battle_config.h tweaks

-Moved the USE_BATTLE_DEBUG constant from include/battle_debug.h
-Slight correction to a few comments in battle_config.h
This commit is contained in:
LOuroboros 2020-12-23 13:16:01 -03:00
parent 0af8cab87e
commit b3c5613ff7
2 changed files with 3 additions and 4 deletions

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@ -1,8 +1,6 @@
#ifndef GUARD_BATTLE_DEBUG_H
#define GUARD_BATTLE_DEBUG_H
#define USE_BATTLE_DEBUG TRUE
void CB2_BattleDebugMenu(void);
#endif // GUARD_BATTLE_DEBUG_H

View File

@ -165,7 +165,8 @@
#define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette.
#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations
#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades.
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
#define USE_BATTLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H