diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 423cc3d64..a00ac461e 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -233,7 +233,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_FLY .effect = EFFECT_SEMI_INVULNERABLE, - .power = 70, + .power = 90, .type = TYPE_FLYING, .accuracy = 95, .pp = 15, @@ -269,10 +269,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_VINE_WHIP .effect = EFFECT_HIT, - .power = 35, + .power = 45, .type = TYPE_GRASS, .accuracy = 100, - .pp = 10, + .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -401,9 +401,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_TACKLE .effect = EFFECT_HIT, - .power = 35, + .power = 40, .type = TYPE_NORMAL, - .accuracy = 95, + .accuracy = 100, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -449,10 +449,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_THRASH .effect = EFFECT_RAMPAGE, - .power = 90, + .power = 120, .type = TYPE_NORMAL, .accuracy = 100, - .pp = 20, + .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_RANDOM, .priority = 0, @@ -509,9 +509,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_PIN_MISSILE .effect = EFFECT_MULTI_HIT, - .power = 14, + .power = 25, .type = TYPE_BUG, - .accuracy = 85, + .accuracy = 95, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -616,7 +616,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .split = SPLIT_STATUS, }, { // MOVE_ACID - .effect = EFFECT_DEFENSE_DOWN_HIT, + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 40, .type = TYPE_POISON, .accuracy = 100, @@ -641,7 +641,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_FLAMETHROWER .effect = EFFECT_BURN_HIT, - .power = 95, + .power = 90, .type = TYPE_FIRE, .accuracy = 100, .pp = 15, @@ -677,7 +677,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_HYDRO_PUMP .effect = EFFECT_HIT, - .power = 120, + .power = 110, .type = TYPE_WATER, .accuracy = 80, .pp = 5, @@ -689,7 +689,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_SURF .effect = EFFECT_HIT, - .power = 95, + .power = 90, .type = TYPE_WATER, .accuracy = 100, .pp = 15, @@ -701,7 +701,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_ICE_BEAM .effect = EFFECT_FREEZE_HIT, - .power = 95, + .power = 90, .type = TYPE_ICE, .accuracy = 100, .pp = 10, @@ -713,7 +713,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_BLIZZARD .effect = EFFECT_FREEZE_HIT, - .power = 120, + .power = 110, .type = TYPE_ICE, .accuracy = 70, .pp = 5, @@ -800,7 +800,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 80, .type = TYPE_FIGHTING, .accuracy = 80, - .pp = 25, + .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -860,7 +860,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 20, .type = TYPE_GRASS, .accuracy = 100, - .pp = 20, + .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -872,7 +872,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 40, .type = TYPE_GRASS, .accuracy = 100, - .pp = 10, + .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -896,7 +896,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 0, .type = TYPE_NORMAL, .accuracy = 0, - .pp = 40, + .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, @@ -965,10 +965,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_PETAL_DANCE .effect = EFFECT_RAMPAGE, - .power = 70, + .power = 120, .type = TYPE_GRASS, .accuracy = 100, - .pp = 20, + .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_RANDOM, .priority = 0, @@ -1001,9 +1001,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_FIRE_SPIN .effect = EFFECT_TRAP, - .power = 15, + .power = 35, .type = TYPE_FIRE, - .accuracy = 70, + .accuracy = 85, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, @@ -1025,7 +1025,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_THUNDERBOLT .effect = EFFECT_PARALYZE_HIT, - .power = 95, + .power = 90, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 15, @@ -1039,7 +1039,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_ELECTRIC, - .accuracy = 100, + .accuracy = 90, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -1049,7 +1049,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_THUNDER .effect = EFFECT_THUNDER, - .power = 120, + .power = 110, .type = TYPE_ELECTRIC, .accuracy = 70, .pp = 10, @@ -1097,7 +1097,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_DIG .effect = EFFECT_SEMI_INVULNERABLE, - .power = 60, + .power = 80, .type = TYPE_GROUND, .accuracy = 100, .pp = 10, @@ -1111,7 +1111,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_TOXIC, .power = 0, .type = TYPE_POISON, - .accuracy = 85, + .accuracy = 90, .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, @@ -1268,7 +1268,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 0, .type = TYPE_NORMAL, .accuracy = 0, - .pp = 20, + .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, @@ -1292,7 +1292,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 0, .type = TYPE_NORMAL, .accuracy = 0, - .pp = 20, + .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, @@ -1352,7 +1352,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, - .pp = 30, + .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, @@ -1411,7 +1411,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_BIDE, .power = 1, .type = TYPE_NORMAL, - .accuracy = 100, + .