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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
sub_81607EC and sub_816082C
This commit is contained in:
parent
09e29a5cf8
commit
b2e8ee836d
@ -178,6 +178,7 @@ sub_8160740: @ 8160740
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.pool
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thumb_func_end sub_8160740
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/*
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thumb_func_start sub_81607EC
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sub_81607EC: @ 81607EC
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push {lr}
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@ -204,7 +205,9 @@ sub_81607EC: @ 81607EC
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bx r0
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.pool
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thumb_func_end sub_81607EC
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*/
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/*
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thumb_func_start sub_816082C
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sub_816082C: @ 816082C
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push {lr}
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@ -217,6 +220,7 @@ sub_816082C: @ 816082C
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pop {r0}
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bx r0
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thumb_func_end sub_816082C
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*/
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thumb_func_start sub_816084C
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sub_816084C: @ 816084C
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@ -1,6 +1,7 @@
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#ifndef GUARD_LEARN_MOVE_H
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#define GUARD_LEARN_MOVE_H
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//this struct is probably wrong
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struct LearnMoveStruct
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{
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u8 state;
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@ -26,7 +27,9 @@ struct LearnMoveStruct
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u8 unk2C6;
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};
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struct LearnMoveStruct *gUnknown_0203BC34 = NULL;
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//struct LearnMoveStruct *gUnknown_0203BC34 = NULL;
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//extern u8 *gUnknown_0203BC34;
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void sub_8160624(void);
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void sub_8160638(void);
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@ -37,6 +40,8 @@ void sub_8160638(void);
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//const struct SpritePalette gUnknown_085CEBB8 = {gDexArrows_Pal, 5526};
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//const struct SpriteSheet gUnknown_085CEBB0 = {gDexArrows_Gfx, sizeof(gDexArrows_Gfx), 5525};
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u8 *gUnknown_0203BC38 = (void*)0x0203BC38;
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//u8 *gUnknown_0203BC38 = (void*)0x0203BC38;
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//extern u8 gUnknown_0203BC38[8];
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//u8 gUnknown_0203BC38;
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#endif //GUARD_LEARN_MOVE_H
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@ -490,6 +490,7 @@ SECTIONS {
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src/battle_controller_safari.o(.rodata);
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data/battle_anim_815A0D4.o(.rodata);
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data/learn_move.o(.rodata);
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src/learn_move.o(.rodata);
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src/roamer.o(.rodata);
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data/battle_tower.o(.rodata);
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src/use_pokeblock.o(.rodata);
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100
src/learn_move.c
100
src/learn_move.c
@ -5,20 +5,34 @@
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#include "sprite.h"
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#include "palette.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "list_menu.h"
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#include "malloc.h"
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#include "field_screen.h"
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#include "event_data.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "learn_move.h"
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extern void (*gFieldCallback)(void);
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extern struct LearnMoveStruct *gUnknown_0203BC34;
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EWRAM_DATA u8 *gUnknown_0203BC34 = 0;
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EWRAM_DATA u8 gUnknown_0203BC38[8] = {0};
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extern void (*gFieldCallback)(void);
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extern const struct SpritePalette gUnknown_085CEBB8;
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extern const struct SpriteSheet gUnknown_085CEBB0;
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extern const struct BgTemplate gUnknown_085CEC28;
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extern void sub_81D2824(u16);
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//extern struct LearnMoveStruct *gUnknown_0203BC34;
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//static struct LearnMoveStruct *sLearnMoveStruct;
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static struct LearnMoveStruct *sLearnMoveStruct;
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static void sub_8160664(u8 taskId);
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void sub_81606A0(void); //CB2_InitLearnMove
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void sub_8160740(void);
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void sub_81607EC(void);
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void sub_816082C(void);
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void sub_8160624(void) //VBlankCB_LearnMove
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{
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LoadOam();
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@ -45,12 +59,9 @@ void sub_8160664(u8 taskId)
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// void sub_81606A0(void) //CB2_InitLearnMove
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// {
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// //FIXME
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// void (*sub_81607EC)(void) = (void*)0x081607EC;
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// void (*sub_81D2824)(u16) = (void*)0x081D2824;
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// void (*sub_81610B8)(void) = (void*)0x081610B8;
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// void (*sub_8161280)(void) = (void*)0x08161280;
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//
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// //AGBPrint("test\n");
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// //AGBPrintFlush();
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// //NoCashGBAPrint("test\n");
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// //Less calls than pokeruby, is it normal ?
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// ResetSpriteData();
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// FreeAllSpritePalettes();
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@ -58,34 +69,46 @@ void sub_8160664(u8 taskId)
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// clear_scheduled_bg_copies_to_vram();
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//
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// //LearnMoveStruct**
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// //r1 = &gSpecialVar_0x8004; //What is this global ?
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// //u8* partyMon = gUnknown_0203BC34 + 0x44 //partyMon ?
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// //*partyMon = r1;
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// gUnknown_0203BC34 = AllocZeroed(0x118);//gUnknown_0203BC34 is a global pointer to LearnMoveStruct ?
