Merge branch 'master' into decompile_reshow_battle_screen

This commit is contained in:
DizzyEggg 2017-10-13 12:18:32 +02:00
commit b229a1c295
24 changed files with 1170 additions and 2964 deletions

1
.gitignore vendored
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@ -23,5 +23,6 @@ tools/*
*.dump
*.sa*
Thumbs.db
build/
.DS_Store
*.ddump

104
Makefile
View File

@ -1,5 +1,19 @@
SHELL := /bin/bash -o pipefail
ROM := pokeemerald.gba
OBJ_DIR := build/emerald
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
C_SUBDIR = src
ASM_SUBDIR = asm
DATA_ASM_SUBDIR = data
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
AS := $(DEVKITARM)/bin/arm-none-eabi-as
ASFLAGS := -mcpu=arm7tdmi
@ -10,7 +24,7 @@ CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp
CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef
LD := $(DEVKITARM)/bin/arm-none-eabi-ld
LDFLAGS := -T ld_script.ld -Map pokeemerald.map
LDFLAGS = -Map $(MAP)
OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy
@ -20,7 +34,7 @@ SHA1 := sha1sum -c
GFX := tools/gbagfx/gbagfx
AIF := tools/aif2pcm/aif2pcm
MID := tools/mid2agb/mid2agb
MID := $(abspath tools/mid2agb/mid2agb)
SCANINC := tools/scaninc/scaninc
PREPROC := tools/preproc/preproc
RAMSCRGEN := tools/ramscrgen/ramscrgen
@ -35,19 +49,19 @@ RAMSCRGEN := tools/ramscrgen/ramscrgen
.PHONY: rom clean compare tidy
C_SRCS := $(wildcard src/*.c)
C_OBJS := $(C_SRCS:%.c=%.o)
$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR))
ASM_SRCS := $(wildcard asm/*.s)
ASM_OBJS := $(ASM_SRCS:%.s=%.o)
C_SRCS := $(wildcard $(C_SUBDIR)/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
DATA_ASM_SRCS := $(wildcard data/*.s)
DATA_ASM_OBJS := $(DATA_ASM_SRCS:%.s=%.o)
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS)
ROM := pokeemerald.gba
ELF := $(ROM:.gba=.elf)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
rom: $(ROM)
@ -59,8 +73,8 @@ clean: tidy
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
tidy:
rm -f ld_script.ld sym_bss.ld sym_common.ld sym_ewram.ld
rm -f $(ROM) $(ELF) $(OBJS) $(C_SRCS:%.c=%.i) pokeemerald.map
rm -f $(ROM) $(ELF) $(MAP)
rm -r build/*
include graphics_file_rules.mk
@ -75,56 +89,62 @@ include graphics_file_rules.mk
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
src/libc.o: CC1 := tools/agbcc/bin/old_agbcc
src/libc.o: CFLAGS := -O2
$(C_BUILDDIR)/libc.o: CC1 := tools/agbcc/bin/old_agbcc
$(C_BUILDDIR)/libc.o: CFLAGS := -O2
src/siirtc.o: CFLAGS := -mthumb-interwork
$(C_BUILDDIR)/siirtc.o: CFLAGS := -mthumb-interwork
src/agb_flash.o: CFLAGS := -O -mthumb-interwork
src/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
src/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
src/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
src/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
$(C_BUILDDIR)/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
$(C_BUILDDIR)/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
ifeq ($(NODEP),)
%.o: c_dep = $(shell $(SCANINC) $*.c)
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) $(C_SUBDIR)/$*.c)
else
%.o: c_dep :=
$(C_BUILDDIR)/%.o: c_dep :=
endif
$(C_OBJS): %.o : %.c $$(c_dep)
@$(CPP) $(CPPFLAGS) $< -o $*.i
@$(PREPROC) $*.i charmap.txt | $(CC1) $(CFLAGS) -o $*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $*.s
$(AS) $(ASFLAGS) -o $@ $*.s
$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
ifeq ($(NODEP),)
%.o: asm_dep = $(shell $(SCANINC) $*.s)
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s)
else
%.o: asm_dep :=
$(ASM_BUILDDIR)/%.o: asm_dep :=
endif
$(ASM_OBJS): %.o: %.s $$(asm_dep)
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
$(AS) $(ASFLAGS) -o $@ $<
$(DATA_ASM_OBJS): %.o: %.s $$(asm_dep)
ifeq ($(NODEP),)
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s)
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
$(PREPROC) $< charmap.txt | $(AS) $(ASFLAGS) -o $@
sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss sym_bss.txt ENGLISH >$@
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON sym_common.txt ENGLISH -c src,common_syms >$@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data sym_ewram.txt ENGLISH >$@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
ld_script.ld: ld_script.txt sym_bss.ld sym_common.ld sym_ewram.ld
sed -f ld_script.sed ld_script.txt >ld_script.ld
$(OBJ_DIR)/ld_script.ld: ld_script.txt $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
cd $(OBJ_DIR) && sed -f ../../ld_script.sed ../../$< | sed "s#tools/#../../tools/#g" | sed "s#sound/#../../sound/#g" > ld_script.ld
$(ELF): ld_script.ld $(OBJS)
$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBGCC)
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) ../../$(LIBGCC)
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@

