECRET_BASE_POSTER 0xC7
#define MB_UNUSED_C8 0xC8 #define MB_UNUSED_C8 0xC8
#define MB_UNUSED_C9 0xC9 #define MB_UNUSED_C9 0xC9

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@ -1,6 +1,8 @@
#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H #ifndef GUARD_EVENT_OBJECT_MOVEMENT_H
#define GUARD_EVENT_OBJECT_MOVEMENT_H #define GUARD_EVENT_OBJECT_MOVEMENT_H
#include "constants/event_object_movement.h"
enum SpinnerRunnerFollowPatterns enum SpinnerRunnerFollowPatterns
{ {
RUNFOLLOW_ANY, RUNFOLLOW_ANY,
@ -395,13 +397,13 @@ u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *);
bool8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_WalkNormal(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_WalkFast(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_WalkFaster(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_JumpInPlace(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_Jump2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Buried_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_Buried_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);

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@ -147,7 +147,7 @@ void SetNextWeather(u8 weather);
void SetCurrentAndNextWeather(u8 weather); void SetCurrentAndNextWeather(u8 weather);
void SetCurrentAndNextWeatherNoDelay(u8 weather); void SetCurrentAndNextWeatherNoDelay(u8 weather);
void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex); void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex);
void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay); void ApplyWeatherGammaShiftIfIdle_Gradual(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay);
void FadeScreen(u8 mode, s8 delay); void FadeScreen(u8 mode, s8 delay);
bool8 IsWeatherNotFadingIn(void); bool8 IsWeatherNotFadingIn(void);
void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex); void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex);

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@ -211,7 +211,7 @@ struct ObjectEvent
/*0x1F*/ u8 previousMetatileBehavior; /*0x1F*/ u8 previousMetatileBehavior;
/*0x20*/ u8 previousMovementDirection; /*0x20*/ u8 previousMovementDirection;
/*0x21*/ u8 directionSequenceIndex; /*0x21*/ u8 directionSequenceIndex;
/*0x22*/ u8 playerCopyableMovement; /*0x22*/ u8 playerCopyableMovement; // COPY_MOVE_*
/*size = 0x24*/ /*size = 0x24*/
}; };

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@ -19,6 +19,6 @@ void PadNameString(u8 *dest, u8 padChar);
void ConvertInternationalPlayerNameStripChar(u8 *, u8); void ConvertInternationalPlayerNameStripChar(u8 *, u8);
void ConvertInternationalContestantName(u8 *); void ConvertInternationalContestantName(u8 *);
int GetNicknameLanguage(u8 *); int GetNicknameLanguage(u8 *);
void sub_81DB620(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows); void FillWindowTilesByRow(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows);
#endif // GUARD_INTERNATIONAL_STRING_UTIL_H #endif // GUARD_INTERNATIONAL_STRING_UTIL_H

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@ -5,6 +5,7 @@
#define MAX_RFU_PLAYERS 5 #define MAX_RFU_PLAYERS 5
#define CMD_LENGTH 8 #define CMD_LENGTH 8
#define QUEUE_CAPACITY 50 #define QUEUE_CAPACITY 50
#define OVERWORLD_RECV_QUEUE_MAX 3
#define BLOCK_BUFFER_SIZE 0x100 #define BLOCK_BUFFER_SIZE 0x100
#define LINK_SLAVE 0 #define LINK_SLAVE 0
@ -301,7 +302,7 @@ bool32 Link_AnyPartnersPlayingFRLG_JP(void);
void ResetLinkPlayerCount(void); void ResetLinkPlayerCount(void);
void SaveLinkPlayers(u8 a0); void SaveLinkPlayers(u8 a0);
void SetWirelessCommType0(void); void SetWirelessCommType0(void);
bool32 IsLinkRecvQueueLengthAtLeast3(void); bool32 IsLinkRecvQueueAtOverworldMax(void);
extern u16 gLinkPartnersHeldKeys[6]; extern u16 gLinkPartnersHeldKeys[6];
extern u32 gLinkDebugSeed; extern u32 gLinkDebugSeed;

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@ -27,8 +27,8 @@ u8 GetLRKeysPressed(void);
u8 GetLRKeysPressedAndHeld(void); u8 GetLRKeysPressedAndHeld(void);
bool8 IsHoldingItemAllowed(u16 itemId); bool8 IsHoldingItemAllowed(u16 itemId);
bool8 IsWritingMailAllowed(u16 itemId); bool8 IsWritingMailAllowed(u16 itemId);
bool8 MenuHelpers_LinkSomething(void); bool8 MenuHelpers_IsLinkActive(void);
bool8 MenuHelpers_CallLinkSomething(void); bool8 MenuHelpers_ShouldWaitForLinkRecv(void);
void SetItemListPerPageCount(struct ItemSlot *slots, u8 slotsCount, u8 *pageItems, u8 *totalItems, u8 maxPerPage); void SetItemListPerPageCount(struct ItemSlot *slots, u8 slotsCount, u8 *pageItems, u8 *totalItems, u8 maxPerPage);
void SetCursorWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 totalItems); void SetCursorWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 totalItems);
void SetCursorScrollWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 shownItems, u8 totalItems, u8 maxShownItems); void SetCursorScrollWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 shownItems, u8 totalItems, u8 maxShownItems);

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@ -23,7 +23,6 @@ bool8 MetatileBehavior_IsIce(u8);
bool8 MetatileBehavior_IsWarpDoor(u8); bool8 MetatileBehavior_IsWarpDoor(u8);
bool8 MetatileBehavior_IsDoor(u8); bool8 MetatileBehavior_IsDoor(u8);
bool8 MetatileBehavior_IsEscalator(u8); bool8 MetatileBehavior_IsEscalator(u8);
bool8 MetatileBehavior_IsMB_04(u8);
bool8 MetatileBehavior_IsLadder(u8); bool8 MetatileBehavior_IsLadder(u8);
bool8 MetatileBehavior_IsNonAnimDoor(u8); bool8 MetatileBehavior_IsNonAnimDoor(u8);
bool8 MetatileBehavior_IsDeepSouthWarp(u8); bool8 MetatileBehavior_IsDeepSouthWarp(u8);
@ -36,7 +35,6 @@ bool8 MetatileBehavior_IsArrowWarp(u8);
bool8 MetatileBehavior_IsForcedMovementTile(u8); bool8 MetatileBehavior_IsForcedMovementTile(u8);
bool8 MetatileBehavior_IsIce_2(u8); bool8 MetatileBehavior_IsIce_2(u8);
bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8); bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8);
bool8 MetatileBehavior_IsMB_05(u8);
bool8 MetatileBehavior_IsWalkNorth(u8); bool8 MetatileBehavior_IsWalkNorth(u8);
bool8 MetatileBehavior_IsWalkSouth(u8); bool8 MetatileBehavior_IsWalkSouth(u8);
bool8 MetatileBehavior_IsWalkWest(u8); bool8 MetatileBehavior_IsWalkWest(u8);
@ -59,14 +57,12 @@ bool8 MetatileBehavior_IsSecretBaseTree(u8);
bool8 MetatileBehavior_IsSecretBaseShrub(u8); bool8 MetatileBehavior_IsSecretBaseShrub(u8);
bool8 MetatileBehavior_IsSecretBasePC(u8); bool8 MetatileBehavior_IsSecretBasePC(u8);
bool8 MetatileBehavior_IsRecordMixingSecretBasePC(u8); bool8 MetatileBehavior_IsRecordMixingSecretBasePC(u8);
bool8 MetatileBehavior_IsMB_B2(u8);
bool8 MetatileBehavior_IsBlockDecoration(u8); bool8 MetatileBehavior_IsBlockDecoration(u8);
bool8 MetatileBehavior_IsSecretBaseImpassable(u8); bool8 MetatileBehavior_IsSecretBaseImpassable(u8);
bool8 MetatileBehavior_IsMB_C6(u8); bool8 MetatileBehavior_IsSecretBaseDecorationBase(u8);
bool8 MetatileBehavior_IsSecretBasePoster(u8); bool8 MetatileBehavior_IsSecretBasePoster(u8);
bool8 MetatileBehavior_IsNormal(u8); bool8 MetatileBehavior_IsNormal(u8);
bool8 MetatileBehavior_IsSecretBaseNorthWall(u8); bool8 MetatileBehavior_IsSecretBaseNorthWall(u8);
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
bool8 MetatileBehavior_HoldsSmallDecoration(u8); bool8 MetatileBehavior_HoldsSmallDecoration(u8);
bool8 MetatileBehavior_HoldsLargeDecoration(u8); bool8 MetatileBehavior_HoldsLargeDecoration(u8);
bool8 MetatileBehavior_IsSecretBaseHole(u8); bool8 MetatileBehavior_IsSecretBaseHole(u8);
@ -97,7 +93,6 @@ bool8 MetatileBehavior_IsShallowFlowingWater(u8);
bool8 MetatileBehavior_IsThinIce(u8); bool8 MetatileBehavior_IsThinIce(u8);
bool8 MetatileBehavior_IsCrackedIce(u8); bool8 MetatileBehavior_IsCrackedIce(u8);
bool8 MetatileBehavior_IsDeepOrOceanWater(u8); bool8 MetatileBehavior_IsDeepOrOceanWater(u8);
bool8 MetatileBehavior_IsMB_18_OrMB_1A(u8);
bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8); bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8);
bool8 MetatileBehavior_IsEastBlocked(u8); bool8 MetatileBehavior_IsEastBlocked(u8);
bool8 MetatileBehavior_IsWestBlocked(u8); bool8 MetatileBehavior_IsWestBlocked(u8);
@ -123,7 +118,7 @@ bool8 MetatileBehavior_IsSecretBaseSpinMat(u8);
bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8); bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8);
bool8 MetatileBehavior_IsLavaridge1FWarp(u8); bool8 MetatileBehavior_IsLavaridge1FWarp(u8);
bool8 MetatileBehavior_IsAquaHideoutWarp(u8); bool8 MetatileBehavior_IsAquaHideoutWarp(u8);
bool8 MetatileBehavior_IsBridgeOverOcean(u8); bool8 MetatileBehavior_IsUnionRoomWarp(u8);
bool8 MetatileBehavior_IsMossdeepGymWarp(u8); bool8 MetatileBehavior_IsMossdeepGymWarp(u8);
bool8 MetatileBehavior_IsSurfableFishableWater(u8); bool8 MetatileBehavior_IsSurfableFishableWater(u8);
bool8 MetatileBehavior_IsMtPyreHole(u8); bool8 MetatileBehavior_IsMtPyreHole(u8);

