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Rename an erroneously named battlescript
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@ -3876,7 +3876,7 @@ BattleScript_MoveUsedIsInLove::
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status2animation BS_ATTACKER, STATUS2_INFATUATION
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return
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BattleScript_MoveUsedIsParalyzedCantAttack::
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BattleScript_MoveUsedIsInLoveCantAttack::
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printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
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waitmessage 0x40
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goto BattleScript_MoveEnd
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@ -115,7 +115,7 @@ extern const u8 BattleScript_PrintPayDayMoneyString[];
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extern const u8 BattleScript_WrapTurnDmg[];
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extern const u8 BattleScript_WrapEnds[];
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extern const u8 BattleScript_MoveUsedIsInLove[];
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extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
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extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
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extern const u8 BattleScript_NightmareTurnDmg[];
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extern const u8 BattleScript_CurseTurnDmg[];
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extern const u8 BattleScript_TargetPRLZHeal[];
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@ -1526,7 +1526,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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}
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else
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{
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BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
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BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
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gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
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gProtectStructs[gBattlerAttacker].loveImmobility = 1;
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CancelMultiTurnMoves(gBattlerAttacker);
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