File diff suppressed because it is too large Load Diff

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@ -5212,7 +5212,7 @@ sub_8061F90: @ 8061F90
thumb_func_start sub_8061F9C
sub_8061F9C: @ 8061F9C
push {lr}
bl sub_8063880
bl AI_TrySwitchOrUseItem
bl OpponentBufferExecCompleted
pop {r0}
bx r0
@ -5243,7 +5243,7 @@ sub_8061FB8: @ 8061FB8
movs r0, 0x1
movs r1, 0xA
_08061FD6:
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
_08061FDA:
bl OpponentBufferExecCompleted
b _08062156
@ -5347,7 +5347,7 @@ _0806209C:
movs r0, 0x1
movs r1, 0xA
adds r2, r4, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _08061FDA
.pool
_080620C4:
@ -5378,7 +5378,7 @@ _080620C6:
movs r0, 0x1
movs r1, 0xA
adds r2, r4, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _08062152
.pool
_08062108:
@ -5401,7 +5401,7 @@ _08062108:
orrs r2, r4
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _08062152
.pool
_0806213C:
@ -5413,7 +5413,7 @@ _0806213C:
orrs r2, r4
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
_08062152:
bl OpponentBufferExecCompleted
_08062156:
@ -5456,7 +5456,7 @@ sub_8062188: @ 8062188
ldrb r0, [r1]
cmp r0, 0x6
bne _08062254
bl sub_8063A90
bl GetMostSuitableMonToSwitchInto
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x6

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@ -226,7 +226,7 @@ _0805764C:
movs r0, 0x1
movs r1, 0x3
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _080577C2
_08057658:
movs r0, 0x20
@ -393,7 +393,7 @@ _080577B2:
movs r1, 0xC
_080577BC:
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
_080577C2:
bl PlayerBufferExecCompleted
b _080577E8
@ -518,7 +518,7 @@ _080578A0:
orrs r2, r0
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
ldrb r0, [r4]
movs r1, 0x1
bl dp11b_obj_free
@ -1086,7 +1086,7 @@ _08057E14:
_08057E1C:
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl PlayerBufferExecCompleted
b _08057F9E
.pool
@ -3413,7 +3413,7 @@ _080591FE:
lsrs r2, 16
movs r0, 0x1
movs r1, 0xB
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
strb r5, [r4]
bl IsDoubleBattle
lsls r0, 24
@ -3686,7 +3686,7 @@ _08059430:
lsrs r2, 16
movs r0, 0x1
movs r1, 0xB
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
strb r5, [r4]
ldr r0, =sub_8059544
str r0, [r6]
@ -4291,14 +4291,14 @@ _08059A2C:
movs r0, 0x1
movs r1, 0xE
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _08059A76
.pool
_08059A6C:
movs r0, 0x1
movs r1, 0xD
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
_08059A76:
bl PlayerBufferExecCompleted
_08059A7A:
@ -8658,7 +8658,7 @@ sub_805C158: @ 805C158
lsrs r2, 16
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl PlayerBufferExecCompleted
_0805C194:
pop {r0}
@ -9378,7 +9378,7 @@ sub_805C80C: @ 805C80C
movs r0, 0x1
movs r1, 0
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl PlayerBufferExecCompleted
pop {r0}
bx r0

