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Dawn, Dusk, Shiny and Ice Stones data.
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@ -1208,6 +1208,19 @@ const struct Item gItems[] =
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.secondaryId = 0,
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},
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[ITEM_ABILITY_CAPSULE] =
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{
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.name = _("Ab. Capsule"),
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.itemId = ITEM_ABILITY_CAPSULE,
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.price = 10000,
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.holdEffectParam = 0,
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.description = sAbilityCapsuleDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Placeholder
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.secondaryId = 0,
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},
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[ITEM_ESCAPE_ROPE] =
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{
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.name = _("Escape Rope"),
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@ -1307,6 +1320,54 @@ const struct Item gItems[] =
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.secondaryId = 0,
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},
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[ITEM_DAWN_STONE] =
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{
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.name = _("Dawn Stone"),
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.itemId = ITEM_DAWN_STONE,
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.price = 2100,
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.description = sDawnStoneDesc,
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.pocket = POCKET_ITEMS,
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.type = 1,
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.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
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.secondaryId = 0,
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},
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[ITEM_DUSK_STONE] =
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{
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.name = _("Dusk Stone"),
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.itemId = ITEM_DUSK_STONE,
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.price = 2100,
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.description = sDuskStoneDesc,
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.pocket = POCKET_ITEMS,
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.type = 1,
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.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
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.secondaryId = 0,
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},
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[ITEM_SHINY_STONE] =
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{
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.name = _("Shiny Stone"),
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.itemId = ITEM_SHINY_STONE,
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.price = 2100,
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.description = sShinyStoneDesc,
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.pocket = POCKET_ITEMS,
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.type = 1,
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.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
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.secondaryId = 0,
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},
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[ITEM_ICE_STONE] =
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{
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.name = _("Ice Stone"),
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.itemId = ITEM_ICE_STONE,
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.price = 2100,
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.description = sIceStoneDesc,
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.pocket = POCKET_ITEMS,
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.type = 1,
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.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
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.secondaryId = 0,
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},
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// Valuable items
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[ITEM_TINY_MUSHROOM] =
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@ -428,6 +428,10 @@ static const u8 sMaxRepelDesc[] = _(
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"POKéMON for 250\n"
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"steps.");
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static const u8 sAbilityCapsuleDesc[] = _(
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"Switches a POKé-\n"
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"MON's ability.");
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static const u8 sEscapeRopeDesc[] = _(
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"Use to escape\n"
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"instantly from a\n"
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@ -469,6 +473,26 @@ static const u8 sLeafStoneDesc[] = _(
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"species of POKéMON\n"
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"evolve.");
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static const u8 sDawnStoneDesc[] = _(
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"Makes certain\n"
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"species of POKéMON\n"
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"evolve.");
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static const u8 sDuskStoneDesc[] = _(
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"Makes certain\n"
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"species of POKéMON\n"
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"evolve.");
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static const u8 sShinyStoneDesc[] = _(
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"Makes certain\n"
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"species of POKéMON\n"
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"evolve.");
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static const u8 sIceStoneDesc[] = _(
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"Makes certain\n"
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"species of POKéMON\n"
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"evolve.");
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// Valuable items
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static const u8 sTinyMushroomDesc[] = _(
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"A plain mushroom\n"
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