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, @@ -1469,7 +1469,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_LICK .effect = EFFECT_PARALYZE_HIT, - .power = 20, + .power = 30, .type = TYPE_GHOST, .accuracy = 100, .pp = 30, @@ -1484,7 +1484,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 20, .type = TYPE_POISON, .accuracy = 70, - .pp = 20, + .pp = 30, .secondaryEffectChance = 40, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -1517,7 +1517,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_FIRE_BLAST .effect = EFFECT_BURN_HIT, - .power = 120, + .power = 110, .type = TYPE_FIRE, .accuracy = 85, .pp = 5, @@ -1543,8 +1543,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_TRAP, .power = 35, .type = TYPE_WATER, - .accuracy = 75, - .pp = 10, + .accuracy = 85, + .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -1565,10 +1565,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_SKULL_BASH .effect = EFFECT_SKULL_BASH, - .power = 100, + .power = 130, .type = TYPE_NORMAL, .accuracy = 100, - .pp = 15, + .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -1637,7 +1637,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_HI_JUMP_KICK .effect = EFFECT_RECOIL_IF_MISS, - .power = 85, + .power = 100, .type = TYPE_FIGHTING, .accuracy = 90, .pp = 20, @@ -1651,7 +1651,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_NORMAL, - .accuracy = 75, + .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -1675,7 +1675,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_POISON, .power = 0, .type = TYPE_POISON, - .accuracy = 55, + .accuracy = 90, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -1697,10 +1697,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_LEECH_LIFE .effect = EFFECT_ABSORB, - .power = 20, + .power = 80, .type = TYPE_BUG, .accuracy = 100, - .pp = 15, + .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -1746,7 +1746,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_BUBBLE .effect = EFFECT_SPEED_DOWN_HIT, - .power = 20, + .power = 40, .type = TYPE_WATER, .accuracy = 100, .pp = 30, @@ -1784,7 +1784,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_NORMAL, - .accuracy = 70, + .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -1796,7 +1796,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_PSYWAVE, .power = 1, .type = TYPE_PSYCHIC, - .accuracy = 80, + .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -1821,7 +1821,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 0, .type = TYPE_POISON, .accuracy = 0, - .pp = 40, + .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, @@ -1830,9 +1830,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_CRABHAMMER .effect = EFFECT_HIT, - .power = 90, + .power = 100, .type = TYPE_WATER, - .accuracy = 85, + .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -1988,7 +1988,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_RECOIL, .power = 50, .type = TYPE_NORMAL, - .accuracy = 100, + .accuracy = 0, .pp = 1, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2022,10 +2022,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_THIEF .effect = EFFECT_THIEF, - .power = 40, + .power = 60, .type = TYPE_DARK, .accuracy = 100, - .pp = 10, + .pp = 25, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -2048,7 +2048,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, - .accuracy = 100, + .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2082,7 +2082,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_SNORE .effect = EFFECT_SNORE, - .power = 40, + .power = 50, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, @@ -2144,7 +2144,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_GRASS, - .accuracy = 85, + .accuracy = 100, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2216,7 +2216,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_NORMAL, - .accuracy = 90, + .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2239,7 +2239,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { // MOVE_SWEET_KISS .effect = EFFECT_CONFUSE, .power = 0, - .type = TYPE_NORMAL, + .type = TYPE_FAIRY, .accuracy = 75, .pp = 10, .secondaryEffectChance = 0, @@ -2310,7 +2310,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_ZAP_CANNON .effect = EFFECT_PARALYZE_HIT, - .power = 100, + .power = 120, .type = TYPE_ELECTRIC, .accuracy = 50, .pp = 5, @@ -2384,7 +2384,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_GROUND, - .accuracy = 80, + .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2396,7 +2396,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, - .accuracy = 100, + .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2406,10 +2406,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_OUTRAGE .effect = EFFECT_RAMPAGE, - .power = 90, + .power = 120, .type = TYPE_DRAGON, .accuracy = 100, - .pp = 15, + .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_RANDOM, .priority = 0, @@ -2430,10 +2430,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_GIGA_DRAIN .effect = EFFECT_ABSORB, - .power = 60, + .power = 75, .type = TYPE_GRASS, .accuracy = 100, - .pp = 5, + .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -2492,7 +2492,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_SWAGGER, .power = 0, .type = TYPE_NORMAL, - .accuracy = 90, + .accuracy = 85, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, @@ -2526,7 +2526,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_FURY_CUTTER .effect = EFFECT_FURY_CUTTER, - .power = 10, + .power = 40, .type = TYPE_BUG, .accuracy = 95, .pp = 20, @@ -2648,7 +2648,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_PAIN_SPLIT, .power = 0, .type = TYPE_NORMAL, - .accuracy = 100, + .