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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #577 from Phlosioneer/weather-15
Document the weather state functions
This commit is contained in:
commit
b3a7a1278a
@ -1906,7 +1906,7 @@ Common_EventScript_NoRoomLeftForAnother:: @ 8272071
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return
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Common_EventScript_SetWeather15:: @ 827207A
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setweather WEATHER_15
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setweather WEATHER_ALTERNATING
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return
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Common_EventScript_PlayGymBadgeFanfare:: @ 827207E
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@ -3174,14 +3174,14 @@ Route105_EventScript_273D17:: @ 8273D17
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Route125_EventScript_273D17:: @ 8273D17
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Route127_EventScript_273D17:: @ 8273D17
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Route129_EventScript_273D17:: @ 8273D17
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setweather 13
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setweather WEATHER_RAIN_HEAVY
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return
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Route114_EventScript_273D1B:: @ 8273D1B
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Route115_EventScript_273D1B:: @ 8273D1B
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Route116_EventScript_273D1B:: @ 8273D1B
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Route118_EventScript_273D1B:: @ 8273D1B
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setweather 12
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setweather WEATHER_DROUGHT
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return
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gUnknown_08273D1F:: @ 8273D1F
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@ -3196,7 +3196,7 @@ gUnknown_08273D1F:: @ 8273D1F
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Route105_EventScript_273D31:: @ 8273D31
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closemessage
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fadescreenswapbuffers 1
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setweather 2
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setweather WEATHER_SUNNY
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doweather
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call Route105_EventScript_273D6D
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special DrawWholeMapView
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@ -72,7 +72,7 @@ SkyPillar_Outside_EventScript_239304:: @ 8239304
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msgbox SkyPillar_Outside_Text_23950C, MSGBOX_DEFAULT
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closemessage
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setflag FLAG_SYS_WEATHER_CTRL
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setweather WEATHER_15
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setweather WEATHER_ALTERNATING
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doweather
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special WaitWeather
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waitstate
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@ -214,7 +214,7 @@ SootopolisCity_EventScript_1E5946:: @ 81E5946
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special RemoveCameraObject
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delay 60
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fadescreenspeed 1, 8
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setweather WEATHER_15
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setweather WEATHER_ALTERNATING
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doweather
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setvar VAR_0x8004, 0
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special sub_813B7D8
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@ -314,7 +314,7 @@ SootopolisCity_EventScript_1E5A82:: @ 81E5A82
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special RemoveCameraObject
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delay 60
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fadescreenspeed 1, 8
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setweather WEATHER_15
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setweather WEATHER_ALTERNATING
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doweather
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setvar VAR_0x8004, 0
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special sub_813B7D8
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@ -503,7 +503,7 @@ gSpecials:: @ 81DBA64
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def_special sub_813B374
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def_special sub_813B490
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def_special sub_80A08CC
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def_special sub_813B484
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def_special Unused_SetWeatherSunny
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def_special sub_81AFDA0
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def_special sub_813B4E0
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def_special ShouldDoBrailleRegicePuzzle
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@ -16,7 +16,7 @@
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#define WEATHER_DROUGHT 12
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#define WEATHER_RAIN_HEAVY 13
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#define WEATHER_BUBBLES 14
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#define WEATHER_15 15
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#define WEATHER_ALTERNATING 15
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#define WEATHER_ROUTE119_CYCLE 20
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#define WEATHER_ROUTE123_CYCLE 21
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@ -140,9 +140,9 @@ extern const u16 gUnknown_083970E8[];
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extern const u8 gWeatherFog1Tiles[];
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void StartWeather(void);
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void ChangeWeather(u8 weather);
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void sub_80AB104(u8 weather);
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void sub_80AB130(u8 weather);
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void SetNextWeather(u8 weather);
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void SetCurrentAndNextWeather(u8 weather);
