Merge pull request #1276 from LOuroboros/x_items_BE

Reworked the effects of the X Items #1
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ExpoSeed 2021-01-15 12:05:07 -06:00 committed by GitHub
commit b166e9a5e3
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7 changed files with 188 additions and 8 deletions

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@ -286,6 +286,7 @@ extern const u8 gText_BattleWallyName[];
extern const u8 gText_Win[]; extern const u8 gText_Win[];
extern const u8 gText_Loss[]; extern const u8 gText_Loss[];
extern const u8 gText_Draw[]; extern const u8 gText_Draw[];
extern const u8 gText_StatSharply[];
extern const u8 gText_StatRose[]; extern const u8 gText_StatRose[];
extern const u8 gText_PkmnsStatChanged2[]; extern const u8 gText_PkmnsStatChanged2[];
extern const u8 gText_PkmnGettingPumped[]; extern const u8 gText_PkmnGettingPumped[];

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@ -126,6 +126,7 @@
// Item settings // Item settings
#define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn. #define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn.
#define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end. #define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end.
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
// Flag settings // Flag settings
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. // To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.

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@ -2,11 +2,14 @@
#define GUARD_CONSTANTS_ITEM_EFFECTS_H #define GUARD_CONSTANTS_ITEM_EFFECTS_H
// field 0 masks // field 0 masks
#ifndef ITEM_EXPANSION
#define ITEM0_X_ATTACK 0x0F #define ITEM0_X_ATTACK 0x0F
#endif
#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy. #define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
#define ITEM0_SACRED_ASH 0x40 #define ITEM0_SACRED_ASH 0x40
#define ITEM0_INFATUATION 0x80 #define ITEM0_INFATUATION 0x80
#ifndef ITEM_EXPANSION
// field 1 masks // field 1 masks
#define ITEM1_X_SPEED 0x0F #define ITEM1_X_SPEED 0x0F
#define ITEM1_X_DEFEND 0xF0 #define ITEM1_X_DEFEND 0xF0
@ -14,6 +17,15 @@
// field 2 masks // field 2 masks
#define ITEM2_X_SPATK 0x0F #define ITEM2_X_SPATK 0x0F
#define ITEM2_X_ACCURACY 0xF0 #define ITEM2_X_ACCURACY 0xF0
#else
// new field 1 masks
#define ITEM1_X_ATTACK 0x1
#define ITEM1_X_DEFENSE 0x2
#define ITEM1_X_SPEED 0x4
#define ITEM1_X_SPATK 0x8
#define ITEM1_X_SPDEF 0x10
#define ITEM1_X_ACCURACY 0x20
#endif
// field 3 masks // field 3 masks
#define ITEM3_CONFUSION 0x1 #define ITEM3_CONFUSION 0x1

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@ -773,7 +773,11 @@ static u8 GetAI_ItemType(u16 itemId, const u8 *itemEffect)
return AI_ITEM_HEAL_HP; return AI_ITEM_HEAL_HP;
else if (itemEffect[3] & ITEM3_STATUS_ALL) else if (itemEffect[3] & ITEM3_STATUS_ALL)
return AI_ITEM_CURE_CONDITION; return AI_ITEM_CURE_CONDITION;
#ifdef ITEM_EXPANSION
else if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1])
#else
else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0) else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
#endif
return AI_ITEM_X_STAT; return AI_ITEM_X_STAT;
else if (itemEffect[3] & ITEM3_GUARD_SPEC) else if (itemEffect[3] & ITEM3_GUARD_SPEC)
return AI_ITEM_GUARD_SPECS; return AI_ITEM_GUARD_SPECS;
@ -883,6 +887,7 @@ static bool8 ShouldUseItem(void)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
if (gDisableStructs[gActiveBattler].isFirstTurn == 0) if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
break; break;
#ifndef ITEM_EXPANSION
if (itemEffects[0] & ITEM0_X_ATTACK) if (itemEffects[0] & ITEM0_X_ATTACK)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
if (itemEffects[1] & ITEM1_X_DEFEND) if (itemEffects[1] & ITEM1_X_DEFEND)
@ -895,6 +900,22 @@ static bool8 ShouldUseItem(void)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
if (itemEffects[0] & ITEM0_DIRE_HIT) if (itemEffects[0] & ITEM0_DIRE_HIT)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80; *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
#else
if (itemEffects[1] & ITEM1_X_ATTACK)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
if (itemEffects[1] & ITEM1_X_DEFENSE)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
if (itemEffects[1] & ITEM1_X_SPEED)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
if (itemEffects[1] & ITEM1_X_SPATK)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
if (itemEffects[1] & ITEM1_X_SPDEF)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
if (itemEffects[1] & ITEM1_X_ACCURACY)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
if (itemEffects[0] & ITEM0_DIRE_HIT)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x40;
#endif
shouldUse = TRUE; shouldUse = TRUE;
break; break;
case AI_ITEM_GUARD_SPECS: case AI_ITEM_GUARD_SPECS:

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@ -305,7 +305,7 @@ static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}'s
static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!"); static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!");
static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
static const u8 sText_StatSharply[] = _("sharply "); const u8 gText_StatSharply[] = _("sharply ");
const u8 gText_StatRose[] = _("rose!"); const u8 gText_StatRose[] = _("rose!");
static const u8 sText_StatHarshly[] = _("harshly "); static const u8 sText_StatHarshly[] = _("harshly ");
static const u8 sText_StatFell[] = _("fell!"); static const u8 sText_StatFell[] = _("fell!");
@ -925,7 +925,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_PKMNPREVENTSSTATLOSSWITH - 12] = sText_PkmnPreventsStatLossWith, [STRINGID_PKMNPREVENTSSTATLOSSWITH - 12] = sText_PkmnPreventsStatLossWith,
[STRINGID_PKMNHURTSWITH - 12] = sText_PkmnHurtsWith, [STRINGID_PKMNHURTSWITH - 12] = sText_PkmnHurtsWith,
[STRINGID_PKMNTRACED - 12] = sText_PkmnTraced, [STRINGID_PKMNTRACED - 12] = sText_PkmnTraced,
[STRINGID_STATSHARPLY - 12] = sText_StatSharply, [STRINGID_STATSHARPLY - 12] = gText_StatSharply,
[STRINGID_STATROSE - 12] = gText_StatRose, [STRINGID_STATROSE - 12] = gText_StatRose,
[STRINGID_STATHARSHLY - 12] = sText_StatHarshly, [STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
[STRINGID_STATFELL - 12] = sText_StatFell, [STRINGID_STATFELL - 12] = sText_StatFell,

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@ -5184,7 +5184,11 @@ u8 GetItemEffectType(u16 item)
else else
itemEffect = gItemEffectTable[item - ITEM_POTION]; itemEffect = gItemEffectTable[item - ITEM_POTION];
#ifndef ITEM_EXPANSION
if ((itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK)) || itemEffect[1] || itemEffect[2] || (itemEffect[3] & ITEM3_GUARD_SPEC)) if ((itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK)) || itemEffect[1] || itemEffect[2] || (itemEffect[3] & ITEM3_GUARD_SPEC))
#else
if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1] || (itemEffect[3] & ITEM3_GUARD_SPEC))
#endif
return ITEM_EFFECT_X_ITEM; return ITEM_EFFECT_X_ITEM;
else if (itemEffect[0] & ITEM0_SACRED_ASH) else if (itemEffect[0] & ITEM0_SACRED_ASH)
return ITEM_EFFECT_SACRED_ASH; return ITEM_EFFECT_SACRED_ASH;