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@ -645,7 +645,7 @@ _081BB2E2:
lsrs r2, 16
movs r0, 0x1
movs r1, 0xB
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
strb r5, [r4]
bl IsDoubleBattle
lsls r0, 24
@ -918,7 +918,7 @@ _081BB514:
lsrs r2, 16
movs r0, 0x1
movs r1, 0xB
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
strb r5, [r4]
ldr r0, =sub_81BB628
str r0, [r6]
@ -4990,7 +4990,7 @@ sub_81BDAA0: @ 81BDAA0
thumb_func_start sub_81BDAAC
sub_81BDAAC: @ 81BDAAC
push {lr}
bl sub_8063880
bl AI_TrySwitchOrUseItem
bl PlayerPartnerBufferExecCompleted
pop {r0}
bx r0
@ -5068,7 +5068,7 @@ _081BDB3C:
orrs r2, r5
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl PlayerPartnerBufferExecCompleted
pop {r4-r6}
pop {r0}
@ -5087,7 +5087,7 @@ sub_81BDB70: @ 81BDB70
thumb_func_start sub_81BDB7C
sub_81BDB7C: @ 81BDB7C
push {r4-r6,lr}
bl sub_8063A90
bl GetMostSuitableMonToSwitchInto
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x6

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@ -4754,7 +4754,7 @@ sub_8188EF0: @ 8188EF0
lsrs r1, 24
movs r0, 0x1
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl RecordedOpponentBufferExecCompleted
pop {r0}
bx r0
@ -4785,7 +4785,7 @@ sub_8188F20: @ 8188F20
lsrs r2, 16
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _08188F6C
.pool
_08188F48:
@ -4803,7 +4803,7 @@ _08188F48:
orrs r2, r4
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
_08188F6C:
bl RecordedOpponentBufferExecCompleted
pop {r4,r5}

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@ -4861,7 +4861,7 @@ sub_818C49C: @ 818C49C
lsrs r1, 24
movs r0, 0x1
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl RecordedPlayerBufferExecCompleted
_0818C4C6:
pop {r0}
@ -4897,7 +4897,7 @@ _0818C508:
lsrs r1, 24
movs r0, 0x1
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl RecordedPlayerBufferExecCompleted
_0818C522:
pop {r0}
@ -4929,7 +4929,7 @@ sub_818C538: @ 818C538
lsrs r2, 16
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _0818C584
.pool
_0818C560:
@ -4947,7 +4947,7 @@ _0818C560:
orrs r2, r4
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
_0818C584:
bl RecordedPlayerBufferExecCompleted
pop {r4,r5}

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@ -103,13 +103,13 @@ _0815942A:
movs r1, 0x7
_0815942E:
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
b _08159440
_08159436:
movs r0, 0x1
movs r1, 0x8
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
_08159440:
bl SafariBufferExecCompleted
b _0815954E

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@ -153,7 +153,7 @@ _081684CE:
movs r1, 0x9
_081684E4:
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl WallyBufferExecCompleted
ldr r1, [r4]
adds r1, 0x94
@ -208,7 +208,7 @@ _08168540:
movs r0, 0x1
movs r1, 0x1
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl WallyBufferExecCompleted
_08168564:
pop {r4,r5}
@ -3777,7 +3777,7 @@ _0816A550:
lsls r2, 1
movs r0, 0x1
movs r1, 0xA
bl dp01_build_cmdbuf_x21_a_bb
bl EmitCmd_x21
bl WallyBufferExecCompleted
_0816A574:
pop {r4}

View File

@ -3259,8 +3259,8 @@ _0803413E:
.pool
thumb_func_end sub_8034110
thumb_func_start dp01_build_cmdbuf_x21_a_bb
dp01_build_cmdbuf_x21_a_bb: @ 8034158
thumb_func_start EmitCmd_x21
EmitCmd_x21: @ 8034158
push {r4,lr}
adds r4, r1, 0
lsls r0, 24
@ -3280,7 +3280,7 @@ dp01_build_cmdbuf_x21_a_bb: @ 8034158
pop {r0}
bx r0
.pool
thumb_func_end dp01_build_cmdbuf_x21_a_bb
thumb_func_end EmitCmd_x21
thumb_func_start dp01_build_cmdbuf_x22_a_three_bytes
dp01_build_cmdbuf_x22_a_three_bytes: @ 8034184

