Fix naming style of function

This commit is contained in:
ExpoSeed 2020-07-27 21:22:16 -05:00
parent 71dc5edf2e
commit b401e2eb86
2 changed files with 4 additions and 4 deletions

View File

@ -52,7 +52,7 @@ void CancelMultiTurnMoves(u8 battlerId);
bool8 WasUnableToUseMove(u8 battlerId);
void PrepareStringBattle(u16 stringId, u8 battlerId);
void ResetSentPokesToOpponentValue(void);
void OpponentSwitchInResetSentPokesToOpponent(u8 battlerId);
void OpponentSwitchInResetSentPokesToOpponentValue(u8 battlerId);
void UpdateSentPokesToOpponentValue(u8 battlerId);
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);

View File

@ -259,7 +259,7 @@ void ResetSentPokesToOpponentValue(void)
gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
}
void OpponentSwitchInResetSentPokesToOpponent(u8 battler)
void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler)
{
s32 i = 0;
u32 bits = 0;
@ -283,7 +283,7 @@ void UpdateSentPokesToOpponentValue(u8 battler)
{
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
OpponentSwitchInResetSentPokesToOpponent(battler);
OpponentSwitchInResetSentPokesToOpponentValue(battler);
}
else
{
@ -1250,7 +1250,7 @@ bool8 HandleFaintedMonActions(void)
gBattleStruct->faintedActionsState = 3;
break;
case 2:
OpponentSwitchInResetSentPokesToOpponent(gBattlerFainted);
OpponentSwitchInResetSentPokesToOpponentValue(gBattlerFainted);
if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
gBattleStruct->faintedActionsState = 3;
else