mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Move more gfx symbols into gHealthboxElementsGfxTable
This commit is contained in:
parent
4dbaca9dc6
commit
b183a793a1
@ -103,11 +103,11 @@ enum
|
||||
HEALTHBOX_GFX_63, //hp bar red [7 pixels]
|
||||
HEALTHBOX_GFX_64, //hp bar red [8 pixels]
|
||||
HEALTHBOX_GFX_65, //hp bar frame end
|
||||
HEALTHBOX_GFX_66, //status ball [full]
|
||||
HEALTHBOX_GFX_67, //status ball [empty]
|
||||
HEALTHBOX_GFX_68, //status ball [fainted]
|
||||
HEALTHBOX_GFX_69, //status ball [statused]
|
||||
HEALTHBOX_GFX_70, //status ball [unused extra]
|
||||
HEALTHBOX_GFX_STATUS_BALL, // Full
|
||||
HEALTHBOX_GFX_STATUS_BALL_EMPTY,
|
||||
HEALTHBOX_GFX_STATUS_BALL_FAINTED,
|
||||
HEALTHBOX_GFX_STATUS_BALL_STATUSED,
|
||||
HEALTHBOX_GFX_STATUS_BALL_CAUGHT,
|
||||
HEALTHBOX_GFX_STATUS_PSN_BATTLER1, //status2 "PSN"
|
||||
HEALTHBOX_GFX_72,
|
||||
HEALTHBOX_GFX_73,
|
||||
@ -636,7 +636,7 @@ static const struct SpritePalette sStatusSummaryBallsSpritePal =
|
||||
|
||||
static const struct SpriteSheet sStatusSummaryBallsSpriteSheet =
|
||||
{
|
||||
gBattleInterface_BallDisplayGfx, 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
|
||||
&gHealthboxElementsGfxTable[HEALTHBOX_GFX_STATUS_BALL], 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
|
||||
};
|
||||
|
||||
// unused oam data
|
||||
@ -1962,7 +1962,7 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
|
||||
healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
|
||||
|
||||
if (noStatus)
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_STATUS_BALL_CAUGHT), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
|
||||
else
|
||||
CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
|
||||
}
|
||||
|
@ -355,7 +355,6 @@ const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_inte
|
||||
|
||||
const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal");
|
||||
|
||||
//Originally an array?
|
||||
const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp",
|
||||
"graphics/battle_interface/expbar.4bpp",
|
||||
"graphics/battle_interface/status_psn.4bpp",
|
||||
@ -365,17 +364,14 @@ const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpb
|
||||
"graphics/battle_interface/status_brn.4bpp",
|
||||
"graphics/battle_interface/misc.4bpp",
|
||||
"graphics/battle_interface/hpbar_anim.4bpp",
|
||||
"graphics/battle_interface/misc_frameend.4bpp");
|
||||
|
||||
const u8 gBattleInterface_BallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
|
||||
|
||||
//Originally an array?
|
||||
const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
|
||||
const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
|
||||
const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
|
||||
const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
|
||||
const u8 gBattleInterfaceGfx_FrameEnd[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp");
|
||||
const u8 gBattleInterfaceGfx_FrameEnd_Bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
|
||||
"graphics/battle_interface/misc_frameend.4bpp",
|
||||
"graphics/battle_interface/ball_display.4bpp",
|
||||
"graphics/battle_interface/ball_display_unused_extra.4bpp",
|
||||
"graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent pokemon
|
||||
"graphics/battle_interface/status3.4bpp", // and are also for use in double battles. they use dynamic palettes so
|
||||
"graphics/battle_interface/status4.4bpp", // coloring them is an extreme headache and wont be done for now
|
||||
"graphics/battle_interface/healthbox_doubles_frameend.4bpp",
|
||||
"graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
|
||||
const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
|
||||
const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user