mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
battle_config.h tweaks
-Moved the USE_BATTLE_DEBUG constant from include/battle_debug.h -Slight correction to a few comments in battle_config.h
This commit is contained in:
parent
0af8cab87e
commit
b3c5613ff7
@ -1,8 +1,6 @@
|
||||
#ifndef GUARD_BATTLE_DEBUG_H
|
||||
#define GUARD_BATTLE_DEBUG_H
|
||||
|
||||
#define USE_BATTLE_DEBUG TRUE
|
||||
|
||||
void CB2_BattleDebugMenu(void);
|
||||
|
||||
#endif // GUARD_BATTLE_DEBUG_H
|
||||
|
@ -165,7 +165,8 @@
|
||||
#define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette.
|
||||
#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
|
||||
|
||||
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
#define USE_BATTLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
|
||||
|
Loading…
Reference in New Issue
Block a user