diff --git a/asm/battle_frontier_2.s b/asm/battle_frontier_2.s index 982a7f4e7..f8334b5a5 100644 --- a/asm/battle_frontier_2.s +++ b/asm/battle_frontier_2.s @@ -6,941 +6,6 @@ .text - thumb_func_start sub_81A0FFC -sub_81A0FFC: @ 81A0FFC - push {r4-r6,lr} - sub sp, 0x10 - ldr r0, =gSpecialVar_0x8005 - ldrh r0, [r0] - cmp r0, 0x1 - beq _081A1028 - cmp r0, 0x1 - bgt _081A1018 - cmp r0, 0 - beq _081A101E - b _081A11E6 - .pool -_081A1018: - cmp r0, 0x2 - beq _081A1030 - b _081A11E6 -_081A101E: - ldr r5, =gStringVar1 - b _081A1032 - .pool -_081A1028: - ldr r5, =gStringVar2 - b _081A1032 - .pool -_081A1030: - ldr r5, =gStringVar3 -_081A1032: - ldr r0, =gSpecialVar_0x8006 - ldrh r0, [r0] - cmp r0, 0x9 - bls _081A103C - b _081A11E6 -_081A103C: - lsls r0, 2 - ldr r1, =_081A1054 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081A1054: - .4byte _081A107C - .4byte _081A1094 - .4byte _081A10AC - .4byte _081A10C4 - .4byte _081A10DC - .4byte _081A10F4 - .4byte _081A1118 - .4byte _081A1164 - .4byte _081A1140 - .4byte _081A1184 -_081A107C: - ldr r0, =gUnknown_030062F0 - ldr r0, [r0] - ldrh r1, [r0] - movs r0, 0xB - muls r1, r0 - ldr r0, =gSpeciesNames - adds r1, r0 - b _081A1174 - .pool -_081A1094: - ldr r0, =gUnknown_030062F0 - ldr r0, [r0] - ldrh r1, [r0, 0x2] - movs r0, 0xB - muls r1, r0 - ldr r0, =gSpeciesNames - adds r1, r0 - b _081A1174 - .pool -_081A10AC: - ldr r0, =gUnknown_030062F0 - ldr r0, [r0] - ldrh r1, [r0] - movs r0, 0xB - muls r1, r0 - ldr r0, =gSpeciesNames - adds r1, r0 - b _081A1174 - .pool -_081A10C4: - ldr r0, =gUnknown_030062F0 - ldr r0, [r0] - ldrh r1, [r0, 0x4] - movs r0, 0xD - muls r1, r0 - ldr r0, =gMoveNames - adds r1, r0 - b _081A1174 - .pool -_081A10DC: - ldr r0, =gUnknown_030062F0 - ldr r0, [r0] - ldrh r1, [r0, 0x6] - movs r0, 0xD - muls r1, r0 - ldr r0, =gMoveNames - adds r1, r0 - b _081A1174 - .pool -_081A10F4: - ldr r0, =gSaveBlock2Ptr - ldr r1, [r0] - adds r0, r1, 0 - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - subs r0, 0x3 - lsls r0, 2 - adds r1, r0 - adds r1, 0xBA - ldrh r0, [r1] - bl ItemId_GetName - adds r1, r0, 0 - b _081A1174 - .pool -_081A1118: - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - adds r0, 0xB0 - ldrb r0, [r0] - movs r1, 0x2 - bl sub_81A1650 - adds r1, r0, 0 - mov r0, sp - movs r2, 0x2 - bl TVShowConvertInternationalString - adds r0, r5, 0 - mov r1, sp - bl StringCopy - b _081A11E6 - .pool -_081A1140: - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - adds r0, 0xB1 - ldrb r1, [r0] - movs r0, 0x3 - ands r0, r1 - cmp r0, 0x1 - bne _081A115C - ldr r1, =gText_Lv50 - b _081A1174 - .pool -_081A115C: - ldr r1, =gText_OpenLevel - b _081A1174 - .pool -_081A1164: - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - movs r1, 0x82 - lsls r1, 1 - adds r0, r1 - bl ConvertBattleFrontierTrainerSpeechToString - ldr r1, =gStringVar4 -_081A1174: - adds r0, r5, 0 - bl StringCopy - b _081A11E6 - .pool -_081A1184: - ldr r0, =gSaveBlock2Ptr - ldr r3, [r0] - adds r1, r3, 0 - adds r1, 0xB1 - ldrb r1, [r1] - lsls r4, r1, 24 - lsrs r1, r4, 30 - adds r6, r0, 0 - cmp r1, 0x2 - bhi _081A11C0 - adds r0, r3, 0 - adds r0, 0xB4 - adds r0, r1 - ldrb r2, [r0] - adds r0, r3, 0 - adds r0, 0xB2 - ldrb r0, [r0] - lsls r0, 29 - lsrs r0, 29 - asrs r0, r1 - movs r1, 0x1 - ands r0, r1 - lsls r0, 2 - asrs r2, r0 - movs r0, 0xF - ands r2, r0 - b _081A11C2 - .pool -_081A11C0: - movs r2, 0 -_081A11C2: - ldr r3, =gApprentices - lsls r1, r2, 1 - ldr r0, [r6] - adds r0, 0xB0 - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, r0 - adds r3, 0x34 - adds r1, r3 - ldrh r1, [r1] - movs r0, 0xB - muls r1, r0 - ldr r0, =gSpeciesNames - adds r1, r0 - adds r0, r5, 0 - bl StringCopy -_081A11E6: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A0FFC - - thumb_func_start sub_81A11F8 -sub_81A11F8: @ 81A11F8 - ldr r0, =gSaveBlock2Ptr - ldr r2, [r0] - ldr r0, =gSpecialVar_0x8005 - ldrb r1, [r0] - adds r2, 0xB1 - lsls r1, 6 - ldrb r3, [r2] - movs r0, 0x3F - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - bx lr - .pool - thumb_func_end sub_81A11F8 - - thumb_func_start sub_81A1218 -sub_81A1218: @ 81A1218 - push {lr} - bl sub_81AAC28 - pop {r0} - bx r0 - thumb_func_end sub_81A1218 - - thumb_func_start sub_81A1224 -sub_81A1224: @ 81A1224 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r1, =gSaveBlock2Ptr - ldr r3, [r1] - adds r0, r3, 0 - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - adds r7, r1, 0 - cmp r0, 0x2 - bhi _081A1242 - b _081A1362 -_081A1242: - movs r5, 0 - movs r2, 0 - adds r0, r3, 0 - adds r0, 0xB8 - ldrb r0, [r0] - lsls r0, 30 - ldr r1, =gSpecialVar_0x8005 - mov r12, r1 - ldr r1, =gSpecialVar_Result - mov r8, r1 - cmp r0, 0 - beq _081A127C - adds r3, r7, 0 -_081A125C: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x8 - bhi _081A127C - ldr r0, [r3] - lsls r1, r2, 2 - adds r0, r1 - adds r0, 0xB8 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bne _081A125C -_081A127C: - movs r4, 0 - cmp r4, r5 - bcs _081A1322 - ldr r0, [r7] - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - subs r0, 0x3 - cmp r4, r0 - bge _081A1322 - adds r6, r7, 0 - mov r9, r4 -_081A1296: - ldr r3, [r6] - lsls r0, r4, 2 - adds r2, r3, r0 - adds r0, r2, 0 - adds r0, 0xB8 - ldrb r1, [r0] - lsls r0, r1, 30 - lsrs r0, 30 - cmp r0, 0x1 - bne _081A1308 - lsrs r0, r1, 6 - cmp r0, 0 - beq _081A1308 - adds r0, r2, 0 - adds r0, 0xBA - ldrh r0, [r0] - mov r2, r12 - ldrh r2, [r2] - cmp r0, r2 - bne _081A1308 - adds r0, r3, 0 - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - subs r0, 0x3 - lsls r0, 2 - adds r0, r3, r0 - adds r0, 0xB8 - ldrb r2, [r0] - movs r1, 0x3F - ands r1, r2 - strb r1, [r0] - ldr r1, [r6] - adds r0, r1, 0 - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - subs r0, 0x3 - lsls r0, 2 - adds r1, r0 - mov r2, r12 - ldrh r0, [r2] - adds r1, 0xBA - strh r0, [r1] - mov r1, r9 - mov r0, r8 - strh r1, [r0] - b _081A1362 - .pool -_081A1308: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, r5 - bcs _081A1322 - ldr r0, [r6] - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - subs r0, 0x3 - cmp r4, r0 - blt _081A1296 -_081A1322: - ldr r2, [r7] - adds r0, r2, 0 - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - subs r0, 0x3 - lsls r0, 2 - adds r2, r0 - adds r2, 0xB8 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r1, [r7] - adds r0, r1, 0 - adds r0, 0xB1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r0, 28 - subs r0, 0x3 - lsls r0, 2 - adds r1, r0 - mov r2, r12 - ldrh r0, [r2] - adds r1, 0xBA - strh r0, [r1] - movs r0, 0x1 - mov r1, r8 - strh r0, [r1] -_081A1362: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81A1224 - - thumb_func_start sub_81A1370 -sub_81A1370: @ 81A1370 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, =gSaveBlock2Ptr - ldr r1, [r0] - movs r2, 0x8A - lsls r2, 1 - adds r1, r2 - ldrb r1, [r1] - adds r4, r0, 0 - cmp r1, 0xFF - beq _081A1422 - movs r5, 0 -_081A138E: - ldr r1, [r4] - adds r2, r5, 0x1 - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r1, r0 - movs r5, 0x8A - lsls r5, 1 - adds r0, r3, r5 - ldrb r0, [r0] - cmp r0, 0xFF - bne _081A13B8 - adds r0, r3, 0 - adds r0, 0xDC - adds r1, 0xDC - movs r2, 0x44 - bl memcpy - b _081A1422 - .pool -_081A13B8: - adds r5, r2, 0 - cmp r5, 0x2 - ble _081A138E - ldr r0, =0x0000ffff - mov r10, r0 - movs r2, 0x1 - negs r2, r2 - mov r9, r2 - movs r5, 0x1 - ldr r7, =gSaveBlock2Ptr - movs r0, 0x90 - lsls r0, 1 - mov r8, r0 - movs r6, 0x44 -_081A13D4: - ldr r0, [r7] - add r0, r8 - adds r0, 0x34 - bl ReadUnalignedWord - adds r4, r0, 0 - ldr r0, [r7] - adds r0, 0xA - bl ReadUnalignedWord - cmp r4, r0 - bne _081A13FC - ldr r0, [r7] - adds r0, r6 - adds r0, 0xDE - ldrb r0, [r0] - cmp r0, r10 - bge _081A13FC - mov r10, r0 - mov r9, r5 -_081A13FC: - movs r2, 0x44 - add r8, r2 - adds r6, 0x44 - adds r5, 0x1 - cmp r5, 0x3 - ble _081A13D4 - mov r5, r9 - cmp r5, 0 - ble _081A1422 - ldr r0, =gSaveBlock2Ptr - ldr r1, [r0] - lsls r0, r5, 4 - add r0, r9 - lsls r0, 2 - adds r0, r1, r0 - adds r0, 0xDC - adds r1, 0xDC - bl memcpy -_081A1422: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A1370 - - thumb_func_start sub_81A1438 -sub_81A1438: @ 81A1438 - push {r4,r5,lr} - ldr r4, =gSaveBlock2Ptr - ldr r2, [r4] - adds r0, r2, 0 - adds r0, 0xB0 - ldrb r0, [r0] - adds r2, 0xDC - movs r1, 0x1F - ands r1, r0 - ldrb r3, [r2] - movs r0, 0x20 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldr r2, [r4] - adds r0, r2, 0 - adds r0, 0xB1 - ldrb r1, [r0] - lsls r1, 30 - adds r2, 0xDC - lsrs r1, 25 - ldrb r3, [r2] - movs r0, 0x61 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - movs r2, 0 - ldr r0, [r4] - b _081A148C - .pool -_081A147C: - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x8 - bhi _081A1496 - ldr r0, [r4] - lsls r1, r2, 2 - adds r0, r1 -_081A148C: - adds r0, 0xB8 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bne _081A147C -_081A1496: - ldr r4, =gSaveBlock2Ptr - ldr r0, [r4] - adds r0, 0xDD - strb r2, [r0] - ldr r0, [r4] - adds r1, r0, 0 - adds r1, 0xDE - ldrb r0, [r1] - cmp r0, 0xFE - bhi _081A14AE - adds r0, 0x1 - strb r0, [r1] -_081A14AE: - ldr r0, [r4] - adds r0, 0xDD - ldrb r0, [r0] - bl sub_81A0390 - movs r2, 0 - adds r3, r4, 0 - movs r4, 0x88 - lsls r4, 1 - adds r5, r3, 0 -_081A14C2: - ldr r0, [r3] - adds r1, r0, r4 - adds r1, r2 - adds r0, 0xA - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3 - bls _081A14C2 - ldr r1, [r5] - movs r2, 0x8A - lsls r2, 1 - adds r0, r1, r2 - bl StringCopy - ldr r1, [r5] - ldr r0, =gGameLanguage - ldrb r0, [r0] - ldr r2, =0x0000011b - adds r1, r2 - strb r0, [r1] - ldr r0, [r5] - adds r0, 0xDC - bl sub_8165AE8 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A1438 - - thumb_func_start sub_81A150C -sub_81A150C: @ 81A150C - push {lr} - ldr r2, =gApprentices - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - adds r0, 0xDC - ldrb r0, [r0] - lsls r0, 27 - lsrs r0, 27 - movs r1, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x32 - ldrb r2, [r0] - movs r1, 0 - ldr r3, =gUnknown_085DCEDC - ldrb r0, [r3] - cmp r0, r2 - beq _081A1542 -_081A1530: - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x1D - bhi _081A1542 - adds r0, r1, r3 - ldrb r0, [r0] - cmp r0, r2 - bne _081A1530 -_081A1542: - cmp r1, 0x1E - beq _081A1568 - ldr r0, =gUnknown_085DCF0E - adds r0, r1, r0 - ldrb r1, [r0] - ldr r0, =0x00004010 - bl VarSet - b _081A1594 - .pool -_081A1568: - movs r1, 0 - ldr r3, =gUnknown_085DCEFA - ldrb r0, [r3] - cmp r0, r2 - beq _081A1584 -_081A1572: - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x13 - bhi _081A1584 - adds r0, r1, r3 - ldrb r0, [r0] - cmp r0, r2 - bne _081A1572 -_081A1584: - cmp r1, 0x14 - beq _081A1594 - ldr r0, =gUnknown_085DCF2C - adds r0, r1, r0 - ldrb r1, [r0] - ldr r0, =0x00004010 - bl VarSet -_081A1594: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A150C - - thumb_func_start sub_81A15A4 -sub_81A15A4: @ 81A15A4 - push {lr} - ldr r2, =gApprentices - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - adds r0, 0xB0 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x32 - ldrb r2, [r0] - movs r1, 0 - ldr r3, =gUnknown_085DCEDC - ldrb r0, [r3] - cmp r0, r2 - beq _081A15D6 -_081A15C4: - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x1D - bhi _081A15D6 - adds r0, r1, r3 - ldrb r0, [r0] - cmp r0, r2 - bne _081A15C4 -_081A15D6: - cmp r1, 0x1E - beq _081A15FC - ldr r0, =gUnknown_085DCF0E - adds r0, r1, r0 - ldrb r1, [r0] - ldr r0, =0x00004010 - bl VarSet - b _081A1628 - .pool -_081A15FC: - movs r1, 0 - ldr r3, =gUnknown_085DCEFA - ldrb r0, [r3] - cmp r0, r2 - beq _081A1618 -_081A1606: - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x13 - bhi _081A1618 - adds r0, r1, r3 - ldrb r0, [r0] - cmp r0, r2 - bne _081A1606 -_081A1618: - cmp r1, 0x14 - beq _081A1628 - ldr r0, =gUnknown_085DCF2C - adds r0, r1, r0 - ldrb r1, [r0] - ldr r0, =0x00004010 - bl VarSet -_081A1628: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A15A4 - - thumb_func_start sub_81A1638 -sub_81A1638: @ 81A1638 - ldr r1, =gSpecialVar_0x8004 - movs r0, 0x1 - strh r0, [r1] - bx lr - .pool - thumb_func_end sub_81A1638 - - thumb_func_start sub_81A1644 -sub_81A1644: @ 81A1644 - ldr r1, =gSpecialVar_0x8004 - movs r0, 0x1 - strh r0, [r1] - bx lr - .pool - thumb_func_end sub_81A1644 - - thumb_func_start sub_81A1650 -sub_81A1650: @ 81A1650 - push {lr} - movs r2, 0x58 - muls r2, r0 - ldr r0, =gApprentices - adds r2, r0 - subs r0, r1, 0x1 - cmp r0, 0x6 - bhi _081A16AC - lsls r0, 2 - ldr r1, =_081A1674 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081A1674: - .4byte _081A1690 - .4byte _081A1694 - .4byte _081A169A - .4byte _081A16A0 - .4byte _081A16A6 - .4byte _081A16AC - .4byte _081A16AC -_081A1690: - adds r0, r2, 0 - b _081A16B0 -_081A1694: - adds r0, r2, 0 - adds r0, 0x8 - b _081A16B0 -_081A169A: - adds r0, r2, 0 - adds r0, 0x10 - b _081A16B0 -_081A16A0: - adds r0, r2, 0 - adds r0, 0x18 - b _081A16B0 -_081A16A6: - adds r0, r2, 0 - adds r0, 0x20 - b _081A16B0 -_081A16AC: - adds r0, r2, 0 - adds r0, 0x28 -_081A16B0: - pop {r1} - bx r1 - thumb_func_end sub_81A1650 - - thumb_func_start sub_81A16B4 -sub_81A16B4: @ 81A16B4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _081A16CE - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _081A16D4 -_081A16CE: - adds r0, r2, 0 - bl SwitchTaskToFollowupFunc -_081A16D4: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A16B4 - - thumb_func_start sub_81A16DC -sub_81A16DC: @ 81A16DC - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _081A16F6 - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _081A1718 -_081A16F6: - ldr r2, =gUnknown_030062F4 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - movs r3, 0xA - ldrsh r0, [r0, r3] - lsls r0, 16 - orrs r1, r0 - str r1, [r2] - bl _call_via_r1 - adds r0, r4, 0 - bl DestroyTask -_081A1718: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A16DC - - thumb_func_start sub_81A172C -sub_81A172C: @ 81A172C - push {r4,lr} - adds r4, r0, 0 - ldr r0, =sub_81A16DC - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0x8] - lsrs r4, 16 - strh r4, [r1, 0xA] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A172C - - thumb_func_start sub_81A175C -sub_81A175C: @ 81A175C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =sub_81A16B4 - adds r0, r4, 0 - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - adds r1, r4, 0 - adds r2, r5, 0 - bl SetTaskFuncWithFollowupFunc - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81A175C - thumb_func_start sub_81A1780 sub_81A1780: @ 81A1780 push {lr} diff --git a/asm/battle_tower.s b/asm/battle_tower.s index e017e3b83..aa6e3d779 100644 --- a/asm/battle_tower.s +++ b/asm/battle_tower.s @@ -1578,7 +1578,7 @@ _08162F24: _08162F3E: adds r0, r5, 0 adds r1, r4, 0 - bl sub_81A1650 + bl GetApprenticeNameInLanguage adds r1, r0, 0 adds r0, r6, 0 adds r2, r4, 0 diff --git a/data/event_scripts.s b/data/event_scripts.s index 56658a994..dc308f8b1 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -9853,2983 +9853,8 @@ gText_MrStone_Pokenav_2B67ED:: @ 82B67ED .string "Hm! You must come visit us at DEVON\n" .string "sometime!$" -BattleFrontier_BattleTowerLobby_EventScript_2B688D:: @ 82B688D - lock - faceplayer - setvar VAR_0x8004, 0 - special sub_81A085C - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6900 - setvar VAR_0x8004, 10 - special sub_81A085C - compare VAR_0x8004, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B68BE - checkflag FLAG_0x934 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E90 - -BattleFrontier_BattleTowerLobby_EventScript_2B68BE:: @ 82B68BE - setvar VAR_0x8004, 11 - special sub_81A085C - compare VAR_RESULT, 2 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69D3 - compare VAR_RESULT, 4 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ACF - compare VAR_RESULT, 3 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C77 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D5C - compare VAR_RESULT, 5 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6DD4 - release - releaseall - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6900:: @ 82B6900 - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 6 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 0 - special sub_81A085C - waitstate - -BattleFrontier_BattleTowerLobby_EventScript_2B6925:: @ 82B6925 - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 6 - special sub_81A085C - waitstate - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69BB - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 2 - special sub_81A085C - waitstate - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 0 - special sub_81A085C - waitstate - setvar VAR_0x8004, 1 - setorcopyvar VAR_0x8005, VAR_RESULT - addvar VAR_0x8005, 1 - special sub_81A085C - setvar VAR_0x8004, 3 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 8 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 3 - special sub_81A085C - waitstate - call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D - release - releaseall - switch VAR_FACING - case 2, BattleFrontier_BattleTowerLobby_EventScript_2B6E54 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B69BB:: @ 82B69BB - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 1 - special sub_81A085C - waitstate - goto BattleFrontier_BattleTowerLobby_EventScript_2B6925 - -BattleFrontier_BattleTowerLobby_EventScript_2B69D3:: @ 82B69D3 - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 2 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 0 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 1 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 6 - special sub_81A085C - waitstate - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 2 - special sub_81A085C - waitstate - copyvar VAR_0x8005, VAR_RESULT - compare VAR_0x8005, 0 - call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6ABA - compare VAR_0x8005, 1 - call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC0 - setvar VAR_0x8004, 12 - special sub_81A085C - copyvar VAR_0x8006, VAR_RESULT - setvar VAR_0x8004, 13 - special sub_81A085C - setvar VAR_0x8004, 5 - special sub_81A085C - setvar VAR_0x8004, 12 - special sub_81A085C - compare VAR_RESULT, 3 - call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC6 - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - copyvar VAR_0x8006, VAR_0x8007 - special sub_81A085C - setvar VAR_0x8004, 15 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 7 - special sub_81A085C - waitstate - call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D - release - releaseall - switch VAR_FACING - case 2, BattleFrontier_BattleTowerLobby_EventScript_2B6E54 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6ABA:: @ 82B6ABA - setvar VAR_0x8007, 0 - return - -BattleFrontier_BattleTowerLobby_EventScript_2B6AC0:: @ 82B6AC0 - setvar VAR_0x8007, 1 - return - -BattleFrontier_BattleTowerLobby_EventScript_2B6AC6:: @ 82B6AC6 - setvar VAR_0x8004, 4 - special sub_81A085C - return - -BattleFrontier_BattleTowerLobby_EventScript_2B6ACF:: @ 82B6ACF - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 4 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 2 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 10 - special sub_81A085C - waitstate - setvar VAR_0x8004, 15 - special sub_81A085C - -BattleFrontier_BattleTowerLobby_EventScript_2B6B09:: @ 82B6B09 - fadescreen 1 - setvar VAR_RESULT, 0 - setvar VAR_0x8004, 19 - special sub_81A085C - waitstate - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B81 - setvar VAR_0x8004, 20 - special sub_81A085C - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C0C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 5 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 12 - special sub_81A085C - waitstate - setvar VAR_0x8004, 5 - special sub_81A085C - call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D - release - releaseall - switch VAR_FACING - case 2, BattleFrontier_BattleTowerLobby_EventScript_2B6E54 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6B81:: @ 82B6B81 - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 4 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 2 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 13 - special sub_81A085C - waitstate - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 4 - special sub_81A085C - waitstate - setvar VAR_0x8004, 15 - special sub_81A085C - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 - -BattleFrontier_BattleTowerLobby_EventScript_2B6BD4:: @ 82B6BD4 - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 14 - special sub_81A085C - waitstate - setvar VAR_0x8004, 5 - special sub_81A085C - call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D - release - releaseall - switch VAR_FACING - case 2, BattleFrontier_BattleTowerLobby_EventScript_2B6E54 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6C0C:: @ 82B6C0C - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 4 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 5 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 2 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 16 - special sub_81A085C - waitstate - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 4 - special sub_81A085C - waitstate - setvar VAR_0x8004, 15 - special sub_81A085C - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6BD4 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6C77:: @ 82B6C77 - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 3 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 2 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 3 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 2 - setvar VAR_0x8006, 4 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 8 - special sub_81A085C - waitstate - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 3 - special sub_81A085C - waitstate - copyvar VAR_0x8005, VAR_RESULT - compare VAR_0x8005, 0 - call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D50 - compare VAR_0x8005, 1 - call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D56 - setvar VAR_0x8004, 17 - special sub_81A085C - setvar VAR_0x8004, 5 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - copyvar VAR_0x8006, VAR_0x8007 - special sub_81A085C - setvar VAR_0x8004, 15 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 9 - special sub_81A085C - waitstate - call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D - release - releaseall - switch VAR_FACING - case 2, BattleFrontier_BattleTowerLobby_EventScript_2B6E54 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6D50:: @ 82B6D50 - setvar VAR_0x8007, 3 - return - -BattleFrontier_BattleTowerLobby_EventScript_2B6D56:: @ 82B6D56 - setvar VAR_0x8007, 4 - return - -BattleFrontier_BattleTowerLobby_EventScript_2B6D5C:: @ 82B6D5C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 4 - special sub_81A085C - waitstate - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 1 - special sub_81A085C - waitstate - copyvar VAR_0x8005, VAR_RESULT - setvar VAR_0x8004, 18 - special sub_81A085C - setvar VAR_0x8004, 5 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 9 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 5 - special sub_81A085C - waitstate - call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D - release - releaseall - switch VAR_FACING - case 2, BattleFrontier_BattleTowerLobby_EventScript_2B6E54 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6DD4:: @ 82B6DD4 - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 11 - special sub_81A085C - waitstate - setvar VAR_0x8004, 25 - special sub_81A085C - setvar VAR_0x8004, 19 - call BattleFrontier_BattleTowerLobby_EventScript_271E7C - lock - faceplayer - setvar VAR_0x8004, 21 - special sub_81A085C - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 7 - special sub_81A085C - setvar VAR_0x8004, 8 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 15 - special sub_81A085C - waitstate - setvar VAR_0x8004, 9 - special sub_81A085C - call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D - release - releaseall - switch VAR_FACING - case 2, BattleFrontier_BattleTowerLobby_EventScript_2B6E54 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6E4D:: @ 82B6E4D - setflag FLAG_0x2BD - setflag FLAG_0x934 - return - -BattleFrontier_BattleTowerLobby_EventScript_2B6E54:: @ 82B6E54 - setvar VAR_0x8004, 24 - special sub_81A085C - compare VAR_0x8004, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E93 - applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E94 - waitmovement 0 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6E72:: @ 82B6E72 - setvar VAR_0x8004, 24 - special sub_81A085C - compare VAR_0x8004, 0 - goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E93 - applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E95 - waitmovement 0 - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6E90:: @ 82B6E90 - release - releaseall - end - -BattleFrontier_BattleTowerLobby_EventScript_2B6E93:: @ 82B6E93 - end - -BattleFrontier_BattleTowerLobby_Movement_2B6E94: @ 82B6E94 - walk_fast_right - -BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 - walk_fast_down - walk_fast_down - walk_fast_right - walk_fast_right - walk_fast_right - walk_fast_right - walk_fast_right - walk_fast_right - walk_fast_right - walk_fast_right - walk_fast_right - set_invisible - slide_down - slide_down - slide_down - step_end - -gText_082B6EA5:: @ 82B6EA5 - .string "Um, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "Snivel… This tension is getting to me…$" - -gText_082B6EEC:: @ 82B6EEC - .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" - .string "Here we come!$" - -gText_082B6F16:: @ 82B6F16 - .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n" - .string "Accept my challenge!$" - -gText_082B6F4C:: @ 82B6F4C - .string "Um… I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice…\n" - .string "Do you think someone like me can win?$" - -gText_082B6F92:: @ 82B6F92 - .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" - .string "I’ll let you challenge me!$" - -gText_082B6FC9:: @ 82B6FC9 - .string "I’m horribly busy, but I also happen\n" - .string "to be {STR_VAR_1}’s no. {STR_VAR_2} apprentice.$" - -gText_082B700C:: @ 82B700C - .