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@ -127,7 +127,7 @@ u8 GetSavedWarpRegionMapSectionId(void);
u8 GetCurrentRegionMapSectionId(void); u8 GetCurrentRegionMapSectionId(void);
u8 GetCurrentMapBattleScene(void); u8 GetCurrentMapBattleScene(void);
void CleanupOverworldWindowsAndTilemaps(void); void CleanupOverworldWindowsAndTilemaps(void);
bool32 IsUpdateLinkStateCBActive(void); bool32 IsOverworldLinkActive(void);
void CB1_Overworld(void); void CB1_Overworld(void);
void CB2_OverworldBasic(void); void CB2_OverworldBasic(void);
void CB2_Overworld(void); void CB2_Overworld(void);
@ -151,7 +151,7 @@ u16 SetInCableClubSeat(void);
u16 SetLinkWaitingForScript(void); u16 SetLinkWaitingForScript(void);
u16 QueueExitLinkRoomKey(void); u16 QueueExitLinkRoomKey(void);
u16 SetStartedCableClubActivity(void); u16 SetStartedCableClubActivity(void);
bool32 Overworld_LinkRecvQueueLengthMoreThan2(void); bool32 Overworld_IsRecvQueueAtMax(void);
bool32 Overworld_RecvKeysFromLinkIsRunning(void); bool32 Overworld_RecvKeysFromLinkIsRunning(void);
bool32 Overworld_SendKeysToLinkIsRunning(void); bool32 Overworld_SendKeysToLinkIsRunning(void);
bool32 IsSendingKeysOverCable(void); bool32 IsSendingKeysOverCable(void);

View File

@ -72,7 +72,7 @@ void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8); void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UpdatePulseBlend(struct PulseBlend *); void UpdatePulseBlend(struct PulseBlend *);
void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height); void FillTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height); void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
void RouletteFlash_Run(struct RouletteFlashUtil *r0); void RouletteFlash_Run(struct RouletteFlashUtil *r0);
void RouletteFlash_Reset(struct RouletteFlashUtil *r0); void RouletteFlash_Reset(struct RouletteFlashUtil *r0);

View File

@ -14,14 +14,14 @@ extern const u16 gTextWindowFrame1_Pal[];
const struct TilesPal *GetWindowFrameTilesPal(u8 id); const struct TilesPal *GetWindowFrameTilesPal(u8 id);
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset); void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset); void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset); void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfxOnBg(u8 bg, u16 destOffset, u8 palOffset);
void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum); void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum);
void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum); void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum);
void rbox_fill_rectangle(u8 windowId); void rbox_fill_rectangle(u8 windowId);
const u16 *GetTextWindowPalette(u8 id); const u16 *GetTextWindowPalette(u8 id);
const u16 *GetOverworldTextboxPalettePtr(void); const u16 *GetOverworldTextboxPalettePtr(void);
void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset);
#endif // GUARD_TEXT_WINDOW_H #endif // GUARD_TEXT_WINDOW_H

View File

@ -104,7 +104,7 @@ static void HblankCb_TourneyTree(void);
static void VblankCb_TourneyTree(void); static void VblankCb_TourneyTree(void);
static u8 UpdateTourneyTreeCursor(u8 taskId); static u8 UpdateTourneyTreeCursor(u8 taskId);
static void DecideRoundWinners(u8 roundId); static void DecideRoundWinners(u8 roundId);
static u8 sub_81953E8(u8 tournamentId, u8); static u8 GetOpposingNPCTournamentIdByRound(u8 tournamentId, u8);
static void DrawTourneyAdvancementLine(u8, u8); static void DrawTourneyAdvancementLine(u8, u8);
static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite); static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite);
static void SpriteCb_VerticalScrollArrow(struct Sprite *sprite); static void SpriteCb_VerticalScrollArrow(struct Sprite *sprite);
@ -1197,7 +1197,7 @@ static const u8 sLastMatchCardNum[DOME_ROUNDS_COUNT] =
[DOME_FINAL] = 30 [DOME_FINAL] = 30
}; };
static const u8 gUnknown_0860D1A0[DOME_TOURNAMENT_TRAINERS_COUNT / 2][DOME_ROUNDS_COUNT] = static const u8 sTrainerAndRoundToLastMatchCardNum[DOME_TOURNAMENT_TRAINERS_COUNT / 2][DOME_ROUNDS_COUNT] =
{ {
{16, 24, 28, 30}, {16, 24, 28, 30},
{17, 24, 28, 30}, {17, 24, 28, 30},
@ -1209,7 +1209,7 @@ static const u8 gUnknown_0860D1A0[DOME_TOURNAMENT_TRAINERS_COUNT / 2][DOME_ROUND
{23, 27, 29, 30}, {23, 27, 29, 30},
}; };
static const u8 gUnknown_0860D1C0[DOME_TOURNAMENT_TRAINERS_COUNT] = {0, 15, 8, 7, 3, 12, 11, 4, 1, 14, 9, 6, 2, 13, 10, 5}; static const u8 sTournamentIdToPairedTrainerIds[DOME_TOURNAMENT_TRAINERS_COUNT] = {0, 15, 8, 7, 3, 12, 11, 4, 1, 14, 9, 6, 2, 13, 10, 5};
// The first line of text on a trainers info card. It describes their potential to win, based on their seed in the tournament tree. // The first line of text on a trainers info card. It describes their potential to win, based on their seed in the tournament tree.
// Dome Ace Tucker has their own separate potential text. // Dome Ace Tucker has their own separate potential text.
@ -4178,7 +4178,7 @@ static u8 Task_GetInfoCardInput(u8 taskId)
if (input == INFOCARD_INPUT_AB) if (input == INFOCARD_INPUT_AB)
{ {
if (sInfoCard->pos != 0) if (sInfoCard->pos != 0)
gTasks[taskId2].data[1] = gUnknown_0860D1A0[position / 2][sInfoCard->pos - 1]; gTasks[taskId2].data[1] = sTrainerAndRoundToLastMatchCardNum[position / 2][sInfoCard->pos - 1];
else else
gTasks[taskId2].data[1] = position; gTasks[taskId2].data[1] = position;
} }
@ -4218,9 +4218,9 @@ static u8 Task_GetInfoCardInput(u8 taskId)
if (input == INFOCARD_INPUT_AB) if (input == INFOCARD_INPUT_AB)
{ {
if (sInfoCard->pos == 0) // On left trainer info card if (sInfoCard->pos == 0) // On left trainer info card
gTasks[taskId2].data[1] = gUnknown_0860D1C0[sInfoCard->tournamentIds[0]]; gTasks[taskId2].data[1] = sTournamentIdToPairedTrainerIds[sInfoCard->tournamentIds[0]];
else if (sInfoCard->pos == 2) // On right trainer info card else if (sInfoCard->pos == 2) // On right trainer info card
gTasks[taskId2].data[1] = gUnknown_0860D1C0[sInfoCard->tournamentIds[1]]; gTasks[taskId2].data[1] = sTournamentIdToPairedTrainerIds[sInfoCard->tournamentIds[1]];
else // On match info card else // On match info card
gTasks[taskId2].data[1] = position; gTasks[taskId2].data[1] = position;
} }
@ -5224,7 +5224,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
{ {
for (i = 0; i < roundId - 1; i++) for (i = 0; i < roundId - 1; i++)
{ {
if (gSaveBlock2Ptr->frontier.domeWinningMoves[sub_81953E8(winnerTournamentId, i)] == moveIds[j]) if (gSaveBlock2Ptr->frontier.domeWinningMoves[GetOpposingNPCTournamentIdByRound(winnerTournamentId, i)] == moveIds[j])
break; break;
} }
if (i != roundId - 1) if (i != roundId - 1)
@ -5934,10 +5934,10 @@ int TrainerIdToDomeTournamentId(u16 trainerId)
return i; return i;
} }
static u8 sub_81953E8(u8 tournamentId, u8 round) static u8 GetOpposingNPCTournamentIdByRound(u8 tournamentId, u8 round)
{ {
u8 tournamentIds[2]; u8 tournamentIds[2];
BufferDomeWinString(gUnknown_0860D1A0[gUnknown_0860D1C0[tournamentId] / 2][round] - 16, tournamentIds); BufferDomeWinString(sTrainerAndRoundToLastMatchCardNum[sTournamentIdToPairedTrainerIds[tournamentId] / 2][round] - 16, tournamentIds);
if (tournamentId == tournamentIds[0]) if (tournamentId == tournamentIds[0])
return tournamentIds[1]; return tournamentIds[1];
else else

View File

@ -452,9 +452,9 @@ static void VBlankCB_PyramidBag(void)
static void CB2_LoadPyramidBagMenu(void) static void CB2_LoadPyramidBagMenu(void)
{ {
while (MenuHelpers_CallLinkSomething() != TRUE while (MenuHelpers_ShouldWaitForLinkRecv() != TRUE
&& LoadPyramidBagMenu() != TRUE && LoadPyramidBagMenu() != TRUE
&& MenuHelpers_LinkSomething() != TRUE); && MenuHelpers_IsLinkActive() != TRUE);
} }
static bool8 LoadPyramidBagMenu(void) static bool8 LoadPyramidBagMenu(void)
@ -484,7 +484,7 @@ static bool8 LoadPyramidBagMenu(void)
gMain.state++; gMain.state++;
break; break;
case 5: case 5:
if (!MenuHelpers_LinkSomething()) if (!MenuHelpers_IsLinkActive())
ResetTasks(); ResetTasks();
gMain.state++; gMain.state++;
break; break;
@ -885,7 +885,7 @@ static void Task_ClosePyramidBag(u8 taskId)
static void Task_HandlePyramidBagInput(u8 taskId) static void Task_HandlePyramidBagInput(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (MenuHelpers_CallLinkSomething() == TRUE || gPaletteFade.active) if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE || gPaletteFade.active)
return; return;
if (JOY_NEW(SELECT_BUTTON)) if (JOY_NEW(SELECT_BUTTON))
@ -990,7 +990,7 @@ static void PrintMenuActionText_MultiRow(u8 windowId, u8 horizontalCount, u8 ver
static void HandleMenuActionInput_SingleRow(u8 taskId) static void HandleMenuActionInput_SingleRow(u8 taskId)
{ {
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
s32 id = Menu_ProcessInputNoWrap(); s32 id = Menu_ProcessInputNoWrap();
switch (id) switch (id)
@ -1012,7 +1012,7 @@ static void HandleMenuActionInput_SingleRow(u8 taskId)
static void HandleMenuActionInput_2x2(u8 taskId) static void HandleMenuActionInput_2x2(u8 taskId)
{ {
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
s8 id = Menu_GetCursorPos(); s8 id = Menu_GetCursorPos();
if (JOY_NEW(DPAD_UP)) if (JOY_NEW(DPAD_UP))
@ -1325,7 +1325,7 @@ static void Task_BeginItemSwap(u8 taskId)
static void Task_ItemSwapHandleInput(u8 taskId) static void Task_ItemSwapHandleInput(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
if (JOY_NEW(SELECT_BUTTON)) if (JOY_NEW(SELECT_BUTTON))
{ {

View File

@ -200,11 +200,11 @@ static void CB2_InitBerryTagScreen(void)
{ {
while (1) while (1)
{ {
if (MenuHelpers_CallLinkSomething() == TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE)
break; break;
if (InitBerryTagScreen() == TRUE) if (InitBerryTagScreen() == TRUE)
break; break;
if (MenuHelpers_LinkSomething() == TRUE) if (MenuHelpers_IsLinkActive() == TRUE)
break; break;
} }
} }
@ -237,7 +237,7 @@ static bool8 InitBerryTagScreen(void)
gMain.state++; gMain.state++;
break; break;
case 5: case 5:
if (!MenuHelpers_LinkSomething()) if (!MenuHelpers_IsLinkActive())
ResetTasks(); ResetTasks();
gMain.state++; gMain.state++;
break; break;

