Merge pull request #577 from Phlosioneer/weather-15

Document the weather state functions
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huderlem 2019-02-25 08:03:22 -06:00 committed by GitHub
commit b3a7a1278a
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14 changed files with 97 additions and 94 deletions

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@ -1906,7 +1906,7 @@ Common_EventScript_NoRoomLeftForAnother:: @ 8272071
return
Common_EventScript_SetWeather15:: @ 827207A
setweather WEATHER_15
setweather WEATHER_ALTERNATING
return
Common_EventScript_PlayGymBadgeFanfare:: @ 827207E
@ -3174,14 +3174,14 @@ Route105_EventScript_273D17:: @ 8273D17
Route125_EventScript_273D17:: @ 8273D17
Route127_EventScript_273D17:: @ 8273D17
Route129_EventScript_273D17:: @ 8273D17
setweather 13
setweather WEATHER_RAIN_HEAVY
return
Route114_EventScript_273D1B:: @ 8273D1B
Route115_EventScript_273D1B:: @ 8273D1B
Route116_EventScript_273D1B:: @ 8273D1B
Route118_EventScript_273D1B:: @ 8273D1B
setweather 12
setweather WEATHER_DROUGHT
return
gUnknown_08273D1F:: @ 8273D1F
@ -3196,7 +3196,7 @@ gUnknown_08273D1F:: @ 8273D1F
Route105_EventScript_273D31:: @ 8273D31
closemessage
fadescreenswapbuffers 1
setweather 2
setweather WEATHER_SUNNY
doweather
call Route105_EventScript_273D6D
special DrawWholeMapView

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@ -72,7 +72,7 @@ SkyPillar_Outside_EventScript_239304:: @ 8239304
msgbox SkyPillar_Outside_Text_23950C, MSGBOX_DEFAULT
closemessage
setflag FLAG_SYS_WEATHER_CTRL
setweather WEATHER_15
setweather WEATHER_ALTERNATING
doweather
special WaitWeather
waitstate

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@ -214,7 +214,7 @@ SootopolisCity_EventScript_1E5946:: @ 81E5946
special RemoveCameraObject
delay 60
fadescreenspeed 1, 8
setweather WEATHER_15
setweather WEATHER_ALTERNATING
doweather
setvar VAR_0x8004, 0
special sub_813B7D8
@ -314,7 +314,7 @@ SootopolisCity_EventScript_1E5A82:: @ 81E5A82
special RemoveCameraObject
delay 60
fadescreenspeed 1, 8
setweather WEATHER_15
setweather WEATHER_ALTERNATING
doweather
setvar VAR_0x8004, 0
special sub_813B7D8

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@ -503,7 +503,7 @@ gSpecials:: @ 81DBA64
def_special sub_813B374
def_special sub_813B490
def_special sub_80A08CC
def_special sub_813B484
def_special Unused_SetWeatherSunny
def_special sub_81AFDA0
def_special sub_813B4E0
def_special ShouldDoBrailleRegicePuzzle

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@ -16,7 +16,7 @@
#define WEATHER_DROUGHT 12
#define WEATHER_RAIN_HEAVY 13
#define WEATHER_BUBBLES 14
#define WEATHER_15 15
#define WEATHER_ALTERNATING 15
#define WEATHER_ROUTE119_CYCLE 20
#define WEATHER_ROUTE123_CYCLE 21

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@ -140,9 +140,9 @@ extern const u16 gUnknown_083970E8[];
extern const u8 gWeatherFog1Tiles[];
void StartWeather(void);
void ChangeWeather(u8 weather);
void sub_80AB104(u8 weather);
void sub_80AB130(u8 weather);
void SetNextWeather(u8 weather);
void SetCurrentAndNextWeather(u8 weather);
void SetCurrentAndNextWeatherNoDelay(u8 weather);
void sub_80ABC48(s8 gammaIndex);
void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay);
void FadeScreen(u8 mode, s8 delay);
@ -162,7 +162,7 @@ bool8 Weather_UpdateBlend(void);
void sub_80AC274(u8 a);
u8 GetCurrentWeather(void);
void SetRainStrengthFromSoundEffect(u16 soundEffect);
void PlayRainSoundEffect(void);
void PlayRainStoppingSoundEffect(void);
u8 IsWeatherChangeComplete(void);
void SetWeatherScreenFadeOut(void);
void sub_80AC3E4(void);
@ -233,6 +233,6 @@ void SetSav1WeatherFromCurrMapHeader(void);
void SetWeather(u32 weather);
void DoCurrentWeather(void);
void UpdateWeatherPerDay(u16 increment);
void sub_80AEE84(void);
void ResumePausedWeather(void);
#endif // GUARD_WEATHER_H

