mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Rename an erroneously named battlescript
This commit is contained in:
parent
cb2922e7d7
commit
b150091436
@ -3876,7 +3876,7 @@ BattleScript_MoveUsedIsInLove::
|
|||||||
status2animation BS_ATTACKER, STATUS2_INFATUATION
|
status2animation BS_ATTACKER, STATUS2_INFATUATION
|
||||||
return
|
return
|
||||||
|
|
||||||
BattleScript_MoveUsedIsParalyzedCantAttack::
|
BattleScript_MoveUsedIsInLoveCantAttack::
|
||||||
printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
|
printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
|
||||||
waitmessage 0x40
|
waitmessage 0x40
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
@ -115,7 +115,7 @@ extern const u8 BattleScript_PrintPayDayMoneyString[];
|
|||||||
extern const u8 BattleScript_WrapTurnDmg[];
|
extern const u8 BattleScript_WrapTurnDmg[];
|
||||||
extern const u8 BattleScript_WrapEnds[];
|
extern const u8 BattleScript_WrapEnds[];
|
||||||
extern const u8 BattleScript_MoveUsedIsInLove[];
|
extern const u8 BattleScript_MoveUsedIsInLove[];
|
||||||
extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
|
extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
|
||||||
extern const u8 BattleScript_NightmareTurnDmg[];
|
extern const u8 BattleScript_NightmareTurnDmg[];
|
||||||
extern const u8 BattleScript_CurseTurnDmg[];
|
extern const u8 BattleScript_CurseTurnDmg[];
|
||||||
extern const u8 BattleScript_TargetPRLZHeal[];
|
extern const u8 BattleScript_TargetPRLZHeal[];
|
||||||
|
@ -1526,7 +1526,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
|
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
|
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
|
Loading…
Reference in New Issue
Block a user