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "Glad to meet you!$" - -gText_082B703A:: @ 82B703A - .string "I serve as {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "May I begin?$" - -gText_082B706A:: @ 82B706A - .string "Eek! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" - .string "I’ll do my best!$" - -gText_082B709C:: @ 82B709C - .string "Yeehaw! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" - .string "Put ’em up!$" - -gText_082B70CC:: @ 82B70CC - .string "I’m {STR_VAR_1}’s 1,000th apprentice!\n" - .string "Actually, I’m no. {STR_VAR_2}! Here goes!$" - -gText_082B710A:: @ 82B710A - .string "Yeah, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" - .string "Let’s get rockin’ and a-rollin’!$" - -gText_082B714D:: @ 82B714D - .string "Yippee-yahoo! I’m what you call\n" - .string "{STR_VAR_1}’s no. {STR_VAR_2} apprentice!$" - -gText_082B7185:: @ 82B7185 - .string "Cough! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "Good to meet you! Cough!$" - -gText_082B71C1:: @ 82B71C1 - .string "This is nerve-racking…\n" - .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" - -gText_082B71F9:: @ 82B71F9 - .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice,\n" - .string "and that’s no lie.$" - -gText_082B7229:: @ 82B7229 - .string "Are you… {PLAYER}?\n" - .string "Oh! Sniff…sob…\p" - .string "Oh! S-sorry…\n" - .string "I’m so nervous, I can’t help crying…\p" - .string "I’m {STR_VAR_1}, and I really look up\n" - .string "to you, {PLAYER}.\p" - .string "I… I had this dream of one day meeting\n" - .string "you and asking you about POKéMON.\p" - .string "Please, please, {PLAYER}!\n" - .string "Please teach me about POKéMON!$" - -gText_082B731C:: @ 82B731C - .string "Oh… B-but…\n" - .string "Snivel… Waaaaaaah!\p" - .string "Please!\n" - .string "I’m begging you, please!$" - -gText_082B735B:: @ 82B735B - .string "Oh, really? You will?\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Oh… I’m sorry…\n" - .string "I’m so happy, I’m crying…\p" - .string "Um… Then please tell me!\n" - .string "It’s about the BATTLE TOWER.\p" - .string "Which would be better for me: Level 50\n" - .string "or the Open Level?$" - -gText_082B7423:: @ 82B7423 - .string "{STR_VAR_1}?\n" - .string "Waaaaah!\p" - .string "Oh! I’m so sorry!\n" - .string "You’ve made me happy by choosing\l" - .string "the level for me, and it’s made me cry…\p" - .string "Snivel…\n" - .string "Thank you so much!\l" - .string "Please talk with me again!$" - -gText_082B74C1:: @ 82B74C1 - .string "Wowee! You’re {PLAYER}, aren’t you?\n" - .string "You’re awesomely strong, aren’t you?\p" - .string "I’m {STR_VAR_1}!\n" - .string "I just became a TRAINER!\p" - .string "Please, {PLAYER}!\n" - .string "Can you be my teacher and tell me\l" - .string "lots about being a TRAINER?$" - -gText_082B756F:: @ 82B756F - .string "Aww, why?\n" - .string "Oh, please? Pretty please?\l" - .string "Please be my teacher, please!$" - -gText_082B75B2:: @ 82B75B2 - .string "Yay! Great!\p" - .string "The first thing I wanted to ask you is\n" - .string "about the BATTLE TOWER!\p" - .string "The Level 50 and Open Level Rooms…\n" - .string "Which would be perfect for me?$" - -gText_082B763F:: @ 82B763F - .string "{STR_VAR_1}, huh? That’s true!\n" - .string "I’ll do my best there!\p" - .string "If we meet here again, please teach\n" - .string "me something else, teacher!$" - -gText_082B76AC:: @ 82B76AC - .string "Um… Are you {PLAYER}?\n" - .string "My name is {STR_VAR_1}.\p" - .string "I want to become a POKéMON TRAINER,\n" - .string "but I don’t know what to do…\p" - .string "So I thought maybe I could ask you for\n" - .string "advice because you’re so famous.\p" - .string "{PLAYER}, could you give me advice?$" - -gText_082B7772:: @ 82B7772 - .string "Oh, but…\p" - .string "I sincerely want to become a POKéMON\n" - .string "TRAINER!\p" - .string "Please, can you answer my questions?$" - -gText_082B77CE:: @ 82B77CE - .string "Thank you!\n" - .string "Here’s my first question right away!\p" - .string "The BATTLE TOWER has two levels,\n" - .string "Level 50 and Open Level, right?\p" - .string "Which level do you think is more\n" - .string "suitable for me?$" - -gText_082B7871:: @ 82B7871 - .string "Oh, the {STR_VAR_1} challenge?\n" - .string "Understood!\p" - .string "If I have another question, I’ll come\n" - .string "back here for your advice!$" - -gText_082B78D4:: @ 82B78D4 - .string "Oh? Huh? You’re…\n" - .string "No, that can’t be true.\p" - .string "There isn’t any way that someone\n" - .string "like me could meet {PLAYER}.\p" - .string "…You really are {PLAYER}?\n" - .string "I can’t believe I’m talking to you!\p" - .string "When something this good happens,\n" - .string "only terrible things will happen to me\l" - .string "now, I just know it…\p" - .string "…I’m sorry…\n" - .string "I’m… {STR_VAR_1}…\p" - .string "There isn’t anything special about\n" - .string "me that I can be proud of…\p" - .string "I shouldn’t even say anything about\n" - .string "myself because you’ll forget…\p" - .string "I had this dream that if I ever met\n" - .string "you, {PLAYER}, that maybe I could ask\l" - .string "you for advice as a TRAINER.\p" - .string "But I don’t think you would agree\n" - .string "to that.\p" - .string "…Or will you be so kind as to give\n" - .string "me advice?$" - -gText_082B7B1A:: @ 82B7B1A - .string "I knew it…\p" - .string "It had to happen because I’m such\n" - .string "a really boring nobody…\p" - .string "But I thought just maybe…\n" - .string "You won’t reconsider, will you?\p" - .string "But I can’t give up just like that.\n" - .string "I’ll ask you while I’m still lucky!\p" - .string "Please, will you be so kind as to give\n" - .string "me advice?$" - -gText_082B7C13:: @ 82B7C13 - .string "Really? I can’t believe it!\n" - .string "I can’t believe you’ll advise me!\l" - .string "I… I’m so happy…\p" - .string "What I want to ask you is really\n" - .string "trivial, but I can’t decide…\p" - .string "At the BATTLE TOWER, they let you\n" - .string "choose Level 50 or Open Level.\p" - .string "Which course do you think even I may\n" - .string "have a chance at?$" - -gText_082B7D18:: @ 82B7D18 - .string "{STR_VAR_1}? Okay!\n" - .string "But do you really think someone like\l" - .string "me would have a chance?\p" - .string "I’ll do my best, even though I don’t\n" - .string "think it will work.\p" - .string "Thank you very much for spending\n" - .string "time with someone like me.$" - -gText_082B7DD4:: @ 82B7DD4 - .string "Oh! You’re {PLAYER}{STRING 5}, aren’t you?\p" - .string "I’ve heard that you’re tough at\n" - .string "POKéMON!\p" - .string "I’m {STR_VAR_1}!\n" - .string "I’ll be your friend!\p" - .string "Did you know?\p" - .string "You can’t win at the BATTLE FRONTIER\n" - .string "if all you know is what they teach at\l" - .string "the TRAINER’S SCHOOL.\p" - .string "I’m willing to listen to your advice.\n" - .string "You’ll agree, of course?$" - -gText_082B7EE5:: @ 82B7EE5 - .string "Huh? Why are you refusing me?\n" - .string "It’s me who’s asking you!\l" - .string "You have to reconsider!$" - -gText_082B7F35:: @ 82B7F35 - .string "Okay, so there is this something.\n" - .string "I want you to decide it for me.\p" - .string "You know that the BATTLE TOWER has\n" - .string "Level 50 and Open Level Rooms?\p" - .string "Which do you think would be good\n" - .string "for me, {PLAYER}{STRING 5}?$" - -gText_082B7FE8:: @ 82B7FE8 - .string "Okay, {STR_VAR_1} is suitable for me?\n" - .string "Thank you!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" - .string "I lose.\p" - .string "Okay, I’ll look to you for advice again.\n" - .string "Bye!$" - -gText_082B8087:: @ 82B8087 - .string "Oh, hi, there! {PLAYER}{STRING 5}!\n" - .string "I know you because you’re famous!\l" - .string "Call me {STR_VAR_1}! Glad to meet you!\p" - .string "I’m a TRIATHLETE, so I keep myself\n" - .string "fit even while I raise POKéMON.\p" - .string "I’m also involved with other things\n" - .string "like work, napping, ballroom dancing…\p" - .string "Being this busy, it’s not so easy for\n" - .string "me to become a decent TRAINER.\p" - .string "So, I have a proposition!\p" - .string "There must be a reason why we met.\n" - .string "So, {PLAYER}{STRING 5}, how about sharing your\l" - .string "wisdom with me every so often?$" - -gText_082B822B:: @ 82B822B - .string "Oh, but, please?\n" - .string "A guy like me needs someone like\l" - .string "you, {PLAYER}{STRING 5}!\p" - .string "Honestly, I need your advice!$" - -gText_082B8286:: @ 82B8286 - .string "Thank you! That’s more like it!\n" - .string "So, let’s start with an easy one!\p" - .string "You know about the BATTLE TOWER’s\n" - .string "two courses, right?\l" - .string "You know, Level 50 and Open Level.\p" - .string "Me being a busy guy, which one should\n" - .string "I gear up for?$" - -gText_082B8356:: @ 82B8356 - .string "{STR_VAR_1}, huh? Okay, gotcha.\n" - .string "I’ll find time somehow and give it a go!\p" - .string "…Whoops, I’d better go to work!\n" - .string "Thanks! See you around!$" - -gText_082B83CE:: @ 82B83CE - .string "No way! Uh-uh!\n" - .string "Are you maybe the real {PLAYER}?\p" - .string "A-hah! Awesome! I’m {STR_VAR_1},\n" - .string "so pleased to meet you!\p" - .string "{PLAYER}, you’re very strong,\n" - .string "aren’t you?\p" - .string "Everyone’s talking about you!\p" - .string "Oh! I just had this great idea!\n" - .string "I’ll get advice off you, {PLAYER}!\l" - .string "I’m sure it will make me tougher!\p" - .string "Isn’t it a great idea?\n" - .string "Please, I want your advice!$" - -gText_082B84FC:: @ 82B84FC - .string "Ahahaha, you can pretend to be mean,\n" - .string "but you can’t fool me!\l" - .string "You really mean okay, don’t you?$" - -gText_082B8559:: @ 82B8559 - .string "Yay! I knew you’d have a big heart,\n" - .string "{PLAYER}!\p" - .string "What should I ask you first?\n" - .string "…Oh, I thought of something!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I were to take a BATTLE TOWER\n" - .string "challenge, which way should I go?\p" - .string "Level 50 or Open Level?\n" - .string "Which suits me more?$" - -gText_082B8656:: @ 82B8656 - .string "Oh-oh-oh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thank you for a totally cool reply!\p" - .string "I guess that’s about all I wanted\n" - .string "to ask you today.\p" - .string "Let’s meet here again, okay?\n" - .string "Thanks!$" - -gText_082B86EA:: @ 82B86EA - .string "I beg your pardon, but…\n" - .string "Are you {PLAYER}?\p" - .string "I’m {STR_VAR_1}, and I am delighted to\n" - .string "make your acquaintance.\p" - .string "I have long been an admirer\n" - .string "of yours…\p" - .string "… … … … … …\p" - .string "Um… I hope you don’t find this\n" - .string "request too much of a burden, but…\p" - .string "May I become your apprentice,\n" - .string "{PLAYER}?$" - -gText_082B87DA:: @ 82B87DA - .string "Oh…!\p" - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "…I must have fainted from shock.\n" - .string "I’m sorry, I must have misheard you.\p" - .string "Please! Please say that you will\n" - .string "accept me as your apprentice!$" - -gText_082B887C:: @ 82B887C - .string "Oh… I’m delighted!\p" - .string "I don’t wish to waste your time,\n" - .string "so please advise me on this.\p" - .string "I plan to take a BATTLE TOWER\n" - .string "challenge soon.\p" - .string "However, there are two levels…\p" - .string "Which would be most suitable for me?\n" - .string "Level 50 or Open Level?$" - -gText_082B8957:: @ 82B8957 - .string "{STR_VAR_1} is your choice!\n" - .string "I see. I will do my best!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082B89C6:: @ 82B89C6 - .string "Eek! Eek! {PLAYER}!\n" - .string "You spoke to me!\l" - .string "I… I’m overjoyed!\p" - .string "Me! My name is {STR_VAR_1}!\n" - .string "I just became a TRAINER!\p" - .string "I’m delighted I met you, {PLAYER},\n" - .string "the big name in POKéMON circles!\p" - .string "Oh-oh-oh, I know!\n" - .string "May I ask a huge favor, {PLAYER}?\p" - .string "Please take me in as your apprentice!\n" - .string "I want to learn from you!$" - -gText_082B8ACF:: @ 82B8ACF - .string "Waaaah!\n" - .string "{PLAYER} turned me down…\l" - .string "It… It’s an invaluable experience!\p" - .string "{PLAYER}, please! I want to hear\n" - .string "an affirmative answer this time!\p" - .string "I beg you for your guidance!$" - -gText_082B8B66:: @ 82B8B66 - .string "Hieeeeh! {PLAYER} said yes!\n" - .string "{PLAYER} said yes!\p" - .string "I won’t be able to sleep tonight…\n" - .string "Thank you ever so much!\p" - .string "Then, here’s my question!\p" - .string "At the BATTLE TOWER, what is right\n" - .string "for me, Level 50 or Open Level?$" - -gText_082B8C20:: @ 82B8C20 - .string "{STR_VAR_1}! Perfectly understood!\n" - .string "I understand perfectly!\l" - .string "I’m deliriously delighted!\p" - .string "I hope you’ll be willing to teach me\n" - .string "some more another time.$" - -gText_082B8CAA:: @ 82B8CAA - .string "Whoa! Could you be…\n" - .string "Might you be… {PLAYER}{STRING 5}?!\l" - .string "That strong and famous TRAINER?\l" - .string "Well, hello, aren’t I just the luckiest!\p" - .string "Hello, the name’s {STR_VAR_1}!\p" - .string "I’ve been on the lookout for\n" - .string "a POKéMON teacher.\p" - .string "And with impeccably good timing,\n" - .string "along came you, {PLAYER}{STRING 5}!\p" - .string "So, there you have it, {PLAYER}{STRING 5}!\n" - .string "Let me apprentice under you!$" - -gText_082B8DD3:: @ 82B8DD3 - .string "Gwaaaah!\n" - .string "You’re quite cool and tough…\p" - .string "Don’t be that way, please.\n" - .string "I’m asking you!$" - -gText_082B8E24:: @ 82B8E24 - .string "Oh, yeah! That’s a solid reply!\n" - .string "Excellent, I might add!\p" - .string "So how about a first piece of advice\n" - .string "on the BATTLE TOWER?\p" - .string "If I were to go, what would be better?\n" - .string "Level 50 or Open Level?$" - -gText_082B8ED5:: @ 82B8ED5 - .string "Uh-huh, {STR_VAR_1} it is!\n" - .string "OK, A-OK!\l" - .string "I’ll go show my mettle, like, jam!\p" - .string "All right, I’ll look to you as my mentor!\n" - .string "Adios!$" - -gText_082B8F45:: @ 82B8F45 - .string "Oh, hey, {PLAYER}{STRING 5}, right?\n" - .string "The police were looking for you!\p" - .string "… … …\n" - .string "Of course I’m lying!\p" - .string "Me, I’m {STR_VAR_1}. Despite the way\n" - .string "I look, I’m the POKéMON CHAMPION!\l" - .string "…That’s a lie, too!\p" - .string "This is no lie, though.\n" - .string "I’m not very good at battling.\p" - .string "So, how about you becoming my master\n" - .string "about all things POKéMON?$" - -gText_082B905F:: @ 82B905F - .string "If you’re going to act cold like that,\n" - .string "I’ll show you what I’ll do!\p" - .string "Waaah! Waaah! Waaah!\n" - .string "Hiccup!\p" - .string "Hahaha, that was my FAKE TEARS!\p" - .string "Come on, will you please be\n" - .string "my POKéMON master?$" - -gText_082B910E:: @ 82B910E - .string "Yippee!\n" - .string "I’ll buy you a boat for that!\p" - .string "Of course I’m lying again!\n" - .string "But… Thank you, master!\p" - .string "You know how there’s Level 50 and\n" - .string "Open Level at the BATTLE TOWER?\p" - .string "I’m having trouble deciding which\n" - .string "level I should challenge…\p" - .string "Can you decide for me, master?$" - -gText_082B9204:: @ 82B9204 - .string "Okay, so {STR_VAR_1} is better!\n" - .string "I’ll go to the other level, then!\p" - .string "Just kidding!\n" - .string "I’ll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you’ll keep teaching me!$" - -gText_082B929C:: @ 82B929C - .string "A-H-O-Y!\n" - .string "And that spells ahoy, and it means hi!\p" - .string "I’m {STR_VAR_1}, the rappin’ SAILOR\n" - .string "am I!\p" - .string "Your turn now, tell me a little about\n" - .string "yourself, give it a try!\p" - .string "Uh-huh, uh-huh!\n" - .string "{PLAYER}{STRING 5}’s your name,\l" - .string "and POKéMON’s your game!\p" - .string "And you’re at a delicate age\n" - .string "when all the world’s your stage!\p" - .string "Anyway, I just want to say,\n" - .string "that you’re the tenth TRAINER\l" - .string "I’ve spoken to today.\p" - .string "Let’s make that a celebration!\n" - .string "Become my mentor for commemoration!$" - -gText_082B9438:: @ 82B9438 - .string "But!\n" - .string "You have to work with me!\p" - .string "Don’t be such a tease!\n" - .string "Become my mentor, please!$" - -gText_082B9488:: @ 82B9488 - .string "That’s it!\n" - .string "{PLAYER}, you’ve got the spirit!\p" - .string "So here’s my first question\n" - .string "that begs your suggestion!\p" - .string "It’s about the BATTLE TOWER,\n" - .string "and it hinges on my power!\p" - .string "Level 50 and Open Level there be,\n" - .string "which is the one that’s good for me?$" - -gText_082B9564:: @ 82B9564 - .string "Okay, {STR_VAR_1} it is, you say!\n" - .string "I’ll go and take it on my way!\p" - .string "If it’s advice I ever need,\n" - .string "{PLAYER}, your word I’ll always heed!$" - -gText_082B95D8:: @ 82B95D8 - .string "Say, hey, aren’t you {PLAYER}?\n" - .string "What should I do? Talk to you?\l" - .string "Why not? I’m already talking to you!\p" - .string "{PLAYER}, are you surprised at me?\n" - .string "I’d better tell you who I happen to be!\p" - .string "{STR_VAR_1} is what you can call me.\n" - .string "The brightest star in guitardom,\l" - .string "that’s me!\p" - .string "Are you receiving me?\n" - .string "You are receiving me!\p" - .string "My luck’s at its best,\n" - .string "I’ll hit you with a request!\p" - .string "{PLAYER}, let me be your underling!\n" - .string "I want you to teach me everything!$" - -gText_082B9763:: @ 82B9763 - .string "You’re turning me down, then?\n" - .string "I’ll just have to ask you again!\p" - .string "{PLAYER}, I beg to be your underling!\n" - .string "I need you to teach me everything!$" - -gText_082B97E5:: @ 82B97E5 - .string "Lucky, yeah, woohoo!\n" - .string "Should I pop a question to you?\p" - .string "Since we’re near the BATTLE TOWER,\n" - .string "how about a question about its power?\p" - .string "Of the choices you see,\n" - .string "which is the right one for me?$" - -gText_082B989A:: @ 82B989A - .string "If {STR_VAR_1} is what you suggest,\n" - .string "it must be the very best!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don’t you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082B992D:: @ 82B992D - .string "Oh, hi! You there!\n" - .string "Can I get you to massage my shoulder?\p" - .string "…Yes, there! That’s it!\n" - .string "Ouch, ouch! Oooh, that feels great!\p" - .string "My name’s {STR_VAR_1}.\n" - .string "I take karate training, but my body’s\l" - .string "not built to take the abuse…\p" - .string "I decided I’ll battle POKéMON and\n" - .string "toughen myself up.\p" - .string "You’re {PLAYER}{STRING 5}, aren’t you?\n" - .string "The POKéMON LEAGUE CHAMP?\p" - .string "Listen, can I get you to give me\n" - .string "advice?$" - -gText_082B9A84:: @ 82B9A84 - .string "Oh, why?\p" - .string "I won’t be a big bother, I promise!\n" - .string "Please?$" - -gText_082B9AB9:: @ 82B9AB9 - .string "Thank you. Mighty good of you!\n" - .string "…Cough! Cough!\p" - .string "Oogh, I have to toughen up quick…\p" - .string "I’ll be heading off to the BATTLE TOWER\n" - .string "right away, but what would be better\l" - .string "for me? Level 50 or Open Level?$" - -gText_082B9B76:: @ 82B9B76 - .string "Hm, all right. That’s {STR_VAR_1}.\n" - .string "I’ll go there right away.\p" - .string "I hope I can keep hitting you up for\n" - .string "help--after all, you’re my mentor!$" - -gText_082B9BF2:: @ 82B9BF2 - .string "Er… Um…\n" - .string "{PLAYER}{STRING 5}…?\p" - .string "Please, don’t look at me that way.\n" - .string "You’re making me all self-conscious.\p" - .string "I… I’m {STR_VAR_1}.\p" - .string "I’m really embarrassed to say this,\n" - .string "but I explore ancient ruins and such.\p" - .string "I’m even more embarrassed to admit\n" - .string "I’m interested in the BATTLE FRONTIER.\p" - .string "{PLAYER}{STRING 5}, you have a reputation as\n" - .string "a tough TRAINER…\p" - .string "It’s hard for me to say this,\n" - .string "but I want to ask something.\p" - .string "Could you become my teacher and\n" - .string "give me advice?$" - -gText_082B9D83:: @ 82B9D83 - .string "Please don’t brush me off like this!\n" - .string "I can’t live with the humiliation.\p" - .string "Please become my teacher!\n" - .string "I need your advice!$" - -gText_082B9DF9:: @ 82B9DF9 - .string "Th-thank you…\p" - .string "But please don’t look at me like that.\n" - .string "It makes me all flustered.\p" - .string "Please, answer me without looking\n" - .string "at my eyes.\p" - .string "At the BATTLE TOWER…\n" - .string "Which level should I attempt?$" - -gText_082B9EAA:: @ 82B9EAA - .string "Oh… Okay!\n" - .string "I’ll try my hand at that.\p" - .string "I hope I can make a valiant challenge\n" - .string "without getting all flustered…\p" - .string "Thank you, {PLAYER}{STRING 5}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082B9F55:: @ 82B9F55 - .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" - .string "But are you really real?\p" - .string "You may call me {STR_VAR_1}.\p" - .string "I have been toying with the idea of\n" - .string "apprenticing under a strong TRAINER.\p" - .string "So, I must say I’m lucky you came along!\n" - .string "…You really are {PLAYER}{STRING 5}, yes?\p" - .string "No, no, if you are real, it’s fine.\n" - .string "I merely want you to recognize me\l" - .string "as your apprentice.$" - -gText_082BA084:: @ 82BA084 - .string "Oh?\n" - .string "But what would compel you to refuse?\p" - .string "I apologize for being skeptical about\n" - .string "your identity.\p" - .string "Please accept my apology and\n" - .string "accept me as your apprentice.$" - -gText_082BA11D:: @ 82BA11D - .string "You really are accepting me?\n" - .string "I don’t wish to celebrate prematurely.\p" - .string "If it is true, I apologize.\n" - .string "But now, I need your advice.\p" - .string "If I were to enter the BATTLE TOWER,\n" - .string "what would be worthy of me?\l" - .string "Level 50 or Open Level?$" - -gText_082BA1F3:: @ 82BA1F3 - .string "{STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that’s the case, that’s fine.\n" - .string "I thank you for your time.\p" - .string "I realize I can annoy, but it delights\n" - .string "me that you have accepted me.\p" - .string "Let us meet again!$" - -gText_082BA2A3:: @ 82BA2A3 - .string "Sigh… Sob…\n" - .string "Oh, {PLAYER}!\p" - .string "I’m all tangled up in a dilemma\n" - .string "that I can’t decide.\p" - .string "I can’t decide what I should make\n" - .string "my {STR_VAR_1} hold.\p" - .string "Please tell me, {PLAYER}.\n" - .string "What item should I make it hold?$" - -gText_082BA34E:: @ 82BA34E - .string "Oh, really? I shouldn’t make\n" - .string "my {STR_VAR_1} hold anything?$" - -gText_082BA380:: @ 82BA380 - .string "Oh, okay! I’m delighted it’s settled!\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Thank you so much!$" - -gText_082BA3D2:: @ 82BA3D2 - .string "Oh, I’m so glad…\n" - .string "I think I have that {STR_VAR_1}, too.\p" - .string "I’m delighted it’s settled!\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Thank you so much!$" - -gText_082BA448:: @ 82BA448 - .string "Waaaah! Please don’t be mean!\p" - .string "That item {STR_VAR_1} was already\n" - .string "recommended to me before, sob…\p" - .string "Or do you mean I shouldn’t make\n" - .string "my {STR_VAR_2} hold anything?$" - -gText_082BA4D3:: @ 82BA4D3 - .string "Yay! It’s {PLAYER}!\n" - .string "Great! I wanted to ask you something!\p" - .string "Do you make your POKéMON hold items?\n" - .string "I want to make mine hold items, but…\p" - .string "What item would be good for\n" - .string "{STR_VAR_1} to hold?\p" - .string "What do you think?$" - -gText_082BA58C:: @ 82BA58C - .string "Huh? You mean my {STR_VAR_1} doesn’t\n" - .string "have to hold anything?$" - -gText_082BA5BF:: @ 82BA5BF - .string "Oh, I get it! I’ll do that!\n" - .string "Thanks for teaching me!$" - -gText_082BA5F3:: @ 82BA5F3 - .string "Oh, wow! One {STR_VAR_1}, huh?\n" - .string "Okay, I’ll do that!\p" - .string "Thanks for teaching me!$" - -gText_082BA635:: @ 82BA635 - .string "Oh, uh, no, that’s not what I meant.\n" - .string "I want to know about a different item\l" - .string "than the ones I already know.\p" - .string "Or do you mean that my POKéMON doesn’t\n" - .string "have to hold anything this time?$" - -gText_082BA6E6:: @ 82BA6E6 - .string "{PLAYER}, hello!\n" - .string "It’s about my {STR_VAR_1}…\p" - .string "I want to make it hold a good item.\n" - .string "What would be good for it?$" - -gText_082BA742:: @ 82BA742 - .string "Oh, then my {STR_VAR_1} doesn’t have\n" - .string "to hold anything?$" - -gText_082BA770:: @ 82BA770 - .string "Okay, I got it!\n" - .string "See you again!$" - -gText_082BA78F:: @ 82BA78F - .string "Oh, the item {STR_VAR_1}?\n" - .string "Understood!\p" - .string "I’ll do my best to find one!\n" - .string "See you again!$" - -gText_082BA7D8:: @ 82BA7D8 - .string "Somebody taught me about\n" - .string "the {STR_VAR_1} already.\p" - .string "I want my POKéMON to hold a different\n" - .string "kind of item.\p" - .string "Or do you think {STR_VAR_2} doesn’t\n" - .string "have to hold anything?$" - -gText_082BA867:: @ 82BA867 - .string "Hello, {PLAYER}…\n" - .string "I’m sorry to disturb you, but I have\l" - .string "something else I wanted to ask you.\p" - .string "I don’t think I’m good enough to win\n" - .string "matches on my own, so I’m thinking of\l" - .string "making my {STR_VAR_1} hold an item.\p" - .string "But I don’t know what would be good.\p" - .string "{PLAYER}, please, could you decide\n" - .string "for me?$" - -gText_082BA96B:: @ 82BA96B - .string "A POKéMON belonging to someone like me\n" - .string "would be better off without an item?