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@ -358,7 +358,7 @@ static void CleanupCableCar(void)
HideBg(3);
sub_8150B6C(0);
gSpriteCoordOffsetX = 0;
sub_80AB130(WEATHER_NONE);
SetCurrentAndNextWeatherNoDelay(WEATHER_NONE);
for (i = 0; i < 20; i++)
gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
@ -394,7 +394,7 @@ static void sub_81503E4(u8 taskId)
case 0:
if (sCableCar->timer == sCableCar->unk4)
{
ChangeWeather(sCableCar->weather);
SetNextWeather(sCableCar->weather);
sCableCar->state = 1;
}
break;
@ -798,7 +798,7 @@ static void LoadCableCarSprites(void)
gSprites[spriteId].data[1] = 99;
sCableCar->weather = WEATHER_ASH;
sCableCar->unk4 = 0x15e;
sub_80AB130(WEATHER_SUNNY);
SetCurrentAndNextWeatherNoDelay(WEATHER_SUNNY);
break;
case 1:
CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->mtChimneyTilemap + 0x24, 24, 26, 12, 3, 17);
@ -822,7 +822,7 @@ static void LoadCableCarSprites(void)
gSprites[spriteId].data[1] = 0x41;
sCableCar->weather = WEATHER_SUNNY;
sCableCar->unk4 = 0x109;
sub_80AB130(WEATHER_ASH);
SetCurrentAndNextWeatherNoDelay(WEATHER_ASH);
break;
}
for (i = 0; i < 9; i++)

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@ -574,7 +574,7 @@ static void Task_EggHatchPlayBGM(u8 taskID)
if (gTasks[taskID].data[0] == 0)
{
StopMapMusic();
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
}
if (gTasks[taskID].data[0] == 1)
PlayBGM(MUS_ME_SHINKA);

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@ -503,7 +503,7 @@ void DoWarp(void)
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeScreen();
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN);
gFieldCallback = mapldr_default;
CreateTask(sub_80AFA0C, 10);
@ -514,7 +514,7 @@ void DoDiveWarp(void)
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeScreen();
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
gFieldCallback = mapldr_default;
CreateTask(sub_80AFA0C, 10);
}
@ -524,7 +524,7 @@ void sub_80AF79C(void)
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
FadeScreen(FADE_TO_WHITE, 8);
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
gFieldCallback = sub_80AF3B0;
CreateTask(sub_80AFA0C, 10);
}
@ -734,7 +734,7 @@ static void sub_80AFA88(u8 taskId)
case 4:
TryFadeOutOldMapMusic();
WarpFadeScreen();
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
task->data[0] = 0;
task->func = sub_80AFA0C;
break;
@ -771,7 +771,7 @@ void sub_80AFC60(void)
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeScreen();
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN);
gFieldCallback = sub_80AF3C8;
CreateTask(task0A_fade_n_map_maybe, 10);

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@ -54,6 +54,7 @@
#include "constants/moves.h"
#include "constants/vars.h"
#include "constants/battle_frontier.h"
#include "constants/weather.h"
EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE;
EWRAM_DATA u8 gBikeCollisions = 0;
@ -3527,9 +3528,9 @@ bool8 sub_813B3B0(void)
}
}
void sub_813B484(void)
void Unused_SetWeatherSunny(void)
{
sub_80AB104(2);
SetCurrentAndNextWeather(WEATHER_SUNNY);
}
bool32 sub_813B490(void)

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@ -186,11 +186,11 @@ void StartWeather(void)
}
}
void ChangeWeather(u8 weather)
void SetNextWeather(u8 weather)
{
if (weather != WEATHER_RAIN_LIGHT && weather != WEATHER_RAIN_MED && weather != WEATHER_RAIN_HEAVY)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
}
if (gWeatherPtr->nextWeather != weather && gWeatherPtr->currWeather == weather)
@ -203,18 +203,19 @@ void ChangeWeather(u8 weather)
gWeatherPtr->finishStep = 0;
}
void sub_80AB104(u8 weather)
void SetCurrentAndNextWeather(u8 weather)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
gWeatherPtr->currWeather = weather;
gWeatherPtr->nextWeather = weather;
}
void sub_80AB130(u8 weather)
void SetCurrentAndNextWeatherNoDelay(u8 weather)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
gWeatherPtr->currWeather = weather;
gWeatherPtr->nextWeather = weather;
// Overrides the normal delay during screen fading.
gWeatherPtr->readyForInit = TRUE;
}
@ -1053,7 +1054,7 @@ void SetRainStrengthFromSoundEffect(u16 soundEffect)
}
}
void PlayRainSoundEffect(void)
void PlayRainStoppingSoundEffect(void)
{
if (IsSpecialSEPlaying())
{