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void SetCurrentAndNextWeatherNoDelay(u8 weather);
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void sub_80ABC48(s8 gammaIndex);
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void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay);
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void FadeScreen(u8 mode, s8 delay);
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@ -162,7 +162,7 @@ bool8 Weather_UpdateBlend(void);
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void sub_80AC274(u8 a);
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u8 GetCurrentWeather(void);
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void SetRainStrengthFromSoundEffect(u16 soundEffect);
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void PlayRainSoundEffect(void);
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void PlayRainStoppingSoundEffect(void);
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u8 IsWeatherChangeComplete(void);
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void SetWeatherScreenFadeOut(void);
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void sub_80AC3E4(void);
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@ -233,6 +233,6 @@ void SetSav1WeatherFromCurrMapHeader(void);
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void SetWeather(u32 weather);
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void DoCurrentWeather(void);
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void UpdateWeatherPerDay(u16 increment);
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void sub_80AEE84(void);
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void ResumePausedWeather(void);
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#endif // GUARD_WEATHER_H
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@ -358,7 +358,7 @@ static void CleanupCableCar(void)
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HideBg(3);
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sub_8150B6C(0);
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gSpriteCoordOffsetX = 0;
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sub_80AB130(WEATHER_NONE);
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SetCurrentAndNextWeatherNoDelay(WEATHER_NONE);
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for (i = 0; i < 20; i++)
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gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
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@ -394,7 +394,7 @@ static void sub_81503E4(u8 taskId)
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case 0:
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if (sCableCar->timer == sCableCar->unk4)
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{
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ChangeWeather(sCableCar->weather);
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SetNextWeather(sCableCar->weather);
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sCableCar->state = 1;
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}
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break;
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@ -798,7 +798,7 @@ static void LoadCableCarSprites(void)
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gSprites[spriteId].data[1] = 99;
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sCableCar->weather = WEATHER_ASH;
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sCableCar->unk4 = 0x15e;
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sub_80AB130(WEATHER_SUNNY);
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SetCurrentAndNextWeatherNoDelay(WEATHER_SUNNY);
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break;
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case 1:
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CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->mtChimneyTilemap + 0x24, 24, 26, 12, 3, 17);
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@ -822,7 +822,7 @@ static void LoadCableCarSprites(void)
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gSprites[spriteId].data[1] = 0x41;
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sCableCar->weather = WEATHER_SUNNY;
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sCableCar->unk4 = 0x109;
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sub_80AB130(WEATHER_ASH);
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SetCurrentAndNextWeatherNoDelay(WEATHER_ASH);
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break;
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}
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for (i = 0; i < 9; i++)
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@ -574,7 +574,7 @@ static void Task_EggHatchPlayBGM(u8 taskID)
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if (gTasks[taskID].data[0] == 0)
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{
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StopMapMusic();
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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}
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if (gTasks[taskID].data[0] == 1)
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PlayBGM(MUS_ME_SHINKA);
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@ -503,7 +503,7 @@ void DoWarp(void)
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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WarpFadeScreen();
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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PlaySE(SE_KAIDAN);
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gFieldCallback = mapldr_default;
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CreateTask(sub_80AFA0C, 10);
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@ -514,7 +514,7 @@ void DoDiveWarp(void)
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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WarpFadeScreen();
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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gFieldCallback = mapldr_default;
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CreateTask(sub_80AFA0C, 10);
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}
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@ -524,7 +524,7 @@ void sub_80AF79C(void)
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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FadeScreen(FADE_TO_WHITE, 8);
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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gFieldCallback = sub_80AF3B0;
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CreateTask(sub_80AFA0C, 10);
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}
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@ -734,7 +734,7 @@ static void sub_80AFA88(u8 taskId)
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case 4:
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TryFadeOutOldMapMusic();