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@ -5,6 +5,7 @@
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_2.h"
#include "battle_ai_switch_items.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@ -476,7 +477,7 @@ struct BattleHistory
struct UsedMoves usedMoves[BATTLE_BANKS_COUNT];
u8 abilities[BATTLE_BANKS_COUNT];
u8 itemEffects[BATTLE_BANKS_COUNT];
u16 TrainerItems[BATTLE_BANKS_COUNT];
u16 trainerItems[BATTLE_BANKS_COUNT];
u8 itemsNo;
};
@ -632,8 +633,8 @@ struct BattleStruct
void (*savedCallback)(void);
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 field_C0[4];
u8 field_C4[2];
u8 field_C6[2];
u8 AI_itemType[2];
u8 AI_itemFlags[2];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;

View File

@ -0,0 +1,17 @@
#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H
#define GUARD_BATTLE_AI_SWITCH_ITEMS_H
enum
{
AI_ITEM_FULL_RESTORE = 1,
AI_ITEM_HEAL_HP,
AI_ITEM_CURE_CONDITION,
AI_ITEM_X_STAT,
AI_ITEM_GUARD_SPECS,
AI_ITEM_NOT_RECOGNIZABLE
};
void AI_TrySwitchOrUseItem(void);
u8 GetMostSuitableMonToSwitchInto(void);
#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H

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@ -86,5 +86,6 @@ void Emit_x32(u8 bufferId);
void EmitPrintString(u8 bufferId, u16 stringId);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void EmitBallThrow(u8 bufferId, u8 caseId);
void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2);
#endif // GUARD_BATTLE_CONTROLLERS_H

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@ -43,7 +43,7 @@
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 BankGetTurnOrder(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyCursorAt(u8 cursorPosition);

6
include/diploma.h Normal file
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@ -0,0 +1,6 @@
#ifndef GUARD_DIPLOMA_H
#define GUARD_DIPLOMA_H
void CB2_ShowDiploma(void);
#endif // GUARD_DIPLOMA_H

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@ -642,6 +642,7 @@ void UpdatePartyPokerusTime(u16 days);
void PartySpreadPokerus(struct Pokemon *party);
s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
#include "sprite.h"

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@ -3,6 +3,60 @@
#include "pokemon.h"
// TODO once pokemon item effects is decompiled
/*
struct PokemonItemEffect
{
//field 0
u8 xAtk : 4; // x1, x2, x4, x8 = xF
u8 field_0_x10 : 1; // x10
u8 critRatioUp : 1; // x20
u8 field_0_x40 : 1; // x40
u8 cureInfatuation : 1; // x80
/*field 1
u8 xSpeed : 4; // x1, x2, x4, x8 = xF
u8 xDefense : 4; // x10, x20, x40, xF0
/*field 2
u8 xSpAtk : 4; // x1, x2, x4, x8 = xF
u8 xAccuracy : 4; // x10, x20, x40, xF0
/*field 3
u8 cureConfusion : 1; // x1
u8 cureParalysis : 1; // x2
u8 cureFreeze : 1; // x4
u8 cureBurn : 1; // x8
u8 curePoison : 1; // x10
u8 cureSleep : 1; // x20
u8 field_3_x40 : 1; // x40
u8 cantLowerStats : 1; // x80
/*field 4
u8 hpEv : 1; // x1
u8 attackEv : 1; // x2
u8 healHp : 1; // x4
u8 field_4_x8 : 1; // x8
u8 field_4_x10 : 1; // x10
u8 ppUp : 1; // x20
u8 levelUp : 1; // x40
u8 evolutionStone : 1; // x80
/*field 5
u8 defEv: 1; // x1
u8 speedEv : 1; // x2
u8 spDefEv : 1; // x4
u8 spAtkEv : 1; // x8
u8 ppMax : 1; // x10
u8 field_5_x20 : 1; // x20
u8 field_5_x40 : 1; // x40
u8 field_5_x80 : 1; // x80
/*field 6
u8 value;
};
*/
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5);
#endif // GUARD_POKEMON_ITEM_EFFECTS