View File

@ -658,7 +658,7 @@ static void AcroBikeTransition_SideJump(u8 direction)
playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
PlaySE(SE_BIKE_HOP); PlaySE(SE_BIKE_HOP);
playerObjEvent->facingDirectionLocked = 1; playerObjEvent->facingDirectionLocked = 1;
PlayerSetAnimId(GetJumpMovementAction(direction), 2); PlayerSetAnimId(GetJumpMovementAction(direction), COPY_MOVE_WALK);
} }
static void AcroBikeTransition_TurnJump(u8 direction) static void AcroBikeTransition_TurnJump(u8 direction)

View File

@ -10,43 +10,6 @@ static EWRAM_DATA struct
struct ConfettiUtil *array; struct ConfettiUtil *array;
} *sWork = NULL; } *sWork = NULL;
static void sub_81520A8(void *dest, u16 value, u8 left, u8 top, u8 width, u8 height) // Unused.
{
u8 i;
u8 j;
u8 x;
u8 y;
for (i = 0, y = top; i < height; i++)
{
for (x = left, j = 0; j < width; j++)
{
*(u16 *)((dest) + (y * 64 + x * 2)) = value;
x = (x + 1) % 32;
}
y = (y + 1) % 32;
}
}
static void sub_8152134(void *dest, const u16 *src, u8 left, u8 top, u8 width, u8 height) // Unused.
{
u8 i;
u8 j;
u8 x;
u8 y;
const u16 *_src;
for (i = 0, _src = src, y = top; i < height; i++)
{
for (x = left, j = 0; j < width; j++)
{
*(u16 *)((dest) + (y * 64 + x * 2)) = *(_src++);
x = (x + 1) % 32;
}
y = (y + 1) % 32;
}
}
bool32 ConfettiUtil_Init(u8 count) bool32 ConfettiUtil_Init(u8 count)
{ {
u8 i = 0; u8 i = 0;

View File

@ -388,17 +388,17 @@ u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite
}; };
bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)) = { bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)) = {
CopyablePlayerMovement_None, [COPY_MOVE_NONE] = CopyablePlayerMovement_None,
CopyablePlayerMovement_FaceDirection, [COPY_MOVE_FACE] = CopyablePlayerMovement_FaceDirection,
CopyablePlayerMovement_GoSpeed0, [COPY_MOVE_WALK] = CopyablePlayerMovement_WalkNormal,
CopyablePlayerMovement_GoSpeed1, [COPY_MOVE_WALK_FAST] = CopyablePlayerMovement_WalkFast,
CopyablePlayerMovement_GoSpeed2, [COPY_MOVE_WALK_FASTER] = CopyablePlayerMovement_WalkFaster,
CopyablePlayerMovement_Slide, [COPY_MOVE_SLIDE] = CopyablePlayerMovement_Slide,
cph_IM_DIFFERENT, [COPY_MOVE_JUMP_IN_PLACE] = CopyablePlayerMovement_JumpInPlace,
CopyablePlayerMovement_GoSpeed4, [COPY_MOVE_JUMP] = CopyablePlayerMovement_Jump,
CopyablePlayerMovement_Jump, [COPY_MOVE_JUMP2] = CopyablePlayerMovement_Jump2,
CopyablePlayerMovement_None, [COPY_MOVE_EMPTY_1] = CopyablePlayerMovement_None,
CopyablePlayerMovement_None, [COPY_MOVE_EMPTY_2] = CopyablePlayerMovement_None,
}; };
u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *) = {

View File

@ -113,7 +113,7 @@ void Unused_LZDecompressWramIndirect(const void **src, void *dest)
LZ77UnCompWram(*src, dest); LZ77UnCompWram(*src, dest);
} }
void sub_803471C(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles) static void StitchObjectsOn8x8Canvas(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
{ {
/* /*
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images

View File

@ -1310,7 +1310,7 @@ static void StartEasyChatScreen(u8 taskId, TaskFunc taskFunc)
static void Task_InitEasyChatScreen(u8 taskId) static void Task_InitEasyChatScreen(u8 taskId)
{ {
if (!IsUpdateLinkStateCBActive()) if (!IsOverworldLinkActive())
{ {
while (InitEasyChatScreen(taskId)); while (InitEasyChatScreen(taskId));
} }

File diff suppressed because it is too large Load Diff

View File

@ -421,7 +421,7 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
return SecretBase_EventScript_SandOrnament; return SecretBase_EventScript_SandOrnament;
if (MetatileBehavior_IsSecretBaseShieldOrToyTV(metatileBehavior) == TRUE) if (MetatileBehavior_IsSecretBaseShieldOrToyTV(metatileBehavior) == TRUE)
return SecretBase_EventScript_ShieldOrToyTV; return SecretBase_EventScript_ShieldOrToyTV;
if (MetatileBehavior_IsMB_C6(metatileBehavior) == TRUE) if (MetatileBehavior_IsSecretBaseDecorationBase(metatileBehavior) == TRUE)
{ {
CheckInteractedWithFriendsFurnitureBottom(); CheckInteractedWithFriendsFurnitureBottom();
return NULL; return NULL;
@ -729,9 +729,8 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
DoTeleportTileWarp(); DoTeleportTileWarp();
return TRUE; return TRUE;
} }
if (MetatileBehavior_IsBridgeOverOcean(metatileBehavior) == TRUE) if (MetatileBehavior_IsUnionRoomWarp(metatileBehavior) == TRUE)
{ {
// Maybe unused? This MB is used by log bridges, but there's never a warp event on them.
DoSpinExitWarp(); DoSpinExitWarp();
return TRUE; return TRUE;
} }
@ -762,7 +761,7 @@ static bool8 IsWarpMetatileBehavior(u16 metatileBehavior)
&& MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) != TRUE && MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) != TRUE
&& MetatileBehavior_IsMtPyreHole(metatileBehavior) != TRUE && MetatileBehavior_IsMtPyreHole(metatileBehavior) != TRUE
&& MetatileBehavior_IsMossdeepGymWarp(metatileBehavior) != TRUE && MetatileBehavior_IsMossdeepGymWarp(metatileBehavior) != TRUE
&& MetatileBehavior_IsBridgeOverOcean(metatileBehavior) != TRUE) && MetatileBehavior_IsUnionRoomWarp(metatileBehavior) != TRUE)
return FALSE; return FALSE;
return TRUE; return TRUE;
} }