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WarpFadeScreen();
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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task->data[0] = 0;
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task->func = sub_80AFA0C;
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break;
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@ -771,7 +771,7 @@ void sub_80AFC60(void)
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ScriptContext2_Enable();
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TryFadeOutOldMapMusic();
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WarpFadeScreen();
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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PlaySE(SE_KAIDAN);
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gFieldCallback = sub_80AF3C8;
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CreateTask(task0A_fade_n_map_maybe, 10);
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@ -54,6 +54,7 @@
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#include "constants/moves.h"
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#include "constants/vars.h"
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#include "constants/battle_frontier.h"
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#include "constants/weather.h"
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EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE;
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EWRAM_DATA u8 gBikeCollisions = 0;
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@ -3527,9 +3528,9 @@ bool8 sub_813B3B0(void)
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}
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}
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void sub_813B484(void)
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void Unused_SetWeatherSunny(void)
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{
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sub_80AB104(2);
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SetCurrentAndNextWeather(WEATHER_SUNNY);
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}
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bool32 sub_813B490(void)
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@ -186,11 +186,11 @@ void StartWeather(void)
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}
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}
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void ChangeWeather(u8 weather)
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void SetNextWeather(u8 weather)
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{
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if (weather != WEATHER_RAIN_LIGHT && weather != WEATHER_RAIN_MED && weather != WEATHER_RAIN_HEAVY)
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{
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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}
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if (gWeatherPtr->nextWeather != weather && gWeatherPtr->currWeather == weather)
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@ -203,18 +203,19 @@ void ChangeWeather(u8 weather)
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gWeatherPtr->finishStep = 0;
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}
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void sub_80AB104(u8 weather)
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void SetCurrentAndNextWeather(u8 weather)
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{
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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gWeatherPtr->currWeather = weather;
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gWeatherPtr->nextWeather = weather;
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}
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void sub_80AB130(u8 weather)
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void SetCurrentAndNextWeatherNoDelay(u8 weather)
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{
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PlayRainSoundEffect();
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PlayRainStoppingSoundEffect();
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gWeatherPtr->currWeather = weather;
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gWeatherPtr->nextWeather = weather;
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// Overrides the normal delay during screen fading.
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gWeatherPtr->readyForInit = TRUE;
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}
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@ -1053,7 +1054,7 @@ void SetRainStrengthFromSoundEffect(u16 soundEffect)
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}
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}
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void PlayRainSoundEffect(void)
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void PlayRainStoppingSoundEffect(void)
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{
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if (IsSpecialSEPlaying())
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{
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@ -16,8 +16,8 @@
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void sub_80AC6B4(struct Sprite *);
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// EWRAM
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EWRAM_DATA static u8 gUnknown_02038BC4 = 0;
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EWRAM_DATA static u16 gUnknown_02038BC6 = 0;
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EWRAM_DATA static u8 gCurrentAlternatingWeather = 0;
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EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
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// CONST
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const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal");
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@ -2286,13 +2286,14 @@ void unc_0807DAB4(struct Sprite *sprite)
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//------------------------------------------------------------------------------
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static void sub_80AEC94(u32 a0, u32 a1)
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// Unused function.
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static void UnusedSetCurrentAlternatingWeather(u32 a0, u32 a1)
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{
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gUnknown_02038BC4 = a0;
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gUnknown_02038BC6 = a1;
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gCurrentAlternatingWeather = a0;
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gUnusedWeatherRelated = a1;
