Made AbilityBattleEffects use the B_MSG_TERRAIN constants for the field terrain intro text (#3410)

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LOuroboros 2023-10-14 05:23:45 -03:00 committed by GitHub
parent a746d0e726
commit b46c2c2bf8
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@ -4200,16 +4200,16 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
switch (VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY) switch (VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY)
{ {
case STATUS_FIELD_ELECTRIC_TERRAIN: case STATUS_FIELD_ELECTRIC_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 2; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_ELECTRIC;
break; break;
case STATUS_FIELD_MISTY_TERRAIN: case STATUS_FIELD_MISTY_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_MISTY;
break; break;
case STATUS_FIELD_GRASSY_TERRAIN: case STATUS_FIELD_GRASSY_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_GRASSY;
break; break;
case STATUS_FIELD_PSYCHIC_TERRAIN: case STATUS_FIELD_PSYCHIC_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 3; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
break; break;
} }