mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
Add Gluttony
This commit is contained in:
parent
ef3c39fbae
commit
b3e6dc8457
@ -742,7 +742,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.accuracy = 100,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 10,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||
.split = SPLIT_SPECIAL,
|
||||
|
@ -3329,51 +3329,41 @@ enum
|
||||
ITEM_STATS_CHANGE, // 5
|
||||
};
|
||||
|
||||
// second argument is 1/X of current hp compared to max hp
|
||||
static bool32 HasEnoughHpToEatBerry(u8 battlerId, u32 hpFraction)
|
||||
{
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / hpFraction)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
else if (hpFraction <= 4 && GetBattlerAbility(battlerId) == ABILITY_GLUTTONY
|
||||
&& gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2)
|
||||
{
|
||||
RecordAbilityBattle(battlerId, ABILITY_GLUTTONY);
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
{
|
||||
int i = 0;
|
||||
u8 effect = ITEM_NO_EFFECT;
|
||||
u8 changedPP = 0;
|
||||
u8 battlerHoldEffect, atkHoldEffect, defHoldEffect;
|
||||
u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam;
|
||||
u16 atkItem, defItem;
|
||||
u8 battlerHoldEffect, atkHoldEffect;
|
||||
u8 battlerHoldEffectParam, atkHoldEffectParam;
|
||||
u16 atkItem;
|
||||
|
||||
gLastUsedItem = gBattleMons[battlerId].item;
|
||||
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
|
||||
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
|
||||
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
|
||||
}
|
||||
battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
||||
battlerHoldEffectParam = GetBattlerHoldEffectParam(battlerId);
|
||||
|
||||
atkItem = gBattleMons[gBattlerAttacker].item;
|
||||
if (atkItem == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
|
||||
atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
atkHoldEffect = ItemId_GetHoldEffect(atkItem);
|
||||
atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
|
||||
}
|
||||
|
||||
// def variables are unused
|
||||
defItem = gBattleMons[gBattlerTarget].item;
|
||||
if (defItem == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
||||
defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
defHoldEffect = ItemId_GetHoldEffect(defItem);
|
||||
defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
|
||||
}
|
||||
atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
|
||||
atkHoldEffectParam = GetBattlerHoldEffectParam(gBattlerAttacker);
|
||||
|
||||
switch (caseID)
|
||||
{
|
||||
@ -3409,7 +3399,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
switch (battlerHoldEffect)
|
||||
{
|
||||
case HOLD_EFFECT_RESTORE_HP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
|
||||
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
||||
{
|
||||
gBattleMoveDamage = battlerHoldEffectParam;
|
||||
if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
|
||||
@ -3488,7 +3478,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
break;
|
||||
// nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
|
||||
case HOLD_EFFECT_CONFUSE_SPICY:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
|
||||
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
||||
{
|
||||
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
|
||||
|
||||
@ -3506,7 +3496,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CONFUSE_DRY:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
|
||||
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
||||
{
|
||||
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
|
||||
|
||||
@ -3524,7 +3514,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CONFUSE_SWEET:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
|
||||
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
||||
{
|
||||
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
|
||||
|
||||
@ -3542,7 +3532,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CONFUSE_BITTER:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
|
||||
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
||||
{
|
||||
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
|
||||
|
||||
@ -3560,7 +3550,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CONFUSE_SOUR:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
|
||||
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
||||
{
|
||||
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
|
||||
|
||||
@ -3579,7 +3569,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
break;
|
||||
// copy/paste again, smh
|
||||
case HOLD_EFFECT_ATTACK_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
|
||||
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
|
||||
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
|
||||
@ -3593,7 +3583,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_DEFENSE_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
|
||||
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
|
||||
|
||||
@ -3606,7 +3596,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_SPEED_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
|
||||
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
|
||||
|
||||
@ -3619,7 +3609,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_SP_ATTACK_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
|
||||
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
|
||||
|
||||
@ -3632,7 +3622,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_SP_DEFENSE_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
|
||||
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
|
||||
|
||||
@ -3645,7 +3635,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CRITICAL_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
|
||||
if (!moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
||||
{
|
||||
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
|
||||
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
|
||||
@ -3653,14 +3643,14 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_RANDOM_STAT_UP:
|
||||
if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
|
||||
if (!moveTurn)
|
||||
{
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC)
|
||||
break;
|
||||
}
|
||||
if (i != 5)
|
||||
if (i != 5 && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
||||
{
|
||||
do
|
||||
{
|
||||
@ -3817,16 +3807,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
|
||||
{
|
||||
gLastUsedItem = gBattleMons[battlerId].item;
|
||||
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
|
||||
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
|
||||
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
|
||||
}
|
||||
battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
||||
battlerHoldEffectParam = GetBattlerHoldEffectParam(battlerId);
|
||||
switch (battlerHoldEffect)
|
||||
{
|
||||
case HOLD_EFFECT_CURE_PAR:
|
||||
@ -3946,7 +3928,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
gPotentialItemEffectBattler = battlerId;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
|
||||
return effect; // unnecessary return
|
||||
return effect;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user