add new move effects to battle_moves.h

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Tetrable 2018-07-23 14:41:01 +01:00 committed by GitHub
parent 194adf0ab2
commit b2b416a2b1
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@ -4300,7 +4300,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_WAKE_UP_SLAP
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_WAKE_UP_SLAP,
.power = 70,
.type = TYPE_FIGHTING,
.accuracy = 100,
@ -4324,7 +4324,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_GYRO_BALL
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_GYRO_BALL,
.power = 1,
.type = TYPE_STEEL,
.accuracy = 100,
@ -4348,7 +4348,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_BRINE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_BRINE,
.power = 65,
.type = TYPE_WATER,
.accuracy = 100,
@ -4360,7 +4360,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_NATURAL_GIFT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_NATURAL_GIFT,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -4456,7 +4456,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PAYBACK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PAYBACK,
.power = 50,
.type = TYPE_DARK,
.accuracy = 100,
@ -4468,7 +4468,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ASSURANCE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ASSURANCE,
.power = 60,
.type = TYPE_DARK,
.accuracy = 100,
@ -4492,7 +4492,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_FLING
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_FLING,
.power = 1,
.type = TYPE_DARK,
.accuracy = 100,
@ -4516,7 +4516,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_TRUMP_CARD
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_TRUMP_CARD,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
@ -4540,7 +4540,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_WRING_OUT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_WRING_OUT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -4564,7 +4564,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_GASTRO_ACID
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_GASTRO_ACID,
.power = 0,
.type = TYPE_POISON,
.accuracy = 100,
@ -4612,7 +4612,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_POWER_SWAP
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_POWER_SWAP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -4624,7 +4624,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_GUARD_SWAP
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_GUARD_SWAP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -4636,7 +4636,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_PUNISHMENT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PUNISHMENT,
.power = 60,
.type = TYPE_DARK,
.accuracy = 100,
@ -4684,7 +4684,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_TOXIC_SPIKES
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_TOXIC_SPIKES,
.power = 0,
.type = TYPE_POISON,
.accuracy = 0,
@ -4696,7 +4696,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_HEART_SWAP
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HEART_SWAP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -4720,7 +4720,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_MAGNET_RISE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_MAGNET_RISE,
.power = 0,
.type = TYPE_ELECTRIC,
.accuracy = 0,
@ -5200,7 +5200,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_TRICK_ROOM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_TRICK_TOOM,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -5356,7 +5356,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_STEALTH_ROCK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_STEALTH_ROCK,
.power = 0,
.type = TYPE_ROCK,
.accuracy = 0,
@ -5644,7 +5644,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_GUARD_SPLIT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_GUARD_SPLIT,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -5668,7 +5668,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_WONDER_ROOM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_WONDER_ROOM,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -5680,7 +5680,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_PSYSHOCK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PSYSHOCK,
.power = 80,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -5692,7 +5692,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_VENOSHOCK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_VENOSHOCK,
.power = 65,
.type = TYPE_POISON,
.accuracy = 100,
@ -5728,7 +5728,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_TELEKINESIS
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_TELEKINESIS,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -5740,7 +5740,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_MAGIC_ROOM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_MAGIC_ROOM,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -5836,7 +5836,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_ELECTRO_BALL
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ELECTRO_BALL,
.power = 1,
.type = TYPE_ELECTRIC,
.accuracy = 100,
@ -5908,7 +5908,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_FOUL_PLAY
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_FOUL_PLAY,
.power = 95,
.type = TYPE_DARK,
.accuracy = 100,
@ -5956,7 +5956,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_ROUND
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ROUND,
.power = 60,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -5968,7 +5968,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_ECHOED_VOICE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ECHOED_VOICE,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -6004,7 +6004,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_STORED_POWER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_STORED_POWER,
.power = 20,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -6076,7 +6076,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_HEX
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HEX,
.power = 65,
.type = TYPE_GHOST,
.accuracy = 100,
@ -6148,7 +6148,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_ACROBATICS
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ACROBATICS,
.power = 55,
.type = TYPE_FLYING,
.accuracy = 100,
@ -6172,7 +6172,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_RETALIATE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_RETALITATE,
.power = 70,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -6220,7 +6220,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_WATER_PLEDGE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLEDGE,
.power = 80,
.type = TYPE_WATER,
.accuracy = 100,
@ -6280,7 +6280,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_BULLDOZE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_BULLDOZE,
.power = 60,
.type = TYPE_GROUND,
.accuracy = 100,
@ -6424,7 +6424,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_HEAT_CRASH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HEAT_CRASH,
.power = 1,
.type = TYPE_FIRE,
.accuracy = 100,