$" - -gText_082BA9B7:: @ 82BA9B7 - .string "I understand…\n" - .string "You’re saying I shouldn’t rely on items.\l" - .string "I’ll do my best not to!\p" - .string "Thank you very much!$" - -gText_082BAA1B:: @ 82BAA1B - .string "The item {STR_VAR_1}, okay.\n" - .string "I’m not sure if I can get one…\l" - .string "No! I’ll do my best to get it.\p" - .string "Thank you very much!$" - -gText_082BAA81:: @ 82BAA81 - .string "Oh, but…\n" - .string "I think I’ve heard about that before…\p" - .string "Is it maybe because I haven’t handled\n" - .string "the item {STR_VAR_1} very well?\p" - .string "Or do you mean I shouldn’t make\n" - .string "my {STR_VAR_2} hold anything?$" - -gText_082BAB22:: @ 82BAB22 - .string "Oh, {PLAYER}{STRING 5}.\n" - .string "There’s something I wanted to ask you.\p" - .string "You know how you decided which\n" - .string "POKéMON I should have for me?\p" - .string "But I never asked you what item\n" - .string "it should be holding.\p" - .string "Since you already gave me advice,\n" - .string "how about seeing this to the end?\p" - .string "What would be good? I want to make\n" - .string "my {STR_VAR_1} hold something.$" - -gText_082BAC43:: @ 82BAC43 - .string "Oh! So my {STR_VAR_1} should do\n" - .string "the best it can empty-handed?$" - -gText_082BAC78:: @ 82BAC78 - .string "If you think that’s best, I’ll do that.\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" - .string "I lose.\p" - .string "Okay, I’ll look to you for advice again.\n" - .string "Bye!$" - -gText_082BAD17:: @ 82BAD17 - .string "The item {STR_VAR_1}, huh?\n" - .string "Not bad. I’ll use it!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" - .string "I lose.\p" - .string "Okay, I’ll look to you for advice again.\n" - .string "Bye!$" - -gText_082BADB6:: @ 82BADB6 - .string "Huh? What are you saying?\n" - .string "You told me about the {STR_VAR_1}\l" - .string "already before.\p" - .string "Or do you mean my {STR_VAR_2} should\n" - .string "do the best it can empty-handed?$" - -gText_082BAE36:: @ 82BAE36 - .string "Yo, {PLAYER}{STRING 5}!\p" - .string "We’re both busy, but we seem to run\n" - .string "into each other often anyway!\p" - .string "Today I have to do some walking,\n" - .string "cleaning, and brushing.\p" - .string "I haven’t even had the time to buy\n" - .string "my precious {STR_VAR_1} anything.\p" - .string "I don’t have any time, so how about\n" - .string "giving me advice on what I should make\l" - .string "my {STR_VAR_1} hold?$" - -gText_082BAF4E:: @ 82BAF4E - .string "Oh, so me being a busy guy, you say\n" - .string "my {STR_VAR_1} doesn’t need anything?$" - -gText_082BAF8F:: @ 82BAF8F - .string "Okay, gotcha.\n" - .string "I won’t need any time for that.\p" - .string "Thanks today!\n" - .string "See you around!$" - -gText_082BAFDB:: @ 82BAFDB - .string "Okay, gotcha.\n" - .string "I’ll find time somehow and find\l" - .string "that {STR_VAR_1} you recommended.\p" - .string "I’m glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" - -gText_082BB05F:: @ 82BB05F - .string "Huh? I already know about\n" - .string "that {STR_VAR_1}.\p" - .string "Oh, right, I get it.\n" - .string "So me being a busy guy, you say\l" - .string "my {STR_VAR_2} doesn’t need anything?$" - -gText_082BB0D4:: @ 82BB0D4 - .string "Hiya, {PLAYER}! It’s me!\n" - .string "I need to tap your mind again today.\l" - .string "Please, I need your advice!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I want to make my {STR_VAR_1} hold\n" - .string "an item, what should it be?$" - -gText_082BB18C:: @ 82BB18C - .string "Is that right? My {STR_VAR_1} doesn’t\n" - .string "need to hold an item, you’re saying.$" - -gText_082BB1CE:: @ 82BB1CE - .string "Okay, that’s what I’ll do!\p" - .string "I guess that’s about all I wanted\n" - .string "to ask you today.\p" - .string "Let’s meet here again, okay?\n" - .string "Thanks!$" - -gText_082BB242:: @ 82BB242 - .string "Uh-huh! One {STR_VAR_1}.\n" - .string "What a cool choice!\l" - .string "I’ll definitely try that!\p" - .string "I guess that’s about all I wanted\n" - .string "to ask you today.\p" - .string "Let’s meet here again, okay?\n" - .string "Thanks!$" - -gText_082BB2D9:: @ 82BB2D9 - .string "Ahahah! That’s silly!\n" - .string "You already told me about that\l" - .string "{STR_VAR_1} before!\p" - .string "Are you feeling okay, {PLAYER}?\p" - .string "Oh, wait! My {STR_VAR_2} doesn’t\n" - .string "need to hold an item, you’re saying.$" - -gText_082BB370:: @ 82BB370 - .string "Hello, {PLAYER}. I hope you’ve been\n" - .string "keeping well.\p" - .string "May I approach you for advice?\p" - .string "In a recent battle, my opponent\n" - .string "seemed to have given his POKéMON\l" - .string "an item to hold.\p" - .string "As a result, I was defeated…\p" - .string "I don’t wish to be left behind.\n" - .string "I would like to make my {STR_VAR_1}\l" - .string "hold an item, too.\p" - .string "It would please me if you could decide\n" - .string "what would be right for my POKéMON…$" - -gText_082BB4C3:: @ 82BB4C3 - .string "In other words… My POKéMON has\n" - .string "no need to hold an item?$" - -gText_082BB4FB:: @ 82BB4FB - .string "I understand clearly now!\n" - .string "I will keep trying like this.\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BB575:: @ 82BB575 - .string "One {STR_VAR_1} it is!\n" - .string "I will order it right away.\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BB5E1:: @ 82BB5E1 - .string "You’ve already told me about that,\n" - .string "and I already have it.\p" - .string "Or are you saying… My POKéMON has\n" - .string "no need to hold an item?$" - -gText_082BB656:: @ 82BB656 - .string "Eek! {PLAYER}!\n" - .string "I… I’m overjoyed to see you again!\p" - .string "Oh-oh-oh! There’s something I just\n" - .string "had to ask you, {PLAYER}!\p" - .string "Please decide what my {STR_VAR_1}\n" - .string "should be holding!$" - -gText_082BB6E5:: @ 82BB6E5 - .string "Oh, wow! I didn’t expect that answer!\n" - .string "So, a hold item isn’t necessary?$" - -gText_082BB72C:: @ 82BB72C - .string "Perfectly understood!\n" - .string "I’ll keep at this without an item!\p" - .string "I hope you’ll be willing to teach me\n" - .string "some more another time.$" - -gText_082BB7A2:: @ 82BB7A2 - .string "{STR_VAR_1}! I’ll use that!\p" - .string "Um… Could it be, {PLAYER}, you also\n" - .string "make your POKéMON hold that item?\p" - .string "I’ll be sure to get it!\n" - .string "I hope you’ll be willing to teach me\l" - .string "some more another time.$" - -gText_082BB84A:: @ 82BB84A - .string "Oh? You recommended that\n" - .string "{STR_VAR_1} before, too.\p" - .string "Or is it the best thing to hold?\n" - .string "Or do you mean that my {STR_VAR_2}\l" - .string "doesn’t need anything to hold?$" - -gText_082BB8CD:: @ 82BB8CD - .string "Hola!\n" - .string "My maestro, {PLAYER}{STRING 5}!\p" - .string "I want to hit you up for advice on\n" - .string "POKéMON tools.\p" - .string "What do you think would be good for\n" - .string "my {STR_VAR_1} to hold?\p" - .string "Don’t be shy now.\n" - .string "Let’s blurt it out!$" - -gText_082BB970:: @ 82BB970 - .string "Oh? So, you’re saying my {STR_VAR_1}\n" - .string "can win without holding any item?$" - -gText_082BB9AE:: @ 82BB9AE - .string "Si, bueno!\n" - .string "I’ll give it my best shot, like, slam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BBA05:: @ 82BBA05 - .string "Uh-huh, that’s one {STR_VAR_1}?\n" - .string "Si, bueno!\l" - .string "I’ll go find me one, like, bam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BBA6C:: @ 82BBA6C - .string "No, no! You already told me about\n" - .string "that {STR_VAR_1} thing before.\p" - .string "Oh, now wait just one minute here…\n" - .string "So, you’re saying my {STR_VAR_2}\l" - .string "can win without holding any item?$" - -gText_082BBB01:: @ 82BBB01 - .string "{PLAYER}{STRING 5}, something unbelievable\n" - .string "has happened!\p" - .string "I woke up this morning, and my POKéMON\n" - .string "had 10 NUGGETS!\p" - .string "Of course I’m lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I’m not very good at thinking about\l" - .string "what items POKéMON should hold.\p" - .string "So, how about deciding for me what\n" - .string "my {STR_VAR_1} should hold, master?$" - -gText_082BBC1C:: @ 82BBC1C - .string "What’s that mean?\n" - .string "Don’t make it hold anything?$" - -gText_082BBC4B:: @ 82BBC4B - .string "Okay, so it shouldn’t hold anything.\n" - .string "Then, I’d better get something for it!\p" - .string "Just kidding!\n" - .string "I’ll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you’ll keep teaching me!$" - -gText_082BBCF6:: @ 82BBCF6 - .string "Okay, so it’s one {STR_VAR_1}!\n" - .string "I’ll make it hold anything but that!\p" - .string "Just kidding!\n" - .string "I’ll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you’ll keep teaching me!$" - -gText_082BBD90:: @ 82BBD90 - .string "Um, you told me about that before,\n" - .string "didn’t you?\p" - .string "Isn’t there something else?\p" - .string "Or do you mean, don’t make\n" - .string "my {STR_VAR_2} hold anything?$" - -gText_082BBE0B:: @ 82BBE0B - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin’ SAILOR am I!\n" - .string "I present to you a question\l" - .string "that’s pretty fly!\p" - .string "It’s an item question\n" - .string "that begs your suggestion!\p" - .string "My {STR_VAR_1} needs an item to hold,\n" - .string "What should it be, if I may be bold?$" - -gText_082BBEE5:: @ 82BBEE5 - .string "Is that right?\n" - .string "My {STR_VAR_1} doesn’t need to be\l" - .string "holding anything tight?$" - -gText_082BBF25:: @ 82BBF25 - .string "Okay, I hear you, sure I do!\n" - .string "My POKéMON will go empty-handed, too!\p" - .string "If it’s advice I ever need,\n" - .string "{PLAYER}, your word I’ll always heed!$" - -gText_082BBFA4:: @ 82BBFA4 - .string "Okay, one {STR_VAR_1},\n" - .string "that’s what I’ll use.\l" - .string "I was right to make you choose!\p" - .string "If it’s advice I ever need,\n" - .string "{PLAYER}, your word I’ll always heed!$" - -gText_082BC024:: @ 82BC024 - .string "Okay, one {STR_VAR_1}, you say?\n" - .string "You told me that the other day.\l" - .string "I need a new idea, a brand new way.\p" - .string "Or, what, is that right?\n" - .string "My POKéMON doesn’t need to hold\l" - .string "anything tight?$" - -gText_082BC0C8:: @ 82BC0C8 - .string "Say, hey, {PLAYER}!\n" - .string "I found you again today!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I’m already talking to you!\p" - .string "{PLAYER}, are you getting sick of me?\n" - .string "Nah, no way, that can’t be.\p" - .string "Will you hear me out?\n" - .string "I’m looking for advice--that’s what\l" - .string "I’m talking about.\p" - .string "It’s about a hold item for\n" - .string "my {STR_VAR_1} that’d be good.\l" - .string "My indecision is making me brood.$" - -gText_082BC213:: @ 82BC213 - .string "My {STR_VAR_1} needs nothing?\n" - .string "Doesn’t need to hold anything?$" - -gText_082BC247:: @ 82BC247 - .string "If holding nothing is the best,\n" - .string "I’ll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don’t you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BC2DD:: @ 82BC2DD - .string "If holding that {STR_VAR_1} is\n" - .string "the best, I’ll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don’t you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BC373:: @ 82BC373 - .string "Haven’t I heard about that\n" - .string "{STR_VAR_1} before?\l" - .string "I’m certain I have, that’s for sure!\p" - .string "I need a new something!\n" - .string "Or, my {STR_VAR_2} needs nothing?\l" - .string "Doesn’t need to hold anything?$" - -gText_082BC40E:: @ 82BC40E - .string "Gwah! Ouch! {PLAYER}{STRING 5}, my arm’s broken!\n" - .string "Don’t touch it, please!\p" - .string "I must’ve broken it while I was trying\n" - .string "out different hold items with my posse\l" - .string "of POKéMON.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{STRING 5}, what do you think would be\n" - .string "good for my {STR_VAR_1} to hold?$" - -gText_082BC514:: @ 82BC514 - .string "Ouch…\p" - .string "So your suggestion is my {STR_VAR_1}\n" - .string "doesn’t have to hold anything?$" - -gText_082BC555:: @ 82BC555 - .string "Hm, all right. That would be easier\n" - .string "for me, the way things are now.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BC5CE:: @ 82BC5CE - .string "Hm, all right. That’s one {STR_VAR_1}.\n" - .string "My POKéMON’s arm is fine, so I’ll make\l" - .string "it hold that item right away.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BC666:: @ 82BC666 - .string "No, no, you told me about that\n" - .string "{STR_VAR_1} before, remember?\p" - .string "How about telling me something\n" - .string "even better?\p" - .string "Oh, wait a second.\n" - .string "So your suggestion is my {STR_VAR_2}\l" - .string "doesn’t have to hold anything?$" - -gText_082BC714:: @ 82BC714 - .string "Er… Um…\n" - .string "{PLAYER}{STRING 5}…\p" - .string "Please, don’t look at me that way.\n" - .string "My POKéMON don’t have anything.\p" - .string "I… I’m really embarrassed about this,\n" - .string "but I really need your advice.\p" - .string "I can’t decide what hold item would\n" - .string "make my {STR_VAR_1} strong.\p" - .string "{PLAYER}{STRING 5}, what do you think would\n" - .string "be good?$" - -gText_082BC808:: @ 82BC808 - .string "Oh… Then, you think it would be better\n" - .string "if my {STR_VAR_1} didn’t have an item?$" - -gText_082BC84D:: @ 82BC84D - .string "Oh… Okay!\n" - .string "I’ll go without an item.\p" - .string "This is nerve-racking, though.\n" - .string "Wouldn’t it be too cool?\p" - .string "Thank you, {PLAYER}{STRING 5}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BC8EA:: @ 82BC8EA - .string "Oh… Okay!\n" - .string "I’ll go with that {STR_VAR_1}.\p" - .string "This is nerve-racking, though.\n" - .string "Wouldn’t it be too cool?\p" - .string "Thank you, {PLAYER}{STRING 5}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BC984:: @ 82BC984 - .string "B-but I already heard about that.\p" - .string "Please don’t brush me off like this!\n" - .string "I can’t live with the humiliation.\p" - .string "Oh… Am I jumping to conclusions?\n" - .string "Do you think it would be better if\l" - .string "my {STR_VAR_2} didn’t have an item?$" - -gText_082BCA4D:: @ 82BCA4D - .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" - .string "But are you really?\l" - .string "Perhaps you’re a twin?\p" - .string "Oh, no, no, no, don’t worry!\n" - .string "If you really are {PLAYER}, please\l" - .string "forget about my rudeness.\p" - .string "What I would like is some more of\n" - .string "your fine advice.\p" - .string "I have here my {STR_VAR_1} that I wish\n" - .string "to make hold a convenient item.\p" - .string "What would be worthy of it?$" - -gText_082BCB75:: @ 82BCB75 - .string "It’s better if it held nothing?\n" - .string "Are you certain?$" - -gText_082BCBA6:: @ 82BCBA6 - .string "I see. If that’s the case, that’s fine.\n" - .string "I thank you for your time.\p" - .string "Let us meet again!$" - -gText_082BCBFC:: @ 82BCBFC - .string "One {STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that’s the case, that’s fine.\n" - .string "I thank you for your time.\p" - .string "I do hope my POKéMON will be able to\n" - .string "put it to good use.\p" - .string "Let us meet again!$" - -gText_082BCCA4:: @ 82BCCA4 - .string "No, no, wait a minute.\n" - .string "I believe you taught me that before.\p" - .string "I would like you to recommend\n" - .string "something different this time.\p" - .string "Perhaps you’re suggesting that\n" - .string "my {STR_VAR_2} should hold nothing?\l" - .string "Are you certain?$" - -gText_082BCD68:: @ 82BCD68 - .string "Waah, {PLAYER}!\n" - .string "I have a dilemma, sob…\p" - .string "I want to begin battling other people,\n" - .string "but I don’t know what to do.\p" - .string "How should I line up my POKéMON\n" - .string "so they’ll be at their strongest?\p" - .string "Please tell me, {PLAYER}.\n" - .string "If you were me, which of these POKéMON\l" - .string "would you send out first?$" - -gText_082BCE64:: @ 82BCE64 - .string "My {STR_VAR_1} should go first?\n" - .string "Waaaaah!\p" - .string "Oh! I’m so sorry!\n" - .string "You’ve made me happy by choosing\l" - .string "my first POKéMON, and it’s made me cry…\p" - .string "Thank you so much!$" - -gText_082BCEF2:: @ 82BCEF2 - .string "Yay! It’s {PLAYER}!\n" - .string "Great! I wanted to ask you something!\p" - .string "Um, of my POKéMON, which do you\n" - .string "think should go out first?$" - -gText_082BCF61:: @ 82BCF61 - .string "My {STR_VAR_1}? That’s true.\n" - .string "Okay, I’ll do that!\p" - .string "Thanks for teaching me!$" - -gText_082BCFA1:: @ 82BCFA1 - .string "{PLAYER}, hello!\p" - .string "I think, in a battle, it’s very important\n" - .string "which POKéMON comes out first.\p" - .string "Out of the POKéMON that I have,\n" - .string "which would be good to send out first?$" - -gText_082BD03C:: @ 82BD03C - .string "My {STR_VAR_1} goes first?\n" - .string "Okay, I got it!\p" - .string "See you again!$" - -gText_082BD06D:: @ 82BD06D - .string "Hello, {PLAYER}…\n" - .string "I’m sorry to disturb you again with\l" - .string "another question.\p" - .string "I have so little confidence, I don’t\n" - .string "know what I’d do without you, {PLAYER}.\p" - .string "It may be a waste of time for me to\n" - .string "even worry about it, but I just can’t\l" - .string "decide something…\p" - .string "Which of my POKéMON should I send\n" - .string "out first in a battle?$" - -gText_082BD18A:: @ 82BD18A - .string "My {STR_VAR_1}?\n" - .string "Understood!\p" - .string "I can’t believe that you would bother\n" - .string "to answer my questions so often!\p" - .string "I’m so grateful that you would even\n" - .string "speak with me… Thank you!$" - -gText_082BD222:: @ 82BD222 - .string "Oh, {PLAYER}{STRING 5}! It’s me!\n" - .string "I’m so glad to see you because I have\l" - .string "this little problem.\p" - .string "I can’t decide how my POKéMON should\n" - .string "be lined up. Could you decide for me?\p" - .string "Oh, you don’t need to decide the whole\n" - .string "party right now.\p" - .string "How about deciding just the first\n" - .string "POKéMON for me?$" - -gText_082BD325:: @ 82BD325 - .string "My {STR_VAR_1}? That’s great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" - .string "I lose.\p" - .string "Okay, I’ll look to you for advice again.\n" - .string "Bye!$" - -gText_082BD3B1:: @ 82BD3B1 - .string "Hi, my teacher {PLAYER}{STRING 5}!\n" - .string "I’m busy again today!\p" - .string "I have to do some cycling, shopping,\n" - .string "and humming.\p" - .string "I haven’t even had the time to decide\n" - .string "how to line up my POKéMON team.\p" - .string "So, how about checking out my team?\n" - .string "Which one should go first?$" - -gText_082BD493:: @ 82BD493 - .string "Okay, gotcha.\n" - .string "I have enough time at least to put\l" - .string "my {STR_VAR_1} at the head of the line!\p" - .string "Whoops, my girlfriend’s waiting!\n" - .string "Thanks! See you around!$" - -gText_082BD51C:: @ 82BD51C - .string "Yoohoo! Hiya, {PLAYER}!\n" - .string "You always walk around looking tough!\p" - .string "Listen, I need something from you\n" - .string "again! It’s the usual thing!\p" - .string "Drum roll, please!\n" - .string "The question I have is about my team.\p" - .string "Which POKéMON of mine should be first\n" - .string "to go out in a battle?$" - -gText_082BD609:: @ 82BD609 - .string "Hmhm!\n" - .string "My {STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that’s about all I wanted\n" - .string "to ask you today.\p" - .string "Let’s meet here again, okay?\n" - .string "Thanks!$" - -gText_082BD697:: @ 82BD697 - .string "Thank you so much for stopping to\n" - .string "chat with me, {PLAYER}.\p" - .string "I know I’m taking advantage of your\n" - .string "kindness, but may I ask for advice?\p" - .string "I would like you to decide on the order\n" - .string "of my POKéMON team.\p" - .string "It would please me if you could decide\n" - .string "which POKéMON should come first.$" - -gText_082BD797:: @ 82BD797 - .string "My {STR_VAR_1} it is!\n" - .string "I will put it first right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BD806:: @ 82BD806 - .string "Eek! {PLAYER}!\n" - .string "I… I’m overjoyed to see you again!\p" - .string "My POKéMON have become much\n" - .string "stronger!\p" - .string "But I don’t always win. It seems to\n" - .string "depend on which POKéMON goes first.\p" - .string "{PLAYER}, please, I need your help!\p" - .string "Please decide which of my POKéMON\n" - .string "should go out first!$" - -gText_082BD8F5:: @ 82BD8F5 - .string "Sigh… I’m overwhelmed with happiness…\p" - .string "It’s like a dream having you decide\n" - .string "for me, {PLAYER}.\p" - .string "But perfectly understood!\n" - .string "I will go with my {STR_VAR_1} first!\p" - .string "I hope you’ll be willing to teach me\n" - .string "some more another time.$" - -gText_082BD9BE:: @ 82BD9BE - .string "Hello, hello!\n" - .string "My mentor, {PLAYER}{STRING 5}!\l" - .string "Hit me with your sage advice today!\p" - .string "You see, I pulled together a team of\n" - .string "three POKéMON. So far so good.\p" - .string "But the team’s battling order’s not\n" - .string "settled yet.\p" - .string "This is where you come in, {PLAYER}{STRING 5}!\n" - .string "You decide which POKéMON leads off!\p" - .string "Don’t be shy now.\n" - .string "Let’s blurt it out!$" - -gText_082BDAE1:: @ 82BDAE1 - .string "Uh-huh, my {STR_VAR_1} leads off!\n" - .string "OK, A-OK!\l" - .string "I’ll reorder the lineup, like, wham!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BDB4E:: @ 82BDB4E - .string "{PLAYER}{STRING 5}, listen!\n" - .string "It’s a crisis!\p" - .string "My POKéMON, all three of them, go into\n" - .string "battle at once!\p" - .string "Of course that’s impossible!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I’m not very good at thinking about\l" - .string "how I should line up my POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "POKéMON should go first, master?$" - -gText_082BDC6B:: @ 82BDC6B - .string "Okay, so it’s my {STR_VAR_1} you chose?\n" - .string "I’ll let any but that one go first!\p" - .string "Just kidding!\n" - .string "I’ll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you’ll keep teaching me!$" - -gText_082BDD0D:: @ 82BDD0D - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin’ SAILOR am I!\n" - .string "I present to you a question\l" - .string "that’s pretty fly!\p" - .string "It’s a team lineup question\n" - .string "that begs your suggestion!\p" - .string "Out of this lot, which should go first\n" - .string "as the first on the spot?$" - -gText_082BDDEC:: @ 82BDDEC - .string "Okay, I hear you, sure I do!\n" - .string "I’ll switch them up, that I’ll do!\p" - .string "If it’s advice I ever need,\n" - .string "{PLAYER}, your word I’ll always heed!$" - -gText_082BDE68:: @ 82BDE68 - .string "Yahoo, {PLAYER}!\n" - .string "How do you do?\p" - .string "What should I do? Go ahead and ask?\n" - .string "Uh-huh, I have something to ask!\l" - .string "Are you receiving me?\l" - .string "You are receiving me!\p" - .string "You have to decide, which of my\n" - .string "POKéMON is the first to ride!\l" - .string "Into battle, I mean to say.$" - -gText_082BDF4D:: @ 82BDF4D - .string "My {STR_VAR_1}? Yes!\n" - .string "That’ll do, there’s no distress!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don’t you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BDFD8:: @ 82BDFD8 - .string "…Oof…ooch… {PLAYER}{STRING 5}…\n" - .string "My stomach’s hurting all of a sudden…\p" - .string "…It’s getting better now…\p" - .string "I must’ve worried myself sick racking\n" - .string "my brains on how I should line up\l" - .string "my posse of POKéMON.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{STRING 5}, which of my POKéMON should\n" - .string "go first? So I’d win, I mean.$" - -gText_082BE0FD:: @ 82BE0FD - .string "Hm, all right.\n" - .string "My {STR_VAR_1} goes first.\p" - .string "I’ll fix the lineup like that after\n" - .string "I have my supper.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BE189:: @ 82BE189 - .string "Er… Um…\n" - .string "{PLAYER}{STRING 5}?\p" - .string "Please, don’t look at me that way.\n" - .string "You’re making me feel all flustered.\p" - .string "Um…\n" - .string "I really need your advice.\p" - .string "It makes me bashful to say this,\n" - .string "but I chose my 3-POKéMON team.\l" - .string "I can’t decide on the order, though.\p" - .string "Which POKéMON should I send out first\n" - .string "so I at least look capable?$" - -gText_082BE2A5:: @ 82BE2A5 - .string "Oh… Okay!\n" - .string "I’ll lead with my {STR_VAR_1}.\p" - .string "I hope I can do my best without\n" - .string "getting all flustered.\p" - .string "Thank you, {PLAYER}{STRING 5}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BE33E:: @ 82BE33E - .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" - .string "But are you really?\l" - .string "Perhaps you’re a clever look-alike?\p" - .string "Oh, no, no, no, don’t worry!\n" - .string "If you really are {PLAYER}, please\l" - .string "forget about my rudeness.\p" - .string "What I would like is your fine advice.\p" - .string "I have here my POKéMON team.\n" - .string "I would like you to tell me which one\l" - .string "should go first in a battle.$" - -gText_082BE46C:: @ 82BE46C - .string "My {STR_VAR_1}…\n" - .string "You aren’t pulling my leg?\p" - .string "I see. If that’s the case, that’s fine.\n" - .string "I thank you for your time.\p" - .string "I am as you see, but I shall do\n" - .string "my best.\p" - .string "Let us meet again!$" - -gText_082BE50D:: @ 82BE50D - .string "Snivel…\n" - .string "Oh, {PLAYER}!\p" - .string "What perfect timing!