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// gUnknown_0203BC34->partyMon = gSpecialVar_0x8004;
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// //gUnknown_0203BC34->movesToLearn[0] = gSpecialVar_0x8004;
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// ((u8*)gUnknown_0203BC34)[68] = gSpecialVar_0x8004;
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//
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// SetVBlankCallback(sub_8160624);
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// //SetVBlankCallback(/*FIXME sub_8160624*/ (void()(u16))0x081D2824);
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// sub_81607EC();
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// sub_81D2824(0);
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//
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// //gUnknown_0203BC38 ?
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// // weird instruction
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// (gUnknown_0203BC38)[0] = 0;
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// (gUnknown_0203BC38)[2] = 0;
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// (gUnknown_0203BC38)[4] = 0;
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//
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// sub_8161280();
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// LoadSpriteSheet(/*FIXME &gUnknown_085CEBB0*/(void*)0x085CEBB0);
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// LoadSpritePalette(/*FIXME &gUnknown_085CEBB8*/(void*)0x085CEBB8);
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// sub_81610B8();
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// //FIXME
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// //sub_8161280();
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// __asm__("bl sub_8161280");
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//
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// ListMenuInit(&gMultiuseListMenuTemplate, 0, 0);
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// //LoadSpriteSheet(/*FIXME &gUnknown_085CEBB0*/(void*)0x085CEBB0);
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// //LoadSpritePalette(/*FIXME &gUnknown_085CEBB8*/(void*)0x085CEBB8);
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// LoadSpriteSheet(&gUnknown_085CEBB0);
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// LoadSpritePalette(&gUnknown_085CEBB8);
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// //sub_81610B8();
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// //FIXME
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// __asm__("bl sub_81610B8");
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//
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// ((u8*)gUnknown_0203BC34)[274] = ListMenuInit(&gMultiuseListMenuTemplate, gUnknown_0203BC38[0], gUnknown_0203BC38[2]);
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// FillPalette(0, 0, 2);
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// SetMainCallback2(/*FIXME sub_816082C*/(void*)0x0816082C);
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// //SetMainCallback2(sub_816082C/*(void*)0x0816082C()*/);
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// //SetMainCallback2(sub_816082C/*(void*)0x0816082C()*/);
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// //FIXME
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// __asm__(
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// "ldr r0, =sub_816082C",
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// "bl SetMainCallback2"
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// );
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// }
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//
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// void sub_8160740(void)
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// {
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// void (*sub_81607EC)(void) = (void*)0x081607EC;
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// void (*sub_81D2824)(u16) = (void*)0x081D2824;
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// void (*sub_81610B8)(void) = (void*)0x081610B8;
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// void (*sub_8161280)(void) = (void*)0x08161280;
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@ -105,15 +128,42 @@ void sub_8160664(u8 taskId)
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// sub_81607EC();
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//
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// //gUnknown_0203BC38 ?
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// sub_81D2824(*((u8*)&gUnknown_0203BC38 + 4));
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// sub_81D2824(gUnknown_0203BC38[4]);
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// sub_8161280();
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//
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// LoadSpriteSheet(/*FIXME &gUnknown_085CEBB0*/(void*)0x085CEBB0);
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// LoadSpritePalette(/*FIXME &gUnknown_085CEBB8*/(void*)0x085CEBB8);
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// LoadSpriteSheet(&gUnknown_085CEBB0);
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// LoadSpritePalette(&gUnknown_085CEBB8);
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// //LoadSpriteSheet(/*FIXME &gUnknown_085CEBB0*/(void*)0x085CEBB0);
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// //LoadSpritePalette(/*FIXME &gUnknown_085CEBB8*/(void*)0x085CEBB8);
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//
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// data = ListMenuInit(&gMultiuseListMenuTemplate, *gUnknown_0203BC38, *((u8*)gUnknown_0203BC38 + 2));
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// *(u8*)(gUnknown_0203BC34 + 274) = data;
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// FillPalette(0, 0, 2);
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// SetMainCallback2(/*FIXME sub_816082C*/(void*)0x0816082C);
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// }
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// */
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void sub_81607EC(void)
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{
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ResetVramOamAndBgCntRegs();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, &gUnknown_085CEC28, 2);
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ResetAllBgsCoordinates();
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SetGpuReg(0, 0x1040);
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ShowBg(0);
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ShowBg(1);
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SetGpuReg(0x50, 0);
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}
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void sub_816082C(void)
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{
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//FIXME
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//sub_8160868();
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//void(*sub_8160868)(void) = (void (*)(void))0x08160868;
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//sub_8160868();
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__asm__("bl sub_8160868");
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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do_scheduled_bg_tilemap_copies_to_vram();
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UpdatePaletteFade();
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}
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@ -784,19 +784,14 @@ gUnknown_0203ABB8: @ 203ABB8
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.space 0x4
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.include "src/save.o"
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.space 0x4 /*unused var?*/
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.include "src/mystery_event_script.o"
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gUnknown_0203BC34: @ 203BC34
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.space 0x4
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gUnknown_0203BC38: @ 203BC38
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.space 0x8
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.include "src/learn_move.o"
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.include "src/decoration_inventory.o"
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.include "src/roamer.o"
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.include "src/roamer.o"
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gUnknown_0203BC88: @ 203BC88
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.space 0x4
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