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}
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static void sub_80AECA8(u8 taskId)
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static void Task_DoAlternatingWeather(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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@ -2301,8 +2302,8 @@ static void sub_80AECA8(u8 taskId)
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case 0:
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if (data[15]-- <= 0)
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{
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ChangeWeather(data[1]);
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gUnknown_02038BC4 = data[1];
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SetNextWeather(data[1]);
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gCurrentAlternatingWeather = data[1];
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data[15] = 600;
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data[0]++;
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}
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@ -2310,8 +2311,8 @@ static void sub_80AECA8(u8 taskId)
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case 1:
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if (data[15]-- <= 0)
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{
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ChangeWeather(data[2]);
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gUnknown_02038BC4 = data[2];
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SetNextWeather(data[2]);
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gCurrentAlternatingWeather = data[2];
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data[15] = 600;
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data[0] = 0;
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}
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@ -2319,25 +2320,25 @@ static void sub_80AECA8(u8 taskId)
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}
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}
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static void sub_80AED28(void)
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static void CreateAlternatingWeatherTask(void)
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{
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u8 taskId = CreateTask(sub_80AECA8, 0);
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u8 taskId = CreateTask(Task_DoAlternatingWeather, 0);
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s16 *data = gTasks[taskId].data;
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data[15] = 600;
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if (gUnknown_02038BC4 == WEATHER_RAIN_HEAVY)
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if (gCurrentAlternatingWeather == WEATHER_RAIN_HEAVY)
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{
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data[1] = WEATHER_DROUGHT;
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data[2] = WEATHER_RAIN_HEAVY;
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}
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else if (gUnknown_02038BC4 == WEATHER_DROUGHT)
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else if (gCurrentAlternatingWeather == WEATHER_DROUGHT)
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{
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data[1] = WEATHER_RAIN_HEAVY;
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data[2] = WEATHER_DROUGHT;
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}
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else
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{
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gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
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gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
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data[1] = WEATHER_DROUGHT;
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data[2] = WEATHER_RAIN_HEAVY;
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}
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@ -2368,51 +2369,51 @@ void SetSav1WeatherFromCurrMapHeader(void)
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void SetWeather(u32 weather)
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{
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SetSav1Weather(weather);
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ChangeWeather(GetSav1Weather());
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SetNextWeather(GetSav1Weather());
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}
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void SetWeather_Unused(u32 weather)
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{
|
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SetSav1Weather(weather);
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sub_80AB104(GetSav1Weather());
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SetCurrentAndNextWeather(GetSav1Weather());
|
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}
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void DoCurrentWeather(void)
|
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{
|
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u8 weather = GetSav1Weather();
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if (weather == WEATHER_15)
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if (weather == WEATHER_ALTERNATING)
|
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{
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if (!FuncIsActiveTask(sub_80AECA8))
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sub_80AED28();
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weather = gUnknown_02038BC4;
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if (!FuncIsActiveTask(Task_DoAlternatingWeather))
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CreateAlternatingWeatherTask();
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weather = gCurrentAlternatingWeather;
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}
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else
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{
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if (FuncIsActiveTask(sub_80AECA8))
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DestroyTask(FindTaskIdByFunc(sub_80AECA8));
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gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
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if (FuncIsActiveTask(Task_DoAlternatingWeather))
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DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
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gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