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2839,7 +2839,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { // MOVE_MOONLIGHT .effect = EFFECT_MOONLIGHT, .power = 0, - .type = TYPE_NORMAL, + .type = TYPE_FAIRY, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, @@ -2982,10 +2982,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_FUTURE_SIGHT .effect = EFFECT_FUTURE_SIGHT, - .power = 80, + .power = 120, .type = TYPE_PSYCHIC, - .accuracy = 90, - .pp = 15, + .accuracy = 100, + .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -2994,7 +2994,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_ROCK_SMASH .effect = EFFECT_DEFENSE_DOWN_HIT, - .power = 20, + .power = 40, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 15, @@ -3006,9 +3006,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_WHIRLPOOL .effect = EFFECT_TRAP, - .power = 15, + .power = 35, .type = TYPE_WATER, - .accuracy = 70, + .accuracy = 85, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, @@ -3042,7 +3042,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_UPROAR .effect = EFFECT_UPROAR, - .power = 50, + .power = 90, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, @@ -3057,7 +3057,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 0, .type = TYPE_NORMAL, .accuracy = 0, - .pp = 10, + .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, @@ -3090,7 +3090,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_HEAT_WAVE .effect = EFFECT_BURN_HIT, - .power = 100, + .power = 95, .type = TYPE_FIRE, .accuracy = 90, .pp = 10, @@ -3140,7 +3140,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_WILL_O_WISP, .power = 0, .type = TYPE_FIRE, - .accuracy = 75, + .accuracy = 85, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -3186,7 +3186,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_SMELLING_SALT .effect = EFFECT_SMELLINGSALT, - .power = 60, + .power = 70, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, @@ -3390,7 +3390,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_KNOCK_OFF .effect = EFFECT_KNOCK_OFF, - .power = 20, + .power = 65, .type = TYPE_DARK, .accuracy = 100, .pp = 20, @@ -3714,9 +3714,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_METEOR_MASH .effect = EFFECT_ATTACK_UP_HIT, - .power = 100, + .power = 90, .type = TYPE_STEEL, - .accuracy = 85, + .accuracy = 90, .pp = 10, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, @@ -3774,7 +3774,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_AIR_CUTTER .effect = EFFECT_HIT, - .power = 55, + .power = 60, .type = TYPE_FLYING, .accuracy = 95, .pp = 25, @@ -3786,7 +3786,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_OVERHEAT .effect = EFFECT_OVERHEAT, - .power = 140, + .power = 130, .type = TYPE_FIRE, .accuracy = 90, .pp = 5, @@ -3810,10 +3810,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_ROCK_TOMB .effect = EFFECT_SPEED_DOWN_HIT, - .power = 50, + .power = 60, .type = TYPE_ROCK, - .accuracy = 80, - .pp = 10, + .accuracy = 95, + .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -3921,7 +3921,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 80, .type = TYPE_PSYCHIC, .accuracy = 100, - .pp = 30, + .pp = 20, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -3942,9 +3942,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_SAND_TOMB .effect = EFFECT_TRAP, - .power = 15, + .power = 35, .type = TYPE_GROUND, - .accuracy = 70, + .accuracy = 85, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, @@ -3966,7 +3966,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_MUDDY_WATER .effect = EFFECT_ACCURACY_DOWN_HIT, - .power = 95, + .power = 90, .type = TYPE_WATER, .accuracy = 85, .pp = 10, @@ -3978,7 +3978,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_BULLET_SEED .effect = EFFECT_MULTI_HIT, - .power = 10, + .power = 25, .type = TYPE_GRASS, .accuracy = 100, .pp = 30, @@ -4002,7 +4002,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_ICICLE_SPEAR .effect = EFFECT_MULTI_HIT, - .power = 10, + .power = 25, .type = TYPE_ICE, .accuracy = 100, .pp = 30, @@ -4122,10 +4122,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_COVET .effect = EFFECT_THIEF, - .power = 40, + .power = 60, .type = TYPE_NORMAL, .accuracy = 100, - .pp = 40, + .pp = 25, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, @@ -4183,7 +4183,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_LEAF_BLADE .effect = EFFECT_HIT, - .power = 70, + .power = 90, .type = TYPE_GRASS, .accuracy = 100, .pp = 15, @@ -4209,7 +4209,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_ROCK, - .accuracy = 80, + .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -4243,9 +4243,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = }, { // MOVE_DOOM_DESIRE .effect = EFFECT_FUTURE_SIGHT, - .power = 120, + .power = 140, .type = TYPE_STEEL, - .accuracy = 85, + .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, diff --git a/src/data/text/move_names.h b/src/data/text/move_names.h index 79166f1c8..569323d64 100644 --- a/src/data/text/move_names.h +++ b/src/data/text/move_names.h @@ -657,6 +657,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] = [MOVE_CLANGING_SCALES] = _("Clanging Sca"), [MOVE_DRAGON_HAMMER] = _("DragonHammer"), [MOVE_BRUTAL_SWING] = _("Brutal Swing"), + [MOVE_AURORA_VEIL] = _("Aurora Veil"), [MOVE_SHELL_TRAP] = _("Shell Trap"), [MOVE_FLEUR_CANNON] = _("Fleur Cannon"), [MOVE_PSYCHIC_FANGS] = _("PsychicFangs"),