Move more gfx symbols into gHealthboxElementsGfxTable

This commit is contained in:
GriffinR 2021-09-06 17:39:21 -04:00
parent 4dbaca9dc6
commit b183a793a1
2 changed files with 15 additions and 19 deletions

View File

@ -103,11 +103,11 @@ enum
HEALTHBOX_GFX_63, //hp bar red [7 pixels]
HEALTHBOX_GFX_64, //hp bar red [8 pixels]
HEALTHBOX_GFX_65, //hp bar frame end
HEALTHBOX_GFX_66, //status ball [full]
HEALTHBOX_GFX_67, //status ball [empty]
HEALTHBOX_GFX_68, //status ball [fainted]
HEALTHBOX_GFX_69, //status ball [statused]
HEALTHBOX_GFX_70, //status ball [unused extra]
HEALTHBOX_GFX_STATUS_BALL, // Full
HEALTHBOX_GFX_STATUS_BALL_EMPTY,
HEALTHBOX_GFX_STATUS_BALL_FAINTED,
HEALTHBOX_GFX_STATUS_BALL_STATUSED,
HEALTHBOX_GFX_STATUS_BALL_CAUGHT,
HEALTHBOX_GFX_STATUS_PSN_BATTLER1, //status2 "PSN"
HEALTHBOX_GFX_72,
HEALTHBOX_GFX_73,
@ -636,7 +636,7 @@ static const struct SpritePalette sStatusSummaryBallsSpritePal =
static const struct SpriteSheet sStatusSummaryBallsSpriteSheet =
{
gBattleInterface_BallDisplayGfx, 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
&gHealthboxElementsGfxTable[HEALTHBOX_GFX_STATUS_BALL], 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
};
// unused oam data
@ -1962,7 +1962,7 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
if (noStatus)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_STATUS_BALL_CAUGHT), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
else
CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
}

View File

@ -355,7 +355,6 @@ const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_inte
const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal");
//Originally an array?
const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp",
"graphics/battle_interface/expbar.4bpp",
"graphics/battle_interface/status_psn.4bpp",
@ -365,17 +364,14 @@ const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpb
"graphics/battle_interface/status_brn.4bpp",
"graphics/battle_interface/misc.4bpp",
"graphics/battle_interface/hpbar_anim.4bpp",
"graphics/battle_interface/misc_frameend.4bpp");
const u8 gBattleInterface_BallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
//Originally an array?
const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
const u8 gBattleInterfaceGfx_FrameEnd[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp");
const u8 gBattleInterfaceGfx_FrameEnd_Bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
"graphics/battle_interface/misc_frameend.4bpp",
"graphics/battle_interface/ball_display.4bpp",
"graphics/battle_interface/ball_display_unused_extra.4bpp",
"graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent pokemon
"graphics/battle_interface/status3.4bpp", // and are also for use in double battles. they use dynamic palettes so
"graphics/battle_interface/status4.4bpp", // coloring them is an extreme headache and wont be done for now
"graphics/battle_interface/healthbox_doubles_frameend.4bpp",
"graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");