View File

@ -225,10 +225,10 @@ static void (*const sPlayerAvatarTransitionFuncs[])(struct ObjectEvent *) =
static bool8 (*const sArrowWarpMetatileBehaviorChecks[])(u8) = static bool8 (*const sArrowWarpMetatileBehaviorChecks[])(u8) =
{ {
MetatileBehavior_IsSouthArrowWarp, [DIR_SOUTH - 1] = MetatileBehavior_IsSouthArrowWarp,
MetatileBehavior_IsNorthArrowWarp, [DIR_NORTH - 1] = MetatileBehavior_IsNorthArrowWarp,
MetatileBehavior_IsWestArrowWarp, [DIR_WEST - 1] = MetatileBehavior_IsWestArrowWarp,
MetatileBehavior_IsEastArrowWarp, [DIR_EAST - 1] = MetatileBehavior_IsEastArrowWarp,
}; };
static const u8 sRivalAvatarGfxIds[][2] = static const u8 sRivalAvatarGfxIds[][2] =
@ -281,10 +281,10 @@ static const u8 sPlayerAvatarGfxToStateFlag[2][5][2] =
static bool8 (*const sArrowWarpMetatileBehaviorChecks2[])(u8) = //Duplicate of sArrowWarpMetatileBehaviorChecks static bool8 (*const sArrowWarpMetatileBehaviorChecks2[])(u8) = //Duplicate of sArrowWarpMetatileBehaviorChecks
{ {
MetatileBehavior_IsSouthArrowWarp, [DIR_SOUTH - 1] = MetatileBehavior_IsSouthArrowWarp,
MetatileBehavior_IsNorthArrowWarp, [DIR_NORTH - 1] = MetatileBehavior_IsNorthArrowWarp,
MetatileBehavior_IsWestArrowWarp, [DIR_WEST - 1] = MetatileBehavior_IsWestArrowWarp,
MetatileBehavior_IsEastArrowWarp, [DIR_EAST - 1] = MetatileBehavior_IsEastArrowWarp,
}; };
static bool8 (*const sPushBoulderFuncs[])(struct Task *, struct ObjectEvent *, struct ObjectEvent *) = static bool8 (*const sPushBoulderFuncs[])(struct Task *, struct ObjectEvent *, struct ObjectEvent *) =
@ -929,9 +929,9 @@ static bool8 PlayerCheckIfAnimFinishedOrInactive(void)
return ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]); return ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]);
} }
static void PlayerSetCopyableMovement(u8 a) static void PlayerSetCopyableMovement(u8 movement)
{ {
gObjectEvents[gPlayerAvatar.objectEventId].playerCopyableMovement = a; gObjectEvents[gPlayerAvatar.objectEventId].playerCopyableMovement = movement;
} }
u8 PlayerGetCopyableMovement(void) u8 PlayerGetCopyableMovement(void)
@ -955,65 +955,65 @@ void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
void PlayerWalkNormal(u8 direction) void PlayerWalkNormal(u8 direction)
{ {
PlayerSetAnimId(GetWalkNormalMovementAction(direction), 2); PlayerSetAnimId(GetWalkNormalMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerWalkFast(u8 direction) void PlayerWalkFast(u8 direction)
{ {
PlayerSetAnimId(GetWalkFastMovementAction(direction), 2); PlayerSetAnimId(GetWalkFastMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerRideWaterCurrent(u8 a) void PlayerRideWaterCurrent(u8 direction)
{ {
PlayerSetAnimId(GetRideWaterCurrentMovementAction(a), 2); PlayerSetAnimId(GetRideWaterCurrentMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerWalkFaster(u8 direction) void PlayerWalkFaster(u8 direction)
{ {
PlayerSetAnimId(GetWalkFasterMovementAction(direction), 2); PlayerSetAnimId(GetWalkFasterMovementAction(direction), COPY_MOVE_WALK);
} }
static void PlayerRun(u8 a) static void PlayerRun(u8 direction)
{ {
PlayerSetAnimId(GetPlayerRunMovementAction(a), 2); PlayerSetAnimId(GetPlayerRunMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerOnBikeCollide(u8 a) void PlayerOnBikeCollide(u8 direction)
{ {
PlayCollisionSoundIfNotFacingWarp(a); PlayCollisionSoundIfNotFacingWarp(direction);
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(a), 2); PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerOnBikeCollideWithFarawayIslandMew(u8 a) void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction)
{ {
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(a), 2); PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_WALK);
} }
static void PlayerNotOnBikeCollide(u8 a) static void PlayerNotOnBikeCollide(u8 direction)
{ {
PlayCollisionSoundIfNotFacingWarp(a); PlayCollisionSoundIfNotFacingWarp(direction);
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(a), 2); PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_WALK);
} }
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8 a) static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8 direction)
{ {
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(a), 2); PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerFaceDirection(u8 direction) void PlayerFaceDirection(u8 direction)
{ {
PlayerSetAnimId(GetFaceDirectionMovementAction(direction), 1); PlayerSetAnimId(GetFaceDirectionMovementAction(direction), COPY_MOVE_FACE);
} }
void PlayerTurnInPlace(u8 direction) void PlayerTurnInPlace(u8 direction)
{ {
PlayerSetAnimId(GetWalkInPlaceFastMovementAction(direction), 1); PlayerSetAnimId(GetWalkInPlaceFastMovementAction(direction), COPY_MOVE_FACE);
} }
void PlayerJumpLedge(u8 direction) void PlayerJumpLedge(u8 direction)
{ {
PlaySE(SE_LEDGE); PlaySE(SE_LEDGE);
PlayerSetAnimId(GetJump2MovementAction(direction), 8); PlayerSetAnimId(GetJump2MovementAction(direction), COPY_MOVE_JUMP2);
} }
// Stop player on current facing direction once they're done moving and if they're not currently Acro Biking on bumpy slope // Stop player on current facing direction once they're done moving and if they're not currently Acro Biking on bumpy slope
@ -1029,81 +1029,82 @@ void PlayerFreeze(void)
// wheelie idle // wheelie idle
void PlayerIdleWheelie(u8 direction) void PlayerIdleWheelie(u8 direction)
{ {
PlayerSetAnimId(GetAcroWheelieFaceDirectionMovementAction(direction), 1); PlayerSetAnimId(GetAcroWheelieFaceDirectionMovementAction(direction), COPY_MOVE_FACE);
} }
// normal to wheelie // normal to wheelie
void PlayerStartWheelie(u8 direction) void PlayerStartWheelie(u8 direction)
{ {
PlayerSetAnimId(GetAcroPopWheelieFaceDirectionMovementAction(direction), 1); PlayerSetAnimId(GetAcroPopWheelieFaceDirectionMovementAction(direction), COPY_MOVE_FACE);
} }
// wheelie to normal // wheelie to normal
void PlayerEndWheelie(u8 direction) void PlayerEndWheelie(u8 direction)
{ {
PlayerSetAnimId(GetAcroEndWheelieFaceDirectionMovementAction(direction), 1); PlayerSetAnimId(GetAcroEndWheelieFaceDirectionMovementAction(direction), COPY_MOVE_FACE);
} }
// wheelie hopping standing // wheelie hopping standing
void PlayerStandingHoppingWheelie(u8 a) void PlayerStandingHoppingWheelie(u8 direction)
{ {
PlaySE(SE_BIKE_HOP); PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetAcroWheelieHopFaceDirectionMovementAction(a), 1); PlayerSetAnimId(GetAcroWheelieHopFaceDirectionMovementAction(direction), COPY_MOVE_FACE);
} }
// wheelie hopping moving // wheelie hopping moving
void PlayerMovingHoppingWheelie(u8 a) void PlayerMovingHoppingWheelie(u8 direction)
{ {
PlaySE(SE_BIKE_HOP); PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetAcroWheelieHopDirectionMovementAction(a), 2); PlayerSetAnimId(GetAcroWheelieHopDirectionMovementAction(direction), COPY_MOVE_WALK);
} }
// wheelie hopping ledge // wheelie hopping ledge
void PlayerLedgeHoppingWheelie(u8 a) void PlayerLedgeHoppingWheelie(u8 direction)
{ {
PlaySE(SE_BIKE_HOP); PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetAcroWheelieJumpDirectionMovementAction(a), 8); PlayerSetAnimId(GetAcroWheelieJumpDirectionMovementAction(direction), COPY_MOVE_JUMP2);
} }
// acro turn jump // acro turn jump
void PlayerAcroTurnJump(u8 direction) void PlayerAcroTurnJump(u8 direction)
{ {
PlaySE(SE_BIKE_HOP); PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetJumpInPlaceTurnAroundMovementAction(direction), 1); PlayerSetAnimId(GetJumpInPlaceTurnAroundMovementAction(direction), COPY_MOVE_FACE);
} }
void PlayerWheelieInPlace(u8 direction) void PlayerWheelieInPlace(u8 direction)
{ {
PlaySE(SE_WALL_HIT); PlaySE(SE_WALL_HIT);
PlayerSetAnimId(GetAcroWheelieInPlaceDirectionMovementAction(direction), 2); PlayerSetAnimId(GetAcroWheelieInPlaceDirectionMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerPopWheelieWhileMoving(u8 direction) void PlayerPopWheelieWhileMoving(u8 direction)
{ {
PlayerSetAnimId(GetAcroPopWheelieMoveDirectionMovementAction(direction), 2); PlayerSetAnimId(GetAcroPopWheelieMoveDirectionMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerWheelieMove(u8 direction) void PlayerWheelieMove(u8 direction)
{ {
PlayerSetAnimId(GetAcroWheelieMoveDirectionMovementAction(direction), 2); PlayerSetAnimId(GetAcroWheelieMoveDirectionMovementAction(direction), COPY_MOVE_WALK);
} }
void PlayerEndWheelieWhileMoving(u8 direction) void PlayerEndWheelieWhileMoving(u8 direction)
{ {
PlayerSetAnimId(GetAcroEndWheelieMoveDirectionMovementAction(direction), 2); PlayerSetAnimId(GetAcroEndWheelieMoveDirectionMovementAction(direction), COPY_MOVE_WALK);
} }
static void PlayCollisionSoundIfNotFacingWarp(u8 a) static void PlayCollisionSoundIfNotFacingWarp(u8 direction)
{ {
s16 x, y; s16 x, y;
u8 metatileBehavior = gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior; u8 metatileBehavior = gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior;
if (!sArrowWarpMetatileBehaviorChecks[a - 1](metatileBehavior)) if (!sArrowWarpMetatileBehaviorChecks[direction - 1](metatileBehavior))
{ {
if (a == 2) // Check if walking up into a door
if (direction == DIR_NORTH)
{ {
PlayerGetDestCoords(&x, &y); PlayerGetDestCoords(&x, &y);
MoveCoords(2, &x, &y); MoveCoords(direction, &x, &y);
if (MetatileBehavior_IsWarpDoor(MapGridGetMetatileBehaviorAt(x, y))) if (MetatileBehavior_IsWarpDoor(MapGridGetMetatileBehaviorAt(x, y)))
return; return;
} }

View File

@ -719,7 +719,7 @@ void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex)
} }
} }
void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay) void ApplyWeatherGammaShiftIfIdle_Gradual(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay)
{ {
if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
{ {
@ -779,7 +779,7 @@ void FadeScreen(u8 mode, s8 delay)
if (fadeOut) if (fadeOut)
{ {
if (useWeatherPal) if (useWeatherPal)
CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
BeginNormalPaletteFade(PALETTES_ALL, delay, 0, 16, fadeColor); BeginNormalPaletteFade(PALETTES_ALL, delay, 0, 16, fadeColor);
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT;

View File

@ -1181,7 +1181,7 @@ void Thunderstorm_Main(void)
case TSTORM_STATE_FADE_THUNDER_LONG: case TSTORM_STATE_FADE_THUNDER_LONG:
if (--gWeatherPtr->thunderDelay == 0) if (--gWeatherPtr->thunderDelay == 0)
{ {
sub_80ABC7C(19, 3, 5); ApplyWeatherGammaShiftIfIdle_Gradual(19, 3, 5);
gWeatherPtr->initStep++; gWeatherPtr->initStep++;
} }
break; break;

View File

@ -214,10 +214,11 @@ int GetNicknameLanguage(u8 *str)
return GAME_LANGUAGE; return GAME_LANGUAGE;
} }
void sub_81DB620(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows) // Used by Pokénav's Match Call to erase the previous trainer's flavor text when switching between their info pages.
void FillWindowTilesByRow(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows)
{ {
u8 *windowTileData; u8 *windowTileData;
int fillSize, windowRowSize, rowsToFill; int fillSize, windowRowSize, i;
struct Window *window = &gWindows[windowId]; struct Window *window = &gWindows[windowId];
fillSize = numFillTiles * TILE_SIZE_4BPP; fillSize = numFillTiles * TILE_SIZE_4BPP;
@ -225,12 +226,10 @@ void sub_81DB620(int windowId, int columnStart, int rowStart, int numFillTiles,
windowTileData = window->tileData + (rowStart * windowRowSize) + (columnStart * TILE_SIZE_4BPP); windowTileData = window->tileData + (rowStart * windowRowSize) + (columnStart * TILE_SIZE_4BPP);
if (numRows > 0) if (numRows > 0)
{ {
rowsToFill = numRows; for (i = numRows; i != 0; i--)
while (rowsToFill)
{ {
CpuFastFill8(0x11, windowTileData, fillSize); CpuFastFill8(0x11, windowTileData, fillSize);
windowTileData += windowRowSize; windowTileData += windowRowSize;
rowsToFill--;
} }
} }
} }

View File

@ -669,7 +669,7 @@ void VBlankCB_BagMenuRun(void)
static void CB2_Bag(void) static void CB2_Bag(void)
{ {
while(MenuHelpers_CallLinkSomething() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_LinkSomething() != TRUE) while(MenuHelpers_ShouldWaitForLinkRecv() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_IsLinkActive() != TRUE)
{}; {};
} }
@ -705,7 +705,7 @@ static bool8 SetupBagMenu(void)
gMain.state++; gMain.state++;
break; break;
case 6: case 6:
if (!MenuHelpers_LinkSomething()) if (!MenuHelpers_IsLinkActive())
ResetTasks(); ResetTasks();
gMain.state++; gMain.state++;
break; break;
@ -1215,7 +1215,7 @@ static void Task_BagMenu_HandleInput(u8 taskId)
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
s32 listPosition; s32 listPosition;
if (MenuHelpers_CallLinkSomething() != TRUE && !gPaletteFade.active) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && !gPaletteFade.active)
{ {
switch (GetSwitchBagPocketDirection()) switch (GetSwitchBagPocketDirection())
{ {
@ -1354,7 +1354,7 @@ static void Task_SwitchBagPocket(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16* data = gTasks[taskId].data;
if (!MenuHelpers_LinkSomething() && !IsWallysBag()) if (!MenuHelpers_IsLinkActive() && !IsWallysBag())
{ {
switch (GetSwitchBagPocketDirection()) switch (GetSwitchBagPocketDirection())
{ {
@ -1449,7 +1449,7 @@ static void Task_HandleSwappingItemsInput(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16* data = gTasks[taskId].data;
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
if (JOY_NEW(SELECT_BUTTON)) if (JOY_NEW(SELECT_BUTTON))
{ {
@ -1589,7 +1589,7 @@ static void OpenContextMenu(u8 taskId)
case ITEMMENULOCATION_BERRY_TREE: case ITEMMENULOCATION_BERRY_TREE:
case ITEMMENULOCATION_ITEMPC: case ITEMMENULOCATION_ITEMPC:
default: default:
if (MenuHelpers_LinkSomething() == TRUE || InUnionRoom() == TRUE) if (MenuHelpers_IsLinkActive() == TRUE || InUnionRoom() == TRUE)
{ {
if (gBagPosition.pocket == KEYITEMS_POCKET || !IsHoldingItemAllowed(gSpecialVar_ItemId)) if (gBagPosition.pocket == KEYITEMS_POCKET || !IsHoldingItemAllowed(gSpecialVar_ItemId))
{ {
@ -1691,7 +1691,7 @@ static void Task_ItemContext_Normal(u8 taskId)
static void Task_ItemContext_SingleRow(u8 taskId) static void Task_ItemContext_SingleRow(u8 taskId)
{ {
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
s8 selection = Menu_ProcessInputNoWrap(); s8 selection = Menu_ProcessInputNoWrap();
switch (selection) switch (selection)
@ -1712,7 +1712,7 @@ static void Task_ItemContext_SingleRow(u8 taskId)
static void Task_ItemContext_MultipleRows(u8 taskId) static void Task_ItemContext_MultipleRows(u8 taskId)
{ {
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
s8 cursorPos = Menu_GetCursorPos(); s8 cursorPos = Menu_GetCursorPos();
if (JOY_NEW(DPAD_UP)) if (JOY_NEW(DPAD_UP))