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@ -45,6 +45,7 @@
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/trainers.h" #include "constants/trainers.h"
#include "constants/battle_config.h"
struct SpeciesItem struct SpeciesItem
{ {
@ -2050,7 +2051,11 @@ static const u8 sGetMonDataEVConstants[] =
// For stat-raising items // For stat-raising items
static const u8 sStatsToRaise[] = static const u8 sStatsToRaise[] =
{ {
#ifndef ITEM_EXPANSION
STAT_ATK, STAT_ATK, STAT_SPEED, STAT_DEF, STAT_SPATK, STAT_ACC STAT_ATK, STAT_ATK, STAT_SPEED, STAT_DEF, STAT_SPATK, STAT_ACC
#else
STAT_ATK, STAT_ATK, STAT_DEF, STAT_SPEED, STAT_SPATK, STAT_SPDEF, STAT_ACC
#endif
}; };
// 3 modifiers each for how much to change friendship for different ranges // 3 modifiers each for how much to change friendship for different ranges
@ -4432,21 +4437,30 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY; gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
retVal = FALSE; retVal = FALSE;
} }
#ifndef ITEM_EXPANSION
if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK) if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK; if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_ATK] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK;
if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
} }
#endif
break; break;
// in-battle stat boosting effects // in-battle stat boosting effects
#ifndef ITEM_EXPANSION
case 1: case 1:
if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND) if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4; if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_DEF] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
@ -4454,7 +4468,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
if ((itemEffect[cmdIndex] & ITEM1_X_SPEED) if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED; if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED;
if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
@ -4465,7 +4482,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY) if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY)
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4; if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_ACC] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
@ -4473,12 +4493,89 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
if ((itemEffect[cmdIndex] & ITEM2_X_SPATK) if ((itemEffect[cmdIndex] & ITEM2_X_SPATK)
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK; if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK;
if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
} }
break; break;
#else
// in-battle stat boosting effects
case 1:
if ((itemEffect[cmdIndex] & ITEM1_X_ATTACK)
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_ATK] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_ATK] += 1;
if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM1_X_DEFENSE)
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
{
if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_DEF] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_DEF] += 1;
if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{
if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 1;
if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM1_X_SPATK)
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{
if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 1;
if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM1_X_SPDEF)
&& gBattleMons[gActiveBattler].statStages[STAT_SPDEF] < MAX_STAT_STAGE)
{
if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 1;
if (gBattleMons[gActiveBattler].statStages[STAT_SPDEF] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPDEF] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM1_X_ACCURACY)
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
{
if (B_X_ITEMS_BUFF == GEN_7)
gBattleMons[gActiveBattler].statStages[STAT_ACC] += 2;
else
gBattleMons[gActiveBattler].statStages[STAT_ACC] += 1;
if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
// formerly used by the item effects of the X Sp. Atk and the X Accuracy
case 2:
break;
#endif
case 3: case 3:
if ((itemEffect[cmdIndex] & ITEM3_GUARD_SPEC) if ((itemEffect[cmdIndex] & ITEM3_GUARD_SPEC)
&& gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0) && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
@ -5026,7 +5123,15 @@ static void BufferStatRoseMessage(s32 arg0)
{ {
gBattlerTarget = gBattlerInMenuId; gBattlerTarget = gBattlerInMenuId;
StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[arg0]]); StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[arg0]]);
StringCopy(gBattleTextBuff2, gText_StatRose); if (B_X_ITEMS_BUFF == GEN_7)
{
StringCopy(gBattleTextBuff2, gText_StatSharply);
StringAppend(gBattleTextBuff2, gText_StatRose);
}
else
{
StringCopy(gBattleTextBuff2, gText_StatRose);
}
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2); BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
} }
@ -5049,6 +5154,7 @@ u8 *UseStatIncreaseItem(u16 itemId)
gPotentialItemEffectBattler = gBattlerInMenuId; gPotentialItemEffectBattler = gBattlerInMenuId;
#ifndef ITEM_EXPANSION
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
{ {
if (itemEffect[i] & (ITEM0_X_ATTACK | ITEM1_X_SPEED | ITEM2_X_SPATK)) if (itemEffect[i] & (ITEM0_X_ATTACK | ITEM1_X_SPEED | ITEM2_X_SPATK))
@ -5073,6 +5179,41 @@ u8 *UseStatIncreaseItem(u16 itemId)
gBattlerAttacker = gBattlerInMenuId; gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist); BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
} }
#else
if (itemEffect[0] & ITEM0_DIRE_HIT)
{
gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
}
switch (itemEffect[1])
{
case ITEM1_X_ATTACK:
BufferStatRoseMessage(STAT_ATK);
break;
case ITEM1_X_DEFENSE:
BufferStatRoseMessage(STAT_DEF);
break;
case ITEM1_X_SPEED:
BufferStatRoseMessage(STAT_SPEED);
break;
case ITEM1_X_SPATK:
BufferStatRoseMessage(STAT_SPATK);
break;
case ITEM1_X_SPDEF:
BufferStatRoseMessage(STAT_SPDEF);
break;
case ITEM1_X_ACCURACY:
BufferStatRoseMessage(STAT_ACC);
break;
}
if (itemEffect[3] & ITEM3_GUARD_SPEC)
{
gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
}
#endif
return gDisplayedStringBattle; return gDisplayedStringBattle;
} }