View File

@ -64,7 +64,7 @@ SECTIONS {
asm/battle_controller_player.o(.text);
asm/battle_7.o(.text);
asm/battle_controller_opponent.o(.text);
asm/battle_9.o(.text);
src/battle_ai_switch_items.o(.text);
asm/battle_controller_linkopponent.o(.text);
src/pokemon_1.o(.text);
asm/pokemon_1.o(.text);

View File

@ -5324,30 +5324,30 @@ static void HandleAction_UseItem(void)
{
gBattleScripting.bank = gBankAttacker;
switch (*(gBattleStruct->field_C4 + (gBankAttacker >> 1)))
switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1)))
{
case 1:
case 2:
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
break;
case 3:
case AI_ITEM_CURE_CONDITION:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1)
if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)
{
if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 0x3E)
if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E)
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
while (!(*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1))
while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1))
{
*(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1;
*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
}
break;
case 4:
case AI_ITEM_X_STAT:
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
if (*(gBattleStruct->field_C6 + (gBankAttacker >> 1)) & 0x80)
if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
@ -5356,9 +5356,9 @@ static void HandleAction_UseItem(void)
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
while (!((*(gBattleStruct->field_C6 + (gBankAttacker >> 1))) & 1))
while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1))
{
*(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1;
*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
gBattleTextBuff1[2]++;
}
@ -5366,7 +5366,7 @@ static void HandleAction_UseItem(void)
gBattleScripting.animArg2 = 0;
}
break;
case 5:
case AI_ITEM_GUARD_SPECS:
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
@ -5374,7 +5374,7 @@ static void HandleAction_UseItem(void)
break;
}
gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->field_C4 + gBankAttacker / 2)];
gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
}
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}

View File

@ -331,7 +331,7 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
{
if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
{
gBattleResources->battleHistory->TrainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
gBattleResources->battleHistory->itemsNo++;
}
}