View File

@ -612,7 +612,7 @@ static void Task_StandingOnHiddenItem(u8 taskId)
void ItemUseOutOfBattle_PokeblockCase(u8 taskId) void ItemUseOutOfBattle_PokeblockCase(u8 taskId)
{ {
if (MenuHelpers_LinkSomething() == TRUE) // link func if (MenuHelpers_IsLinkActive() == TRUE)
{ {
DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].tUsingRegisteredKeyItem); DisplayDadsAdviceCannotUseItemMessage(taskId, gTasks[taskId].tUsingRegisteredKeyItem);
} }

View File

@ -1832,9 +1832,9 @@ u32 GetLinkRecvQueueLength(void)
return gLink.recvQueue.count; return gLink.recvQueue.count;
} }
bool32 IsLinkRecvQueueLengthAtLeast3(void) bool32 IsLinkRecvQueueAtOverworldMax(void)
{ {
if (GetLinkRecvQueueLength() > 2) if (GetLinkRecvQueueLength() >= OVERWORLD_RECV_QUEUE_MAX)
return TRUE; return TRUE;
return FALSE; return FALSE;

View File

@ -593,10 +593,8 @@ static bool8 MailReadBuildGraphics(void)
} }
break; break;
case 15: case 15:
if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE) if (Overworld_IsRecvQueueAtMax() == TRUE)
{
return FALSE; return FALSE;
}
break; break;
case 16: case 16:
SetVBlankCallback(VBlankCB_MailRead); SetVBlankCallback(VBlankCB_MailRead);
@ -641,7 +639,7 @@ static void CB2_InitMailRead(void)
SetMainCallback2(CB2_MailRead); SetMainCallback2(CB2_MailRead);
break; break;
} }
} while (MenuHelpers_LinkSomething() != TRUE); } while (MenuHelpers_IsLinkActive() != TRUE);
} }
static void BufferMailText(void) static void BufferMailText(void)

View File

@ -278,51 +278,45 @@ u8 GetLRKeysPressedAndHeld(void)
bool8 IsHoldingItemAllowed(u16 itemId) bool8 IsHoldingItemAllowed(u16 itemId)
{ {
// Enigma Berry can't be held in link areas // Enigma Berry can't be held in link areas
if (itemId != ITEM_ENIGMA_BERRY) if (itemId == ITEM_ENIGMA_BERRY
return TRUE; && ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRADE_CENTER)
else if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRADE_CENTER) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRADE_CENTER))
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRADE_CENTER)) || InUnionRoom() == TRUE))
return FALSE; return FALSE;
else if (InUnionRoom() != TRUE)
return TRUE;
else else
return FALSE; return TRUE;
} }
bool8 IsWritingMailAllowed(u16 itemId) bool8 IsWritingMailAllowed(u16 itemId)
{ {
if (IsUpdateLinkStateCBActive() != TRUE && InUnionRoom() != TRUE) if ((IsOverworldLinkActive() == TRUE || InUnionRoom() == TRUE) && ItemIsMail(itemId) == TRUE)
return FALSE;
else
return TRUE; return TRUE;
else if (ItemIsMail(itemId) != TRUE) }
bool8 MenuHelpers_IsLinkActive(void)
{
if (IsOverworldLinkActive() == TRUE || gReceivedRemoteLinkPlayers == 1)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
} }
bool8 MenuHelpers_LinkSomething(void) static bool8 IsActiveOverworldLinkBusy(void)
{ {
if (IsUpdateLinkStateCBActive() == TRUE || gReceivedRemoteLinkPlayers == 1) if (!MenuHelpers_IsLinkActive())
return TRUE;
else
return FALSE; return FALSE;
else
return Overworld_IsRecvQueueAtMax();
} }
static bool8 sub_81221D0(void) bool8 MenuHelpers_ShouldWaitForLinkRecv(void)
{ {
if (!MenuHelpers_LinkSomething()) if (IsActiveOverworldLinkBusy() == TRUE || IsLinkRecvQueueAtOverworldMax() == TRUE )
return FALSE;
else
return Overworld_LinkRecvQueueLengthMoreThan2();
}
bool8 MenuHelpers_CallLinkSomething(void)
{
if (sub_81221D0() == TRUE)
return TRUE; return TRUE;
else if (IsLinkRecvQueueLengthAtLeast3() != TRUE)
return FALSE;
else else
return TRUE; return FALSE;
} }
void SetItemListPerPageCount(struct ItemSlot *slots, u8 slotsCount, u8 *pageItems, u8 *totalItems, u8 maxPerPage) void SetItemListPerPageCount(struct ItemSlot *slots, u8 slotsCount, u8 *pageItems, u8 *totalItems, u8 maxPerPage)

View File

@ -136,8 +136,8 @@ static const u8 sTileBitAttributes[] =
[MB_BRIDGE_OVER_POND_MED_EDGE_2] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_BRIDGE_OVER_POND_MED_EDGE_2] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_BRIDGE_OVER_POND_HIGH_EDGE_1] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_BRIDGE_OVER_POND_HIGH_EDGE_1] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_BRIDGE_OVER_POND_HIGH_EDGE_2] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_BRIDGE_OVER_POND_HIGH_EDGE_2] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_UNUSED_BRIDGE_1] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_UNUSED_BRIDGE] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_UNUSED_BRIDGE_2] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_BIKE_BRIDGE_OVER_BARRIER] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_COUNTER] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE), [MB_COUNTER] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE),
[MB_UNUSED_81] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE), [MB_UNUSED_81] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE),
[MB_UNUSED_82] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE), [MB_UNUSED_82] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE),
@ -208,7 +208,7 @@ static const u8 sTileBitAttributes[] =
[MB_HOLDS_LARGE_DECORATION] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_HOLDS_LARGE_DECORATION] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_SECRET_BASE_TV_SHIELD] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_SECRET_BASE_TV_SHIELD] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_PLAYER_ROOM_PC_ON] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE), [MB_PLAYER_ROOM_PC_ON] = TILE_ATTRIBUTES(TRUE, FALSE, FALSE),
[MB_C6] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE), [MB_SECRET_BASE_DECORATION_BASE] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE),
[MB_SECRET_BASE_POSTER] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE), [MB_SECRET_BASE_POSTER] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE),
[MB_UNUSED_C8] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE), [MB_UNUSED_C8] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE),
[MB_UNUSED_C9] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE), [MB_UNUSED_C9] = TILE_ATTRIBUTES(FALSE, FALSE, FALSE),
@ -711,9 +711,9 @@ bool8 MetatileBehavior_IsSecretBaseImpassable(u8 metatileBehavior)
return FALSE; return FALSE;
} }
bool8 MetatileBehavior_IsMB_C6(u8 metatileBehavior) bool8 MetatileBehavior_IsSecretBaseDecorationBase(u8 metatileBehavior)
{ {
if (metatileBehavior == MB_C6) if (metatileBehavior == MB_SECRET_BASE_DECORATION_BASE)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@ -901,8 +901,8 @@ bool8 MetatileBehavior_IsBridgeOverWater(u8 metatileBehavior)
|| metatileBehavior == MB_BRIDGE_OVER_POND_HIGH) || metatileBehavior == MB_BRIDGE_OVER_POND_HIGH)
|| (metatileBehavior == MB_BRIDGE_OVER_POND_HIGH_EDGE_1 || (metatileBehavior == MB_BRIDGE_OVER_POND_HIGH_EDGE_1
|| metatileBehavior == MB_BRIDGE_OVER_POND_HIGH_EDGE_2 || metatileBehavior == MB_BRIDGE_OVER_POND_HIGH_EDGE_2
|| metatileBehavior == MB_UNUSED_BRIDGE_1 || metatileBehavior == MB_UNUSED_BRIDGE
|| metatileBehavior == MB_UNUSED_BRIDGE_2)) || metatileBehavior == MB_BIKE_BRIDGE_OVER_BARRIER))
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@ -1262,12 +1262,11 @@ bool8 MetatileBehavior_IsAquaHideoutWarp(u8 metatileBehavior)
return FALSE; return FALSE;
} }
// Very odd, used to initiate a teleport-style warp. bool8 MetatileBehavior_IsUnionRoomWarp(u8 metatileBehavior)
// No warp events seem to be on a metatile of this kind, and it's
// used by log bridges over ocean-style water, which wouldn't make
// sense to have a warp like this.
bool8 MetatileBehavior_IsBridgeOverOcean(u8 metatileBehavior)
{ {
// This metatile behavior is re-used for some reason by
// the Union Room exit metatile. This function is used to
// initiate a teleport-style warp.
if (metatileBehavior == MB_BRIDGE_OVER_OCEAN) if (metatileBehavior == MB_BRIDGE_OVER_OCEAN)
return TRUE; return TRUE;
else else

View File

@ -447,7 +447,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
switch (sprite->sState) switch (sprite->sState)
{ {
case 0: case 0:
sub_8007E18(sprite, 0x800, 0x1A); SetSpriteMatrixAnchor(sprite, NO_ANCHOR, 26);
sprite->sState++; sprite->sState++;
// fallthrough // fallthrough
case 1: case 1:

View File

@ -20,14 +20,11 @@
#include "decompress.h" #include "decompress.h"
#include "constants/rgb.h" #include "constants/rgb.h"
// this file's functions
static void CB2_MysteryEventMenu(void); static void CB2_MysteryEventMenu(void);
static void PrintMysteryMenuText(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed); static void PrintMysteryMenuText(u8 windowId, const u8 *text, u8 x, u8 y, s32 speed);
// EWRAM vars static EWRAM_DATA u8 sUnused = 0; // set but unused
static EWRAM_DATA u8 sUnknown_0203BCF8 = 0; // set but unused
// const rom data
static const struct BgTemplate sBgTemplates[] = static const struct BgTemplate sBgTemplates[] =
{ {
{ {
@ -270,7 +267,7 @@ static void CB2_MysteryEventMenu(void)
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(0))
{ {
gMain.state++; gMain.state++;
sUnknown_0203BCF8 = 0; sUnused = 0;
} }
break; break;
case 14: case 14:

View File

@ -347,7 +347,7 @@ static const struct ListMenuTemplate sListMenu_Receive = {
.cursorKind = 0 .cursorKind = 0
}; };
static const u8 *const Unref_082F0710[] = { static const u8 *const sUnusedMenuTexts[] = {
gText_VarietyOfEventsImportedWireless, gText_VarietyOfEventsImportedWireless,
gText_WonderCardsInPossession, gText_WonderCardsInPossession,
gText_ReadNewsThatArrived, gText_ReadNewsThatArrived,

View File

@ -166,7 +166,7 @@ static void ResetPlayerHeldKeys(u16 *);
static u16 KeyInterCB_SelfIdle(u32); static u16 KeyInterCB_SelfIdle(u32);
static u16 KeyInterCB_DeferToEventScript(u32); static u16 KeyInterCB_DeferToEventScript(u32);
static u16 GetDirectionForDpadKey(u16); static u16 GetDirectionForDpadKey(u16);
static void CB1_UpdateLinkState(void); static void CB1_OverworldLink(void);
static void SetKeyInterceptCallback(u16 (*func)(u32)); static void SetKeyInterceptCallback(u16 (*func)(u32));
static void SetFieldVBlankCallback(void); static void SetFieldVBlankCallback(void);
static void FieldClearVBlankHBlankCallbacks(void); static void FieldClearVBlankHBlankCallbacks(void);
@ -1417,9 +1417,9 @@ static void ResetSafariZoneFlag_(void)
ResetSafariZoneFlag(); ResetSafariZoneFlag();
} }
bool32 IsUpdateLinkStateCBActive(void) bool32 IsOverworldLinkActive(void)
{ {
if (gMain.callback1 == CB1_UpdateLinkState) if (gMain.callback1 == CB1_OverworldLink)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@ -1606,7 +1606,7 @@ static void CB2_LoadMapOnReturnToFieldCableClub(void)
if (LoadMapInStepsLink(&gMain.state)) if (LoadMapInStepsLink(&gMain.state))
{ {
SetFieldVBlankCallback(); SetFieldVBlankCallback();
SetMainCallback1(CB1_UpdateLinkState); SetMainCallback1(CB1_OverworldLink);
ResetAllMultiplayerState(); ResetAllMultiplayerState();
SetMainCallback2(CB2_Overworld); SetMainCallback2(CB2_Overworld);
} }
@ -1614,7 +1614,7 @@ static void CB2_LoadMapOnReturnToFieldCableClub(void)
void CB2_ReturnToField(void) void CB2_ReturnToField(void)
{ {
if (IsUpdateLinkStateCBActive() == TRUE) if (IsOverworldLinkActive() == TRUE)
{ {
SetMainCallback2(CB2_ReturnToFieldLink); SetMainCallback2(CB2_ReturnToFieldLink);
} }
@ -1636,7 +1636,7 @@ static void CB2_ReturnToFieldLocal(void)
static void CB2_ReturnToFieldLink(void) static void CB2_ReturnToFieldLink(void)
{ {
if (!Overworld_LinkRecvQueueLengthMoreThan2() && ReturnToFieldLink(&gMain.state)) if (!Overworld_IsRecvQueueAtMax() && ReturnToFieldLink(&gMain.state))
SetMainCallback2(CB2_Overworld); SetMainCallback2(CB2_Overworld);
} }
@ -1644,7 +1644,7 @@ void CB2_ReturnToFieldFromMultiplayer(void)
{ {
FieldClearVBlankHBlankCallbacks(); FieldClearVBlankHBlankCallbacks();
StopMapMusic(); StopMapMusic();
SetMainCallback1(CB1_UpdateLinkState); SetMainCallback1(CB1_OverworldLink);
ResetAllMultiplayerState(); ResetAllMultiplayerState();
if (gWirelessCommType != 0) if (gWirelessCommType != 0)
@ -2226,7 +2226,7 @@ static void CreateLinkPlayerSprites(void)
} }
static void CB1_UpdateLinkState(void) static void CB1_OverworldLink(void)
{ {
if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink()) if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink())
{ {
@ -2442,7 +2442,7 @@ static void UpdateHeldKeyCode(u16 key)
if (gWirelessCommType != 0 if (gWirelessCommType != 0
&& GetLinkSendQueueLength() > 1 && GetLinkSendQueueLength() > 1
&& IsUpdateLinkStateCBActive() == TRUE && IsOverworldLinkActive() == TRUE
&& IsSendingKeysToLink() == TRUE) && IsSendingKeysToLink() == TRUE)
{ {
switch (key) switch (key)
@ -2541,7 +2541,7 @@ static u16 KeyInterCB_DeferToEventScript(u32 key)
static u16 KeyInterCB_DeferToRecvQueue(u32 key) static u16 KeyInterCB_DeferToRecvQueue(u32 key)
{ {
u16 retVal; u16 retVal;
if (GetLinkRecvQueueLength() > 2) if (GetLinkRecvQueueLength() >= OVERWORLD_RECV_QUEUE_MAX)
{ {
retVal = LINK_KEY_CODE_EMPTY; retVal = LINK_KEY_CODE_EMPTY;
} }
@ -2613,7 +2613,7 @@ static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId)
{ {
// keyOrPlayerId could be any keycode. This callback does no sanity checking // keyOrPlayerId could be any keycode. This callback does no sanity checking
// on the size of the key. It's assuming that it is being called from // on the size of the key. It's assuming that it is being called from
// CB1_UpdateLinkState. // CB1_OverworldLink.
if (sPlayerLinkStates[keyOrPlayerId] != PLAYER_LINK_STATE_EXITING_ROOM) if (sPlayerLinkStates[keyOrPlayerId] != PLAYER_LINK_STATE_EXITING_ROOM)
CheckRfuKeepAliveTimer(); CheckRfuKeepAliveTimer();
if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE) if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE)
@ -2834,11 +2834,11 @@ static void RunTerminateLinkScript(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
} }
bool32 Overworld_LinkRecvQueueLengthMoreThan2(void) bool32 Overworld_IsRecvQueueAtMax(void)
{ {
if (!IsUpdateLinkStateCBActive()) if (!IsOverworldLinkActive())
return FALSE; return FALSE;
if (GetLinkRecvQueueLength() >= 3) if (GetLinkRecvQueueLength() >= OVERWORLD_RECV_QUEUE_MAX)
sReceivingFromLink = TRUE; sReceivingFromLink = TRUE;
else else
sReceivingFromLink = FALSE; sReceivingFromLink = FALSE;
@ -2849,9 +2849,9 @@ bool32 Overworld_RecvKeysFromLinkIsRunning(void)
{ {
u8 temp; u8 temp;
if (GetLinkRecvQueueLength() < 2) if (GetLinkRecvQueueLength() < OVERWORLD_RECV_QUEUE_MAX - 1)
return FALSE; return FALSE;
else if (IsUpdateLinkStateCBActive() != TRUE) else if (IsOverworldLinkActive() != TRUE)
return FALSE; return FALSE;
else if (IsSendingKeysToLink() != TRUE) else if (IsSendingKeysToLink() != TRUE)
return FALSE; return FALSE;
@ -2875,7 +2875,7 @@ bool32 Overworld_SendKeysToLinkIsRunning(void)
{ {
if (GetLinkSendQueueLength() < 2) if (GetLinkSendQueueLength() < 2)
return FALSE; return FALSE;
else if (IsUpdateLinkStateCBActive() != TRUE) else if (IsOverworldLinkActive() != TRUE)
return FALSE; return FALSE;
else if (IsSendingKeysToLink() != TRUE) else if (IsSendingKeysToLink() != TRUE)
return FALSE; return FALSE;

View File

@ -439,7 +439,7 @@ void UpdatePulseBlend(struct PulseBlend *pulseBlend)
} }
// Below used for the Roulette grid // Below used for the Roulette grid
void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height) void FillTilemapRect(u16 *dest, u16 value, u8 left, u8 top, u8 width, u8 height)
{ {
u16 *_dest; u16 *_dest;
u8 i; u8 i;
@ -450,9 +450,7 @@ void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
{ {
_dest = dest + i * 32; _dest = dest + i * 32;
for (j = 0; j < width; j++) for (j = 0; j < width; j++)
{ *_dest++ = value;
*_dest++ = src;
}
} }
} }
@ -468,8 +466,39 @@ void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
{ {
_dest = dest + i * 32; _dest = dest + i * 32;
for (j = 0; j < width; j++) for (j = 0; j < width; j++)
{
*_dest++ = *_src++; *_dest++ = *_src++;
} }
}
static void FillTilemapRect_Unused(void *dest, u16 value, u8 left, u8 top, u8 width, u8 height)
{
u8 i, j;
u8 x, y;
for (i = 0, y = top; i < height; i++)
{
for (x = left, j = 0; j < width; j++)
{
*(u16 *)((dest) + (y * 64 + x * 2)) = value;
x = (x + 1) % 32;
}
y = (y + 1) % 32;
}
}
static void SetTilemapRect_Unused(void *dest, const u16 *src, u8 left, u8 top, u8 width, u8 height)
{
u8 i, j;
u8 x, y;
const u16 *_src;
for (i = 0, _src = src, y = top; i < height; i++)
{
for (x = left, j = 0; j < width; j++)
{
*(u16 *)((dest) + (y * 64 + x * 2)) = *(_src++);
x = (x + 1) % 32;
}
y = (y + 1) % 32;
} }
} }