\n" - .string "There’s something I just can’t decide…\p" - .string "I can’t decide which POKéMON I should\n" - .string "be using.\p" - .string "I can’t decide between the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}…\p" - .string "{PLAYER}, which do you think will give\n" - .string "even me a chance at winning?$" - -gText_082BE5F5:: @ 82BE5F5 - .string "Snivel… I… I understand!\n" - .string "Oh! I’m so sorry!\l" - .string "You’ve made me so happy, I’m crying…\p" - .string "I’ll do my best to catch one\n" - .string "{STR_VAR_1}!\p" - .string "Thank you so much!$" - -gText_082BE679:: @ 82BE679 - .string "Yay! It’s {PLAYER}!\n" - .string "Yay, you came at the right time, too!\l" - .string "I need your advice again!\p" - .string "Um, I’m all mixed up--should I use\n" - .string "my {STR_VAR_1} or {STR_VAR_2}…\p" - .string "Which do you think I should raise,\n" - .string "{PLAYER}?$" - -gText_082BE71E:: @ 82BE71E - .string "Oh, so my {STR_VAR_1} is better!\n" - .string "Okay, I’ll do that!\p" - .string "Thanks for teaching me!$" - -gText_082BE762:: @ 82BE762 - .string "{PLAYER}, hello!\n" - .string "I have a question I wanted to ask.\p" - .string "I’m in a dilemma over whether I should\n" - .string "raise one {STR_VAR_1} or {STR_VAR_2}.\p" - .string "Which POKéMON do you think will\n" - .string "be stronger?$" - -gText_082BE7F8:: @ 82BE7F8 - .string "{STR_VAR_1} is your choice?\n" - .string "Okay, I got it!\p" - .string "I’ll go catch a strong {STR_VAR_1}\n" - .string "right away!\p" - .string "See you again!$" - -gText_082BE850:: @ 82BE850 - .string "Hello, {PLAYER}…\p" - .string "Um, you’ve probably already forgotten\n" - .string "about someone like me…\p" - .string "…But that doesn’t matter if you\n" - .string "could give me advice…\p" - .string "I can’t decide on the one kind of\n" - .string "POKéMON I should raise…\p" - .string "I’ve narrowed the field to the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}, but that’s\l" - .string "where I became stuck…\p" - .string "{PLAYER}, you probably don’t want to\n" - .string "bother, but please decide for me.$" - -gText_082BE99C:: @ 82BE99C - .string "But will a wild {STR_VAR_1} even pay\n" - .string "attention to me?\p" - .string "I will try!\p" - .string "But will I even be able to catch one…\n" - .string "No! I’ll do my best!\p" - .string "Thank you!$" - -gText_082BEA1B:: @ 82BEA1B - .string "Oh, {PLAYER}{STRING 5}! I’m so glad to see you!\n" - .string "I was about to go looking for you!\p" - .string "Can you decide what kind of POKéMON\n" - .string "I should use?\p" - .string "For instance…\n" - .string "How about the POKéMON {STR_VAR_1}\l" - .string "and {STR_VAR_2}?\p" - .string "Which one do you think would be\n" - .string "better?$" - -gText_082BEAE9:: @ 82BEAE9 - .string "{STR_VAR_1}? That’s great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" - .string "I lose.\p" - .string "Okay, I’ll look to you for advice again.\n" - .string "Bye!$" - -gText_082BEB72:: @ 82BEB72 - .string "If it isn’t {PLAYER}{STRING 5}! How’s it going?\n" - .string "I’m busy again as always!\p" - .string "I want to do good with POKéMON, too,\n" - .string "but I haven’t been able to decide\l" - .string "which POKéMON I should use.\p" - .string "You know how {STR_VAR_1} look strong?\n" - .string "But {STR_VAR_2} are tough to ignore.\p" - .string "{PLAYER}{STRING 5}, give me some of your good\n" - .string "advice! Which one’d be good for me?$" - -gText_082BEC8E:: @ 82BEC8E - .string "Okay, gotcha.\n" - .string "I’ll find time somehow and catch me\l" - .string "that {STR_VAR_1} you recommended.\p" - .string "I’m glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" - -gText_082BED16:: @ 82BED16 - .string "Oh!\n" - .string "Yay, it’s {PLAYER}!\p" - .string "I didn’t waste any time boasting to\n" - .string "my friends about meeting you!\p" - .string "I need to tap your mind again today.\n" - .string "It’s an easy one for you!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I were to raise a POKéMON,\n" - .string "and the choices were one {STR_VAR_1}\l" - .string "or {STR_VAR_2}, which should it be?$" - -gText_082BEE29:: @ 82BEE29 - .string "Ahhh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that’s about all I wanted\n" - .string "to ask you today.\p" - .string "Let’s meet here again, okay?\n" - .string "Thanks!$" - -gText_082BEEB4:: @ 82BEEB4 - .string "Oh, is it you, {PLAYER}?\n" - .string "I’m delighted to see you again!\p" - .string "Ever since I became your apprentice,\n" - .string "my confidence has been blooming.\p" - .string "I think I’m ready to raise a POKéMON\n" - .string "of my own!\p" - .string "{PLAYER}, may I impose on you to choose\n" - .string "which POKéMON I should raise?\p" - .string "The choices are the POKéMON\n" - .string "{STR_VAR_1} or {STR_VAR_2}…\l" - .string "Which POKéMON is right for me?$" - -gText_082BEFE2:: @ 82BEFE2 - .string "One {STR_VAR_1} it is!\n" - .string "I will find one right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BF04E:: @ 82BF04E - .string "Eek! {PLAYER}! I met you again!\n" - .string "I… I’m overjoyed!\p" - .string "Oh-oh-oh, I know!\n" - .string "I shouldn’t pass up this opportunity!\p" - .string "May I ask a huge favor, {PLAYER}?\n" - .string "Please choose a POKéMON for me!\p" - .string "Please decide which would be better,\n" - .string "{STR_VAR_1} or {STR_VAR_2}!$" - -gText_082BF11D:: @ 82BF11D - .string "Wow! You decided for me!\n" - .string "One {STR_VAR_1} is what I’ll raise to\l" - .string "the best of my ability.\p" - .string "I hope you’ll be willing to teach me\n" - .string "some more another time.$" - -gText_082BF1A8:: @ 82BF1A8 - .string "Hey, hey!\n" - .string "My mentor, {PLAYER}{STRING 5}!\p" - .string "Hello, I’ve been looking for you\n" - .string "for some more of your sage advice!\p" - .string "Which kind of POKéMON would be right\n" - .string "for me, one {STR_VAR_1} or {STR_VAR_2}?\p" - .string "Don’t be shy now.\n" - .string "Let’s blurt it out!$" - -gText_082BF268:: @ 82BF268 - .string "Uh-huh, one {STR_VAR_1} it is!\n" - .string "OK, A-OK!\l" - .string "I’ll get one in a BALL, like, cram!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BF2D1:: @ 82BF2D1 - .string "{PLAYER}{STRING 5}, listen! Big news!\n" - .string "I caught a mirage POKéMON!\p" - .string "Of course I’m lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I’m not very good at catching\l" - .string "POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "kind of POKéMON I should catch,\l" - .string "master?\p" - .string "Which would be better?\n" - .string "{STR_VAR_1} or {STR_VAR_2}?$" - -gText_082BF3CF:: @ 82BF3CF - .string "Okay, so it’s {STR_VAR_1} you chose?\n" - .string "I’ll grab the other kind, then!\p" - .string "Just kidding!\n" - .string "I’ll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you’ll keep teaching me!$" - -gText_082BF46A:: @ 82BF46A - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin’ SAILOR am I!\n" - .string "Surely you remember who am I?\p" - .string "Today, I have a POKéMON question\n" - .string "that begs your suggestion!\p" - .string "I have the choice between this\n" - .string "{STR_VAR_1} and {STR_VAR_2}, you see.\l" - .string "Which is the one to catch for me?$" - -gText_082BF551:: @ 82BF551 - .string "{STR_VAR_1}, you say, hey, hey!\n" - .string "I’ll go get me one right away!\p" - .string "If it’s advice I ever need,\n" - .string "{PLAYER}, your word I’ll always heed!$" - -gText_082BF5C3:: @ 82BF5C3 - .string "Oh, wow, if it isn’t {PLAYER}!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I’m already talking to you!\p" - .string "It’s been a long time. Let me break\n" - .string "the ice. I’m also looking for advice!\l" - .string "Are you receiving me?\l" - .string "You are receiving me!\p" - .string "My POKéMON--which should I use?\n" - .string "It’s either {STR_VAR_1} or {STR_VAR_2}.\l" - .string "Which do you choose?$" - -gText_082BF6E5:: @ 82BF6E5 - .string "If that {STR_VAR_1} is the best,\n" - .string "I’ll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don’t you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BF773:: @ 82BF773 - .string "Oh, hi, {PLAYER}{STRING 5}…\n" - .string "I have this horrible headache…\p" - .string "I must’ve worried too much about\n" - .string "the kind of POKéMON I should raise.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{STRING 5}, if I had to choose between\n" - .string "the POKéMON {STR_VAR_1} and\l" - .string "{STR_VAR_2}, which should it be?$" - -gText_082BF869:: @ 82BF869 - .string "Hm, one {STR_VAR_1}, all right.\n" - .string "I’ll go look for one when I get better.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BF8DD:: @ 82BF8DD - .string "Er… Um…\n" - .string "{PLAYER}{STRING 5}…?\p" - .string "Please, don’t look at me that way.\n" - .string "I’m getting all flustered…\l" - .string "I… I need your advice.\p" - .string "I… I’m really embarrassed, but I can’t\n" - .string "decide which POKéMON to use.\p" - .string "If the choices were {STR_VAR_1} or\n" - .string "{STR_VAR_2}, which would be better?$" - -gText_082BF9BA:: @ 82BF9BA - .string "Oh… Okay!\n" - .string "I’ll do my best with one {STR_VAR_1}.\p" - .string "I hope I can do my best without\n" - .string "getting all flustered.\p" - .string "Thank you, {PLAYER}{STRING 5}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BFA5A:: @ 82BFA5A - .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" - .string "But are you really real?\p" - .string "No, no, if you are real, it’s fine.\n" - .string "Incidentally, I would like to obtain\l" - .string "your advice.\p" - .string "It’s about the POKéMON I am to use.\p" - .string "If the choices are the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}, which is\l" - .string "more worthy of me?$" - -gText_082BFB4E:: @ 82BFB4E - .string "{STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that’s the case, that’s fine.\n" - .string "I thank you for your time.\p" - .string "I do hope it is something even I can\n" - .string "handle with aplomb.\p" - .string "Let us meet again!$" - -gText_082BFBF2:: @ 82BFBF2 - .string "Waaah! Oh, {PLAYER}!\n" - .string "Snivel… Hiccup…\p" - .string "I have a dilemma!\n" - .string "I can’t decide on a move for\l" - .string "my {STR_VAR_1}…\p" - .string "Please, please, {PLAYER}.\n" - .string "Can you decide for me?\p" - .string "For my {STR_VAR_1}, which move would\n" - .string "be the better choice: {STR_VAR_2}\l" - .string "or {STR_VAR_3}?$" - -gText_082BFCAE:: @ 82BFCAE - .string "{STR_VAR_1}?\n" - .string "Waaaaah!\p" - .string "Oh! I’m so sorry, {PLAYER}!\n" - .string "You’ve made me so happy by deciding\l" - .string "the move, I’m crying…\p" - .string "Snivel…\n" - .string "Thank you so much!$" - -gText_082BFD26:: @ 82BFD26 - .string "Yay! Hi, {PLAYER}!\n" - .string "I need your advice again!\p" - .string "I want to teach my {STR_VAR_1}\n" - .string "a cool move.\p" - .string "I like either of the moves\n" - .string "{STR_VAR_2} or {STR_VAR_3}.\l" - .string "What’s your recommendation?$" - -gText_082BFDB1:: @ 82BFDB1 - .string "{STR_VAR_1} is better? I guess so!\n" - .string "Okay, I’ll go with that!\p" - .string "If we meet here again, please teach\n" - .string "me something else, teacher!$" - -gText_082BFE24:: @ 82BFE24 - .string "{PLAYER}, hello!\n" - .string "It’s about my {STR_VAR_1}, but I’m\l" - .string "worried about its moves.\p" - .string "You see, it’s the moves {STR_VAR_2}\n" - .string "and {STR_VAR_3}.\p" - .string "Which is stronger and better for\n" - .string "my {STR_VAR_1}?$" - -gText_082BFEAD:: @ 82BFEAD - .string "{STR_VAR_1} is your choice?\n" - .string "Okay, I got it!\p" - .string "I’ll go teach {STR_VAR_1} to\n" - .string "my POKéMON right away!\p" - .string "See you again!$" - -gText_082BFF0A:: @ 82BFF0A - .string "Ohhh, {PLAYER}…\n" - .string "I’m hopeless, no, really!\p" - .string "I’ve decided to raise a POKéMON,\n" - .string "but now I can’t even decide what\l" - .string "move I should let it learn…\p" - .string "I know that it doesn’t mean anything\n" - .string "to you, {PLAYER}.\p" - .string "But it means a lot to me…\p" - .string "Please, {PLAYER}, could you choose\n" - .string "a move for my {STR_VAR_1}?\p" - .string "If you could even choose between\n" - .string "{STR_VAR_2} and {STR_VAR_3}…$" - -gText_082C0032:: @ 82C0032 - .string "I understand!\p" - .string "But will it even be willing to learn\n" - .string "{STR_VAR_1} for me…\l" - .string "No! I’ll do my best!\p" - .string "Thank you!$" - -gText_082C0090:: @ 82C0090 - .string "Oh, {PLAYER}{STRING 5}!\n" - .string "I was just hoping to see you, too!\p" - .string "I was wondering what move would\n" - .string "be suitable for my {STR_VAR_1}.\p" - .string "I can’t decide, so can you decide\n" - .string "for me instead?\p" - .string "For instance… How about the moves\n" - .string "{STR_VAR_2} and {STR_VAR_3}?\l" - .string "Which one would be better?$" - -gText_082C016E:: @ 82C016E - .string "{STR_VAR_1}? That’s great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" - .string "I lose.\p" - .string "Okay, I’ll look to you for advice again.\n" - .string "Bye!$" - -gText_082C01F7:: @ 82C01F7 - .string "How could things be this busy?\n" - .string "Hey, if it isn’t {PLAYER}{STRING 5}!\l" - .string "How’s it going?\p" - .string "Since I got up this morning, I’ve done\n" - .string "my jogging, swimming, and cooking!\p" - .string "You wouldn’t believe how busy I am!\p" - .string "I can’t even decide what move\n" - .string "my {STR_VAR_1} should learn!\p" - .string "{STR_VAR_2} looks good, huh?\n" - .string "But {STR_VAR_3}’s also decent.\p" - .string "{PLAYER}{STRING 5}, give me some of your good\n" - .string "advice! Which move’d be good for me?$" - -gText_082C034C:: @ 82C034C - .string "Okay, gotcha.\n" - .string "I’ll make room in my schedule and\l" - .string "teach that move.\p" - .string "I’m glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" - -gText_082C03CA:: @ 82C03CA - .string "Oh! Lucky!\n" - .string "I met you again, {PLAYER}!\l" - .string "I need to tap your mind again today.\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "For my {STR_VAR_1}, which is the move\n" - .string "best suited, {STR_VAR_2} or\l" - .string "{STR_VAR_3}?$" - -gText_082C046E:: @ 82C046E - .string "Ahhh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that’s about all I wanted\n" - .string "to ask you today.\p" - .string "Let’s meet here again, okay?\n" - .string "Thanks!$" - -gText_082C04F9:: @ 82C04F9 - .string "Oh, hello, {PLAYER}.\n" - .string "I trust you’ve been well?\p" - .string "I have to seek your advice again.\n" - .string "It’s about my dearest {STR_VAR_1}.\p" - .string "What would be the ideal move for\n" - .string "my lovable {STR_VAR_1}?\l" - .string "{STR_VAR_2} or {STR_VAR_3}?$" - -gText_082C0598:: @ 82C0598 - .string "{STR_VAR_1} it is!\n" - .string "I will teach that right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082C0602:: @ 82C0602 - .string "Eek! {PLAYER}! I met you again!\n" - .string "I… I’m overjoyed!\p" - .string "Whenever I’m in need, you’re always\n" - .string "there for me, {PLAYER}!\p" - .string "Today, I want you to recommend\n" - .string "a move for me!\p" - .string "Please choose a move for\n" - .string "my {STR_VAR_1}!\p" - .string "Which move would be better,\n" - .string "{STR_VAR_2} or {STR_VAR_3}?$" - -gText_082C06D8:: @ 82C06D8 - .string "Oh-oh-oh! Thank you!\n" - .string "{STR_VAR_1} is it!\l" - .string "Perfectly understood!\p" - .string "I hope you’ll be willing to teach me\n" - .string "some more another time.$" - -gText_082C074A:: @ 82C074A - .string "Hola, {PLAYER}{STRING 5}, bueno!\n" - .string "I’m hoping for some more of\l" - .string "your sage advice today!\p" - .string "What would be the best move for\n" - .string "my {STR_VAR_1}?\p" - .string "It should be something that’ll\n" - .string "let me win just like that!\p" - .string "Would it be {STR_VAR_2}?\n" - .string "Or {STR_VAR_3}?$" - -gText_082C0809:: @ 82C0809 - .string "Uh-huh, {STR_VAR_1} it is!\n" - .string "Si, bueno!\l" - .string "I’ll get it taught, like, ka-blam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082C086E:: @ 82C086E - .string "{PLAYER}{STRING 5}, it’s completely wild!\p" - .string "My POKéMON!\n" - .string "It learned six moves!\p" - .string "Of course I’m lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I’m not very good at choosing moves\l" - .string "for my POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "kind of move I should teach?\p" - .string "{STR_VAR_2} or {STR_VAR_3}--which\n" - .string "would go with my {STR_VAR_1} best?$" - -gText_082C0982:: @ 82C0982 - .string "Okay, so it’s {STR_VAR_1} you chose?\n" - .string "I’ll choose another move, then!\p" - .string "Just kidding!\n" - .string "I’ll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you’ll keep teaching me!$" - -gText_082C0A1D:: @ 82C0A1D - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin’ SAILOR am I!\n" - .string "I’m always with it, don’t ask me why.\p" - .string "Today, I have a move question\n" - .string "that begs your suggestion!\p" - .string "{STR_VAR_2} and {STR_VAR_3} are\n" - .string "the moves. What would be the best\l" - .string "for my {STR_VAR_1} so it grooves?$" - -gText_082C0AFD:: @ 82C0AFD - .string "{STR_VAR_1}, you say, hey, hey!\n" - .string "I’ll go teach that right away!\p" - .string "If it’s advice I ever need,\n" - .string "{PLAYER}, your word I’ll always heed!$" - -gText_082C0B6F:: @ 82C0B6F - .string "Oh, yeahah, if it isn’t {PLAYER}!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I’m already talking to you!\p" - .string "{PLAYER}, are you surprised by me?\n" - .string "I want your advice, can’t you see?\p" - .string "Are you receiving me?\n" - .string "You are receiving me!\p" - .string "My {STR_VAR_1}--what should it use?\n" - .string "It’s {STR_VAR_2} or {STR_VAR_3},\l" - .string "what do you choose?$" - -gText_082C0C7D:: @ 82C0C7D - .string "If that {STR_VAR_1} is the best,\n" - .string "I’ll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don’t you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082C0D0B:: @ 82C0D0B - .string "Gahack! Gaah! Oh, {PLAYER}{STRING 5}…\n" - .string "I have this lousy cold, I do…\p" - .string "I want to pick a move for my POKéMON,\n" - .string "but I’m not up to it…\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{STRING 5}, if I had to choose between\n" - .string "{STR_VAR_2} and {STR_VAR_3} for\l" - .string "my {STR_VAR_1}, which would it be?$" - -gText_082C0DFE:: @ 82C0DFE - .string "Hm, {STR_VAR_1}, all right. Cough!\n" - .string "I’ll go teach it when I get better.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082C0E71:: @ 82C0E71 - .string "Er… Um…\n" - .string "{PLAYER}{STRING 5}…?\p" - .string "Please, don’t look at me that way.\n" - .string "I’m getting all flustered…\l" - .string "I… I need your advice.\p" - .string "I… I’m really embarrassed, but I can’t\n" - .string "decide what move I should teach\l" - .string "my POKéMON.\p" - .string "It’s for my {STR_VAR_1}.\n" - .string "If the choices were {STR_VAR_2} or\l" - .string "{STR_VAR_3}, which would be better?$" - -gText_082C0F6D:: @ 82C0F6D - .string "Oh… Okay!\n" - .string "I’ll try that {STR_VAR_1}.\p" - .string "I hope I can teach that move…\n" - .string "This is so nerve-racking…\p" - .string "Thank you, {PLAYER}{STRING 5}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082C1003:: @ 82C1003 - .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" - .string "But are you really real?\p" - .string "Perhaps you’re one of those popular\n" - .string "mimics?\p" - .string "No, no, if you are real, it’s fine.\n" - .string "No need to be upset, I assure you!\p" - .string "Incidentally, I would like to obtain\n" - .string "your advice.\p" - .string "It’s about my {STR_VAR_1}.\p" - .string "Which move would be better for it to\n" - .string "use, {STR_VAR_2} or {STR_VAR_3}?$" - -gText_082C1122:: @ 82C1122 - .string "{STR_VAR_1}?\n" - .string "There’s no question about that?\p" - .string "I see. If that’s the case, that’s fine.\n" - .string "I thank you for your time.\p" - .string "I do hope it is something even\n" - .string "my POKéMON can learn.\p" - .string "Let us meet again!$" - -gText_082C11D1:: @ 82C11D1 - .string "Oh… {PLAYER}?\n" - .string "It is {PLAYER}!\l" - .string "Oh! Sniff…sob… Please, listen!\p" - .string "I… When I battle, I get so nervous,\n" - .string "I can’t help crying even if I win…\p" - .string "I wish I could say something cool\n" - .string "when I win…\p" - .string "Please, please, {PLAYER}!\n" - .string "Could you maybe teach me something\l" - .string "cool to say when I win so I don’t cry?$" - -gText_082C12D5:: @ 82C12D5 - .string "{STR_VAR_1}\p" - .string "Awesome! Wicked! Awoooh!\n" - .string "It’s really cool!\p" - .string "Oh… I’m sorry…\n" - .string "I’m so happy, I’m crying…\p" - .string "Snivel… {PLAYER}!\n" - .string "Thank you so much for everything!\p" - .string "I will battle the best I can for\n" - .string "your sake, {PLAYER}!\p" - .string "{PLAYER}…\n" - .string "Next time… We should battle!$" - -gText_082C13AB:: @ 82C13AB - .string "Yay! It’s {PLAYER}! Hello!\n" - .string "I wanted to ask you something!\p" - .string "I want to say something cool when\n" - .string "I win a match.\p" - .string "Do you have a cool saying that\n" - .string "you could recommend?$" - -gText_082C1444:: @ 82C1444 - .string "{STR_VAR_1}\p" - .string "Oh, wow! That is so cool!\n" - .string "Okay, I’ll say that!\p" - .string "Thanks for teaching me all this time!\n" - .string "I’m going to do the best I can\l" - .string "wherever I go from now on!\p" - .string "When we meet again, it’ll be for\n" - .string "a battle!$" - -gText_082C1501:: @ 82C1501 - .string "{PLAYER}, hello!\p" - .string "My POKéMON and I are ready for\n" - .string "anything, except for one thing.\p" - .string "I think it would be good if I had\n" - .string "something to shout when I win.\p" - .string "Could you think up something good\n" - .string "to say?$" - -gText_082C15B6:: @ 82C15B6 - .string "{STR_VAR_1}\p" - .string "…Cool!\n" - .string "I will use that!\p" - .string "I’m going out to battle all over\n" - .string "the place.\p" - .string "Who knows, I may even get to battle\n" - .string "you one day, {PLAYER}.\p" - .string "Next time, let’s meet at a place\n" - .string "of battle!$" - -gText_082C165E:: @ 82C165E - .string "Hello, {PLAYER}…\n" - .string "I’m sorry to bug you, but I’m hopeless…\p" - .string "Even when…\n" - .string "Even when I win, I don’t have anything\l" - .string "special to say…\p" - .string "I know that it doesn’t mean anything\n" - .string "to you, {PLAYER}.\p" - .string "But it means a lot to me…\p" - .string "Please, {PLAYER}, what should I say\n" - .string "if I win a battle?$" - -gText_082C174F:: @ 82C174F - .string "{STR_VAR_1}\p" - .string "That’s inspired…\p" - .string "Uh… Is it okay for someone like me\n" - .string "to even say that?\p" - .string "No! I’ll do my best!\p" - .string "{PLAYER}, thank you so much for\n" - .string "putting up with me for so long…\p" - .string "I promise to do my best from now on.\p" - .string "I’m sure you’ll quickly forget about\n" - .string "someone like me, but let’s meet\l" - .string "somewhere again!$" - -gText_082C1862:: @ 82C1862 - .string "Oh, {PLAYER}{STRING 5}.\n" - .string "There’s something I want you to hear.\p" - .string "I know that I don’t always sound\n" - .string "nice or polite…\p" - .string "When I win a battle, I think I come\n" - .string "across as being arrogant.\p" - .string "I don’t want people to dislike me,\n" - .string "so I want to say something nice to\l" - .string "someone I beat.\p" - .string "But I can’t think of anything good!\n" - .string "Could you think something up for me?$" - -gText_082C19A0:: @ 82C19A0 - .string "{STR_VAR_1}\p" - .string "Not bad!\n" - .string "Yup, that’s what I’ll go with!\p" - .string "I’m going to hit the road and do what\n" - .string "I can with what you taught me in\l" - .string "my head and heart.\p" - .string "I’m sorry that I’ve been so pushy\n" - .string "with you!\p" - .string "Next time, we battle, okay?\n" - .string "See you!$" - -gText_082C1A76:: @ 82C1A76 - .string "Oh, I can’t get over how busy I am!\n" - .string "Oh, hey, I was looking for you, {PLAYER}{STRING 5}.\p" - .string "Are you well as usual?\n" - .string "Things haven’t changed for me at all.\p" - .string "I’ve got running, fighting, and mapping\n" - .string "to do. Why am I so busy?\p" - .string "But even though I’m busy, it’d be rude\n" - .string "to just turn on my heels and walk away\l" - .string "from a win without saying a word.\p" - .string "So, what would be a cool saying to\n" - .string "underline my coolness when I’m done\l" - .string "and walking away? {PLAYER}{STRING 5}, help me!$" - -gText_082C1C16:: @ 82C1C16 - .string "{STR_VAR_1}\p" - .string "Okay, gotcha.\n" - .string "I can find time to say that!\p" - .string "Honestly, I’m glad I met a good mentor\n" - .string "like you.\p" - .string "I’m going to make time somehow so\n" - .string "I can get into battling.\p" - .string "Thanks for everything, {PLAYER}{STRING 5}!\n" - .string "We have to battle, you and me, one day!$" - -gText_082C1CF5:: @ 82C1CF5 - .string "I lucked out again!\n" - .string "{PLAYER}! Am I glad to see you!\l" - .string "Like usual, I need your advice!\p" - .string "Drum roll, please!\n" - .string "The last question I have is…\p" - .string "If I win a battle and want to end\n" - .string "it with a cool flourish, what\l" - .string "should I say?$" - -gText_082C1DC1:: @ 82C1DC1 - .string "{STR_VAR_1}\p" - .string "That… That’s fabulous!\n" - .string "It’s dignified and cool! I claim it!\p" - .string "…Listen, I think I’m getting decent\n" - .string "at this, huh?\p" - .string "So, I’m thinking of challenging other\n" - .string "TRAINERS from now on.\p" - .string "{PLAYER}, your advice really helped me.\p" - .string "Maybe one day, there’ll be a time when\n" - .string "we battle!\p" - .string "Thank you for everything!