mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Fix Battle/Shell Armor + crit chance Tests (#3377)
* Fix Battle/Shell Armor + crit chance Tests * fix typos * minor record ability change
This commit is contained in:
parent
a9528e7ade
commit
b18d01878f
@ -1913,15 +1913,14 @@ s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 rec
|
||||
{
|
||||
s32 critChance = 0;
|
||||
|
||||
if (gSideStatuses[battlerDef] & SIDE_STATUS_LUCKY_CHANT
|
||||
|| gStatuses3[battlerAtk] & STATUS3_CANT_SCORE_A_CRIT)
|
||||
if (gSideStatuses[battlerDef] & SIDE_STATUS_LUCKY_CHANT || gStatuses3[battlerAtk] & STATUS3_CANT_SCORE_A_CRIT
|
||||
|| abilityDef == ABILITY_BATTLE_ARMOR || abilityDef == ABILITY_SHELL_ARMOR)
|
||||
{
|
||||
critChance = -1;
|
||||
}
|
||||
else if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS
|
||||
|| gBattleMoves[move].effect == EFFECT_ALWAYS_CRIT
|
||||
|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)
|
||||
|| move == MOVE_SURGING_STRIKES)
|
||||
|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY))
|
||||
{
|
||||
critChance = -2;
|
||||
}
|
||||
@ -1937,12 +1936,9 @@ s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 rec
|
||||
#endif
|
||||
+ (abilityAtk == ABILITY_SUPER_LUCK);
|
||||
|
||||
if (abilityDef == ABILITY_BATTLE_ARMOR || abilityDef == ABILITY_SHELL_ARMOR)
|
||||
{
|
||||
if (recordAbility && critChance >= 2) // Record ability only if move had at least +1 chance to get a crit.
|
||||
// Record ability only if move had at least +3 chance to get a crit
|
||||
if (critChance >= 3 && recordAbility && (abilityDef == ABILITY_BATTLE_ARMOR || abilityDef == ABILITY_SHELL_ARMOR))
|
||||
RecordAbilityBattle(battlerDef, abilityDef);
|
||||
critChance = -1;
|
||||
}
|
||||
|
||||
if (critChance >= ARRAY_COUNT(sCriticalHitChance))
|
||||
critChance = ARRAY_COUNT(sCriticalHitChance) - 1;
|
||||
|
252
test/battle/crit_chance.c
Normal file
252
test/battle/crit_chance.c
Normal file
@ -0,0 +1,252 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(B_CRIT_CHANCE >= GEN_7);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Side effected by Lucky Chant blocks critical hits")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_LUCKY_CHANT].effect == EFFECT_LUCKY_CHANT);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_LUCKY_CHANT); MOVE(player, MOVE_TACKLE, criticalHit: TRUE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
NOT MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Battle Armor and Shell Armor block critical hits")
|
||||
{
|
||||
u32 species;
|
||||
u32 ability;
|
||||
|
||||
PARAMETRIZE { species = SPECIES_KINGLER; ability = ABILITY_SHELL_ARMOR; }
|
||||
PARAMETRIZE { species = SPECIES_ARMALDO; ability = ABILITY_BATTLE_ARMOR; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species) { Ability(ability); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE, criticalHit: TRUE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
NOT MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Flag ignoresTargetAbility ignores Battle Armor and Shell Armor")
|
||||
{
|
||||
u32 species;
|
||||
u32 ability;
|
||||
|
||||
PARAMETRIZE { species = SPECIES_KINGLER; ability = ABILITY_SHELL_ARMOR; }
|
||||
PARAMETRIZE { species = SPECIES_ARMALDO; ability = ABILITY_BATTLE_ARMOR; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SUNSTEEL_STRIKE].ignoresTargetAbility == TRUE);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species) { Ability(ability); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SUNSTEEL_STRIKE, criticalHit: TRUE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNSTEEL_STRIKE, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Mold Breaker, Teravolt and Turboblaze ignore Battle Armor and Shell Armor")
|
||||
{
|
||||
u32 j;
|
||||
static const u32 pokemonPlayer[][2] =
|
||||
{
|
||||
{SPECIES_PINSIR, ABILITY_MOLD_BREAKER},
|
||||
{SPECIES_ZEKROM, ABILITY_TERAVOLT},
|
||||
{SPECIES_KYUREM_WHITE, ABILITY_TURBOBLAZE},
|
||||
};
|
||||
|
||||
u32 speciesPlayer;
|
||||
u32 abilityPlayer;
|
||||
u32 speciesOpponent;
|
||||
u32 abilityOpponent;
|
||||
|
||||
for (j = 0; j < ARRAY_COUNT(pokemonPlayer); j++)
|
||||
{
|
||||
PARAMETRIZE {
|
||||
speciesPlayer = pokemonPlayer[j][0];
|
||||
abilityPlayer = pokemonPlayer[j][1];
|
||||
speciesOpponent = SPECIES_KINGLER;
|
||||
abilityOpponent = ABILITY_SHELL_ARMOR;
|
||||
}
|
||||
|
||||
PARAMETRIZE {
|
||||
speciesPlayer = pokemonPlayer[j][0];
|
||||
