Enclose flag macro definitions in parentheses

This commit is contained in:
PikalaxALT 2017-11-16 00:13:06 -05:00
parent a7f72e7da1
commit b46a15b03e

View File

@ -7,105 +7,105 @@
// SYSTEM FLAGS
#define FLAG_SYS_POKEMON_GET CODE_FLAGS + 0
#define FLAG_SYS_POKEDEX_GET CODE_FLAGS + 1
#define FLAG_SYS_POKENAV_GET CODE_FLAGS + 2
#define FLAG_SYS_POKEMON_GET (CODE_FLAGS + 0)
#define FLAG_SYS_POKEDEX_GET (CODE_FLAGS + 1)
#define FLAG_SYS_POKENAV_GET (CODE_FLAGS + 2)
// third one appears unused
#define FLAG_SYS_GAME_CLEAR CODE_FLAGS + 4
#define FLAG_SYS_CHAT_USED CODE_FLAGS + 5
#define FLAG_SYS_HIPSTER_MEET CODE_FLAGS + 6
#define FLAG_SYS_GAME_CLEAR (CODE_FLAGS + 4)
#define FLAG_SYS_CHAT_USED (CODE_FLAGS + 5)
#define FLAG_SYS_HIPSTER_MEET (CODE_FLAGS + 6)
// badges
#define FLAG_BADGE01_GET CODE_FLAGS + 7
#define FLAG_BADGE02_GET CODE_FLAGS + 8
#define FLAG_BADGE03_GET CODE_FLAGS + 9
#define FLAG_BADGE04_GET CODE_FLAGS + 0xA
#define FLAG_BADGE05_GET CODE_FLAGS + 0xB
#define FLAG_BADGE06_GET CODE_FLAGS + 0xC
#define FLAG_BADGE07_GET CODE_FLAGS + 0xD
#define FLAG_BADGE08_GET CODE_FLAGS + 0xE
#define FLAG_BADGE01_GET (CODE_FLAGS + 7)
#define FLAG_BADGE02_GET (CODE_FLAGS + 8)
#define FLAG_BADGE03_GET (CODE_FLAGS + 9)
#define FLAG_BADGE04_GET (CODE_FLAGS + 0xA)
#define FLAG_BADGE05_GET (CODE_FLAGS + 0xB)
#define FLAG_BADGE06_GET (CODE_FLAGS + 0xC)
#define FLAG_BADGE07_GET (CODE_FLAGS + 0xD)
#define FLAG_BADGE08_GET (CODE_FLAGS + 0xE)
// cities and towns
#define FLAG_VISITED_LITTLEROOT_TOWN CODE_FLAGS + 0xF
#define FLAG_VISITED_OLDALE_TOWN CODE_FLAGS + 0x10
#define FLAG_VISITED_DEWFORD_TOWN CODE_FLAGS + 0x11
#define FLAG_VISITED_LAVARIDGE_TOWN CODE_FLAGS + 0x12
#define FLAG_VISITED_FALLARBOR_TOWN CODE_FLAGS + 0x13
#define FLAG_VISITED_VERDANTURF_TOWN CODE_FLAGS + 0x14
#define FLAG_VISITED_PACIFIDLOG_TOWN CODE_FLAGS + 0x15
#define FLAG_VISITED_PETALBURG_CITY CODE_FLAGS + 0x16
#define FLAG_VISITED_SLATEPORT_CITY CODE_FLAGS + 0x17
#define FLAG_VISITED_MAUVILLE_CITY CODE_FLAGS + 0x18
#define FLAG_VISITED_RUSTBORO_CITY CODE_FLAGS + 0x19
#define FLAG_VISITED_FORTREE_CITY CODE_FLAGS + 0x1A
#define FLAG_VISITED_LILYCOVE_CITY CODE_FLAGS + 0x1B
#define FLAG_VISITED_MOSSDEEP_CITY CODE_FLAGS + 0x1C
#define FLAG_VISITED_SOOTOPOLIS_CITY CODE_FLAGS + 0x1D
#define FLAG_VISITED_EVER_GRANDE_CITY CODE_FLAGS + 0x1E
#define FLAG_VISITED_LITTLEROOT_TOWN (CODE_FLAGS + 0xF)
#define FLAG_VISITED_OLDALE_TOWN (CODE_FLAGS + 0x10)
#define FLAG_VISITED_DEWFORD_TOWN (CODE_FLAGS + 0x11)
#define FLAG_VISITED_LAVARIDGE_TOWN (CODE_FLAGS + 0x12)
#define FLAG_VISITED_FALLARBOR_TOWN (CODE_FLAGS + 0x13)
#define FLAG_VISITED_VERDANTURF_TOWN (CODE_FLAGS + 0x14)
#define FLAG_VISITED_PACIFIDLOG_TOWN (CODE_FLAGS + 0x15)
#define FLAG_VISITED_PETALBURG_CITY (CODE_FLAGS + 0x16)
#define FLAG_VISITED_SLATEPORT_CITY (CODE_FLAGS + 0x17)