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@ -16,8 +16,8 @@
void sub_80AC6B4(struct Sprite *);
// EWRAM
EWRAM_DATA static u8 gUnknown_02038BC4 = 0;
EWRAM_DATA static u16 gUnknown_02038BC6 = 0;
EWRAM_DATA static u8 gCurrentAlternatingWeather = 0;
EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
// CONST
const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal");
@ -2286,13 +2286,14 @@ void unc_0807DAB4(struct Sprite *sprite)
//------------------------------------------------------------------------------
static void sub_80AEC94(u32 a0, u32 a1)
// Unused function.
static void UnusedSetCurrentAlternatingWeather(u32 a0, u32 a1)
{
gUnknown_02038BC4 = a0;
gUnknown_02038BC6 = a1;
gCurrentAlternatingWeather = a0;
gUnusedWeatherRelated = a1;
}
static void sub_80AECA8(u8 taskId)
static void Task_DoAlternatingWeather(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@ -2301,8 +2302,8 @@ static void sub_80AECA8(u8 taskId)
case 0:
if (data[15]-- <= 0)
{
ChangeWeather(data[1]);
gUnknown_02038BC4 = data[1];
SetNextWeather(data[1]);
gCurrentAlternatingWeather = data[1];
data[15] = 600;
data[0]++;
}
@ -2310,8 +2311,8 @@ static void sub_80AECA8(u8 taskId)
case 1:
if (data[15]-- <= 0)
{
ChangeWeather(data[2]);
gUnknown_02038BC4 = data[2];
SetNextWeather(data[2]);
gCurrentAlternatingWeather = data[2];
data[15] = 600;
data[0] = 0;
}
@ -2319,25 +2320,25 @@ static void sub_80AECA8(u8 taskId)
}
}
static void sub_80AED28(void)
static void CreateAlternatingWeatherTask(void)
{
u8 taskId = CreateTask(sub_80AECA8, 0);
u8 taskId = CreateTask(Task_DoAlternatingWeather, 0);
s16 *data = gTasks[taskId].data;
data[15] = 600;
if (gUnknown_02038BC4 == WEATHER_RAIN_HEAVY)
if (gCurrentAlternatingWeather == WEATHER_RAIN_HEAVY)
{
data[1] = WEATHER_DROUGHT;
data[2] = WEATHER_RAIN_HEAVY;
}
else if (gUnknown_02038BC4 == WEATHER_DROUGHT)
else if (gCurrentAlternatingWeather == WEATHER_DROUGHT)
{
data[1] = WEATHER_RAIN_HEAVY;
data[2] = WEATHER_DROUGHT;
}
else
{
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
data[1] = WEATHER_DROUGHT;
data[2] = WEATHER_RAIN_HEAVY;
}
@ -2368,51 +2369,51 @@ void SetSav1WeatherFromCurrMapHeader(void)
void SetWeather(u32 weather)
{
SetSav1Weather(weather);
ChangeWeather(GetSav1Weather());
SetNextWeather(GetSav1Weather());
}
void SetWeather_Unused(u32 weather)
{
SetSav1Weather(weather);
sub_80AB104(GetSav1Weather());
SetCurrentAndNextWeather(GetSav1Weather());
}
void DoCurrentWeather(void)
{
u8 weather = GetSav1Weather();
if (weather == WEATHER_15)
if (weather == WEATHER_ALTERNATING)
{
if (!FuncIsActiveTask(sub_80AECA8))
sub_80AED28();
weather = gUnknown_02038BC4;
if (!FuncIsActiveTask(Task_DoAlternatingWeather))
CreateAlternatingWeatherTask();
weather = gCurrentAlternatingWeather;
}
else
{
if (FuncIsActiveTask(sub_80AECA8))
DestroyTask(FindTaskIdByFunc(sub_80AECA8));
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
if (FuncIsActiveTask(Task_DoAlternatingWeather))
DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
}
ChangeWeather(weather);
SetNextWeather(weather);
}
void sub_80AEE84(void)
void ResumePausedWeather(void)
{
u8 weather = GetSav1Weather();
if (weather == WEATHER_15)
if (weather == WEATHER_ALTERNATING)
{
if (!FuncIsActiveTask(sub_80AECA8))
sub_80AED28();
weather = gUnknown_02038BC4;
if (!FuncIsActiveTask(Task_DoAlternatingWeather))
CreateAlternatingWeatherTask();
weather = gCurrentAlternatingWeather;
}
else
{
if (FuncIsActiveTask(sub_80AECA8))
DestroyTask(FindTaskIdByFunc(sub_80AECA8));
gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
if (FuncIsActiveTask(Task_DoAlternatingWeather))
DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
}
sub_80AB104(weather);
SetCurrentAndNextWeather(weather);
}
static const u8 sWeatherCycleRoute119[] =
@ -2434,25 +2435,25 @@ static u8 TranslateWeatherNum(u8 weather)
{
switch (weather)
{
case WEATHER_NONE: return WEATHER_NONE;
case WEATHER_CLOUDS: return WEATHER_CLOUDS;
case WEATHER_SUNNY: return WEATHER_SUNNY;
case WEATHER_RAIN_LIGHT: return WEATHER_RAIN_LIGHT;
case WEATHER_SNOW: return WEATHER_SNOW;
case WEATHER_RAIN_MED: return WEATHER_RAIN_MED;
case WEATHER_FOG_1: return WEATHER_FOG_1;
case WEATHER_ASH: return WEATHER_ASH;
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
case WEATHER_FOG_2: return WEATHER_FOG_2;
case WEATHER_FOG_3: return WEATHER_FOG_3;
case WEATHER_SHADE: return WEATHER_SHADE;
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY;
case WEATHER_BUBBLES: return WEATHER_BUBBLES;
case WEATHER_15: return WEATHER_15;
case WEATHER_NONE: return WEATHER_NONE;
case WEATHER_CLOUDS: return WEATHER_CLOUDS;
case WEATHER_SUNNY: return WEATHER_SUNNY;
case WEATHER_RAIN_LIGHT: return WEATHER_RAIN_LIGHT;
case WEATHER_SNOW: return WEATHER_SNOW;
case WEATHER_RAIN_MED: return WEATHER_RAIN_MED;
case WEATHER_FOG_1: return WEATHER_FOG_1;
case WEATHER_ASH: return WEATHER_ASH;
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
case WEATHER_FOG_2: return WEATHER_FOG_2;
case WEATHER_FOG_3: return WEATHER_FOG_3;
case WEATHER_SHADE: return WEATHER_SHADE;
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY;
case WEATHER_BUBBLES: return WEATHER_BUBBLES;
case WEATHER_ALTERNATING: return WEATHER_ALTERNATING;
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
default: return WEATHER_NONE;
default: return WEATHER_NONE;
}
}