View File

@ -476,7 +476,7 @@ static void CB2_InitPartyMenu(void)
{ {
while (TRUE) while (TRUE)
{ {
if (MenuHelpers_CallLinkSomething() == TRUE || ShowPartyMenu() == TRUE || MenuHelpers_LinkSomething() == TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE || ShowPartyMenu() == TRUE || MenuHelpers_IsLinkActive() == TRUE)
break; break;
} }
} }
@ -509,7 +509,7 @@ static bool8 ShowPartyMenu(void)
gMain.state++; gMain.state++;
break; break;
case 5: case 5:
if (!MenuHelpers_LinkSomething()) if (!MenuHelpers_IsLinkActive())
ResetTasks(); ResetTasks();
gMain.state++; gMain.state++;
break; break;
@ -1182,7 +1182,7 @@ u8 GetPartyMenuType(void)
void Task_HandleChooseMonInput(u8 taskId) void Task_HandleChooseMonInput(u8 taskId)
{ {
if (!gPaletteFade.active && MenuHelpers_CallLinkSomething() != TRUE) if (!gPaletteFade.active && MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
s8 *slotPtr = GetCurrentPartySlotPtr(); s8 *slotPtr = GetCurrentPartySlotPtr();
@ -1319,7 +1319,7 @@ static void HandleChooseMonCancel(u8 taskId, s8 *slotPtr)
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
if (DisplayCancelChooseMonYesNo(taskId) != TRUE) if (DisplayCancelChooseMonYesNo(taskId) != TRUE)
{ {
if (!MenuHelpers_LinkSomething()) if (!MenuHelpers_IsLinkActive())
gSpecialVar_0x8004 = PARTY_SIZE + 1; gSpecialVar_0x8004 = PARTY_SIZE + 1;
gPartyMenuUseExitCallback = FALSE; gPartyMenuUseExitCallback = FALSE;
*slotPtr = PARTY_SIZE + 1; *slotPtr = PARTY_SIZE + 1;
@ -1659,7 +1659,7 @@ bool8 IsPartyMenuTextPrinterActive(void)
static void Task_WaitForLinkAndReturnToChooseMon(u8 taskId) static void Task_WaitForLinkAndReturnToChooseMon(u8 taskId)
{ {
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON); DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON);
gTasks[taskId].func = Task_HandleChooseMonInput; gTasks[taskId].func = Task_HandleChooseMonInput;
@ -1672,7 +1672,7 @@ static void Task_ReturnToChooseMonAfterText(u8 taskId)
{ {
ClearStdWindowAndFrameToTransparent(6, 0); ClearStdWindowAndFrameToTransparent(6, 0);
ClearWindowTilemap(6); ClearWindowTilemap(6);
if (MenuHelpers_LinkSomething() == TRUE) if (MenuHelpers_IsLinkActive() == TRUE)
{ {
gTasks[taskId].func = Task_WaitForLinkAndReturnToChooseMon; gTasks[taskId].func = Task_WaitForLinkAndReturnToChooseMon;
} }
@ -2663,7 +2663,7 @@ static void Task_TryCreateSelectionWindow(u8 taskId)
static void Task_HandleSelectionMenuInput(u8 taskId) static void Task_HandleSelectionMenuInput(u8 taskId)
{ {
if (!gPaletteFade.active && MenuHelpers_CallLinkSomething() != TRUE) if (!gPaletteFade.active && MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
s8 input; s8 input;
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
@ -3635,7 +3635,7 @@ static void CursorCb_FieldMove(u8 taskId)
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[0]); PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[0]);
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]); PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]);
if (MenuHelpers_LinkSomething() == TRUE || InUnionRoom() == TRUE) if (MenuHelpers_IsLinkActive() == TRUE || InUnionRoom() == TRUE)
{ {
if (fieldMove == FIELD_MOVE_MILK_DRINK || fieldMove == FIELD_MOVE_SOFT_BOILED) if (fieldMove == FIELD_MOVE_MILK_DRINK || fieldMove == FIELD_MOVE_SOFT_BOILED)
DisplayPartyMenuStdMessage(PARTY_MSG_CANT_USE_HERE); DisplayPartyMenuStdMessage(PARTY_MSG_CANT_USE_HERE);

View File

@ -505,11 +505,11 @@ static void CB2_InitPokeblockMenu(void)
{ {
while (1) while (1)
{ {
if (MenuHelpers_CallLinkSomething() == TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE)
break; break;
if (InitPokeblockMenu() == TRUE) if (InitPokeblockMenu() == TRUE)
break; break;
if (MenuHelpers_LinkSomething() == TRUE) if (MenuHelpers_IsLinkActive() == TRUE)
break; break;
} }
} }
@ -1004,7 +1004,7 @@ static void Task_HandlePokeblockMenuInput(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (!gPaletteFade.active && MenuHelpers_CallLinkSomething() != TRUE) if (!gPaletteFade.active && MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
if (JOY_NEW(SELECT_BUTTON)) if (JOY_NEW(SELECT_BUTTON))
{ {
@ -1057,7 +1057,7 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (MenuHelpers_CallLinkSomething() == TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE)
return; return;
if (JOY_NEW(SELECT_BUTTON)) if (JOY_NEW(SELECT_BUTTON))
@ -1161,7 +1161,7 @@ static void Task_HandlePokeblockActionsInput(u8 taskId)
{ {
s8 itemId; s8 itemId;
if (MenuHelpers_CallLinkSomething() == TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE)
return; return;
itemId = Menu_ProcessInputNoWrap(); itemId = Menu_ProcessInputNoWrap();

View File

@ -688,11 +688,11 @@ void PreparePokeblockFeedScene(void)
{ {
while (1) while (1)
{ {
if (MenuHelpers_CallLinkSomething() == TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE)
break; break;
if (LoadPokeblockFeedScene() == TRUE) if (LoadPokeblockFeedScene() == TRUE)
break; break;
if (MenuHelpers_LinkSomething() == TRUE) if (MenuHelpers_IsLinkActive() == TRUE)
break; break;
} }
} }

View File

@ -3197,7 +3197,7 @@ static void LoadPokeJumpGfx(void)
FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 0x20, 0x20);
PrintScoreSuffixes(); PrintScoreSuffixes();
PrintScore(0); PrintScore(0);
sub_8098C6C(0, 1, 0xE0); LoadUserWindowBorderGfxOnBg(0, 1, 0xE0);
CopyBgTilemapBufferToVram(BG_INTERFACE); CopyBgTilemapBufferToVram(BG_INTERFACE);
CopyBgTilemapBufferToVram(BG_VENUSAUR); CopyBgTilemapBufferToVram(BG_VENUSAUR);
CopyBgTilemapBufferToVram(BG_BONUSES); CopyBgTilemapBufferToVram(BG_BONUSES);

View File

@ -1146,7 +1146,7 @@ static void VBlank(void)
static void CB2_InitSummaryScreen(void) static void CB2_InitSummaryScreen(void)
{ {
while (MenuHelpers_CallLinkSomething() != TRUE && LoadGraphics() != TRUE && MenuHelpers_LinkSomething() != TRUE); while (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && LoadGraphics() != TRUE && MenuHelpers_IsLinkActive() != TRUE);
} }
static bool8 LoadGraphics(void) static bool8 LoadGraphics(void)
@ -1490,7 +1490,7 @@ static void BeginCloseSummaryScreen(u8 taskId)
static void CloseSummaryScreen(u8 taskId) static void CloseSummaryScreen(u8 taskId)
{ {
if (MenuHelpers_CallLinkSomething() != TRUE && !gPaletteFade.active) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && !gPaletteFade.active)
{ {
SetMainCallback2(sMonSummaryScreen->callback); SetMainCallback2(sMonSummaryScreen->callback);
gLastViewedMonIndex = sMonSummaryScreen->curMonIndex; gLastViewedMonIndex = sMonSummaryScreen->curMonIndex;
@ -1508,7 +1508,7 @@ static void CloseSummaryScreen(u8 taskId)
static void Task_HandleInput(u8 taskId) static void Task_HandleInput(u8 taskId)
{ {
if (MenuHelpers_CallLinkSomething() != TRUE && !gPaletteFade.active) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && !gPaletteFade.active)
{ {
if (JOY_NEW(DPAD_UP)) if (JOY_NEW(DPAD_UP))
{ {
@ -1660,7 +1660,7 @@ static void Task_ChangeSummaryMon(u8 taskId)
gSprites[sMonSummaryScreen->spriteIds[SPRITE_ARR_ID_MON]].data[2] = 0; gSprites[sMonSummaryScreen->spriteIds[SPRITE_ARR_ID_MON]].data[2] = 0;
break; break;
default: default:
if (MenuHelpers_CallLinkSomething() == 0 && FuncIsActiveTask(Task_ShowStatusWindow) == 0) if (!MenuHelpers_ShouldWaitForLinkRecv() && !FuncIsActiveTask(Task_ShowStatusWindow))
{ {
data[0] = 0; data[0] = 0;
gTasks[taskId].func = Task_HandleInput; gTasks[taskId].func = Task_HandleInput;
@ -1889,7 +1889,7 @@ static void Task_HandleInput_MoveSelect(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (MenuHelpers_CallLinkSomething() != 1) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
if (JOY_NEW(DPAD_UP)) if (JOY_NEW(DPAD_UP))
{ {
@ -2029,7 +2029,7 @@ static void Task_HandleInput_MovePositionSwitch(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16* data = gTasks[taskId].data;
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
if (JOY_NEW(DPAD_UP)) if (JOY_NEW(DPAD_UP))
{ {
@ -2170,7 +2170,7 @@ static void Task_HandleReplaceMoveInput(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16* data = gTasks[taskId].data;
if (MenuHelpers_CallLinkSomething() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
if (gPaletteFade.active != TRUE) if (gPaletteFade.active != TRUE)
{ {

View File

@ -212,7 +212,7 @@ u32 CreateLoopedTask(LoopedTask loopedTask, u32 priority)
{ {
u16 taskId; u16 taskId;
if (!IsUpdateLinkStateCBActive()) if (!IsOverworldLinkActive())
taskId = CreateTask(Task_RunLoopedTask, priority); taskId = CreateTask(Task_RunLoopedTask, priority);
else else
taskId = CreateTask(Task_RunLoopedTask_LinkMode, priority); taskId = CreateTask(Task_RunLoopedTask_LinkMode, priority);
@ -288,7 +288,7 @@ static void Task_RunLoopedTask_LinkMode(u8 taskId)
s16 *state; s16 *state;
u32 action; u32 action;
if (Overworld_LinkRecvQueueLengthMoreThan2()) if (Overworld_IsRecvQueueAtMax())
return; return;
task = (LoopedTask)GetWordTaskArg(taskId, 1); task = (LoopedTask)GetWordTaskArg(taskId, 1);

View File

@ -6,6 +6,7 @@
#include "bg.h" #include "bg.h"
#include "menu.h" #include "menu.h"
#include "decompress.h" #include "decompress.h"
#include "international_string_util.h"
// TODO: This UI isnt just for match call, seems to be the general pokenav list UI // TODO: This UI isnt just for match call, seems to be the general pokenav list UI
@ -66,8 +67,6 @@ struct PokenavSub17
u32 loopedTaskId; u32 loopedTaskId;
}; };
extern void sub_81DB620(u32 windowId, u32 a1, u32 a2, u32 a3, u32 a4);
void sub_81C82E4(struct PokenavSub17 *matchCall); void sub_81C82E4(struct PokenavSub17 *matchCall);
bool32 CopyPokenavListMenuTemplate(struct PokenavSub17Substruct *a0, const struct BgTemplate *a1, struct PokenavListTemplate *a2, s32 a3); bool32 CopyPokenavListMenuTemplate(struct PokenavSub17Substruct *a0, const struct BgTemplate *a1, struct PokenavListTemplate *a2, s32 a3);
void InitMatchCallWindowState(struct MatchCallWindowState *a0, struct PokenavListTemplate *a1); void InitMatchCallWindowState(struct MatchCallWindowState *a0, struct PokenavListTemplate *a1);
@ -754,7 +753,7 @@ static void PrintMatchCallFlavorText(struct MatchCallWindowState *a0, struct Pok
if (str != NULL) if (str != NULL)
{ {
sub_81DB620(list->listWindow.windowId, 1, r6 * 2, list->listWindow.unk4 - 1, 2); FillWindowTilesByRow(list->listWindow.windowId, 1, r6 * 2, list->listWindow.unk4 - 1, 2);
AddTextPrinterParameterized(list->listWindow.windowId, 7, str, 2, (r6 << 4) + 1, TEXT_SPEED_FF, NULL); AddTextPrinterParameterized(list->listWindow.windowId, 7, str, 2, (r6 << 4) + 1, TEXT_SPEED_FF, NULL);
CopyWindowRectToVram(list->listWindow.windowId, 2, 0, r6 * 2, list->listWindow.unk4, 2); CopyWindowRectToVram(list->listWindow.windowId, 2, 0, r6 * 2, list->listWindow.unk4, 2);
} }