#define FLAG_VISITED_MAUVILLE_CITY (CODE_FLAGS + 0x18)
#define FLAG_VISITED_RUSTBORO_CITY (CODE_FLAGS + 0x19)
#define FLAG_VISITED_FORTREE_CITY (CODE_FLAGS + 0x1A)
#define FLAG_VISITED_LILYCOVE_CITY (CODE_FLAGS + 0x1B)
#define FLAG_VISITED_MOSSDEEP_CITY (CODE_FLAGS + 0x1C)
#define FLAG_VISITED_SOOTOPOLIS_CITY (CODE_FLAGS + 0x1D)
#define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E)
#define FLAG_SYS_UNKNOWN_880 CODE_FLAGS + 0x20
#define FLAG_SYS_UNKNOWN_880 (CODE_FLAGS + 0x20)
#define FLAG_SYS_USE_FLASH CODE_FLAGS + 0x28
#define FLAG_SYS_USE_STRENGTH CODE_FLAGS + 0x29
#define FLAG_SYS_WEATHER_CTRL CODE_FLAGS + 0x2A
#define FLAG_SYS_CYCLING_ROAD CODE_FLAGS + 0x2B
#define FLAG_SYS_SAFARI_MODE CODE_FLAGS + 0x2C
#define FLAG_SYS_CRUISE_MODE CODE_FLAGS + 0x2D
#define FLAG_SYS_USE_FLASH (CODE_FLAGS + 0x28)
#define FLAG_SYS_USE_STRENGTH (CODE_FLAGS + 0x29)
#define FLAG_SYS_WEATHER_CTRL (CODE_FLAGS + 0x2A)
#define FLAG_SYS_CYCLING_ROAD (CODE_FLAGS + 0x2B)
#define FLAG_SYS_SAFARI_MODE (CODE_FLAGS + 0x2C)
#define FLAG_SYS_CRUISE_MODE (CODE_FLAGS + 0x2D)
#define FLAG_SYS_TV_HOME CODE_FLAGS + 0x30
#define FLAG_SYS_TV_WATCH CODE_FLAGS + 0x31
#define FLAG_SYS_TV_START CODE_FLAGS + 0x32
#define FLAG_SYS_POPWORD_INPUT CODE_FLAGS + 0x33
#define FLAG_SYS_MIX_RECORD CODE_FLAGS + 0x34
#define FLAG_SYS_CLOCK_SET CODE_FLAGS + 0x35
#define FLAG_SYS_NATIONAL_DEX CODE_FLAGS + 0x36
#define FLAG_SYS_CAVE_SHIP CODE_FLAGS + 0x37
#define FLAG_SYS_CAVE_WONDER CODE_FLAGS + 0x38
#define FLAG_SYS_CAVE_BATTLE CODE_FLAGS + 0x39
#define FLAG_SYS_SHOAL_TIDE CODE_FLAGS + 0x3A
#define FLAG_SYS_RIBBON_GET CODE_FLAGS + 0x3B
#define FLAG_SYS_TV_HOME (CODE_FLAGS + 0x30)
#define FLAG_SYS_TV_WATCH (CODE_FLAGS + 0x31)
#define FLAG_SYS_TV_START (CODE_FLAGS + 0x32)
#define FLAG_SYS_POPWORD_INPUT (CODE_FLAGS + 0x33)
#define FLAG_SYS_MIX_RECORD (CODE_FLAGS + 0x34)
#define FLAG_SYS_CLOCK_SET (CODE_FLAGS + 0x35)
#define FLAG_SYS_NATIONAL_DEX (CODE_FLAGS + 0x36)
#define FLAG_SYS_CAVE_SHIP (CODE_FLAGS + 0x37)
#define FLAG_SYS_CAVE_WONDER (CODE_FLAGS + 0x38)
#define FLAG_SYS_CAVE_BATTLE (CODE_FLAGS + 0x39)
#define FLAG_SYS_SHOAL_TIDE (CODE_FLAGS + 0x3A)
#define FLAG_SYS_RIBBON_GET (CODE_FLAGS + 0x3B)
#define FLAG_UNLOCK_BATTLE_FRONTIER CODE_FLAGS + 0x48
#define FLAG_UNLOCK_SOUTHERN_ISLAND CODE_FLAGS + 0x49
#define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48)
#define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49)
#define FLAG_SYS_PC_LANETTE CODE_FLAGS + 0x4B
#define FLAG_SYS_MYSTERY_EVENT_ENABLE CODE_FLAGS + 0x4C
#define FLAG_SYS_ENC_UP_ITEM CODE_FLAGS + 0x4D
#define FLAG_SYS_ENC_DOWN_ITEM CODE_FLAGS + 0x4E
#define FLAG_SYS_BRAILLE_DIG CODE_FLAGS + 0x4F
#define FLAG_SYS_BRAILLE_STRENGTH CODE_FLAGS + 0x50
#define FLAG_SYS_BRAILLE_WAIT CODE_FLAGS + 0x51
#define FLAG_SYS_BRAILLE_FLY CODE_FLAGS + 0x52
#define FLAG_SYS_HAS_EON_TICKET CODE_FLAGS + 0x53