$" - -gText_082C1EDC:: @ 82C1EDC - .string "Oh, {PLAYER}.\n" - .string "I’m so glad I met you!\p" - .string "I no longer have any concerns with\n" - .string "regard to my POKéMON.\p" - .string "It’s myself that worries me…\p" - .string "Do you know how a TRAINER says\n" - .string "a few things upon winning a battle?\p" - .string "Definitely, I wish I could do that,\n" - .string "too!\p" - .string "Please, what should I say when\n" - .string "I win a battle?$" - -gText_082C1FEC:: @ 82C1FEC - .string "{STR_VAR_1}\p" - .string "Ah! That saying! It refreshes me\n" - .string "and makes me feel reborn!\p" - .string "I must use that right away!\p" - .string "And now, I must take my leave,\n" - .string "{PLAYER}…\p" - .string "I will go out to battle many others,\n" - .string "but never will I forget your teachings.\p" - .string "Perhaps one day…\n" - .string "Farewell!$" - -gText_082C20D1:: @ 82C20D1 - .string "Eek! I spotted {PLAYER}!\n" - .string "I… I’m overjoyed to see you!\p" - .string "Oh-oh-oh! There’s something I just\n" - .string "had to ask you!\p" - .string "A little while ago, I won a battle.\n" - .string "That part was giddying!\p" - .string "But it made me so overjoyed that\n" - .string "I choked up and couldn’t say a thing!\p" - .string "So now, {PLAYER}, please, I want you to\n" - .string "think up an exit line for when I win!$" - -gText_082C21FF:: @ 82C21FF - .string "{STR_VAR_1}\p" - .string "Waaaaah!\n" - .string "I’m going to say that?!\l" - .string "I… I’m delirious with joy!\p" - .string "Th-th-thank you!\n" - .string "I have nothing left to regret now!\p" - .string "I’m going to travel now and battle\n" - .string "all sorts of people.\p" - .string "Everything, I owe it to you, {PLAYER}.\n" - .string "Really, really, thank you!\p" - .string "I’ve got to go now, but let’s meet\n" - .string "in battle one day!$" - -gText_082C231C:: @ 82C231C - .string "Hola, bueno!\n" - .string "{PLAYER}{STRING 5}!\p" - .string "You know, I’m getting the itch to roam\n" - .string "and battle where I may.\p" - .string "But before I do, I want your advice\n" - .string "once again, please!\p" - .string "If I were to win a battle, what would\n" - .string "be a good boast I could say to my\l" - .string "fallen TRAINER opponent?$" - -gText_082C2407:: @ 82C2407 - .string "{STR_VAR_1}\p" - .string "Uh-huh, that’s sweet!\n" - .string "Si, bueno!\l" - .string "I’ll try saying that, like, ham!\p" - .string "And now, it’s time to say good-bye!\n" - .string "Thanks for all sorts of things!\p" - .string "Give me a battle one day, OK?\n" - .string "Adios!$" - -gText_082C24B5:: @ 82C24B5 - .string "{PLAYER}{STRING 5}, there’s big trouble!\p" - .string "When I win a battle, I brag about it\n" - .string "for an hour at least!\p" - .string "Of course I’m lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I’m not very good at chatting.\p" - .string "So, how about deciding for me what\n" - .string "I should say after winning a battle,\l" - .string "master?$" - -gText_082C25B1:: @ 82C25B1 - .string "{STR_VAR_1}\p" - .string "That’s what I should say, huh?\n" - .string "Then, I’ll stay away from that!\p" - .string "Just kidding!\n" - .string "I’ll obey your teaching, master!\p" - .string "Thanks for teaching me all this time,\n" - .string "master!\p" - .string "I’m finally understanding what being\n" - .string "a TRAINER is about.\p" - .string "I’m going to go out and win battles\n" - .string "against any TRAINER.\p" - .string "Maybe it’ll be you one day, master!\p" - .string "That’s all!\n" - .string "Farewell, my master!$" - -gText_082C2707:: @ 82C2707 - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin’ SAILOR am I!\n" - .string "This will be my last question,\l" - .string "don’t you cry!\p" - .string "It’s a saying question\n" - .string "that begs your suggestion!\p" - .string "If I win a match, what can I say\n" - .string "in a real cool way?$" - -gText_082C27D4:: @ 82C27D4 - .string "{STR_VAR_1}\p" - .string "Perfect! That’s what I’ll use.\n" - .string "I was right to make you choose!\p" - .string "And now, I think it’d be best,\n" - .string "if I were to fly the nest!\p" - .string "Thanks for all you taught me.\n" - .string "I’ll be off on a battle spree!\p" - .string "B-O-N-V-O-Y-A-G-E!\n" - .string "And that spells bon voyage,\l" - .string "to you this is my homage!$" - -gText_082C28D6:: @ 82C28D6 - .string "Oh, yeah, {PLAYER}!\n" - .string "I found you again today!\p" - .string "What should I do? Ask you again?\n" - .string "Why not? I’m already asking you!\p" - .string "Anyways, {PLAYER}…\n" - .string "Are you receiving me?\l" - .string "You are receiving me!\l" - .string "I need some more advice for me!\p" - .string "It’s about what I should yell.\n" - .string "Something cool to holler when\l" - .string "a battle ends well.\p" - .string "Come on, I wanna hear you say it!$" - -gText_082C2A0B:: @ 82C2A0B - .string "{STR_VAR_1}\p" - .string "All right, all right!\n" - .string "I’ll use that because it’s so tight!\p" - .string "I’m out of things to ask you.\n" - .string "Waving bye is all that’s left to do.\p" - .string "But maybe one day we’ll meet, with one\n" - .string "destined to go down in defeat.\p" - .string "But, it really is time to say farewell.\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don’t you forget about me!\p" - .string "Take care, {PLAYER}!\n" - .string "Love ya!$" - -gText_082C2B50:: @ 82C2B50 - .string "{PLAYER}{STRING 5}, I’m finished…\n" - .string "My nose won’t stop dripping…\p" - .string "I was trying to think up something\n" - .string "cool to say when I win a battle.\p" - .string "It inspired me so much, it made me cry,\n" - .string "and now my nose won’t stop running…\p" - .string "So, things being this way,\n" - .string "I need you to decide for me, {PLAYER}{STRING 5}.\p" - .string "When I win a battle,\n" - .string "what should I say?$" - -gText_082C2C77:: @ 82C2C77 - .string "{STR_VAR_1}\p" - .string "… … …That’s good.\n" - .string "No, it’s awe inspiring!\l" - .string "It’s bringing fresh tears to my eyes!\p" - .string "But in spite of my tears and runny\n" - .string "nose, I will use that saying!\p" - .string "I’m plumb out of things to ask you,\n" - .string "{PLAYER}{STRING 5}.\p" - .string "From now on, we’re rivals!\n" - .string "Thanks for everything!$" - -gText_082C2D67:: @ 82C2D67 - .string "Er… Um…\n" - .string "{PLAYER}{STRING 5}…\p" - .string "Please, don’t look at me that way.\n" - .string "You’re making me all nervous.\p" - .string "I… I need your advice again.\n" - .string "I’ll make it my last, though…\p" - .string "It’s really embarrassing to ask,\n" - .string "but what if I win a battle?\l" - .string "What should I say?$" - -gText_082C2E41:: @ 82C2E41 - .string "{STR_VAR_1}\p" - .string "Oh… Okay!\n" - .string "I’ll try to say that!\l" - .string "I might be too nervous to say it…\p" - .string "Thank you, {PLAYER}{STRING 5}.\n" - .string "I have to say good-bye now.\p" - .string "I’ll obey all that you’ve taught me,\n" - .string "{PLAYER}{STRING 5}, and do the best I can.$" - -gText_082C2EF5:: @ 82C2EF5 - .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" - .string "But are you really?\l" - .string "Perhaps a clever {PLAYER} DOLL?\p" - .string "Oh, no, no, no, don’t worry!\n" - .string "If you really are real, please\l" - .string "forget about my rudeness.\p" - .string "No need to be so angry. All I wish for\n" - .string "is more of your fine advice.\p" - .string "It concerns a saying.\p" - .string "More precisely, what should I say\n" - .string "if I win a battle?$" - -gText_082C3023:: @ 82C3023 - .string "{STR_VAR_1}\p" - .string "… … … … … …\n" - .string "When I win a match…\p" - .string "{STR_VAR_1}\p" - .string "…Are you serious?\p" - .string "I see. If you are serious, that’s fine.\n" - .string "I thank you for your time.\p" - .string "I do hope even I will be able to\n" - .string "put that saying to good use.\p" - .string "I seem to have run dry on what advice\n" - .string "I need.\p" - .string "I do believe it’s high time I bid you\n" - .string "farewell and strike out on my own.\p" - .string "Thank you, my mentor!\n" - .string "I apologize for my skepticism!$" - + .include "data/scripts/apprentice.inc" + gBattleDomeOpponentPotential1:: .string "The best candidate to be a champ!$" diff --git a/data/maps/BattleFrontier_BattleTowerLobby/events.inc b/data/maps/BattleFrontier_BattleTowerLobby/events.inc index 73bdeeb2b..740f01c0e 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/events.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/events.inc @@ -4,7 +4,7 @@ BattleFrontier_BattleTowerLobby_EventObjects: @ 853B638 object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 17, 8, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFB5, 0 object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 15, 9, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFBE, 0 object_event 5, EVENT_OBJ_GFX_REPORTER_F, 0, 11, 9, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_28CB96, 918 - object_event 6, EVENT_OBJ_GFX_HIPSTER, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_2B688D, 701 + object_event 6, EVENT_OBJ_GFX_HIPSTER, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, EventScript_Apprentice, 701 object_event 7, EVENT_OBJ_GFX_TEALA, 0, 10, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EA9F, 0 object_event 8, EVENT_OBJ_GFX_TEALA, 0, 14, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EC08, 0 object_event 9, EVENT_OBJ_GFX_TEALA, 0, 18, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23ED74, 0 diff --git a/data/scripts/apprentice.inc b/data/scripts/apprentice.inc new file mode 100644 index 000000000..1021fb8b2 --- /dev/null +++ b/data/scripts/apprentice.inc @@ -0,0 +1,2978 @@ +#include "constants/apprentice.h" + +EventScript_Apprentice:: @ 82B688D + lock + faceplayer + setvar VAR_0x8004, 0 + special sub_81A085C + compare VAR_RESULT, 0 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6900 + setvar VAR_0x8004, 10 + special sub_81A085C + compare VAR_0x8004, 0 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B68BE + checkflag FLAG_0x934 + goto_eq Script_Apprentice_ReleaseAndEnd + +BattleFrontier_BattleTowerLobby_EventScript_2B68BE: + setvar VAR_0x8004, 11 + special sub_81A085C + compare VAR_RESULT, 2 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69D3 + compare VAR_RESULT, 4 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ACF + compare VAR_RESULT, 3 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C77 + compare VAR_RESULT, 1 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D5C + compare VAR_RESULT, 5 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6DD4 + release + releaseall + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6900: + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 6 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A085C + waitstate + +BattleFrontier_BattleTowerLobby_EventScript_2B6925: + setvar VAR_0x8004, 7 + setvar VAR_0x8005, APPRENTICE_ASK_YES_NO + special sub_81A085C + waitstate + compare VAR_RESULT, 1 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69BB + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 2 + special sub_81A085C + waitstate + setvar VAR_0x8004, 7 + setvar VAR_0x8005, APPRENTICE_ASK_WHICH_LEVEL + special sub_81A085C + waitstate + setvar VAR_0x8004, 1 + setorcopyvar VAR_0x8005, VAR_RESULT + addvar VAR_0x8005, 1 + special sub_81A085C + setvar VAR_0x8004, 3 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 8 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 3 + special sub_81A085C + waitstate + call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D + release + releaseall + switch VAR_FACING + case 2, Script_Apprentice_LeaveGoRight + goto Script_Apprentice_Leave + end + +BattleFrontier_BattleTowerLobby_EventScript_2B69BB: + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 1 + special sub_81A085C + waitstate + goto BattleFrontier_BattleTowerLobby_EventScript_2B6925 + +BattleFrontier_BattleTowerLobby_EventScript_2B69D3: + setvar VAR_0x8004, 14 + setvar VAR_0x8005, 2 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 1 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 6 + special sub_81A085C + waitstate + setvar VAR_0x8004, 7 + setvar VAR_0x8005, APPRENTICE_ASK_2SPECIES + special sub_81A085C + waitstate + copyvar VAR_0x8005, VAR_RESULT + compare VAR_0x8005, 0 + call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6ABA + compare VAR_0x8005, 1 + call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC0 + setvar VAR_0x8004, 12 + special sub_81A085C + copyvar VAR_0x8006, VAR_RESULT + setvar VAR_0x8004, 13 + special sub_81A085C + setvar VAR_0x8004, 5 + special sub_81A085C + setvar VAR_0x8004, 12 + special sub_81A085C + compare VAR_RESULT, 3 + call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC6 + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + copyvar VAR_0x8006, VAR_0x8007 + special sub_81A085C + setvar VAR_0x8004, 15 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 7 + special sub_81A085C + waitstate + call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D + release + releaseall + switch VAR_FACING + case 2, Script_Apprentice_LeaveGoRight + goto Script_Apprentice_Leave + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6ABA: + setvar VAR_0x8007, 0 + return + +BattleFrontier_BattleTowerLobby_EventScript_2B6AC0: + setvar VAR_0x8007, 1 + return + +BattleFrontier_BattleTowerLobby_EventScript_2B6AC6: + setvar VAR_0x8004, 4 + special sub_81A085C + return + +BattleFrontier_BattleTowerLobby_EventScript_2B6ACF: + setvar VAR_0x8004, 14 + setvar VAR_0x8005, 4 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 2 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 10 + special sub_81A085C + waitstate + setvar VAR_0x8004, 15 + special sub_81A085C + +BattleFrontier_BattleTowerLobby_EventScript_2B6B09: + fadescreen 1 + setvar VAR_RESULT, 0 + setvar VAR_0x8004, 19 + special sub_81A085C + waitstate + compare VAR_RESULT, 0 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B81 + setvar VAR_0x8004, 20 + special sub_81A085C + compare VAR_RESULT, 0 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C0C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 5 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 12 + special sub_81A085C + waitstate + setvar VAR_0x8004, 5 + special sub_81A085C + call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D + release + releaseall + switch VAR_FACING + case 2, Script_Apprentice_LeaveGoRight + goto Script_Apprentice_Leave + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6B81: + setvar VAR_0x8004, 14 + setvar VAR_0x8005, 4 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 2 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 13 + special sub_81A085C + waitstate + setvar VAR_0x8004, 7 + setvar VAR_0x8005, APPRENTICE_ASK_GIVE + special sub_81A085C + waitstate + setvar VAR_0x8004, 15 + special sub_81A085C + compare VAR_RESULT, 0 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 + +BattleFrontier_BattleTowerLobby_EventScript_2B6BD4: + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 14 + special sub_81A085C + waitstate + setvar VAR_0x8004, 5 + special sub_81A085C + call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D + release + releaseall + switch VAR_FACING + case 2, Script_Apprentice_LeaveGoRight + goto Script_Apprentice_Leave + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6C0C: + setvar VAR_0x8004, 14 + setvar VAR_0x8005, 4 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 5 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 2 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 16 + special sub_81A085C + waitstate + setvar VAR_0x8004, 7 + setvar VAR_0x8005, APPRENTICE_ASK_GIVE + special sub_81A085C + waitstate + setvar VAR_0x8004, 15 + special sub_81A085C + compare VAR_RESULT, 0 + goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 + goto BattleFrontier_BattleTowerLobby_EventScript_2B6BD4 + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6C77: + setvar VAR_0x8004, 14 + setvar VAR_0x8005, 3 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 2 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 3 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 2 + setvar VAR_0x8006, 4 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 8 + special sub_81A085C + waitstate + setvar VAR_0x8004, 7 + setvar VAR_0x8005, APPRENTICE_ASK_MOVES + special sub_81A085C + waitstate + copyvar VAR_0x8005, VAR_RESULT + compare VAR_0x8005, 0 + call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D50 + compare VAR_0x8005, 1 + call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D56 + setvar VAR_0x8004, 17 + special sub_81A085C + setvar VAR_0x8004, 5 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + copyvar VAR_0x8006, VAR_0x8007 + special sub_81A085C + setvar VAR_0x8004, 15 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 9 + special sub_81A085C + waitstate + call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D + release + releaseall + switch VAR_FACING + case 2, Script_Apprentice_LeaveGoRight + goto Script_Apprentice_Leave + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6D50: + setvar VAR_0x8007, 3 + return + +BattleFrontier_BattleTowerLobby_EventScript_2B6D56: + setvar VAR_0x8007, 4 + return + +BattleFrontier_BattleTowerLobby_EventScript_2B6D5C: + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 4 + special sub_81A085C + waitstate + setvar VAR_0x8004, 7 + setvar VAR_0x8005, APPRENTICE_ASK_3SPECIES + special sub_81A085C + waitstate + copyvar VAR_0x8005, VAR_RESULT + setvar VAR_0x8004, 18 + special sub_81A085C + setvar VAR_0x8004, 5 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 9 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 5 + special sub_81A085C + waitstate + call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D + release + releaseall + switch VAR_FACING + case 2, Script_Apprentice_LeaveGoRight + goto Script_Apprentice_Leave + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6DD4: + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 11 + special sub_81A085C + waitstate + setvar VAR_0x8004, 25 + special sub_81A085C + setvar VAR_0x8004, 19 + call BattleFrontier_BattleTowerLobby_EventScript_271E7C + lock + faceplayer + setvar VAR_0x8004, 21 + special sub_81A085C + setvar VAR_0x8004, 16 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 7 + special sub_81A085C + setvar VAR_0x8004, 8 + setvar VAR_0x8005, 1 + setvar VAR_0x8006, 15 + special sub_81A085C + waitstate + setvar VAR_0x8004, 9 + special sub_81A085C + call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D + release + releaseall + switch VAR_FACING + case 2, Script_Apprentice_LeaveGoRight + goto Script_Apprentice_Leave + end + +BattleFrontier_BattleTowerLobby_EventScript_2B6E4D: + setflag FLAG_0x2BD + setflag FLAG_0x934 + return + +Script_Apprentice_LeaveGoRight: + setvar VAR_0x8004, 24 + special sub_81A085C + compare VAR_0x8004, 0 + goto_eq Script_Apprentice_End + applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E94 + waitmovement 0 + end + +Script_Apprentice_Leave: + setvar VAR_0x8004, 24 + special sub_81A085C + compare VAR_0x8004, 0 + goto_eq Script_Apprentice_End + applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E95 + waitmovement 0 + end + +Script_Apprentice_ReleaseAndEnd: + release + releaseall + end + +Script_Apprentice_End: + end + +BattleFrontier_BattleTowerLobby_Movement_2B6E94: @ 82B6E94 + walk_fast_right + +BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 + walk_fast_down + walk_fast_down + walk_fast_right + walk_fast_right + walk_fast_right + walk_fast_right + walk_fast_right + walk_fast_right + walk_fast_right + walk_fast_right + walk_fast_right + set_invisible + slide_down + slide_down + slide_down + step_end + +gText_082B6EA5:: @ 82B6EA5 + .string "Um, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "Snivel… This tension is getting to me…$" + +gText_082B6EEC:: @ 82B6EEC + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" + .string "Here we come!$" + +gText_082B6F16:: @ 82B6F16 + .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n" + .string "Accept my challenge!$" + +gText_082B6F4C:: @ 82B6F4C + .string "Um… I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice…\n" + .string "Do you think someone like me can win?$" + +gText_082B6F92:: @ 82B6F92 + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" + .string "I’ll let you challenge me!$" + +gText_082B6FC9:: @ 82B6FC9 + .string "I’m horribly busy, but I also happen\n" + .string "to be {STR_VAR_1}’s no. {STR_VAR_2} apprentice.$" + +gText_082B700C:: @ 82B700C + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "Glad to meet you!$" + +gText_082B703A:: @ 82B703A + .string "I serve as {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "May I begin?$" + +gText_082B706A:: @ 82B706A + .string "Eek! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" + .string "I’ll do my best!$" + +gText_082B709C:: @ 82B709C + .string "Yeehaw! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" + .string "Put ’em up!$" + +gText_082B70CC:: @ 82B70CC + .string "I’m {STR_VAR_1}’s 1,000th apprentice!\n" + .string "Actually, I’m no. {STR_VAR_2}! Here goes!$" + +gText_082B710A:: @ 82B710A + .string "Yeah, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" + .string "Let’s get rockin’ and a-rollin’!$" + +gText_082B714D:: @ 82B714D + .string "Yippee-yahoo! I’m what you call\n" + .string "{STR_VAR_1}’s no. {STR_VAR_2} apprentice!$" + +gText_082B7185:: @ 82B7185 + .string "Cough! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "Good to meet you! Cough!$" + +gText_082B71C1:: @ 82B71C1 + .string "This is nerve-racking…\n" + .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" + +gText_082B71F9:: @ 82B71F9 + .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice,\n" + .string "and that’s no lie.$" + +gText_082B7229:: @ 82B7229 + .string "Are you… {PLAYER}?\n" + .string "Oh! Sniff…sob…\p" + .string "Oh! S-sorry…\n" + .string "I’m so nervous, I can’t help crying…\p" + .string "I’m {STR_VAR_1}, and I really look up\n" + .string "to you, {PLAYER}.\p" + .string "I… I had this dream of one day meeting\n" + .string "you and asking you about POKéMON.\p" + .string "Please, please, {PLAYER}!\n" + .string "Please teach me about POKéMON!$" + +gText_082B731C:: @ 82B731C + .string "Oh… B-but…\n" + .string "Snivel… Waaaaaaah!\p" + .string "Please!\n" + .string "I’m begging you, please!$" + +gText_082B735B:: @ 82B735B + .string "Oh, really? You will?\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Oh… I’m sorry…\n" + .string "I’m so happy, I’m crying…\p" + .string "Um… Then please tell me!\n" + .string "It’s about the BATTLE TOWER.\p" + .string "Which would be better for me: Level 50\n" + .string "or the Open Level?$" + +gText_082B7423:: @ 82B7423 + .string "{STR_VAR_1}?\n" + .string "Waaaaah!\p" + .string "Oh! I’m so sorry!\n" + .string "You’ve made me happy by choosing\l" + .string "the level for me, and it’s made me cry…\p" + .string "Snivel…\n" + .string "Thank you so much!\l" + .string "Please talk with me again!$" + +gText_082B74C1:: @ 82B74C1 + .string "Wowee! You’re {PLAYER}, aren’t you?\n" + .string "You’re awesomely strong, aren’t you?\p" + .string "I’m {STR_VAR_1}!\n" + .string "I just became a TRAINER!\p" + .string "Please, {PLAYER}!\n" + .string "Can you be my teacher and tell me\l" + .string "lots about being a TRAINER?$" + +gText_082B756F:: @ 82B756F + .string "Aww, why?\n" + .string "Oh, please? Pretty please?\l" + .string "Please be my teacher, please!$" + +gText_082B75B2:: @ 82B75B2 + .string "Yay! Great!\p" + .string "The first thing I wanted to ask you is\n" + .string "about the BATTLE TOWER!\p" + .string "The Level 50 and Open Level Rooms…\n" + .string "Which would be perfect for me?$" + +gText_082B763F:: @ 82B763F + .string "{STR_VAR_1}, huh? That’s true!\n" + .string "I’ll do my best there!\p" + .string "If we meet here again, please teach\n" + .string "me something else, teacher!$" + +gText_082B76AC:: @ 82B76AC + .string "Um… Are you {PLAYER}?\n" + .string "My name is {STR_VAR_1}.\p" + .string "I want to become a POKéMON TRAINER,\n" + .string "but I don’t know what to do…\p" + .string "So I thought maybe I could ask you for\n" + .string "advice because you’re so famous.\p" + .string "{PLAYER}, could you give me advice?$" + +gText_082B7772:: @ 82B7772 + .string "Oh, but…\p" + .string "I sincerely want to become a POKéMON\n" + .string "TRAINER!\p" + .string "Please, can you answer my questions?$" + +gText_082B77CE:: @ 82B77CE + .string "Thank you!\n" + .string "Here’s my first question right away!\p" + .string "The BATTLE TOWER has two levels,\n" + .string "Level 50 and Open Level, right?\p" + .string "Which level do you think is more\n" + .string "suitable for me?$" + +gText_082B7871:: @ 82B7871 + .string "Oh, the {STR_VAR_1} challenge?\n" + .string "Understood!\p" + .string "If I have another question, I’ll come\n" + .string "back here for your advice!$" + +gText_082B78D4:: @ 82B78D4 + .string "Oh? Huh? You’re…\n" + .string "No, that can’t be true.\p" + .string "There isn’t any way that someone\n" + .string "like me could meet {PLAYER}.\p" + .string "…You really are {PLAYER}?\n" + .string "I can’t believe I’m talking to you!\p" + .string "When something this good happens,\n" + .string "only terrible things will happen to me\l" + .string "now, I just know it…\p" + .string "…I’m sorry…\n" + .string "I’m… {STR_VAR_1}…\p" + .string "There isn’t anything special about\n" + .string "me that I can be proud of…\p" + .string "I shouldn’t even say anything about\n" + .string "myself because you’ll forget…\p" + .string "I had this dream that if I ever met\n" + .string "you, {PLAYER}, that maybe I could ask\l" + .string "you for advice as a TRAINER.\p" + .string "But I don’t think you would agree\n" + .string "to that.\p" + .string "…Or will you be so kind as to give\n" + .string "me advice?