View File

@ -1317,28 +1317,28 @@ static void UpdateGridSelectionRect(u8 selectionId)
switch (selectionId) switch (selectionId)
{ {
case SELECTION_NONE: case SELECTION_NONE:
ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); FillTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
break; break;
case COL_WYNAUT: case COL_WYNAUT:
case COL_AZURILL: case COL_AZURILL:
case COL_SKITTY: case COL_SKITTY:
case COL_MAKUHITA: case COL_MAKUHITA:
temp0 = (selectionId * 3 + 14); temp0 = (selectionId * 3 + 14);
ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); FillTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[281], temp0, 7, 3, 13); SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[281], temp0, 7, 3, 13);
break; break;
case ROW_ORANGE: case ROW_ORANGE:
case ROW_GREEN: case ROW_GREEN:
case ROW_PURPLE: case ROW_PURPLE:
temp1 = ((selectionId - 1) / 5 * 3 + 10); temp1 = ((selectionId - 1) / 5 * 3 + 10);
ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); FillTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[320], 14, temp1, 16, 3); SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[320], 14, temp1, 16, 3);
break; break;
// Individual square // Individual square
default: default:
temp0 = GET_COL(selectionId) * 3 + 14; temp0 = GET_COL(selectionId) * 3 + 14;
temp1 = ((selectionId - 1) / 5 * 3 + 7); temp1 = ((selectionId - 1) / 5 * 3 + 7);
ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13); FillTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[272], temp0, temp1, 3, 3); SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[272], temp0, temp1, 3, 3);
break; break;
} }

View File

@ -1207,7 +1207,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
// The player is frozen after waiting for their current movement to finish. // The player is frozen after waiting for their current movement to finish.
bool8 ScrCmd_lockall(struct ScriptContext *ctx) bool8 ScrCmd_lockall(struct ScriptContext *ctx)
{ {
if (IsUpdateLinkStateCBActive()) if (IsOverworldLinkActive())
{ {
return FALSE; return FALSE;
} }
@ -1223,7 +1223,7 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
// The player and selected object are frozen after waiting for their current movement to finish. // The player and selected object are frozen after waiting for their current movement to finish.
bool8 ScrCmd_lock(struct ScriptContext *ctx) bool8 ScrCmd_lock(struct ScriptContext *ctx)
{ {
if (IsUpdateLinkStateCBActive()) if (IsOverworldLinkActive())
{ {
return FALSE; return FALSE;
} }
@ -2196,7 +2196,7 @@ bool8 ScrCmd_selectapproachingtrainer(struct ScriptContext *ctx)
bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx) bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx)
{ {
if (IsUpdateLinkStateCBActive()) if (IsOverworldLinkActive())
{ {
return FALSE; return FALSE;
} }

View File

@ -251,7 +251,7 @@ static void BuildStartMenuActions(void)
{ {
sNumStartMenuActions = 0; sNumStartMenuActions = 0;
if (IsUpdateLinkStateCBActive() == TRUE) if (IsOverworldLinkActive() == TRUE)
{ {
BuildLinkModeStartMenu(); BuildLinkModeStartMenu();
} }
@ -554,7 +554,7 @@ void Task_ShowStartMenu(u8 taskId)
void ShowStartMenu(void) void ShowStartMenu(void)
{ {
if (!IsUpdateLinkStateCBActive()) if (!IsOverworldLinkActive())
{ {
FreezeObjectEvents(); FreezeObjectEvents();
PlayerFreeze(); PlayerFreeze();
@ -679,7 +679,7 @@ static bool8 StartMenuPlayerNameCallback(void)
RemoveExtraStartMenuWindows(); RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
if (IsUpdateLinkStateCBActive() || InUnionRoom()) if (IsOverworldLinkActive() || InUnionRoom())
ShowPlayerTrainerCard(CB2_ReturnToFieldWithOpenMenu); // Display trainer card ShowPlayerTrainerCard(CB2_ReturnToFieldWithOpenMenu); // Display trainer card
else if (FlagGet(FLAG_SYS_FRONTIER_PASS)) else if (FlagGet(FLAG_SYS_FRONTIER_PASS))
ShowFrontierPass(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass ShowFrontierPass(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass

View File

@ -6,7 +6,6 @@
#include "bg.h" #include "bg.h"
#include "graphics.h" #include "graphics.h"
// const rom data
const u8 gTextWindowFrame1_Gfx[] = INCBIN_U8("graphics/text_window/1.4bpp"); const u8 gTextWindowFrame1_Gfx[] = INCBIN_U8("graphics/text_window/1.4bpp");
static const u8 sTextWindowFrame2_Gfx[] = INCBIN_U8("graphics/text_window/2.4bpp"); static const u8 sTextWindowFrame2_Gfx[] = INCBIN_U8("graphics/text_window/2.4bpp");
static const u8 sTextWindowFrame3_Gfx[] = INCBIN_U8("graphics/text_window/3.4bpp"); static const u8 sTextWindowFrame3_Gfx[] = INCBIN_U8("graphics/text_window/3.4bpp");
@ -190,7 +189,8 @@ const u16 *GetOverworldTextboxPalettePtr(void)
return gMessageBox_Pal; return gMessageBox_Pal;
} }
void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset) // Effectively LoadUserWindowBorderGfx but specifying the bg directly instead of a window from that bg
void LoadUserWindowBorderGfxOnBg(u8 bg, u16 destOffset, u8 palOffset)
{ {
LoadBgTiles(bg, sWindowFrames[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset); LoadBgTiles(bg, sWindowFrames[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset);
LoadPalette(GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20); LoadPalette(GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20);

View File

@ -456,7 +456,7 @@ static void Task_TrainerCard(u8 taskId)
} }
break; break;
case STATE_WAIT_FLIP_TO_BACK: case STATE_WAIT_FLIP_TO_BACK:
if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE) if (IsCardFlipTaskActive() && Overworld_IsRecvQueueAtMax() != TRUE)
{ {
PlaySE(SE_RG_CARD_OPEN); PlaySE(SE_RG_CARD_OPEN);
sData->mainState = STATE_HANDLE_INPUT_BACK; sData->mainState = STATE_HANDLE_INPUT_BACK;
@ -513,7 +513,7 @@ static void Task_TrainerCard(u8 taskId)
CloseTrainerCard(taskId); CloseTrainerCard(taskId);
break; break;
case STATE_WAIT_FLIP_TO_FRONT: case STATE_WAIT_FLIP_TO_FRONT:
if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE) if (IsCardFlipTaskActive() && Overworld_IsRecvQueueAtMax() != TRUE)
{ {
sData->mainState = STATE_HANDLE_INPUT_FRONT; sData->mainState = STATE_HANDLE_INPUT_FRONT;
PlaySE(SE_RG_CARD_OPEN); PlaySE(SE_RG_CARD_OPEN);
@ -1663,7 +1663,7 @@ static bool8 Task_AnimateCardFlipDown(struct Task* task)
static bool8 Task_DrawFlippedCardSide(struct Task* task) static bool8 Task_DrawFlippedCardSide(struct Task* task)
{ {
sData->allowDMACopy = FALSE; sData->allowDMACopy = FALSE;
if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE) if (Overworld_IsRecvQueueAtMax() == TRUE)
return FALSE; return FALSE;
do do

View File

@ -249,7 +249,7 @@ static void SetBgTilemapBuffers(void);
static void ClearBg0(void); static void ClearBg0(void);
static void LoadChatWindowBorderGfx(void); static void LoadChatWindowBorderGfx(void);
static void LoadChatWindowGfx(void); static void LoadChatWindowGfx(void);
static void sub_8020680(void); static void LoadChatUnkPalette(void);
static void LoadChatMessagesWindow(void); static void LoadChatMessagesWindow(void);
static void LoadKeyboardWindow(void); static void LoadKeyboardWindow(void);
static void LoadKeyboardSwapWindow(void); static void LoadKeyboardSwapWindow(void);
@ -1983,10 +1983,10 @@ static int GetShouldShowCaseToggleIcon(void)
{ {
u8 *str = GetLastCharOfMessagePtr(); u8 *str = GetLastCharOfMessagePtr();
u32 character = *str; u32 character = *str;
if (character > 0xFF || sCaseToggleTable[character] == character || sCaseToggleTable[character] == 0) if (character > EOS || sCaseToggleTable[character] == character || sCaseToggleTable[character] == CHAR_SPACE)
return 3; return 3; // Don't show
else else
return 0; return 0; // Show
} }
static u8 *GetChatHostName(void) static u8 *GetChatHostName(void)
@ -2063,7 +2063,7 @@ static void Task_ReceiveChatMessage(u8 taskId)
switch (buffer[0]) switch (buffer[0])
{ {
default: default:
case CHAT_MESSAGE_CHAT: tNextState = 3; break; case CHAT_MESSAGE_CHAT: tNextState = 3; break;
case CHAT_MESSAGE_JOIN: tNextState = 3; break; case CHAT_MESSAGE_JOIN: tNextState = 3; break;
case CHAT_MESSAGE_LEAVE: tNextState = 4; break; case CHAT_MESSAGE_LEAVE: tNextState = 4; break;
case CHAT_MESSAGE_DROP: tNextState = 5; break; case CHAT_MESSAGE_DROP: tNextState = 5; break;
@ -2246,7 +2246,7 @@ static bool32 Display_LoadGfx(u8 *state)
LoadChatWindowGfx(); LoadChatWindowGfx();
break; break;
case 4: case 4:
sub_8020680(); LoadChatUnkPalette();
break; break;
case 5: case 5:
LoadChatMessagesWindow(); LoadChatMessagesWindow();
@ -3074,7 +3074,7 @@ static void LoadChatWindowGfx(void)
CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(2);
} }
static void sub_8020680(void) static void LoadChatUnkPalette(void)
{ {
LoadPalette(sUnk_Palette1, 0x80, sizeof(sUnk_Palette1)); LoadPalette(sUnk_Palette1, 0x80, sizeof(sUnk_Palette1));
RequestDma3Fill(0, (void *)BG_CHAR_ADDR(1) + 0x20, 0x20, 1); RequestDma3Fill(0, (void *)BG_CHAR_ADDR(1) + 0x20, 0x20, 1);