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}
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ChangeWeather(weather);
|
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SetNextWeather(weather);
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}
|
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|
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void sub_80AEE84(void)
|
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void ResumePausedWeather(void)
|
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{
|
||||
u8 weather = GetSav1Weather();
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|
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if (weather == WEATHER_15)
|
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if (weather == WEATHER_ALTERNATING)
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{
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if (!FuncIsActiveTask(sub_80AECA8))
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sub_80AED28();
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weather = gUnknown_02038BC4;
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if (!FuncIsActiveTask(Task_DoAlternatingWeather))
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CreateAlternatingWeatherTask();
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weather = gCurrentAlternatingWeather;
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}
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else
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{
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if (FuncIsActiveTask(sub_80AECA8))
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DestroyTask(FindTaskIdByFunc(sub_80AECA8));
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gUnknown_02038BC4 = WEATHER_RAIN_HEAVY;
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if (FuncIsActiveTask(Task_DoAlternatingWeather))
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DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
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gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
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}
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sub_80AB104(weather);
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SetCurrentAndNextWeather(weather);
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}
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||||
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||||
static const u8 sWeatherCycleRoute119[] =
|
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@ -2434,25 +2435,25 @@ static u8 TranslateWeatherNum(u8 weather)
|
||||
{
|
||||
switch (weather)
|
||||
{
|
||||
case WEATHER_NONE: return WEATHER_NONE;
|
||||
case WEATHER_CLOUDS: return WEATHER_CLOUDS;
|
||||
case WEATHER_SUNNY: return WEATHER_SUNNY;
|
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case WEATHER_RAIN_LIGHT: return WEATHER_RAIN_LIGHT;
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case WEATHER_SNOW: return WEATHER_SNOW;
|
||||
case WEATHER_RAIN_MED: return WEATHER_RAIN_MED;
|
||||
case WEATHER_FOG_1: return WEATHER_FOG_1;
|
||||
case WEATHER_ASH: return WEATHER_ASH;
|
||||
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
|
||||
case WEATHER_FOG_2: return WEATHER_FOG_2;
|
||||
case WEATHER_FOG_3: return WEATHER_FOG_3;
|
||||
case WEATHER_SHADE: return WEATHER_SHADE;
|
||||
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
|
||||
case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY;
|
||||
case WEATHER_BUBBLES: return WEATHER_BUBBLES;
|
||||
case WEATHER_15: return WEATHER_15;
|
||||
case WEATHER_NONE: return WEATHER_NONE;
|
||||
case WEATHER_CLOUDS: return WEATHER_CLOUDS;
|
||||
case WEATHER_SUNNY: return WEATHER_SUNNY;
|
||||
case WEATHER_RAIN_LIGHT: return WEATHER_RAIN_LIGHT;
|
||||
case WEATHER_SNOW: return WEATHER_SNOW;
|
||||
case WEATHER_RAIN_MED: return WEATHER_RAIN_MED;
|
||||
case WEATHER_FOG_1: return WEATHER_FOG_1;
|
||||
case WEATHER_ASH: return WEATHER_ASH;
|
||||
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
|
||||
case WEATHER_FOG_2: return WEATHER_FOG_2;
|
||||
case WEATHER_FOG_3: return WEATHER_FOG_3;
|
||||
case WEATHER_SHADE: return WEATHER_SHADE;
|
||||
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
|
||||
case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY;
|
||||
case WEATHER_BUBBLES: return WEATHER_BUBBLES;
|
||||
case WEATHER_ALTERNATING: return WEATHER_ALTERNATING;
|
||||
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
|
||||
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
|
||||
default: return WEATHER_NONE;
|
||||
default: return WEATHER_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2123,7 +2123,7 @@ static void sub_8086988(u32 a1)
|
||||
|
||||
FieldEffectActiveListClear();
|
||||
StartWeather();
|
||||
sub_80AEE84();
|
||||
ResumePausedWeather();
|
||||
if (!a1)
|
||||
SetUpFieldTasks();
|
||||
RunOnResumeMapScript();
|
||||
|
@ -91,7 +91,7 @@ extern void sub_80AF688(void);
|
||||
extern void var_800D_set_xB(void);
|
||||
extern void sub_808B864(void);
|
||||
extern void CB2_Pokedex(void);
|
||||
extern void PlayRainSoundEffect(void);
|
||||
extern void PlayRainStoppingSoundEffect(void);
|
||||
extern void CB2_PokeNav(void);
|
||||
extern void ScriptUnfreezeEventObjects(void);
|
||||
extern void save_serialize_map(void);
|
||||
@ -608,7 +608,7 @@ static bool8 StartMenuPokedexCallback(void)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
IncrementGameStat(GAME_STAT_CHECKED_POKEDEX);
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
SetMainCallback2(CB2_Pokedex);
|
||||
@ -623,7 +623,7 @@ static bool8 StartMenuPokemonCallback(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
SetMainCallback2(CB2_PartyMenuFromStartMenu); // Display party menu
|
||||
@ -638,7 +638,7 @@ static bool8 StartMenuBagCallback(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
SetMainCallback2(CB2_BagMenuFromStartMenu); // Display bag menu
|
||||
@ -653,7 +653,7 @@ static bool8 StartMenuPokeNavCallback(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
SetMainCallback2(CB2_PokeNav); // Display PokeNav
|
||||
@ -668,7 +668,7 @@ static bool8 StartMenuPlayerNameCallback(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
|
||||
@ -699,7 +699,7 @@ static bool8 StartMenuOptionCallback(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
SetMainCallback2(CB2_InitOptionMenu); // Display option menu
|
||||
@ -732,7 +732,7 @@ static bool8 StartMenuLinkModePlayerNameCallback(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
ShowTrainerCardInLink(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu);
|
||||
|
||||
@ -761,7 +761,7 @@ static bool8 StartMenuBattlePyramidBagCallback(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayRainSoundEffect();
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
SetMainCallback2(CB2_PyramidBagMenuFromStartMenu);
|
||||
|
Loading…
Reference in New Issue
Block a user