#define FLAG_SYS_PC_LANETTE (CODE_FLAGS + 0x4B)
#define FLAG_SYS_MYSTERY_EVENT_ENABLE (CODE_FLAGS + 0x4C)
#define FLAG_SYS_ENC_UP_ITEM (CODE_FLAGS + 0x4D)
#define FLAG_SYS_ENC_DOWN_ITEM (CODE_FLAGS + 0x4E)
#define FLAG_SYS_BRAILLE_DIG (CODE_FLAGS + 0x4F)
#define FLAG_SYS_BRAILLE_STRENGTH (CODE_FLAGS + 0x50)
#define FLAG_SYS_BRAILLE_WAIT (CODE_FLAGS + 0x51)
#define FLAG_SYS_BRAILLE_FLY (CODE_FLAGS + 0x52)
#define FLAG_SYS_HAS_EON_TICKET (CODE_FLAGS + 0x53)
#define FLAG_SYS_POKEMON_LEAGUE_FLY CODE_FLAGS + 0x54
#define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54)
#define FLAG_SYS_TV_LATI CODE_FLAGS + 0x5D
#define FLAG_SYS_TV_LATI (CODE_FLAGS + 0x5D)
#define FLAG_SYS_SHOAL_ITEM CODE_FLAGS + 0x5F
#define FLAG_SYS_B_DASH CODE_FLAGS + 0x60 // got Running Shoes
#define FLAG_SYS_CTRL_OBJ_DELETE CODE_FLAGS + 0x61
#define FLAG_SYS_RESET_RTC_ENABLE CODE_FLAGS + 0x62
#define FLAG_SYS_SHOAL_ITEM (CODE_FLAGS + 0x5F)
#define FLAG_SYS_B_DASH (CODE_FLAGS + 0x60) // got Running Shoes
#define FLAG_SYS_CTRL_OBJ_DELETE (CODE_FLAGS + 0x61)
#define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62)
#define FLAG_SYS_TOWER_SILVER CODE_FLAGS + 0x64
#define FLAG_SYS_TOWER_GOLD CODE_FLAGS + 0x65
#define FLAG_SYS_DOME_SILVER CODE_FLAGS + 0x66
#define FLAG_SYS_DOME_GOLD CODE_FLAGS + 0x67
#define FLAG_SYS_PALACE_SILVER CODE_FLAGS + 0x68
#define FLAG_SYS_PALACE_GOLD CODE_FLAGS + 0x69
#define FLAG_SYS_ARENA_SILVER CODE_FLAGS + 0x6A
#define FLAG_SYS_ARENA_GOLD CODE_FLAGS + 0x6B
#define FLAG_SYS_FACTORY_SILVER CODE_FLAGS + 0x6C
#define FLAG_SYS_FACTORY_GOLD CODE_FLAGS + 0x6D
#define FLAG_SYS_PIKE_SILVER CODE_FLAGS + 0x6E
#define FLAG_SYS_PIKE_GOLD CODE_FLAGS + 0x6F
#define FLAG_SYS_PYRAMID_SILVER CODE_FLAGS + 0x70
#define FLAG_SYS_PYRAMID_GOLD CODE_FLAGS + 0x71
#define FLAG_SYS_FRONTIER_PASS CODE_FLAGS + 0x72
#define FLAG_SYS_TOWER_SILVER (CODE_FLAGS + 0x64)
#define FLAG_SYS_TOWER_GOLD (CODE_FLAGS + 0x65)
#define FLAG_SYS_DOME_SILVER (CODE_FLAGS + 0x66)
#define FLAG_SYS_DOME_GOLD (CODE_FLAGS + 0x67)
#define FLAG_SYS_PALACE_SILVER (CODE_FLAGS + 0x68)
#define FLAG_SYS_PALACE_GOLD (CODE_FLAGS + 0x69)
#define FLAG_SYS_ARENA_SILVER (CODE_FLAGS + 0x6A)
#define FLAG_SYS_ARENA_GOLD (CODE_FLAGS + 0x6B)
#define FLAG_SYS_FACTORY_SILVER (CODE_FLAGS + 0x6C)
#define FLAG_SYS_FACTORY_GOLD (CODE_FLAGS + 0x6D)
#define FLAG_SYS_PIKE_SILVER (CODE_FLAGS + 0x6E)
#define FLAG_SYS_PIKE_GOLD (CODE_FLAGS + 0x6F)
#define FLAG_SYS_PYRAMID_SILVER (CODE_FLAGS + 0x70)
#define FLAG_SYS_PYRAMID_GOLD (CODE_FLAGS + 0x71)
#define FLAG_SYS_FRONTIER_PASS (CODE_FLAGS + 0x72)
#define FLAG_SYS_STORAGE_UNKNOWN_FLAG CODE_FLAGS + 0x77
#define FLAG_SYS_STORAGE_UNKNOWN_FLAG (CODE_FLAGS + 0x77)
#define FLAG_SYS_MYSTERY_GIFT_ENABLE CODE_FLAGS + 0x7B
#define FLAG_SYS_MYSTERY_GIFT_ENABLE (CODE_FLAGS + 0x7B)
// SPECIAL FLAGS (unknown purpose)