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Adapting move changes (part 1)
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@ -80,6 +80,8 @@
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#define B_PSYWAVE_DMG GEN_6 // Psywave's damage formula. See Cmd_psywavedamageeffect.
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// Move settings
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#define B_UPDATED_MOVE_VALUES GEN_7 // Power, Accuracy and Power of moves vary between generations.
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#define B_FELL_STINGER_STAT_RAISE GEN_6 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint.
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#define B_SOUND_SUBSTITUTE GEN_6 // In Gen6+, sound moves bypass Substitute.
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#define B_TOXIC_NEVER_MISS GEN_6 // In Gen6+, if Toxic is used by a Poison type, it will never miss.
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@ -204,6 +204,7 @@ struct BaseStats
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u8 noFlip : 1;
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};
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#include "constants/battle_config.h"
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struct BattleMove
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{
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u16 effect;
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