View File

@ -0,0 +1,951 @@
#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "abilities.h"
#include "moves.h"
#include "pokemon.h"
#include "species.h"
#include "rng.h"
#include "util.h"
#include "items.h"
#include "pokemon_item_effects.h"
extern u8 gActiveBank;
extern u8 gAbsentBankFlags;
extern u32 gBattleTypeFlags;
extern u32 gStatuses3[BATTLE_BANKS_COUNT];
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gBattleMoveFlags;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
extern const u8 gTypeEffectiveness[];
extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
// this file's functions
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
static bool8 ShouldUseItem(void);
static bool8 ShouldSwitchIfPerishSong(void)
{
if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBank].perishSong1 == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd_x21(1, 2, 0);
return TRUE;
}
return FALSE;
}
static bool8 ShouldSwitchIfWonderGuard(void)
{
u8 opposingIdentity;
u8 opposingBank;
u8 moveFlags;
s32 i, j;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party = NULL;
u16 move;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
return FALSE;
// check if pokemon has a super effective move
for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBank].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
return FALSE;
}
// get party information
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
// find a pokemon in the party that has a super effective move
for (i = firstId; i < lastId; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[gActiveBank])
continue;
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitCmd_x21(1, 2, 0);
return TRUE;
}
}
}
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
}
static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
u8 bankIn1, bankIn2;
u8 absorbingTypeAbility;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
return FALSE;
if (gUnknown_02024250[gActiveBank] == 0)
return FALSE;
if (gUnknown_02024250[gActiveBank] == 0xFFFF)
return FALSE;
if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
}
else
{
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_FIRE)
absorbingTypeAbility = ABILITY_FLASH_FIRE;
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_WATER)
absorbingTypeAbility = ABILITY_WATER_ABSORB;
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_ELECTRIC)
absorbingTypeAbility = ABILITY_VOLT_ABSORB;
else
return FALSE;
if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
return FALSE;
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = firstId; i < lastId; i++)
{
u16 species;
u8 monAbility;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
monAbility = gBaseStats[species].ability2;
else
monAbility = gBaseStats[species].ability1;
if (absorbingTypeAbility == monAbility && Random() & 1)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitCmd_x21(1, 2, 0);
return TRUE;
}
}
return FALSE;
}
static bool8 ShouldSwitchIfNaturalCure(void)
{
if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
return FALSE;
if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
return FALSE;
if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
return FALSE;
if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd_x21(1, 2, 0);
return TRUE;
}
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd_x21(1, 2, 0);
return TRUE;
}
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd_x21(1, 2, 0);
return TRUE;
}
return FALSE;
}
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
u8 opposingIdentity;
u8 opposingBank;
s32 i;
u8 moveFlags;
u16 move;
opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
opposingBank = GetBankByIdentity(opposingIdentity);
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBank].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
{
if (noRng)
return TRUE;
if (Random() % 10 != 0)
return TRUE;
}
}
}
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBank].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
{
if (noRng)
return TRUE;
if (Random() % 10 != 0)
return TRUE;
}
}
}
return FALSE;
}
static bool8 AreStatsRaised(void)
{
u8 buffedStatsValue = 0;
s32 i;
for (i = 0; i < BATTLE_STATS_NO; i++)
{
if (gBattleMons[gActiveBank].statStages[i] > 6)
buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
}
return (buffedStatsValue > 3);
}
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
{
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i, j;
u16 move;
u8 moveFlags;
if (gUnknown_02024250[gActiveBank] == 0)
return FALSE;
if (gUnknown_02024250[gActiveBank] == 0xFFFF)
return FALSE;
if (gUnknown_02024270[gActiveBank] == 0xFF)
return FALSE;
if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
}
else
{
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = firstId; i < lastId; i++)
{
u16 species;
u8 monAbility;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
monAbility = gBaseStats[species].ability2;
else
monAbility = gBaseStats[species].ability1;
moveFlags = AI_TypeCalc(gUnknown_02024250[gActiveBank], species, monAbility);
if (moveFlags & flags)
{
bankIn1 = gUnknown_02024270[gActiveBank];
for (j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == 0)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitCmd_x21(1, 2, 0);
return TRUE;
}
}
}
}
return FALSE;
}
static bool8 ShouldSwitch(void)
{
u8 bankIn1, bankIn2;
u8 *activeBankPtr; // needed to match
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
s32 availableToSwitch;
if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
{
if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
return FALSE;
if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
return FALSE;
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return FALSE;
availableToSwitch = 0;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = *activeBankPtr;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
bankIn2 = *activeBankPtr;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
}
else
{
bankIn1 = *activeBankPtr;
bankIn2 = *activeBankPtr;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = firstId; i < lastId; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
availableToSwitch++;
}
if (availableToSwitch == 0)
return FALSE;
if (ShouldSwitchIfPerishSong())
return TRUE;
if (ShouldSwitchIfWonderGuard())
return TRUE;
if (FindMonThatAbsorbsOpponentsMove())
return TRUE;
if (ShouldSwitchIfNaturalCure())
return TRUE;
if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
return FALSE;
if (AreStatsRaised())
return FALSE;
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
|| FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