abilityPlayer = pokemonPlayer[j][1];
|
||||
speciesOpponent = SPECIES_ARMALDO;
|
||||
abilityOpponent = ABILITY_BATTLE_ARMOR;
|
||||
}
|
||||
}
|
||||
|
||||
GIVEN {
|
||||
PLAYER(speciesPlayer) { Ability(abilityPlayer); }
|
||||
OPPONENT(speciesOpponent) { Ability(abilityOpponent); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE, criticalHit: TRUE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("User effected by Laser Focus causes moves to result in a critical hit")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_LASER_FOCUS].effect == EFFECT_LASER_FOCUS);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_LASER_FOCUS); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASER_FOCUS, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("If the target is poisoned the ability Merciless causes a move to result in a critical hit")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MAREANIE) { Ability(ABILITY_MERCILESS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Focus Energy increases the user's critical hit ratio by two stage")
|
||||
{
|
||||
PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_FOCUS_ENERGY].effect == EFFECT_FOCUS_ENERGY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_FOCUS_ENERGY); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Flag highCritRatio increases the critical hit ratio by one stage")
|
||||
{
|
||||
PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SLASH].highCritRatio == TRUE);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SLASH); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLASH, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Super Luck increases the critical hit ratio by one stage")
|
||||
{
|
||||
PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_TOGEPI) { Ability(ABILITY_SUPER_LUCK); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Scope Lens increases the critical hit ratio by one stage")
|
||||
{
|
||||
PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SCOPE_LENS].holdEffect == HOLD_EFFECT_SCOPE_LENS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SCOPE_LENS); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Flag highCritRatio, Super Luck and Scope Lens cause the move to result in a critical hit")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SLASH].highCritRatio == TRUE);
|
||||
ASSUME(gItems[ITEM_SCOPE_LENS].holdEffect == HOLD_EFFECT_SCOPE_LENS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_SUPER_LUCK); Item(ITEM_SCOPE_LENS); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SLASH); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLASH, player);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Signature items Leek and Lucky Punch increase the critical hit ratio by 2 stages")
|
||||
{
|
||||
u32 species;
|
||||
u32 item;
|
||||
|
||||
ASSUME(B_CRIT_CHANCE >= GEN_7);
|
||||
PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
|
||||
|
||||
PARAMETRIZE { species = SPECIES_FARFETCHD; item = ITEM_LEEK; }
|
||||
PARAMETRIZE { species = SPECIES_FARFETCHD_GALARIAN; item = ITEM_LEEK; }
|
||||
PARAMETRIZE { species = SPECIES_SIRFETCHD; item = ITEM_LEEK; }
|
||||
PARAMETRIZE { species = SPECIES_CHANSEY; item = ITEM_LUCKY_PUNCH; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_LEEK].holdEffect == HOLD_EFFECT_LEEK);
|
||||
ASSUME(gItems[ITEM_LUCKY_PUNCH].holdEffect == HOLD_EFFECT_LUCKY_PUNCH);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages")
|
||||
{
|
||||
PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
|
||||
TURN { MOVE(player, MOVE_SCRATCH); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
|
||||
MESSAGE("Wobbuffet used Dire Hit to get pumped!");
|
||||
MESSAGE("Wobbuffet used Scratch!");
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages")
|
||||
{
|
||||
ASSUME(B_CRIT_CHANCE >= GEN_7);
|
||||
PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
|
||||
TURN { MOVE(player, MOVE_SCRATCH); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
|
||||
MESSAGE("Wobbuffet used Dire Hit to get pumped!");
|
||||
MESSAGE("Wobbuffet used Scratch!");
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
@ -435,7 +435,7 @@ u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
|
||||
if (turn && turn->criticalHit)
|
||||
return turn->criticalHit - 1;
|
||||
else
|
||||
return FALSE;
|
||||
return weights[FALSE] > 0 ? FALSE : TRUE;
|
||||
|
||||
case RNG_SECONDARY_EFFECT:
|
||||
ASSUME(n == 2);
|
||||
|
Loading…
Reference in New Issue
Block a user