$" + +gText_082B7B1A:: @ 82B7B1A + .string "I knew it…\p" + .string "It had to happen because I’m such\n" + .string "a really boring nobody…\p" + .string "But I thought just maybe…\n" + .string "You won’t reconsider, will you?\p" + .string "But I can’t give up just like that.\n" + .string "I’ll ask you while I’m still lucky!\p" + .string "Please, will you be so kind as to give\n" + .string "me advice?$" + +gText_082B7C13:: @ 82B7C13 + .string "Really? I can’t believe it!\n" + .string "I can’t believe you’ll advise me!\l" + .string "I… I’m so happy…\p" + .string "What I want to ask you is really\n" + .string "trivial, but I can’t decide…\p" + .string "At the BATTLE TOWER, they let you\n" + .string "choose Level 50 or Open Level.\p" + .string "Which course do you think even I may\n" + .string "have a chance at?$" + +gText_082B7D18:: @ 82B7D18 + .string "{STR_VAR_1}? Okay!\n" + .string "But do you really think someone like\l" + .string "me would have a chance?\p" + .string "I’ll do my best, even though I don’t\n" + .string "think it will work.\p" + .string "Thank you very much for spending\n" + .string "time with someone like me.$" + +gText_082B7DD4:: @ 82B7DD4 + .string "Oh! You’re {PLAYER}{STRING 5}, aren’t you?\p" + .string "I’ve heard that you’re tough at\n" + .string "POKéMON!\p" + .string "I’m {STR_VAR_1}!\n" + .string "I’ll be your friend!\p" + .string "Did you know?\p" + .string "You can’t win at the BATTLE FRONTIER\n" + .string "if all you know is what they teach at\l" + .string "the TRAINER’S SCHOOL.\p" + .string "I’m willing to listen to your advice.\n" + .string "You’ll agree, of course?$" + +gText_082B7EE5:: @ 82B7EE5 + .string "Huh? Why are you refusing me?\n" + .string "It’s me who’s asking you!\l" + .string "You have to reconsider!$" + +gText_082B7F35:: @ 82B7F35 + .string "Okay, so there is this something.\n" + .string "I want you to decide it for me.\p" + .string "You know that the BATTLE TOWER has\n" + .string "Level 50 and Open Level Rooms?\p" + .string "Which do you think would be good\n" + .string "for me, {PLAYER}{STRING 5}?$" + +gText_082B7FE8:: @ 82B7FE8 + .string "Okay, {STR_VAR_1} is suitable for me?\n" + .string "Thank you!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" + .string "I lose.\p" + .string "Okay, I’ll look to you for advice again.\n" + .string "Bye!$" + +gText_082B8087:: @ 82B8087 + .string "Oh, hi, there! {PLAYER}{STRING 5}!\n" + .string "I know you because you’re famous!\l" + .string "Call me {STR_VAR_1}! Glad to meet you!\p" + .string "I’m a TRIATHLETE, so I keep myself\n" + .string "fit even while I raise POKéMON.\p" + .string "I’m also involved with other things\n" + .string "like work, napping, ballroom dancing…\p" + .string "Being this busy, it’s not so easy for\n" + .string "me to become a decent TRAINER.\p" + .string "So, I have a proposition!\p" + .string "There must be a reason why we met.\n" + .string "So, {PLAYER}{STRING 5}, how about sharing your\l" + .string "wisdom with me every so often?$" + +gText_082B822B:: @ 82B822B + .string "Oh, but, please?\n" + .string "A guy like me needs someone like\l" + .string "you, {PLAYER}{STRING 5}!\p" + .string "Honestly, I need your advice!$" + +gText_082B8286:: @ 82B8286 + .string "Thank you! That’s more like it!\n" + .string "So, let’s start with an easy one!\p" + .string "You know about the BATTLE TOWER’s\n" + .string "two courses, right?\l" + .string "You know, Level 50 and Open Level.\p" + .string "Me being a busy guy, which one should\n" + .string "I gear up for?$" + +gText_082B8356:: @ 82B8356 + .string "{STR_VAR_1}, huh? Okay, gotcha.\n" + .string "I’ll find time somehow and give it a go!\p" + .string "…Whoops, I’d better go to work!\n" + .string "Thanks! See you around!$" + +gText_082B83CE:: @ 82B83CE + .string "No way! Uh-uh!\n" + .string "Are you maybe the real {PLAYER}?\p" + .string "A-hah! Awesome! I’m {STR_VAR_1},\n" + .string "so pleased to meet you!\p" + .string "{PLAYER}, you’re very strong,\n" + .string "aren’t you?\p" + .string "Everyone’s talking about you!\p" + .string "Oh! I just had this great idea!\n" + .string "I’ll get advice off you, {PLAYER}!\l" + .string "I’m sure it will make me tougher!\p" + .string "Isn’t it a great idea?\n" + .string "Please, I want your advice!$" + +gText_082B84FC:: @ 82B84FC + .string "Ahahaha, you can pretend to be mean,\n" + .string "but you can’t fool me!\l" + .string "You really mean okay, don’t you?$" + +gText_082B8559:: @ 82B8559 + .string "Yay! I knew you’d have a big heart,\n" + .string "{PLAYER}!\p" + .string "What should I ask you first?\n" + .string "…Oh, I thought of something!\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "If I were to take a BATTLE TOWER\n" + .string "challenge, which way should I go?\p" + .string "Level 50 or Open Level?\n" + .string "Which suits me more?$" + +gText_082B8656:: @ 82B8656 + .string "Oh-oh-oh!\n" + .string "{STR_VAR_1}, you say!\l" + .string "Thank you for a totally cool reply!\p" + .string "I guess that’s about all I wanted\n" + .string "to ask you today.\p" + .string "Let’s meet here again, okay?\n" + .string "Thanks!$" + +gText_082B86EA:: @ 82B86EA + .string "I beg your pardon, but…\n" + .string "Are you {PLAYER}?\p" + .string "I’m {STR_VAR_1}, and I am delighted to\n" + .string "make your acquaintance.\p" + .string "I have long been an admirer\n" + .string "of yours…\p" + .string "… … … … … …\p" + .string "Um… I hope you don’t find this\n" + .string "request too much of a burden, but…\p" + .string "May I become your apprentice,\n" + .string "{PLAYER}?$" + +gText_082B87DA:: @ 82B87DA + .string "Oh…!\p" + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "…I must have fainted from shock.\n" + .string "I’m sorry, I must have misheard you.\p" + .string "Please! Please say that you will\n" + .string "accept me as your apprentice!$" + +gText_082B887C:: @ 82B887C + .string "Oh… I’m delighted!\p" + .string "I don’t wish to waste your time,\n" + .string "so please advise me on this.\p" + .string "I plan to take a BATTLE TOWER\n" + .string "challenge soon.\p" + .string "However, there are two levels…\p" + .string "Which would be most suitable for me?\n" + .string "Level 50 or Open Level?$" + +gText_082B8957:: @ 82B8957 + .string "{STR_VAR_1} is your choice!\n" + .string "I see. I will do my best!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_082B89C6:: @ 82B89C6 + .string "Eek! Eek! {PLAYER}!\n" + .string "You spoke to me!\l" + .string "I… I’m overjoyed!\p" + .string "Me! My name is {STR_VAR_1}!\n" + .string "I just became a TRAINER!\p" + .string "I’m delighted I met you, {PLAYER},\n" + .string "the big name in POKéMON circles!\p" + .string "Oh-oh-oh, I know!\n" + .string "May I ask a huge favor, {PLAYER}?\p" + .string "Please take me in as your apprentice!\n" + .string "I want to learn from you!$" + +gText_082B8ACF:: @ 82B8ACF + .string "Waaaah!\n" + .string "{PLAYER} turned me down…\l" + .string "It… It’s an invaluable experience!\p" + .string "{PLAYER}, please! I want to hear\n" + .string "an affirmative answer this time!\p" + .string "I beg you for your guidance!$" + +gText_082B8B66:: @ 82B8B66 + .string "Hieeeeh! {PLAYER} said yes!\n" + .string "{PLAYER} said yes!\p" + .string "I won’t be able to sleep tonight…\n" + .string "Thank you ever so much!\p" + .string "Then, here’s my question!\p" + .string "At the BATTLE TOWER, what is right\n" + .string "for me, Level 50 or Open Level?$" + +gText_082B8C20:: @ 82B8C20 + .string "{STR_VAR_1}! Perfectly understood!\n" + .string "I understand perfectly!\l" + .string "I’m deliriously delighted!\p" + .string "I hope you’ll be willing to teach me\n" + .string "some more another time.$" + +gText_082B8CAA:: @ 82B8CAA + .string "Whoa! Could you be…\n" + .string "Might you be… {PLAYER}{STRING 5}?!\l" + .string "That strong and famous TRAINER?\l" + .string "Well, hello, aren’t I just the luckiest!\p" + .string "Hello, the name’s {STR_VAR_1}!\p" + .string "I’ve been on the lookout for\n" + .string "a POKéMON teacher.\p" + .string "And with impeccably good timing,\n" + .string "along came you, {PLAYER}{STRING 5}!\p" + .string "So, there you have it, {PLAYER}{STRING 5}!\n" + .string "Let me apprentice under you!$" + +gText_082B8DD3:: @ 82B8DD3 + .string "Gwaaaah!\n" + .string "You’re quite cool and tough…\p" + .string "Don’t be that way, please.\n" + .string "I’m asking you!$" + +gText_082B8E24:: @ 82B8E24 + .string "Oh, yeah! That’s a solid reply!\n" + .string "Excellent, I might add!\p" + .string "So how about a first piece of advice\n" + .string "on the BATTLE TOWER?\p" + .string "If I were to go, what would be better?\n" + .string "Level 50 or Open Level?$" + +gText_082B8ED5:: @ 82B8ED5 + .string "Uh-huh, {STR_VAR_1} it is!\n" + .string "OK, A-OK!\l" + .string "I’ll go show my mettle, like, jam!\p" + .string "All right, I’ll look to you as my mentor!\n" + .string "Adios!$" + +gText_082B8F45:: @ 82B8F45 + .string "Oh, hey, {PLAYER}{STRING 5}, right?\n" + .string "The police were looking for you!\p" + .string "… … …\n" + .string "Of course I’m lying!\p" + .string "Me, I’m {STR_VAR_1}. Despite the way\n" + .string "I look, I’m the POKéMON CHAMPION!\l" + .string "…That’s a lie, too!\p" + .string "This is no lie, though.\n" + .string "I’m not very good at battling.\p" + .string "So, how about you becoming my master\n" + .string "about all things POKéMON?$" + +gText_082B905F:: @ 82B905F + .string "If you’re going to act cold like that,\n" + .string "I’ll show you what I’ll do!\p" + .string "Waaah! Waaah! Waaah!\n" + .string "Hiccup!\p" + .string "Hahaha, that was my FAKE TEARS!\p" + .string "Come on, will you please be\n" + .string "my POKéMON master?$" + +gText_082B910E:: @ 82B910E + .string "Yippee!\n" + .string "I’ll buy you a boat for that!\p" + .string "Of course I’m lying again!\n" + .string "But… Thank you, master!\p" + .string "You know how there’s Level 50 and\n" + .string "Open Level at the BATTLE TOWER?\p" + .string "I’m having trouble deciding which\n" + .string "level I should challenge…\p" + .string "Can you decide for me, master?$" + +gText_082B9204:: @ 82B9204 + .string "Okay, so {STR_VAR_1} is better!\n" + .string "I’ll go to the other level, then!\p" + .string "Just kidding!\n" + .string "I’ll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you’ll keep teaching me!$" + +gText_082B929C:: @ 82B929C + .string "A-H-O-Y!\n" + .string "And that spells ahoy, and it means hi!\p" + .string "I’m {STR_VAR_1}, the rappin’ SAILOR\n" + .string "am I!\p" + .string "Your turn now, tell me a little about\n" + .string "yourself, give it a try!\p" + .string "Uh-huh, uh-huh!\n" + .string "{PLAYER}{STRING 5}’s your name,\l" + .string "and POKéMON’s your game!\p" + .string "And you’re at a delicate age\n" + .string "when all the world’s your stage!\p" + .string "Anyway, I just want to say,\n" + .string "that you’re the tenth TRAINER\l" + .string "I’ve spoken to today.\p" + .string "Let’s make that a celebration!\n" + .string "Become my mentor for commemoration!$" + +gText_082B9438:: @ 82B9438 + .string "But!\n" + .string "You have to work with me!\p" + .string "Don’t be such a tease!\n" + .string "Become my mentor, please!$" + +gText_082B9488:: @ 82B9488 + .string "That’s it!\n" + .string "{PLAYER}, you’ve got the spirit!\p" + .string "So here’s my first question\n" + .string "that begs your suggestion!\p" + .string "It’s about the BATTLE TOWER,\n" + .string "and it hinges on my power!\p" + .string "Level 50 and Open Level there be,\n" + .string "which is the one that’s good for me?$" + +gText_082B9564:: @ 82B9564 + .string "Okay, {STR_VAR_1} it is, you say!\n" + .string "I’ll go and take it on my way!\p" + .string "If it’s advice I ever need,\n" + .string "{PLAYER}, your word I’ll always heed!$" + +gText_082B95D8:: @ 82B95D8 + .string "Say, hey, aren’t you {PLAYER}?\n" + .string "What should I do? Talk to you?\l" + .string "Why not? I’m already talking to you!\p" + .string "{PLAYER}, are you surprised at me?\n" + .string "I’d better tell you who I happen to be!\p" + .string "{STR_VAR_1} is what you can call me.\n" + .string "The brightest star in guitardom,\l" + .string "that’s me!\p" + .string "Are you receiving me?\n" + .string "You are receiving me!\p" + .string "My luck’s at its best,\n" + .string "I’ll hit you with a request!\p" + .string "{PLAYER}, let me be your underling!\n" + .string "I want you to teach me everything!$" + +gText_082B9763:: @ 82B9763 + .string "You’re turning me down, then?\n" + .string "I’ll just have to ask you again!\p" + .string "{PLAYER}, I beg to be your underling!\n" + .string "I need you to teach me everything!$" + +gText_082B97E5:: @ 82B97E5 + .string "Lucky, yeah, woohoo!\n" + .string "Should I pop a question to you?\p" + .string "Since we’re near the BATTLE TOWER,\n" + .string "how about a question about its power?\p" + .string "Of the choices you see,\n" + .string "which is the right one for me?$" + +gText_082B989A:: @ 82B989A + .string "If {STR_VAR_1} is what you suggest,\n" + .string "it must be the very best!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don’t you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_082B992D:: @ 82B992D + .string "Oh, hi! You there!\n" + .string "Can I get you to massage my shoulder?\p" + .string "…Yes, there! That’s it!\n" + .string "Ouch, ouch! Oooh, that feels great!\p" + .string "My name’s {STR_VAR_1}.\n" + .string "I take karate training, but my body’s\l" + .string "not built to take the abuse…\p" + .string "I decided I’ll battle POKéMON and\n" + .string "toughen myself up.\p" + .string "You’re {PLAYER}{STRING 5}, aren’t you?\n" + .string "The POKéMON LEAGUE CHAMP?\p" + .string "Listen, can I get you to give me\n" + .string "advice?$" + +gText_082B9A84:: @ 82B9A84 + .string "Oh, why?\p" + .string "I won’t be a big bother, I promise!\n" + .string "Please?$" + +gText_082B9AB9:: @ 82B9AB9 + .string "Thank you. Mighty good of you!\n" + .string "…Cough! Cough!\p" + .string "Oogh, I have to toughen up quick…\p" + .string "I’ll be heading off to the BATTLE TOWER\n" + .string "right away, but what would be better\l" + .string "for me? Level 50 or Open Level?$" + +gText_082B9B76:: @ 82B9B76 + .string "Hm, all right. That’s {STR_VAR_1}.\n" + .string "I’ll go there right away.\p" + .string "I hope I can keep hitting you up for\n" + .string "help--after all, you’re my mentor!$" + +gText_082B9BF2:: @ 82B9BF2 + .string "Er… Um…\n" + .string "{PLAYER}{STRING 5}…?\p" + .string "Please, don’t look at me that way.\n" + .string "You’re making me all self-conscious.\p" + .string "I… I’m {STR_VAR_1}.\p" + .string "I’m really embarrassed to say this,\n" + .string "but I explore ancient ruins and such.\p" + .string "I’m even more embarrassed to admit\n" + .string "I’m interested in the BATTLE FRONTIER.\p" + .string "{PLAYER}{STRING 5}, you have a reputation as\n" + .string "a tough TRAINER…\p" + .string "It’s hard for me to say this,\n" + .string "but I want to ask something.\p" + .string "Could you become my teacher and\n" + .string "give me advice?$" + +gText_082B9D83:: @ 82B9D83 + .string "Please don’t brush me off like this!\n" + .string "I can’t live with the humiliation.\p" + .string "Please become my teacher!\n" + .string "I need your advice!$" + +gText_082B9DF9:: @ 82B9DF9 + .string "Th-thank you…\p" + .string "But please don’t look at me like that.\n" + .string "It makes me all flustered.\p" + .string "Please, answer me without looking\n" + .string "at my eyes.\p" + .string "At the BATTLE TOWER…\n" + .string "Which level should I attempt?$" + +gText_082B9EAA:: @ 82B9EAA + .string "Oh… Okay!\n" + .string "I’ll try my hand at that.\p" + .string "I hope I can make a valiant challenge\n" + .string "without getting all flustered…\p" + .string "Thank you, {PLAYER}{STRING 5}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_082B9F55:: @ 82B9F55 + .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" + .string "But are you really real?\p" + .string "You may call me {STR_VAR_1}.\p" + .string "I have been toying with the idea of\n" + .string "apprenticing under a strong TRAINER.\p" + .string "So, I must say I’m lucky you came along!\n" + .string "…You really are {PLAYER}{STRING 5}, yes?\p" + .string "No, no, if you are real, it’s fine.\n" + .string "I merely want you to recognize me\l" + .string "as your apprentice.$" + +gText_082BA084:: @ 82BA084 + .string "Oh?\n" + .string "But what would compel you to refuse?\p" + .string "I apologize for being skeptical about\n" + .string "your identity.\p" + .string "Please accept my apology and\n" + .string "accept me as your apprentice.$" + +gText_082BA11D:: @ 82BA11D + .string "You really are accepting me?\n" + .string "I don’t wish to celebrate prematurely.\p" + .string "If it is true, I apologize.\n" + .string "But now, I need your advice.\p" + .string "If I were to enter the BATTLE TOWER,\n" + .string "what would be worthy of me?\l" + .string "Level 50 or Open Level?$" + +gText_082BA1F3:: @ 82BA1F3 + .string "{STR_VAR_1}?\n" + .string "Are you certain?\p" + .string "I see. If that’s the case, that’s fine.\n" + .string "I thank you for your time.\p" + .string "I realize I can annoy, but it delights\n" + .string "me that you have accepted me.\p" + .string "Let us meet again!$" + +gText_082BA2A3:: @ 82BA2A3 + .string "Sigh… Sob…\n" + .string "Oh, {PLAYER}!\p" + .string "I’m all tangled up in a dilemma\n" + .string "that I can’t decide.\p" + .string "I can’t decide what I should make\n" + .string "my {STR_VAR_1} hold.\p" + .string "Please tell me, {PLAYER}.\n" + .string "What item should I make it hold?$" + +gText_082BA34E:: @ 82BA34E + .string "Oh, really? I shouldn’t make\n" + .string "my {STR_VAR_1} hold anything?$" + +gText_082BA380:: @ 82BA380 + .string "Oh, okay! I’m delighted it’s settled!\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Thank you so much!$" + +gText_082BA3D2:: @ 82BA3D2 + .string "Oh, I’m so glad…\n" + .string "I think I have that {STR_VAR_1}, too.\p" + .string "I’m delighted it’s settled!\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Thank you so much!$" + +gText_082BA448:: @ 82BA448 + .string "Waaaah! Please don’t be mean!\p" + .string "That item {STR_VAR_1} was already\n" + .string "recommended to me before, sob…\p" + .string "Or do you mean I shouldn’t make\n" + .string "my {STR_VAR_2} hold anything?$" + +gText_082BA4D3:: @ 82BA4D3 + .string "Yay! It’s {PLAYER}!\n" + .string "Great! I wanted to ask you something!\p" + .string "Do you make your POKéMON hold items?\n" + .string "I want to make mine hold items, but…\p" + .string "What item would be good for\n" + .string "{STR_VAR_1} to hold?\p" + .string "What do you think?$" + +gText_082BA58C:: @ 82BA58C + .string "Huh? You mean my {STR_VAR_1} doesn’t\n" + .string "have to hold anything?$" + +gText_082BA5BF:: @ 82BA5BF + .string "Oh, I get it! I’ll do that!\n" + .string "Thanks for teaching me!$" + +gText_082BA5F3:: @ 82BA5F3 + .string "Oh, wow! One {STR_VAR_1}, huh?\n" + .string "Okay, I’ll do that!\p" + .string "Thanks for teaching me!$" + +gText_082BA635:: @ 82BA635 + .string "Oh, uh, no, that’s not what I meant.\n" + .string "I want to know about a different item\l" + .string "than the ones I already know.\p" + .string "Or do you mean that my POKéMON doesn’t\n" + .string "have to hold anything this time?$" + +gText_082BA6E6:: @ 82BA6E6 + .string "{PLAYER}, hello!\n" + .string "It’s about my {STR_VAR_1}…\p" + .string "I want to make it hold a good item.\n" + .string "What would be good for it?$" + +gText_082BA742:: @ 82BA742 + .string "Oh, then my {STR_VAR_1} doesn’t have\n" + .string "to hold anything?$" + +gText_082BA770:: @ 82BA770 + .string "Okay, I got it!\n" + .string "See you again!$" + +gText_082BA78F:: @ 82BA78F + .string "Oh, the item {STR_VAR_1}?\n" + .string "Understood!\p" + .string "I’ll do my best to find one!\n" + .string "See you again!$" + +gText_082BA7D8:: @ 82BA7D8 + .string "Somebody taught me about\n" + .string "the {STR_VAR_1} already.\p" + .string "I want my POKéMON to hold a different\n" + .string "kind of item.\p" + .string "Or do you think {STR_VAR_2} doesn’t\n" + .string "have to hold anything?$" + +gText_082BA867:: @ 82BA867 + .string "Hello, {PLAYER}…\n" + .string "I’m sorry to disturb you, but I have\l" + .string "something else I wanted to ask you.\p" + .string "I don’t think I’m good enough to win\n" + .string "matches on my own, so I’m thinking of\l" + .string "making my {STR_VAR_1} hold an item.\p" + .string "But I don’t know what would be good.\p" + .string "{PLAYER}, please, could you decide\n" + .string "for me?$" + +gText_082BA96B:: @ 82BA96B + .string "A POKéMON belonging to someone like me\n" + .string "would be better off without an item?$" + +gText_082BA9B7:: @ 82BA9B7 + .string "I understand…\n" + .string "You’re saying I shouldn’t rely on items.\l" + .string "I’ll do my best not to!\p" + .string "Thank you very much!$" + +gText_082BAA1B:: @ 82BAA1B + .string "The item {STR_VAR_1}, okay.\n" + .string "I’m not sure if I can get one…\l" + .string "No! I’ll do my best to get it.\p" + .string "Thank you very much!$" + +gText_082BAA81:: @ 82BAA81 + .string "Oh, but…\n" + .string "I think I’ve heard about that before…\p" + .string "Is it maybe because I haven’t handled\n" + .string "the item {STR_VAR_1} very well?\p" + .string "Or do you mean I shouldn’t make\n" + .string "my {STR_VAR_2} hold anything?$" + +gText_082BAB22:: @ 82BAB22 + .string "Oh, {PLAYER}{STRING 5}.\n" + .string "There’s something I wanted to ask you.\p" + .string "You know how you decided which\n" + .string "POKéMON I should have for me?\p" + .string "But I never asked you what item\n" + .string "it should be holding.\p" + .string "Since you already gave me advice,\n" + .string "how about seeing this to the end?\p" + .string "What would be good? I want to make\n" + .string "my {STR_VAR_1} hold something.$" + +gText_082BAC43:: @ 82BAC43 + .string "Oh! So my {STR_VAR_1} should do\n" + .string "the best it can empty-handed?$" + +gText_082BAC78:: @ 82BAC78 + .string "If you think that’s best, I’ll do that.\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" + .string "I lose.\p" + .string "Okay, I’ll look to you for advice again.\n" + .string "Bye!$" + +gText_082BAD17:: @ 82BAD17 + .string "The item {STR_VAR_1}, huh?\n" + .string "Not bad. I’ll use it!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" + .string "I lose.\p" + .string "Okay, I’ll look to you for advice again.\n" + .string "Bye!$" + +gText_082BADB6:: @ 82BADB6 + .string "Huh? What are you saying?\n" + .string "You told me about the {STR_VAR_1}\l" + .string "already before.\p" + .string "Or do you mean my {STR_VAR_2} should\n" + .string "do the best it can empty-handed?$" + +gText_082BAE36:: @ 82BAE36 + .string "Yo, {PLAYER}{STRING 5}!\p" + .string "We’re both busy, but we seem to run\n" + .string "into each other often anyway!\p" + .string "Today I have to do some walking,\n" + .string "cleaning, and brushing.\p" + .string "I haven’t even had the time to buy\n" + .string "my precious {STR_VAR_1} anything.\p" + .string "I don’t have any time, so how about\n" + .string "giving me advice on what I should make\l" + .string "my {STR_VAR_1} hold?$" + +gText_082BAF4E:: @ 82BAF4E + .string "Oh, so me being a busy guy, you say\n" + .string "my {STR_VAR_1} doesn’t need anything?$" + +gText_082BAF8F:: @ 82BAF8F + .string "Okay, gotcha.\n" + .string "I won’t need any time for that.\p" + .string "Thanks today!\n" + .string "See you around!$" + +gText_082BAFDB:: @ 82BAFDB + .string "Okay, gotcha.\n" + .string "I’ll find time somehow and find\l" + .string "that {STR_VAR_1} you recommended.\p" + .string "I’m glad I met a good mentor in you.\n" + .string "Thanks! See you around!$" + +gText_082BB05F:: @ 82BB05F + .string "Huh? I already know about\n" + .string "that {STR_VAR_1}.\p" + .string "Oh, right, I get it.\n" + .string "So me being a busy guy, you say\l" + .string "my {STR_VAR_2} doesn’t need anything?$" + +gText_082BB0D4:: @ 82BB0D4 + .string "Hiya, {PLAYER}! It’s me!\n" + .string "I need to tap your mind again today.\l" + .string "Please, I need your advice!\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "If I want to make my {STR_VAR_1} hold\n" + .string "an item, what should it be?$" + +gText_082BB18C:: @ 82BB18C + .string "Is that right? My {STR_VAR_1} doesn’t\n" + .string "need to hold an item, you’re saying.$" + +gText_082BB1CE:: @ 82BB1CE + .string "Okay, that’s what I’ll do!\p" + .string "I guess that’s about all I wanted\n" + .string "to ask you today.\p" + .string "Let’s meet here again, okay?\n" + .string "Thanks!$" + +gText_082BB242:: @ 82BB242 + .string "Uh-huh! One {STR_VAR_1}.\n" + .string "What a cool choice!\l" + .string "I’ll definitely try that!\p" + .string "I guess that’s about all I wanted\n" + .string "to ask you today.\p" + .string "Let’s meet here again, okay?\n" + .string "Thanks!$" + +gText_082BB2D9:: @ 82BB2D9 + .string "Ahahah! That’s silly!\n" + .string "You already told me about that\l" + .string "{STR_VAR_1} before!\p" + .string "Are you feeling okay, {PLAYER}?\p" + .string "Oh, wait! My {STR_VAR_2} doesn’t\n" + .string "need to hold an item, you’re saying.$" + +gText_082BB370:: @ 82BB370 + .string "Hello, {PLAYER}. I hope you’ve been\n" + .string "keeping well.\p" + .string "May I approach you for advice?\p" + .string "In a recent battle, my opponent\n" + .string "seemed to have given his POKéMON\l" + .string "an item to hold.\p" + .string "As a result, I was defeated…\p" + .string "I don’t wish to be left behind.\n" + .string "I would like to make my {STR_VAR_1}\l" + .string "hold an item, too.\p" + .string "It would please me if you could decide\n" + .string "what would be right for my POKéMON…$" + +gText_082BB4C3:: @ 82BB4C3 + .string "In other words… My POKéMON has\n" + .string "no need to hold an item?$" + +gText_082BB4FB:: @ 82BB4FB + .string "I understand clearly now!\n" + .string "I will keep trying like this.\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_082BB575:: @ 82BB575 + .string "One {STR_VAR_1} it is!\n" + .string "I will order it right away.