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battle_config.h tweaks
-Moved the USE_BATTLE_DEBUG constant from include/battle_debug.h -Slight correction to a few comments in battle_config.h
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#ifndef GUARD_BATTLE_DEBUG_H
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#define GUARD_BATTLE_DEBUG_H
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#define USE_BATTLE_DEBUG TRUE
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void CB2_BattleDebugMenu(void);
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#endif // GUARD_BATTLE_DEBUG_H
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@ -165,7 +165,8 @@
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#define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette.
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#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
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#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations
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#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades.
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#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations
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#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
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#define USE_BATTLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
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