return TRUE;
return FALSE;
}
void AI_TrySwitchOrUseItem(void)
{
struct Pokemon *party;
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
u8 bankIdentity = GetBankIdentity(gActiveBank);
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
if (ShouldSwitch())
{
if (*(gBattleStruct->field_294 + gActiveBank) == 6)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
if (monToSwitchId == 6)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
bankIn1 = GetBankByIdentity(bankIdentity);
bankIn2 = bankIn1;
}
else
{
bankIn1 = GetBankByIdentity(bankIdentity);
bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (monToSwitchId == gBattlePartyID[bankIn1])
continue;
if (monToSwitchId == gBattlePartyID[bankIn2])
continue;
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
continue;
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
continue;
break;
}
}
*(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
}
*(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
return;
}
else if (ShouldUseItem())
{
return;
}
}
EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
}
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
{
s32 i = 0;
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
{
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
{
i += 3;
continue;
}
else if (gTypeEffectiveness[i] == atkType)
{
// check type1
if (gTypeEffectiveness[i + 1] == defType1)
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
// check type2
if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
}
i += 3;
}
}
u8 GetMostSuitableMonToSwitchInto(void)
{
u8 opposingBank;
u8 bestDmg; // note : should be changed to u32 for obvious reasons
u8 bestMonId;
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i, j;
u8 invalidMons;
u16 move;
if (*(gBattleStruct->field_5C + gActiveBank) != 6)
return *(gBattleStruct->field_5C + gActiveBank);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return gBattlePartyID[gActiveBank] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
// UB: It considers the opponent only player's side even though it can battle alongside player;
opposingBank = Random() & BIT_MON;
if (gAbsentBankFlags & gBitTable[opposingBank])
opposingBank ^= BIT_MON;
}
else
{
opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
invalidMons = 0;
while (invalidMons != 0x3F) // all mons are invalid
{
bestDmg = 0;
bestMonId = 6;
// find the mon which type is the most suitable offensively
for (i = firstId; i < lastId; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
&& gBattlePartyID[bankIn1] != i
&& gBattlePartyID[bankIn2] != i
&& i != *(gBattleStruct->field_5C + bankIn1)
&& i != *(gBattleStruct->field_5C + bankIn2))
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
u8 typeDmg = 10;
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
if (bestDmg < typeDmg)
{
bestDmg = typeDmg;
bestMonId = i;
}
}
else
{
invalidMons |= gBitTable[i];
}
}
// ok, we know the mon has the right typing but does it have at least one super effective move?
if (bestMonId != 6)
{
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
break;
}
if (i != 4)
return bestMonId; // has both the typing and at least one super effective move
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
}
else
{
invalidMons = 0x3F; // no viable mon to switch
}
}
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
bestDmg = 0;
bestMonId = 6;
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
for (i = firstId; i < lastId; i++)
{
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (gBattlePartyID[bankIn1] == i)
continue;
if (gBattlePartyID[bankIn2] == i)
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
for (j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
AI_CalcDmg(gActiveBank, opposingBank);
TypeCalc(move, gActiveBank, opposingBank);
}
if (bestDmg < gBattleMoveDamage)
{
bestDmg = gBattleMoveDamage;
bestMonId = i;
}
}
}
return bestMonId;
}
// TODO: use PokemonItemEffect struct instead of u8 once it's documented
static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
{
if (itemId == ITEM_FULL_RESTORE)
return AI_ITEM_FULL_RESTORE;
if (itemEffect[4] & 4)
return AI_ITEM_HEAL_HP;
if (itemEffect[3] & 0x3F)
return AI_ITEM_CURE_CONDITION;
if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
return AI_ITEM_X_STAT;
if (itemEffect[3] & 0x80)
return AI_ITEM_GUARD_SPECS;
return AI_ITEM_NOT_RECOGNIZABLE;
}
static bool8 ShouldUseItem(void)
{
struct Pokemon *party;
s32 i;
u8 validMons = 0;
bool8 shouldUse = FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2)
return FALSE;
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = 0; i < 6; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
{
validMons++;
}
}
for (i = 0; i < 4; i++)
{
u16 item;
const u8 *itemEffects;
u8 paramOffset;
u8 bankSide;
if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
continue;
item = gBattleResources->battleHistory->trainerItems[i];
if (item == ITEM_NONE)
continue;
if (gItemEffectTable[item - 13] == NULL)
continue;
if (item == ITEM_ENIGMA_BERRY)
itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
else
itemEffects = gItemEffectTable[item - 13];
*(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
{
case AI_ITEM_FULL_RESTORE:
if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
break;
if (gBattleMons[gActiveBank].hp == 0)
break;
shouldUse = TRUE;
break;
case AI_ITEM_HEAL_HP:
paramOffset = GetItemEffectParamOffset(item, 4, 4);
if (paramOffset == 0)
break;
if (gBattleMons[gActiveBank].hp == 0)
break;
if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
shouldUse = TRUE;
break;
case AI_ITEM_CURE_CONDITION:
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
shouldUse = TRUE;
}
break;
case AI_ITEM_X_STAT:
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
if (gDisableStructs[gActiveBank].isFirstTurn == 0)
break;
if (itemEffects[0] & 0xF)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
if (itemEffects[1] & 0xF0)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
if (itemEffects[1] & 0xF)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
if (itemEffects[2] & 0xF)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
if (itemEffects[2] & 0xF0)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
if (itemEffects[0] & 0x30)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
bankSide = GetBankSide(gActiveBank);
if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
shouldUse = TRUE;
break;
case AI_ITEM_NOT_RECOGNIZABLE:
return FALSE;
}
if (shouldUse)
{
EmitCmd_x21(1, 1, 0);
*(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;
}
}
return FALSE;
}

