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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
add new move effects to battle_moves.h
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194adf0ab2
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@ -4300,7 +4300,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_WAKE_UP_SLAP
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_WAKE_UP_SLAP,
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.power = 70,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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@ -4324,7 +4324,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_GYRO_BALL
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_GYRO_BALL,
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.power = 1,
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.type = TYPE_STEEL,
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.accuracy = 100,
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@ -4348,7 +4348,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_BRINE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_BRINE,
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.power = 65,
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.type = TYPE_WATER,
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.accuracy = 100,
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@ -4360,7 +4360,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_NATURAL_GIFT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_NATURAL_GIFT,
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.power = 1,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -4456,7 +4456,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_PAYBACK
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PAYBACK,
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.power = 50,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4468,7 +4468,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_ASSURANCE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ASSURANCE,
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.power = 60,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4492,7 +4492,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_FLING
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_FLING,
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.power = 1,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4516,7 +4516,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_TRUMP_CARD
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_TRUMP_CARD,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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@ -4540,7 +4540,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_WRING_OUT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_WRING_OUT,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -4564,7 +4564,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_GASTRO_ACID
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_GASTRO_ACID,
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.power = 0,
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.type = TYPE_POISON,
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.accuracy = 100,
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@ -4612,7 +4612,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_POWER_SWAP
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_POWER_SWAP,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -4624,7 +4624,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_GUARD_SWAP
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_GUARD_SWAP,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -4636,7 +4636,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_PUNISHMENT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PUNISHMENT,
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.power = 60,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4684,7 +4684,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_TOXIC_SPIKES
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_TOXIC_SPIKES,
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.power = 0,
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.type = TYPE_POISON,
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.accuracy = 0,
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@ -4696,7 +4696,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_HEART_SWAP
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HEART_SWAP,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -4720,7 +4720,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_MAGNET_RISE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_MAGNET_RISE,
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.power = 0,
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.type = TYPE_ELECTRIC,
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.accuracy = 0,
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@ -5200,7 +5200,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_TRICK_ROOM
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_TRICK_TOOM,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -5356,7 +5356,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_STEALTH_ROCK
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_STEALTH_ROCK,
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.power = 0,
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.type = TYPE_ROCK,
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.accuracy = 0,
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@ -5644,7 +5644,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_GUARD_SPLIT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_GUARD_SPLIT,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -5668,7 +5668,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_WONDER_ROOM
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_WONDER_ROOM,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -5680,7 +5680,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_PSYSHOCK
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PSYSHOCK,
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.power = 80,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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@ -5692,7 +5692,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_VENOSHOCK
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_VENOSHOCK,
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.power = 65,
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.type = TYPE_POISON,
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.accuracy = 100,
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@ -5728,7 +5728,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_TELEKINESIS
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_TELEKINESIS,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -5740,7 +5740,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_MAGIC_ROOM
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_MAGIC_ROOM,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -5836,7 +5836,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_ELECTRO_BALL
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ELECTRO_BALL,
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.power = 1,
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.type = TYPE_ELECTRIC,
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.accuracy = 100,
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@ -5908,7 +5908,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_FOUL_PLAY
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_FOUL_PLAY,
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.power = 95,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -5956,7 +5956,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_ROUND
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ROUND,
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.power = 60,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -5968,7 +5968,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_ECHOED_VOICE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ECHOED_VOICE,
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.power = 40,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -6004,7 +6004,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_STORED_POWER
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_STORED_POWER,
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.power = 20,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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@ -6076,7 +6076,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_HEX
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HEX,
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.power = 65,
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.type = TYPE_GHOST,
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.accuracy = 100,
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@ -6148,7 +6148,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_ACROBATICS
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ACROBATICS,
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.power = 55,
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.type = TYPE_FLYING,
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.accuracy = 100,
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@ -6172,7 +6172,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_RETALIATE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_RETALITATE,
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.power = 70,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -6220,7 +6220,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_WATER_PLEDGE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLEDGE,
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.power = 80,
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.type = TYPE_WATER,
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.accuracy = 100,
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@ -6280,7 +6280,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_BULLDOZE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_BULLDOZE,
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.power = 60,
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.type = TYPE_GROUND,
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.accuracy = 100,
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@ -6424,7 +6424,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_HEAT_CRASH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HEAT_CRASH,
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.power = 1,
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.type = TYPE_FIRE,
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.accuracy = 100,
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