\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_082BB5E1:: @ 82BB5E1 + .string "You’ve already told me about that,\n" + .string "and I already have it.\p" + .string "Or are you saying… My POKéMON has\n" + .string "no need to hold an item?$" + +gText_082BB656:: @ 82BB656 + .string "Eek! {PLAYER}!\n" + .string "I… I’m overjoyed to see you again!\p" + .string "Oh-oh-oh! There’s something I just\n" + .string "had to ask you, {PLAYER}!\p" + .string "Please decide what my {STR_VAR_1}\n" + .string "should be holding!$" + +gText_082BB6E5:: @ 82BB6E5 + .string "Oh, wow! I didn’t expect that answer!\n" + .string "So, a hold item isn’t necessary?$" + +gText_082BB72C:: @ 82BB72C + .string "Perfectly understood!\n" + .string "I’ll keep at this without an item!\p" + .string "I hope you’ll be willing to teach me\n" + .string "some more another time.$" + +gText_082BB7A2:: @ 82BB7A2 + .string "{STR_VAR_1}! I’ll use that!\p" + .string "Um… Could it be, {PLAYER}, you also\n" + .string "make your POKéMON hold that item?\p" + .string "I’ll be sure to get it!\n" + .string "I hope you’ll be willing to teach me\l" + .string "some more another time.$" + +gText_082BB84A:: @ 82BB84A + .string "Oh? You recommended that\n" + .string "{STR_VAR_1} before, too.\p" + .string "Or is it the best thing to hold?\n" + .string "Or do you mean that my {STR_VAR_2}\l" + .string "doesn’t need anything to hold?$" + +gText_082BB8CD:: @ 82BB8CD + .string "Hola!\n" + .string "My maestro, {PLAYER}{STRING 5}!\p" + .string "I want to hit you up for advice on\n" + .string "POKéMON tools.\p" + .string "What do you think would be good for\n" + .string "my {STR_VAR_1} to hold?\p" + .string "Don’t be shy now.\n" + .string "Let’s blurt it out!$" + +gText_082BB970:: @ 82BB970 + .string "Oh? So, you’re saying my {STR_VAR_1}\n" + .string "can win without holding any item?$" + +gText_082BB9AE:: @ 82BB9AE + .string "Si, bueno!\n" + .string "I’ll give it my best shot, like, slam!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_082BBA05:: @ 82BBA05 + .string "Uh-huh, that’s one {STR_VAR_1}?\n" + .string "Si, bueno!\l" + .string "I’ll go find me one, like, bam!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_082BBA6C:: @ 82BBA6C + .string "No, no! You already told me about\n" + .string "that {STR_VAR_1} thing before.\p" + .string "Oh, now wait just one minute here…\n" + .string "So, you’re saying my {STR_VAR_2}\l" + .string "can win without holding any item?$" + +gText_082BBB01:: @ 82BBB01 + .string "{PLAYER}{STRING 5}, something unbelievable\n" + .string "has happened!\p" + .string "I woke up this morning, and my POKéMON\n" + .string "had 10 NUGGETS!\p" + .string "Of course I’m lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I’m not very good at thinking about\l" + .string "what items POKéMON should hold.\p" + .string "So, how about deciding for me what\n" + .string "my {STR_VAR_1} should hold, master?$" + +gText_082BBC1C:: @ 82BBC1C + .string "What’s that mean?\n" + .string "Don’t make it hold anything?$" + +gText_082BBC4B:: @ 82BBC4B + .string "Okay, so it shouldn’t hold anything.\n" + .string "Then, I’d better get something for it!\p" + .string "Just kidding!\n" + .string "I’ll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you’ll keep teaching me!$" + +gText_082BBCF6:: @ 82BBCF6 + .string "Okay, so it’s one {STR_VAR_1}!\n" + .string "I’ll make it hold anything but that!\p" + .string "Just kidding!\n" + .string "I’ll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you’ll keep teaching me!$" + +gText_082BBD90:: @ 82BBD90 + .string "Um, you told me about that before,\n" + .string "didn’t you?\p" + .string "Isn’t there something else?\p" + .string "Or do you mean, don’t make\n" + .string "my {STR_VAR_2} hold anything?$" + +gText_082BBE0B:: @ 82BBE0B + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin’ SAILOR am I!\n" + .string "I present to you a question\l" + .string "that’s pretty fly!\p" + .string "It’s an item question\n" + .string "that begs your suggestion!\p" + .string "My {STR_VAR_1} needs an item to hold,\n" + .string "What should it be, if I may be bold?$" + +gText_082BBEE5:: @ 82BBEE5 + .string "Is that right?\n" + .string "My {STR_VAR_1} doesn’t need to be\l" + .string "holding anything tight?$" + +gText_082BBF25:: @ 82BBF25 + .string "Okay, I hear you, sure I do!\n" + .string "My POKéMON will go empty-handed, too!\p" + .string "If it’s advice I ever need,\n" + .string "{PLAYER}, your word I’ll always heed!$" + +gText_082BBFA4:: @ 82BBFA4 + .string "Okay, one {STR_VAR_1},\n" + .string "that’s what I’ll use.\l" + .string "I was right to make you choose!\p" + .string "If it’s advice I ever need,\n" + .string "{PLAYER}, your word I’ll always heed!$" + +gText_082BC024:: @ 82BC024 + .string "Okay, one {STR_VAR_1}, you say?\n" + .string "You told me that the other day.\l" + .string "I need a new idea, a brand new way.\p" + .string "Or, what, is that right?\n" + .string "My POKéMON doesn’t need to hold\l" + .string "anything tight?$" + +gText_082BC0C8:: @ 82BC0C8 + .string "Say, hey, {PLAYER}!\n" + .string "I found you again today!\p" + .string "What should I do? Get your advice?\n" + .string "Why not? I’m already talking to you!\p" + .string "{PLAYER}, are you getting sick of me?\n" + .string "Nah, no way, that can’t be.\p" + .string "Will you hear me out?\n" + .string "I’m looking for advice--that’s what\l" + .string "I’m talking about.\p" + .string "It’s about a hold item for\n" + .string "my {STR_VAR_1} that’d be good.\l" + .string "My indecision is making me brood.$" + +gText_082BC213:: @ 82BC213 + .string "My {STR_VAR_1} needs nothing?\n" + .string "Doesn’t need to hold anything?$" + +gText_082BC247:: @ 82BC247 + .string "If holding nothing is the best,\n" + .string "I’ll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don’t you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_082BC2DD:: @ 82BC2DD + .string "If holding that {STR_VAR_1} is\n" + .string "the best, I’ll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don’t you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_082BC373:: @ 82BC373 + .string "Haven’t I heard about that\n" + .string "{STR_VAR_1} before?\l" + .string "I’m certain I have, that’s for sure!\p" + .string "I need a new something!\n" + .string "Or, my {STR_VAR_2} needs nothing?\l" + .string "Doesn’t need to hold anything?$" + +gText_082BC40E:: @ 82BC40E + .string "Gwah! Ouch! {PLAYER}{STRING 5}, my arm’s broken!\n" + .string "Don’t touch it, please!\p" + .string "I must’ve broken it while I was trying\n" + .string "out different hold items with my posse\l" + .string "of POKéMON.\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{STRING 5}, what do you think would be\n" + .string "good for my {STR_VAR_1} to hold?$" + +gText_082BC514:: @ 82BC514 + .string "Ouch…\p" + .string "So your suggestion is my {STR_VAR_1}\n" + .string "doesn’t have to hold anything?$" + +gText_082BC555:: @ 82BC555 + .string "Hm, all right. That would be easier\n" + .string "for me, the way things are now.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_082BC5CE:: @ 82BC5CE + .string "Hm, all right. That’s one {STR_VAR_1}.\n" + .string "My POKéMON’s arm is fine, so I’ll make\l" + .string "it hold that item right away.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_082BC666:: @ 82BC666 + .string "No, no, you told me about that\n" + .string "{STR_VAR_1} before, remember?\p" + .string "How about telling me something\n" + .string "even better?\p" + .string "Oh, wait a second.\n" + .string "So your suggestion is my {STR_VAR_2}\l" + .string "doesn’t have to hold anything?$" + +gText_082BC714:: @ 82BC714 + .string "Er… Um…\n" + .string "{PLAYER}{STRING 5}…\p" + .string "Please, don’t look at me that way.\n" + .string "My POKéMON don’t have anything.\p" + .string "I… I’m really embarrassed about this,\n" + .string "but I really need your advice.\p" + .string "I can’t decide what hold item would\n" + .string "make my {STR_VAR_1} strong.\p" + .string "{PLAYER}{STRING 5}, what do you think would\n" + .string "be good?$" + +gText_082BC808:: @ 82BC808 + .string "Oh… Then, you think it would be better\n" + .string "if my {STR_VAR_1} didn’t have an item?$" + +gText_082BC84D:: @ 82BC84D + .string "Oh… Okay!\n" + .string "I’ll go without an item.\p" + .string "This is nerve-racking, though.\n" + .string "Wouldn’t it be too cool?\p" + .string "Thank you, {PLAYER}{STRING 5}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_082BC8EA:: @ 82BC8EA + .string "Oh… Okay!\n" + .string "I’ll go with that {STR_VAR_1}.\p" + .string "This is nerve-racking, though.\n" + .string "Wouldn’t it be too cool?\p" + .string "Thank you, {PLAYER}{STRING 5}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_082BC984:: @ 82BC984 + .string "B-but I already heard about that.\p" + .string "Please don’t brush me off like this!\n" + .string "I can’t live with the humiliation.\p" + .string "Oh… Am I jumping to conclusions?\n" + .string "Do you think it would be better if\l" + .string "my {STR_VAR_2} didn’t have an item?$" + +gText_082BCA4D:: @ 82BCA4D + .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" + .string "But are you really?\l" + .string "Perhaps you’re a twin?\p" + .string "Oh, no, no, no, don’t worry!\n" + .string "If you really are {PLAYER}, please\l" + .string "forget about my rudeness.\p" + .string "What I would like is some more of\n" + .string "your fine advice.\p" + .string "I have here my {STR_VAR_1} that I wish\n" + .string "to make hold a convenient item.\p" + .string "What would be worthy of it?$" + +gText_082BCB75:: @ 82BCB75 + .string "It’s better if it held nothing?\n" + .string "Are you certain?$" + +gText_082BCBA6:: @ 82BCBA6 + .string "I see. If that’s the case, that’s fine.\n" + .string "I thank you for your time.\p" + .string "Let us meet again!$" + +gText_082BCBFC:: @ 82BCBFC + .string "One {STR_VAR_1}?\n" + .string "Are you certain?\p" + .string "I see. If that’s the case, that’s fine.\n" + .string "I thank you for your time.\p" + .string "I do hope my POKéMON will be able to\n" + .string "put it to good use.\p" + .string "Let us meet again!$" + +gText_082BCCA4:: @ 82BCCA4 + .string "No, no, wait a minute.\n" + .string "I believe you taught me that before.\p" + .string "I would like you to recommend\n" + .string "something different this time.\p" + .string "Perhaps you’re suggesting that\n" + .string "my {STR_VAR_2} should hold nothing?\l" + .string "Are you certain?$" + +gText_082BCD68:: @ 82BCD68 + .string "Waah, {PLAYER}!\n" + .string "I have a dilemma, sob…\p" + .string "I want to begin battling other people,\n" + .string "but I don’t know what to do.\p" + .string "How should I line up my POKéMON\n" + .string "so they’ll be at their strongest?\p" + .string "Please tell me, {PLAYER}.\n" + .string "If you were me, which of these POKéMON\l" + .string "would you send out first?$" + +gText_082BCE64:: @ 82BCE64 + .string "My {STR_VAR_1} should go first?\n" + .string "Waaaaah!\p" + .string "Oh! I’m so sorry!\n" + .string "You’ve made me happy by choosing\l" + .string "my first POKéMON, and it’s made me cry…\p" + .string "Thank you so much!$" + +gText_082BCEF2:: @ 82BCEF2 + .string "Yay! It’s {PLAYER}!\n" + .string "Great! I wanted to ask you something!\p" + .string "Um, of my POKéMON, which do you\n" + .string "think should go out first?$" + +gText_082BCF61:: @ 82BCF61 + .string "My {STR_VAR_1}? That’s true.\n" + .string "Okay, I’ll do that!\p" + .string "Thanks for teaching me!$" + +gText_082BCFA1:: @ 82BCFA1 + .string "{PLAYER}, hello!\p" + .string "I think, in a battle, it’s very important\n" + .string "which POKéMON comes out first.\p" + .string "Out of the POKéMON that I have,\n" + .string "which would be good to send out first?$" + +gText_082BD03C:: @ 82BD03C + .string "My {STR_VAR_1} goes first?\n" + .string "Okay, I got it!\p" + .string "See you again!$" + +gText_082BD06D:: @ 82BD06D + .string "Hello, {PLAYER}…\n" + .string "I’m sorry to disturb you again with\l" + .string "another question.\p" + .string "I have so little confidence, I don’t\n" + .string "know what I’d do without you, {PLAYER}.\p" + .string "It may be a waste of time for me to\n" + .string "even worry about it, but I just can’t\l" + .string "decide something…\p" + .string "Which of my POKéMON should I send\n" + .string "out first in a battle?$" + +gText_082BD18A:: @ 82BD18A + .string "My {STR_VAR_1}?\n" + .string "Understood!\p" + .string "I can’t believe that you would bother\n" + .string "to answer my questions so often!\p" + .string "I’m so grateful that you would even\n" + .string "speak with me… Thank you!$" + +gText_082BD222:: @ 82BD222 + .string "Oh, {PLAYER}{STRING 5}! It’s me!\n" + .string "I’m so glad to see you because I have\l" + .string "this little problem.\p" + .string "I can’t decide how my POKéMON should\n" + .string "be lined up. Could you decide for me?\p" + .string "Oh, you don’t need to decide the whole\n" + .string "party right now.\p" + .string "How about deciding just the first\n" + .string "POKéMON for me?$" + +gText_082BD325:: @ 82BD325 + .string "My {STR_VAR_1}? That’s great!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" + .string "I lose.\p" + .string "Okay, I’ll look to you for advice again.\n" + .string "Bye!$" + +gText_082BD3B1:: @ 82BD3B1 + .string "Hi, my teacher {PLAYER}{STRING 5}!\n" + .string "I’m busy again today!\p" + .string "I have to do some cycling, shopping,\n" + .string "and humming.\p" + .string "I haven’t even had the time to decide\n" + .string "how to line up my POKéMON team.\p" + .string "So, how about checking out my team?\n" + .string "Which one should go first?$" + +gText_082BD493:: @ 82BD493 + .string "Okay, gotcha.\n" + .string "I have enough time at least to put\l" + .string "my {STR_VAR_1} at the head of the line!\p" + .string "Whoops, my girlfriend’s waiting!\n" + .string "Thanks! See you around!$" + +gText_082BD51C:: @ 82BD51C + .string "Yoohoo! Hiya, {PLAYER}!\n" + .string "You always walk around looking tough!\p" + .string "Listen, I need something from you\n" + .string "again! It’s the usual thing!\p" + .string "Drum roll, please!\n" + .string "The question I have is about my team.\p" + .string "Which POKéMON of mine should be first\n" + .string "to go out in a battle?$" + +gText_082BD609:: @ 82BD609 + .string "Hmhm!\n" + .string "My {STR_VAR_1}, you say!\l" + .string "Thanks for a most cool answer!\p" + .string "I guess that’s about all I wanted\n" + .string "to ask you today.\p" + .string "Let’s meet here again, okay?\n" + .string "Thanks!$" + +gText_082BD697:: @ 82BD697 + .string "Thank you so much for stopping to\n" + .string "chat with me, {PLAYER}.\p" + .string "I know I’m taking advantage of your\n" + .string "kindness, but may I ask for advice?\p" + .string "I would like you to decide on the order\n" + .string "of my POKéMON team.\p" + .string "It would please me if you could decide\n" + .string "which POKéMON should come first.$" + +gText_082BD797:: @ 82BD797 + .string "My {STR_VAR_1} it is!\n" + .string "I will put it first right away!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_082BD806:: @ 82BD806 + .string "Eek! {PLAYER}!\n" + .string "I… I’m overjoyed to see you again!\p" + .string "My POKéMON have become much\n" + .string "stronger!\p" + .string "But I don’t always win. It seems to\n" + .string "depend on which POKéMON goes first.\p" + .string "{PLAYER}, please, I need your help!\p" + .string "Please decide which of my POKéMON\n" + .string "should go out first!$" + +gText_082BD8F5:: @ 82BD8F5 + .string "Sigh… I’m overwhelmed with happiness…\p" + .string "It’s like a dream having you decide\n" + .string "for me, {PLAYER}.\p" + .string "But perfectly understood!\n" + .string "I will go with my {STR_VAR_1} first!\p" + .string "I hope you’ll be willing to teach me\n" + .string "some more another time.$" + +gText_082BD9BE:: @ 82BD9BE + .string "Hello, hello!\n" + .string "My mentor, {PLAYER}{STRING 5}!\l" + .string "Hit me with your sage advice today!\p" + .string "You see, I pulled together a team of\n" + .string "three POKéMON. So far so good.\p" + .string "But the team’s battling order’s not\n" + .string "settled yet.\p" + .string "This is where you come in, {PLAYER}{STRING 5}!\n" + .string "You decide which POKéMON leads off!\p" + .string "Don’t be shy now.\n" + .string "Let’s blurt it out!$" + +gText_082BDAE1:: @ 82BDAE1 + .string "Uh-huh, my {STR_VAR_1} leads off!\n" + .string "OK, A-OK!\l" + .string "I’ll reorder the lineup, like, wham!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_082BDB4E:: @ 82BDB4E + .string "{PLAYER}{STRING 5}, listen!\n" + .string "It’s a crisis!\p" + .string "My POKéMON, all three of them, go into\n" + .string "battle at once!\p" + .string "Of course that’s impossible!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I’m not very good at thinking about\l" + .string "how I should line up my POKéMON.\p" + .string "So, how about deciding for me which\n" + .string "POKéMON should go first, master?$" + +gText_082BDC6B:: @ 82BDC6B + .string "Okay, so it’s my {STR_VAR_1} you chose?\n" + .string "I’ll let any but that one go first!\p" + .string "Just kidding!\n" + .string "I’ll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you’ll keep teaching me!$" + +gText_082BDD0D:: @ 82BDD0D + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin’ SAILOR am I!\n" + .string "I present to you a question\l" + .string "that’s pretty fly!\p" + .string "It’s a team lineup question\n" + .string "that begs your suggestion!\p" + .string "Out of this lot, which should go first\n" + .string "as the first on the spot?$" + +gText_082BDDEC:: @ 82BDDEC + .string "Okay, I hear you, sure I do!\n" + .string "I’ll switch them up, that I’ll do!\p" + .string "If it’s advice I ever need,\n" + .string "{PLAYER}, your word I’ll always heed!$" + +gText_082BDE68:: @ 82BDE68 + .string "Yahoo, {PLAYER}!\n" + .string "How do you do?\p" + .string "What should I do? Go ahead and ask?\n" + .string "Uh-huh, I have something to ask!\l" + .string "Are you receiving me?\l" + .string "You are receiving me!\p" + .string "You have to decide, which of my\n" + .string "POKéMON is the first to ride!\l" + .string "Into battle, I mean to say.$" + +gText_082BDF4D:: @ 82BDF4D + .string "My {STR_VAR_1}? Yes!\n" + .string "That’ll do, there’s no distress!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don’t you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_082BDFD8:: @ 82BDFD8 + .string "…Oof…ooch… {PLAYER}{STRING 5}…\n" + .string "My stomach’s hurting all of a sudden…\p" + .string "…It’s getting better now…\p" + .string "I must’ve worried myself sick racking\n" + .string "my brains on how I should line up\l" + .string "my posse of POKéMON.\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{STRING 5}, which of my POKéMON should\n" + .string "go first? So I’d win, I mean.$" + +gText_082BE0FD:: @ 82BE0FD + .string "Hm, all right.\n" + .string "My {STR_VAR_1} goes first.\p" + .string "I’ll fix the lineup like that after\n" + .string "I have my supper.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_082BE189:: @ 82BE189 + .string "Er… Um…\n" + .string "{PLAYER}{STRING 5}?\p" + .string "Please, don’t look at me that way.\n" + .string "You’re making me feel all flustered.\p" + .string "Um…\n" + .string "I really need your advice.\p" + .string "It makes me bashful to say this,\n" + .string "but I chose my 3-POKéMON team.\l" + .string "I can’t decide on the order, though.\p" + .string "Which POKéMON should I send out first\n" + .string "so I at least look capable?$" + +gText_082BE2A5:: @ 82BE2A5 + .string "Oh… Okay!\n" + .string "I’ll lead with my {STR_VAR_1}.\p" + .string "I hope I can do my best without\n" + .string "getting all flustered.\p" + .string "Thank you, {PLAYER}{STRING 5}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_082BE33E:: @ 82BE33E + .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" + .string "But are you really?\l" + .string "Perhaps you’re a clever look-alike?\p" + .string "Oh, no, no, no, don’t worry!\n" + .string "If you really are {PLAYER}, please\l" + .string "forget about my rudeness.\p" + .string "What I would like is your fine advice.\p" + .string "I have here my POKéMON team.\n" + .string "I would like you to tell me which one\l" + .string "should go first in a battle.$" + +gText_082BE46C:: @ 82BE46C + .string "My {STR_VAR_1}…\n" + .string "You aren’t pulling my leg?\p" + .string "I see. If that’s the case, that’s fine.\n" + .string "I thank you for your time.\p" + .string "I am as you see, but I shall do\n" + .string "my best.\p" + .string "Let us meet again!$" + +gText_082BE50D:: @ 82BE50D + .string "Snivel…\n" + .string "Oh, {PLAYER}!\p" + .string "What perfect timing!\n" + .string "There’s something I just can’t decide…\p" + .string "I can’t decide which POKéMON I should\n" + .string "be using.\p" + .string "I can’t decide between the POKéMON\n" + .string "{STR_VAR_1} and {STR_VAR_2}…\p" + .string "{PLAYER}, which do you think will give\n" + .string "even me a chance at winning?$" + +gText_082BE5F5:: @ 82BE5F5 + .string "Snivel… I… I understand!\n" + .string "Oh! I’m so sorry!\l" + .string "You’ve made me so happy, I’m crying…\p" + .string "I’ll do my best to catch one\n" + .string "{STR_VAR_1}!\p" + .string "Thank you so much!$" + +gText_082BE679:: @ 82BE679 + .string "Yay! It’s {PLAYER}!\n" + .string "Yay, you came at the right time, too!\l" + .string "I need your advice again!\p" + .string "Um, I’m all mixed up--should I use\n" + .string "my {STR_VAR_1} or {STR_VAR_2}…\p" + .string "Which do you think I should raise,\n" + .string "{PLAYER}?$" + +gText_082BE71E:: @ 82BE71E + .string "Oh, so my {STR_VAR_1} is better!\n" + .string "Okay, I’ll do that!\p" + .string "Thanks for teaching me!$" + +gText_082BE762:: @ 82BE762 + .string "{PLAYER}, hello!\n" + .string "I have a question I wanted to ask.\p" + .string "I’m in a dilemma over whether I should\n" + .string "raise one {STR_VAR_1} or {STR_VAR_2}.\p" + .string "Which POKéMON do you think will\n" + .string "be stronger?$" + +gText_082BE7F8:: @ 82BE7F8 + .string "{STR_VAR_1} is your choice?\n" + .string "Okay, I got it!\p" + .string "I’ll go catch a strong {STR_VAR_1}\n" + .string "right away!\p" + .string "See you again!$" + +gText_082BE850:: @ 82BE850 + .string "Hello, {PLAYER}…\p" + .string "Um, you’ve probably already forgotten\n" + .string "about someone like me…\p" + .string "…But that doesn’t matter if you\n" + .string "could give me advice…\p" + .string "I can’t decide on the one kind of\n" + .string "POKéMON I should raise…\p" + .string "I’ve narrowed the field to the POKéMON\n" + .string "{STR_VAR_1} and {STR_VAR_2}, but that’s\l" + .string "where I became stuck…\p" + .string "{PLAYER}, you probably don’t want to\n" + .string "bother, but please decide for me.$" + +gText_082BE99C:: @ 82BE99C + .string "But will a wild {STR_VAR_1} even pay\n" + .string "attention to me?\p" + .string "I will try!\p" + .string "But will I even be able to catch one…\n" + .string "No! I’ll do my best!\p" + .string "Thank you!$" + +gText_082BEA1B:: @ 82BEA1B + .string "Oh, {PLAYER}{STRING 5}! I’m so glad to see you!\n" + .string "I was about to go looking for you!\p" + .string "Can you decide what kind of POKéMON\n" + .string "I should use?\p" + .string "For instance…\n" + .string "How about the POKéMON {STR_VAR_1}\l" + .string "and {STR_VAR_2}?\p" + .string "Which one do you think would be\n" + .string "better?$" + +gText_082BEAE9:: @ 82BEAE9 + .string "{STR_VAR_1}? That’s great!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" + .string "I lose.\p" + .string "Okay, I’ll look to you for advice again.\n" + .string "Bye!$" + +gText_082BEB72:: @ 82BEB72 + .string "If it isn’t {PLAYER}{STRING 5}! How’s it going?\n" + .string "I’m busy again as always!\p" + .string "I want to do good with POKéMON, too,\n" + .string "but I haven’t been able to decide\l" + .string "which POKéMON I should use.\p" + .string "You know how {STR_VAR_1} look strong?\n" + .string "But {STR_VAR_2} are tough to ignore.\p" + .string "{PLAYER}{STRING 5}, give me some of your good\n" + .string "advice! Which one’d be good for me?$" + +gText_082BEC8E:: @ 82BEC8E + .string "Okay, gotcha.\n" + .string "I’ll find time somehow and catch me\l" + .string "that {STR_VAR_1} you recommended.\p" + .string "I’m glad I met a good mentor in you.\n" + .string "Thanks! See you around!$" + +gText_082BED16:: @ 82BED16 + .string "Oh!\n" + .string "Yay, it’s {PLAYER}!\p" + .string "I didn’t waste any time boasting to\n" + .string "my friends about meeting you!\p" + .string "I need to tap your mind again today.\n" + .string "It’s an easy one for you!\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "If I were to raise a POKéMON,\n" + .string "and the choices were one {STR_VAR_1}\l" + .string "or {STR_VAR_2}, which should it be?$" + +gText_082BEE29:: @ 82BEE29 + .string "Ahhh!\n" + .string "{STR_VAR_1}, you say!\l" + .string "Thanks for a most cool answer!\p" + .string "I guess that’s about all I wanted\n" + .string "to ask you today.\p" + .string "Let’s meet here again, okay?\n" + .string "Thanks!$" + +gText_082BEEB4:: @ 82BEEB4 + .string "Oh, is it you, {PLAYER}?\n" + .string "I’m delighted to see you again!\p" + .string "Ever since I became your apprentice,\n" + .string "my confidence has been blooming.\p" + .string "I think I’m ready to raise a POKéMON\n" + .string "of my own!\p" + .string "{PLAYER}, may I impose on you to choose\n" + .string "which POKéMON I should raise?\p" + .string "The choices are the POKéMON\n" + .string "{STR_VAR_1} or {STR_VAR_2}…\l" + .string "Which POKéMON is right for me?$" + +gText_082BEFE2:: @ 82BEFE2 + .string "One {STR_VAR_1} it is!\n" + .string "I will find one right away!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_082BF04E:: @ 82BF04E + .string "Eek! {PLAYER}! I met you again!\n" + .string "I… I’m overjoyed!\p" + .string "Oh-oh-oh, I know!\n" + .string "I shouldn’t pass up this opportunity!