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@ -2123,7 +2123,7 @@ static void sub_8086988(u32 a1)
FieldEffectActiveListClear();
StartWeather();
sub_80AEE84();
ResumePausedWeather();
if (!a1)
SetUpFieldTasks();
RunOnResumeMapScript();

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@ -91,7 +91,7 @@ extern void sub_80AF688(void);
extern void var_800D_set_xB(void);
extern void sub_808B864(void);
extern void CB2_Pokedex(void);
extern void PlayRainSoundEffect(void);
extern void PlayRainStoppingSoundEffect(void);
extern void CB2_PokeNav(void);
extern void ScriptUnfreezeEventObjects(void);
extern void save_serialize_map(void);
@ -608,7 +608,7 @@ static bool8 StartMenuPokedexCallback(void)
if (!gPaletteFade.active)
{
IncrementGameStat(GAME_STAT_CHECKED_POKEDEX);
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_Pokedex);
@ -623,7 +623,7 @@ static bool8 StartMenuPokemonCallback(void)
{
if (!gPaletteFade.active)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_PartyMenuFromStartMenu); // Display party menu
@ -638,7 +638,7 @@ static bool8 StartMenuBagCallback(void)
{
if (!gPaletteFade.active)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_BagMenuFromStartMenu); // Display bag menu
@ -653,7 +653,7 @@ static bool8 StartMenuPokeNavCallback(void)
{
if (!gPaletteFade.active)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_PokeNav); // Display PokeNav
@ -668,7 +668,7 @@ static bool8 StartMenuPlayerNameCallback(void)
{
if (!gPaletteFade.active)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
@ -699,7 +699,7 @@ static bool8 StartMenuOptionCallback(void)
{
if (!gPaletteFade.active)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_InitOptionMenu); // Display option menu
@ -732,7 +732,7 @@ static bool8 StartMenuLinkModePlayerNameCallback(void)
{
if (!gPaletteFade.active)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
CleanupOverworldWindowsAndTilemaps();
ShowTrainerCardInLink(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu);
@ -761,7 +761,7 @@ static bool8 StartMenuBattlePyramidBagCallback(void)
{
if (!gPaletteFade.active)
{
PlayRainSoundEffect();
PlayRainStoppingSoundEffect();
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_PyramidBagMenuFromStartMenu);