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Restoring the GFHeader
- Also adding comment about what the header does and how to maintain it.
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@ -6,6 +6,13 @@
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#include "item.h"
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#include "pokeball.h"
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// Note: Do not change the layout of this struct. Consider it an external API.
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// If there's a compilation problem below, just comment out the assignment.
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//
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// The purpose of this struct is for outside applications to be
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// able to access parts of the ROM or its save file, and if this struct
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// is rearranged in any way, it defeats the purpose of having it at all.
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// Applications like PKHex or streaming HUDs may find these values useful.
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struct GFRomHeader
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{
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u32 version;
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@ -24,7 +31,8 @@ struct GFRomHeader
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u32 flagsOffset;
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u32 varsOffset;
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u32 pokedexOffset;
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u32 seenOffset;
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u32 seen1Offset;
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u32 seen2Offset;
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u32 pokedexVar;
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u32 pokedexFlag;
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u32 mysteryEventFlag;
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@ -103,7 +111,8 @@ static const struct GFRomHeader sGFRomHeader = {
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.flagsOffset = offsetof(struct SaveBlock1, flags),
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.varsOffset = offsetof(struct SaveBlock1, vars),
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.pokedexOffset = offsetof(struct SaveBlock2, pokedex),
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.seenOffset = offsetof(struct SaveBlock1, dexSeen),
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.seen1Offset = offsetof(struct SaveBlock1, dexSeen),
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.seen2Offset = offsetof(struct SaveBlock1, dexSeen), // dex flags are combined, just provide the same pointer
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.pokedexVar = VAR_NATIONAL_DEX - VARS_START,
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.pokedexFlag = FLAG_RECEIVED_POKEDEX_FROM_BIRCH,
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.mysteryEventFlag = FLAG_SYS_MYSTERY_EVENT_ENABLE,
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