View File

@ -1772,11 +1772,11 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
return flags;
}
u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
{
s32 i = 0;
u8 flags = 0;
u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2;
u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2;
u8 moveType;
if (move == MOVE_STRUGGLE)
@ -1784,7 +1784,7 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
moveType = gBattleMoves[move].type;
if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
}
@ -1809,7 +1809,7 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
i += 3;
}
}
if (ability == ABILITY_WONDER_GUARD
if (targetAbility == ABILITY_WONDER_GUARD
&& (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
&& gBattleMoves[move].power)
flags |= MOVESTATUS_NOTAFFECTED;

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "diploma.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
@ -33,7 +34,7 @@ static void InitDiplomaBg(void);
static void InitDiplomaWindow(void);
static void PrintDiplomaText(u8 *, u8, u8);
EWRAM_DATA void **gDiplomaTilemapPtr = {NULL};
EWRAM_DATA static void **sDiplomaTilemapPtr = {NULL};
static void VBlankCB(void)
{
@ -42,14 +43,14 @@ static void VBlankCB(void)
TransferPlttBuffer();
}
static const u16 gDiplomaPalettes[][16] =
static const u16 sDiplomaPalettes[][16] =
{
INCBIN_U16("graphics/misc/diploma_national.gbapal"),
INCBIN_U16("graphics/misc/diploma_hoenn.gbapal"),
};
static const u8 gDiplomaTilemap[] = INCBIN_U8("graphics/misc/diploma_map.bin.lz");
static const u8 gDiplomaTiles[] = INCBIN_U8("graphics/misc/diploma.4bpp.lz");
static const u8 sDiplomaTilemap[] = INCBIN_U8("graphics/misc/diploma_map.bin.lz");
static const u8 sDiplomaTiles[] = INCBIN_U8("graphics/misc/diploma.4bpp.lz");
void CB2_ShowDiploma(void)
{
@ -76,15 +77,15 @@ void CB2_ShowDiploma(void)
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
LoadPalette(gDiplomaPalettes, 0, 64);
gDiplomaTilemapPtr = malloc(0x1000);
LoadPalette(sDiplomaPalettes, 0, 64);
sDiplomaTilemapPtr = malloc(0x1000);
InitDiplomaBg();
InitDiplomaWindow();
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(1, &gDiplomaTiles, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(1, &sDiplomaTiles, 0, 0, 0);
while (free_temp_tile_data_buffers_if_possible())
;
LZDecompressWram(&gDiplomaTilemap, gDiplomaTilemapPtr);
LZDecompressWram(&sDiplomaTilemap, sDiplomaTilemapPtr);
CopyBgTilemapBufferToVram(1);
DisplayDiplomaText();
BlendPalettes(-1, 16, 0);
@ -122,7 +123,7 @@ static void Task_DiplomaFadeOut(u8 taskId)
{
if (!gPaletteFade.active)
{
Free(gDiplomaTilemapPtr);
Free(sDiplomaTilemapPtr);
FreeAllWindowBuffers();
DestroyTask(taskId);
SetMainCallback2(sub_80861E8);
@ -147,7 +148,7 @@ static void DisplayDiplomaText(void)
CopyWindowToVram(0, 3);
}
static const struct BgTemplate gDiplomaBgTemplates[2] =
static const struct BgTemplate sDiplomaBgTemplates[2] =
{
{
.bg = 0,
@ -172,8 +173,8 @@ static const struct BgTemplate gDiplomaBgTemplates[2] =
static void InitDiplomaBg(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gDiplomaBgTemplates, 2);
SetBgTilemapBuffer(1, gDiplomaTilemapPtr);
InitBgsFromTemplates(0, sDiplomaBgTemplates, 2);
SetBgTilemapBuffer(1, sDiplomaTilemapPtr);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
@ -182,7 +183,7 @@ static void InitDiplomaBg(void)
SetGpuReg(REG_OFFSET_BLDY, DISPCNT_MODE_0);
}
static const struct WindowTemplate gDiplomaWinTemplates[2] =
static const struct WindowTemplate sDiplomaWinTemplates[2] =
{
{
.priority = 0,
@ -198,7 +199,7 @@ static const struct WindowTemplate gDiplomaWinTemplates[2] =
static void InitDiplomaWindow(void)
{
InitWindows(gDiplomaWinTemplates);
InitWindows(sDiplomaWinTemplates);
DeactivateAllTextPrinters();
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
FillWindowPixelBuffer(0, 0);