\p" + .string "May I ask a huge favor, {PLAYER}?\n" + .string "Please choose a POKéMON for me!\p" + .string "Please decide which would be better,\n" + .string "{STR_VAR_1} or {STR_VAR_2}!$" + +gText_082BF11D:: @ 82BF11D + .string "Wow! You decided for me!\n" + .string "One {STR_VAR_1} is what I’ll raise to\l" + .string "the best of my ability.\p" + .string "I hope you’ll be willing to teach me\n" + .string "some more another time.$" + +gText_082BF1A8:: @ 82BF1A8 + .string "Hey, hey!\n" + .string "My mentor, {PLAYER}{STRING 5}!\p" + .string "Hello, I’ve been looking for you\n" + .string "for some more of your sage advice!\p" + .string "Which kind of POKéMON would be right\n" + .string "for me, one {STR_VAR_1} or {STR_VAR_2}?\p" + .string "Don’t be shy now.\n" + .string "Let’s blurt it out!$" + +gText_082BF268:: @ 82BF268 + .string "Uh-huh, one {STR_VAR_1} it is!\n" + .string "OK, A-OK!\l" + .string "I’ll get one in a BALL, like, cram!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_082BF2D1:: @ 82BF2D1 + .string "{PLAYER}{STRING 5}, listen! Big news!\n" + .string "I caught a mirage POKéMON!\p" + .string "Of course I’m lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I’m not very good at catching\l" + .string "POKéMON.\p" + .string "So, how about deciding for me which\n" + .string "kind of POKéMON I should catch,\l" + .string "master?\p" + .string "Which would be better?\n" + .string "{STR_VAR_1} or {STR_VAR_2}?$" + +gText_082BF3CF:: @ 82BF3CF + .string "Okay, so it’s {STR_VAR_1} you chose?\n" + .string "I’ll grab the other kind, then!\p" + .string "Just kidding!\n" + .string "I’ll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you’ll keep teaching me!$" + +gText_082BF46A:: @ 82BF46A + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin’ SAILOR am I!\n" + .string "Surely you remember who am I?\p" + .string "Today, I have a POKéMON question\n" + .string "that begs your suggestion!\p" + .string "I have the choice between this\n" + .string "{STR_VAR_1} and {STR_VAR_2}, you see.\l" + .string "Which is the one to catch for me?$" + +gText_082BF551:: @ 82BF551 + .string "{STR_VAR_1}, you say, hey, hey!\n" + .string "I’ll go get me one right away!\p" + .string "If it’s advice I ever need,\n" + .string "{PLAYER}, your word I’ll always heed!$" + +gText_082BF5C3:: @ 82BF5C3 + .string "Oh, wow, if it isn’t {PLAYER}!\p" + .string "What should I do? Get your advice?\n" + .string "Why not? I’m already talking to you!\p" + .string "It’s been a long time. Let me break\n" + .string "the ice. I’m also looking for advice!\l" + .string "Are you receiving me?\l" + .string "You are receiving me!\p" + .string "My POKéMON--which should I use?\n" + .string "It’s either {STR_VAR_1} or {STR_VAR_2}.\l" + .string "Which do you choose?$" + +gText_082BF6E5:: @ 82BF6E5 + .string "If that {STR_VAR_1} is the best,\n" + .string "I’ll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don’t you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_082BF773:: @ 82BF773 + .string "Oh, hi, {PLAYER}{STRING 5}…\n" + .string "I have this horrible headache…\p" + .string "I must’ve worried too much about\n" + .string "the kind of POKéMON I should raise.\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{STRING 5}, if I had to choose between\n" + .string "the POKéMON {STR_VAR_1} and\l" + .string "{STR_VAR_2}, which should it be?$" + +gText_082BF869:: @ 82BF869 + .string "Hm, one {STR_VAR_1}, all right.\n" + .string "I’ll go look for one when I get better.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_082BF8DD:: @ 82BF8DD + .string "Er… Um…\n" + .string "{PLAYER}{STRING 5}…?\p" + .string "Please, don’t look at me that way.\n" + .string "I’m getting all flustered…\l" + .string "I… I need your advice.\p" + .string "I… I’m really embarrassed, but I can’t\n" + .string "decide which POKéMON to use.\p" + .string "If the choices were {STR_VAR_1} or\n" + .string "{STR_VAR_2}, which would be better?$" + +gText_082BF9BA:: @ 82BF9BA + .string "Oh… Okay!\n" + .string "I’ll do my best with one {STR_VAR_1}.\p" + .string "I hope I can do my best without\n" + .string "getting all flustered.\p" + .string "Thank you, {PLAYER}{STRING 5}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_082BFA5A:: @ 82BFA5A + .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" + .string "But are you really real?\p" + .string "No, no, if you are real, it’s fine.\n" + .string "Incidentally, I would like to obtain\l" + .string "your advice.\p" + .string "It’s about the POKéMON I am to use.\p" + .string "If the choices are the POKéMON\n" + .string "{STR_VAR_1} and {STR_VAR_2}, which is\l" + .string "more worthy of me?$" + +gText_082BFB4E:: @ 82BFB4E + .string "{STR_VAR_1}?\n" + .string "Are you certain?\p" + .string "I see. If that’s the case, that’s fine.\n" + .string "I thank you for your time.\p" + .string "I do hope it is something even I can\n" + .string "handle with aplomb.\p" + .string "Let us meet again!$" + +gText_082BFBF2:: @ 82BFBF2 + .string "Waaah! Oh, {PLAYER}!\n" + .string "Snivel… Hiccup…\p" + .string "I have a dilemma!\n" + .string "I can’t decide on a move for\l" + .string "my {STR_VAR_1}…\p" + .string "Please, please, {PLAYER}.\n" + .string "Can you decide for me?\p" + .string "For my {STR_VAR_1}, which move would\n" + .string "be the better choice: {STR_VAR_2}\l" + .string "or {STR_VAR_3}?$" + +gText_082BFCAE:: @ 82BFCAE + .string "{STR_VAR_1}?\n" + .string "Waaaaah!\p" + .string "Oh! I’m so sorry, {PLAYER}!\n" + .string "You’ve made me so happy by deciding\l" + .string "the move, I’m crying…\p" + .string "Snivel…\n" + .string "Thank you so much!$" + +gText_082BFD26:: @ 82BFD26 + .string "Yay! Hi, {PLAYER}!\n" + .string "I need your advice again!\p" + .string "I want to teach my {STR_VAR_1}\n" + .string "a cool move.\p" + .string "I like either of the moves\n" + .string "{STR_VAR_2} or {STR_VAR_3}.\l" + .string "What’s your recommendation?$" + +gText_082BFDB1:: @ 82BFDB1 + .string "{STR_VAR_1} is better? I guess so!\n" + .string "Okay, I’ll go with that!\p" + .string "If we meet here again, please teach\n" + .string "me something else, teacher!$" + +gText_082BFE24:: @ 82BFE24 + .string "{PLAYER}, hello!\n" + .string "It’s about my {STR_VAR_1}, but I’m\l" + .string "worried about its moves.\p" + .string "You see, it’s the moves {STR_VAR_2}\n" + .string "and {STR_VAR_3}.\p" + .string "Which is stronger and better for\n" + .string "my {STR_VAR_1}?$" + +gText_082BFEAD:: @ 82BFEAD + .string "{STR_VAR_1} is your choice?\n" + .string "Okay, I got it!\p" + .string "I’ll go teach {STR_VAR_1} to\n" + .string "my POKéMON right away!\p" + .string "See you again!$" + +gText_082BFF0A:: @ 82BFF0A + .string "Ohhh, {PLAYER}…\n" + .string "I’m hopeless, no, really!\p" + .string "I’ve decided to raise a POKéMON,\n" + .string "but now I can’t even decide what\l" + .string "move I should let it learn…\p" + .string "I know that it doesn’t mean anything\n" + .string "to you, {PLAYER}.\p" + .string "But it means a lot to me…\p" + .string "Please, {PLAYER}, could you choose\n" + .string "a move for my {STR_VAR_1}?\p" + .string "If you could even choose between\n" + .string "{STR_VAR_2} and {STR_VAR_3}…$" + +gText_082C0032:: @ 82C0032 + .string "I understand!\p" + .string "But will it even be willing to learn\n" + .string "{STR_VAR_1} for me…\l" + .string "No! I’ll do my best!\p" + .string "Thank you!$" + +gText_082C0090:: @ 82C0090 + .string "Oh, {PLAYER}{STRING 5}!\n" + .string "I was just hoping to see you, too!\p" + .string "I was wondering what move would\n" + .string "be suitable for my {STR_VAR_1}.\p" + .string "I can’t decide, so can you decide\n" + .string "for me instead?\p" + .string "For instance… How about the moves\n" + .string "{STR_VAR_2} and {STR_VAR_3}?\l" + .string "Which one would be better?$" + +gText_082C016E:: @ 82C016E + .string "{STR_VAR_1}? That’s great!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" + .string "I lose.\p" + .string "Okay, I’ll look to you for advice again.\n" + .string "Bye!$" + +gText_082C01F7:: @ 82C01F7 + .string "How could things be this busy?\n" + .string "Hey, if it isn’t {PLAYER}{STRING 5}!\l" + .string "How’s it going?\p" + .string "Since I got up this morning, I’ve done\n" + .string "my jogging, swimming, and cooking!\p" + .string "You wouldn’t believe how busy I am!\p" + .string "I can’t even decide what move\n" + .string "my {STR_VAR_1} should learn!\p" + .string "{STR_VAR_2} looks good, huh?\n" + .string "But {STR_VAR_3}’s also decent.\p" + .string "{PLAYER}{STRING 5}, give me some of your good\n" + .string "advice! Which move’d be good for me?$" + +gText_082C034C:: @ 82C034C + .string "Okay, gotcha.\n" + .string "I’ll make room in my schedule and\l" + .string "teach that move.\p" + .string "I’m glad I met a good mentor in you.\n" + .string "Thanks! See you around!$" + +gText_082C03CA:: @ 82C03CA + .string "Oh! Lucky!\n" + .string "I met you again, {PLAYER}!\l" + .string "I need to tap your mind again today.\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "For my {STR_VAR_1}, which is the move\n" + .string "best suited, {STR_VAR_2} or\l" + .string "{STR_VAR_3}?$" + +gText_082C046E:: @ 82C046E + .string "Ahhh!\n" + .string "{STR_VAR_1}, you say!\l" + .string "Thanks for a most cool answer!\p" + .string "I guess that’s about all I wanted\n" + .string "to ask you today.\p" + .string "Let’s meet here again, okay?\n" + .string "Thanks!$" + +gText_082C04F9:: @ 82C04F9 + .string "Oh, hello, {PLAYER}.\n" + .string "I trust you’ve been well?\p" + .string "I have to seek your advice again.\n" + .string "It’s about my dearest {STR_VAR_1}.\p" + .string "What would be the ideal move for\n" + .string "my lovable {STR_VAR_1}?\l" + .string "{STR_VAR_2} or {STR_VAR_3}?$" + +gText_082C0598:: @ 82C0598 + .string "{STR_VAR_1} it is!\n" + .string "I will teach that right away!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_082C0602:: @ 82C0602 + .string "Eek! {PLAYER}! I met you again!\n" + .string "I… I’m overjoyed!\p" + .string "Whenever I’m in need, you’re always\n" + .string "there for me, {PLAYER}!\p" + .string "Today, I want you to recommend\n" + .string "a move for me!\p" + .string "Please choose a move for\n" + .string "my {STR_VAR_1}!\p" + .string "Which move would be better,\n" + .string "{STR_VAR_2} or {STR_VAR_3}?$" + +gText_082C06D8:: @ 82C06D8 + .string "Oh-oh-oh! Thank you!\n" + .string "{STR_VAR_1} is it!\l" + .string "Perfectly understood!\p" + .string "I hope you’ll be willing to teach me\n" + .string "some more another time.$" + +gText_082C074A:: @ 82C074A + .string "Hola, {PLAYER}{STRING 5}, bueno!\n" + .string "I’m hoping for some more of\l" + .string "your sage advice today!\p" + .string "What would be the best move for\n" + .string "my {STR_VAR_1}?\p" + .string "It should be something that’ll\n" + .string "let me win just like that!\p" + .string "Would it be {STR_VAR_2}?\n" + .string "Or {STR_VAR_3}?$" + +gText_082C0809:: @ 82C0809 + .string "Uh-huh, {STR_VAR_1} it is!\n" + .string "Si, bueno!\l" + .string "I’ll get it taught, like, ka-blam!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_082C086E:: @ 82C086E + .string "{PLAYER}{STRING 5}, it’s completely wild!\p" + .string "My POKéMON!\n" + .string "It learned six moves!\p" + .string "Of course I’m lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I’m not very good at choosing moves\l" + .string "for my POKéMON.\p" + .string "So, how about deciding for me which\n" + .string "kind of move I should teach?\p" + .string "{STR_VAR_2} or {STR_VAR_3}--which\n" + .string "would go with my {STR_VAR_1} best?$" + +gText_082C0982:: @ 82C0982 + .string "Okay, so it’s {STR_VAR_1} you chose?\n" + .string "I’ll choose another move, then!\p" + .string "Just kidding!\n" + .string "I’ll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you’ll keep teaching me!$" + +gText_082C0A1D:: @ 82C0A1D + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin’ SAILOR am I!\n" + .string "I’m always with it, don’t ask me why.\p" + .string "Today, I have a move question\n" + .string "that begs your suggestion!\p" + .string "{STR_VAR_2} and {STR_VAR_3} are\n" + .string "the moves. What would be the best\l" + .string "for my {STR_VAR_1} so it grooves?$" + +gText_082C0AFD:: @ 82C0AFD + .string "{STR_VAR_1}, you say, hey, hey!\n" + .string "I’ll go teach that right away!\p" + .string "If it’s advice I ever need,\n" + .string "{PLAYER}, your word I’ll always heed!$" + +gText_082C0B6F:: @ 82C0B6F + .string "Oh, yeahah, if it isn’t {PLAYER}!\p" + .string "What should I do? Get your advice?\n" + .string "Why not? I’m already talking to you!\p" + .string "{PLAYER}, are you surprised by me?\n" + .string "I want your advice, can’t you see?\p" + .string "Are you receiving me?\n" + .string "You are receiving me!\p" + .string "My {STR_VAR_1}--what should it use?\n" + .string "It’s {STR_VAR_2} or {STR_VAR_3},\l" + .string "what do you choose?$" + +gText_082C0C7D:: @ 82C0C7D + .string "If that {STR_VAR_1} is the best,\n" + .string "I’ll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don’t you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_082C0D0B:: @ 82C0D0B + .string "Gahack! Gaah! Oh, {PLAYER}{STRING 5}…\n" + .string "I have this lousy cold, I do…\p" + .string "I want to pick a move for my POKéMON,\n" + .string "but I’m not up to it…\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{STRING 5}, if I had to choose between\n" + .string "{STR_VAR_2} and {STR_VAR_3} for\l" + .string "my {STR_VAR_1}, which would it be?$" + +gText_082C0DFE:: @ 82C0DFE + .string "Hm, {STR_VAR_1}, all right. Cough!\n" + .string "I’ll go teach it when I get better.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_082C0E71:: @ 82C0E71 + .string "Er… Um…\n" + .string "{PLAYER}{STRING 5}…?\p" + .string "Please, don’t look at me that way.\n" + .string "I’m getting all flustered…\l" + .string "I… I need your advice.\p" + .string "I… I’m really embarrassed, but I can’t\n" + .string "decide what move I should teach\l" + .string "my POKéMON.\p" + .string "It’s for my {STR_VAR_1}.\n" + .string "If the choices were {STR_VAR_2} or\l" + .string "{STR_VAR_3}, which would be better?$" + +gText_082C0F6D:: @ 82C0F6D + .string "Oh… Okay!\n" + .string "I’ll try that {STR_VAR_1}.\p" + .string "I hope I can teach that move…\n" + .string "This is so nerve-racking…\p" + .string "Thank you, {PLAYER}{STRING 5}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_082C1003:: @ 82C1003 + .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" + .string "But are you really real?\p" + .string "Perhaps you’re one of those popular\n" + .string "mimics?\p" + .string "No, no, if you are real, it’s fine.\n" + .string "No need to be upset, I assure you!\p" + .string "Incidentally, I would like to obtain\n" + .string "your advice.\p" + .string "It’s about my {STR_VAR_1}.\p" + .string "Which move would be better for it to\n" + .string "use, {STR_VAR_2} or {STR_VAR_3}?$" + +gText_082C1122:: @ 82C1122 + .string "{STR_VAR_1}?\n" + .string "There’s no question about that?\p" + .string "I see. If that’s the case, that’s fine.\n" + .string "I thank you for your time.\p" + .string "I do hope it is something even\n" + .string "my POKéMON can learn.\p" + .string "Let us meet again!$" + +gText_082C11D1:: @ 82C11D1 + .string "Oh… {PLAYER}?\n" + .string "It is {PLAYER}!\l" + .string "Oh! Sniff…sob… Please, listen!\p" + .string "I… When I battle, I get so nervous,\n" + .string "I can’t help crying even if I win…\p" + .string "I wish I could say something cool\n" + .string "when I win…\p" + .string "Please, please, {PLAYER}!\n" + .string "Could you maybe teach me something\l" + .string "cool to say when I win so I don’t cry?$" + +gText_082C12D5:: @ 82C12D5 + .string "{STR_VAR_1}\p" + .string "Awesome! Wicked! Awoooh!\n" + .string "It’s really cool!\p" + .string "Oh… I’m sorry…\n" + .string "I’m so happy, I’m crying…\p" + .string "Snivel… {PLAYER}!\n" + .string "Thank you so much for everything!\p" + .string "I will battle the best I can for\n" + .string "your sake, {PLAYER}!\p" + .string "{PLAYER}…\n" + .string "Next time… We should battle!$" + +gText_082C13AB:: @ 82C13AB + .string "Yay! It’s {PLAYER}! Hello!\n" + .string "I wanted to ask you something!\p" + .string "I want to say something cool when\n" + .string "I win a match.\p" + .string "Do you have a cool saying that\n" + .string "you could recommend?$" + +gText_082C1444:: @ 82C1444 + .string "{STR_VAR_1}\p" + .string "Oh, wow! That is so cool!\n" + .string "Okay, I’ll say that!\p" + .string "Thanks for teaching me all this time!\n" + .string "I’m going to do the best I can\l" + .string "wherever I go from now on!\p" + .string "When we meet again, it’ll be for\n" + .string "a battle!$" + +gText_082C1501:: @ 82C1501 + .string "{PLAYER}, hello!\p" + .string "My POKéMON and I are ready for\n" + .string "anything, except for one thing.\p" + .string "I think it would be good if I had\n" + .string "something to shout when I win.\p" + .string "Could you think up something good\n" + .string "to say?$" + +gText_082C15B6:: @ 82C15B6 + .string "{STR_VAR_1}\p" + .string "…Cool!\n" + .string "I will use that!\p" + .string "I’m going out to battle all over\n" + .string "the place.\p" + .string "Who knows, I may even get to battle\n" + .string "you one day, {PLAYER}.\p" + .string "Next time, let’s meet at a place\n" + .string "of battle!$" + +gText_082C165E:: @ 82C165E + .string "Hello, {PLAYER}…\n" + .string "I’m sorry to bug you, but I’m hopeless…\p" + .string "Even when…\n" + .string "Even when I win, I don’t have anything\l" + .string "special to say…\p" + .string "I know that it doesn’t mean anything\n" + .string "to you, {PLAYER}.\p" + .string "But it means a lot to me…\p" + .string "Please, {PLAYER}, what should I say\n" + .string "if I win a battle?$" + +gText_082C174F:: @ 82C174F + .string "{STR_VAR_1}\p" + .string "That’s inspired…\p" + .string "Uh… Is it okay for someone like me\n" + .string "to even say that?\p" + .string "No! I’ll do my best!\p" + .string "{PLAYER}, thank you so much for\n" + .string "putting up with me for so long…\p" + .string "I promise to do my best from now on.\p" + .string "I’m sure you’ll quickly forget about\n" + .string "someone like me, but let’s meet\l" + .string "somewhere again!$" + +gText_082C1862:: @ 82C1862 + .string "Oh, {PLAYER}{STRING 5}.\n" + .string "There’s something I want you to hear.\p" + .string "I know that I don’t always sound\n" + .string "nice or polite…\p" + .string "When I win a battle, I think I come\n" + .string "across as being arrogant.\p" + .string "I don’t want people to dislike me,\n" + .string "so I want to say something nice to\l" + .string "someone I beat.\p" + .string "But I can’t think of anything good!\n" + .string "Could you think something up for me?$" + +gText_082C19A0:: @ 82C19A0 + .string "{STR_VAR_1}\p" + .string "Not bad!\n" + .string "Yup, that’s what I’ll go with!\p" + .string "I’m going to hit the road and do what\n" + .string "I can with what you taught me in\l" + .string "my head and heart.\p" + .string "I’m sorry that I’ve been so pushy\n" + .string "with you!\p" + .string "Next time, we battle, okay?\n" + .string "See you!$" + +gText_082C1A76:: @ 82C1A76 + .string "Oh, I can’t get over how busy I am!\n" + .string "Oh, hey, I was looking for you, {PLAYER}{STRING 5}.\p" + .string "Are you well as usual?\n" + .string "Things haven’t changed for me at all.\p" + .string "I’ve got running, fighting, and mapping\n" + .string "to do. Why am I so busy?\p" + .string "But even though I’m busy, it’d be rude\n" + .string "to just turn on my heels and walk away\l" + .string "from a win without saying a word.\p" + .string "So, what would be a cool saying to\n" + .string "underline my coolness when I’m done\l" + .string "and walking away? {PLAYER}{STRING 5}, help me!$" + +gText_082C1C16:: @ 82C1C16 + .string "{STR_VAR_1}\p" + .string "Okay, gotcha.\n" + .string "I can find time to say that!\p" + .string "Honestly, I’m glad I met a good mentor\n" + .string "like you.\p" + .string "I’m going to make time somehow so\n" + .string "I can get into battling.\p" + .string "Thanks for everything, {PLAYER}{STRING 5}!\n" + .string "We have to battle, you and me, one day!$" + +gText_082C1CF5:: @ 82C1CF5 + .string "I lucked out again!\n" + .string "{PLAYER}! Am I glad to see you!\l" + .string "Like usual, I need your advice!\p" + .string "Drum roll, please!\n" + .string "The last question I have is…\p" + .string "If I win a battle and want to end\n" + .string "it with a cool flourish, what\l" + .string "should I say?$" + +gText_082C1DC1:: @ 82C1DC1 + .string "{STR_VAR_1}\p" + .string "That… That’s fabulous!\n" + .string "It’s dignified and cool! I claim it!\p" + .string "…Listen, I think I’m getting decent\n" + .string "at this, huh?\p" + .string "So, I’m thinking of challenging other\n" + .string "TRAINERS from now on.\p" + .string "{PLAYER}, your advice really helped me.\p" + .string "Maybe one day, there’ll be a time when\n" + .string "we battle!\p" + .string "Thank you for everything!$" + +gText_082C1EDC:: @ 82C1EDC + .string "Oh, {PLAYER}.\n" + .string "I’m so glad I met you!\p" + .string "I no longer have any concerns with\n" + .string "regard to my POKéMON.\p" + .string "It’s myself that worries me…\p" + .string "Do you know how a TRAINER says\n" + .string "a few things upon winning a battle?\p" + .string "Definitely, I wish I could do that,\n" + .string "too!\p" + .string "Please, what should I say when\n" + .string "I win a battle?$" + +gText_082C1FEC:: @ 82C1FEC + .string "{STR_VAR_1}\p" + .string "Ah! That saying! It refreshes me\n" + .string "and makes me feel reborn!\p" + .string "I must use that right away!\p" + .string "And now, I must take my leave,\n" + .string "{PLAYER}…\p" + .string "I will go out to battle many others,\n" + .string "but never will I forget your teachings.\p" + .string "Perhaps one day…\n" + .string "Farewell!$" + +gText_082C20D1:: @ 82C20D1 + .string "Eek! I spotted {PLAYER}!\n" + .string "I… I’m overjoyed to see you!\p" + .string "Oh-oh-oh! There’s something I just\n" + .string "had to ask you!\p" + .string "A little while ago, I won a battle.\n" + .string "That part was giddying!\p" + .string "But it made me so overjoyed that\n" + .string "I choked up and couldn’t say a thing!\p" + .string "So now, {PLAYER}, please, I want you to\n" + .string "think up an exit line for when I win!$" + +gText_082C21FF:: @ 82C21FF + .string "{STR_VAR_1}\p" + .string "Waaaaah!\n" + .string "I’m going to say that?!\l" + .string "I… I’m delirious with joy!\p" + .string "Th-th-thank you!\n" + .string "I have nothing left to regret now!\p" + .string "I’m going to travel now and battle\n" + .string "all sorts of people.\p" + .string "Everything, I owe it to you, {PLAYER}.\n" + .string "Really, really, thank you!\p" + .string "I’ve got to go now, but let’s meet\n" + .string "in battle one day!$" + +gText_082C231C:: @ 82C231C + .string "Hola, bueno!\n" + .string "{PLAYER}{STRING 5}!\p" + .string "You know, I’m getting the itch to roam\n" + .string "and battle where I may.\p" + .string "But before I do, I want your advice\n" + .string "once again, please!\p" + .string "If I were to win a battle, what would\n" + .string "be a good boast I could say to my\l" + .string "fallen TRAINER opponent?$" + +gText_082C2407:: @ 82C2407 + .string "{STR_VAR_1}\p" + .string "Uh-huh, that’s sweet!\n" + .string "Si, bueno!\l" + .string "I’ll try saying that, like, ham!\p" + .string "And now, it’s time to say good-bye!\n" + .string "Thanks for all sorts of things!\p" + .string "Give me a battle one day, OK?\n" + .string "Adios!$" + +gText_082C24B5:: @ 82C24B5 + .string "{PLAYER}{STRING 5}, there’s big trouble!\p" + .string "When I win a battle, I brag about it\n" + .string "for an hour at least!\p" + .string "Of course I’m lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I’m not very good at chatting.\p" + .string "So, how about deciding for me what\n" + .string "I should say after winning a battle,\l" + .string "master?$" + +gText_082C25B1:: @ 82C25B1 + .string "{STR_VAR_1}\p" + .string "That’s what I should say, huh?\n" + .string "Then, I’ll stay away from that!\p" + .string "Just kidding!\n" + .string "I’ll obey your teaching, master!\p" + .string "Thanks for teaching me all this time,\n" + .string "master!\p" + .string "I’m finally understanding what being\n" + .string "a TRAINER is about.\p" + .string "I’m going to go out and win battles\n" + .string "against any TRAINER.\p" + .string "Maybe it’ll be you one day, master!\p" + .string "That’s all!\n" + .string "Farewell, my master!$" + +gText_082C2707:: @ 82C2707 + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin’ SAILOR am I!\n" + .string "This will be my last question,\l" + .string "don’t you cry!\p" + .string "It’s a saying question\n" + .string "that begs your suggestion!\p" + .string "If I win a match, what can I say\n" + .string "in a real cool way?$" + +gText_082C27D4:: @ 82C27D4 + .string "{STR_VAR_1}\p" + .string "Perfect! That’s what I’ll use.\n" + .string "I was right to make you choose!\p" + .string "And now, I think it’d be best,\n" + .string "if I were to fly the nest!\p" + .string "Thanks for all you taught me.\n" + .string "I’ll be off on a battle spree!\p" + .string "B-O-N-V-O-Y-A-G-E!\n" + .string "And that spells bon voyage,\l" + .string "to you this is my homage!$" + +gText_082C28D6:: @ 82C28D6 + .string "Oh, yeah, {PLAYER}!\n" + .string "I found you again today!\p" + .string "What should I do? Ask you again?\n" + .string "Why not? I’m already asking you!\p" + .string "Anyways, {PLAYER}…\n" + .string "Are you receiving me?\l" + .string "You are receiving me!\l" + .string "I need some more advice for me!\p" + .string "It’s about what I should yell.\n" + .string "Something cool to holler when\l" + .string "a battle ends well.\p" + .string "Come on, I wanna hear you say it!$" + +gText_082C2A0B:: @ 82C2A0B + .string "{STR_VAR_1}\p" + .string "All right, all right!\n" + .string "I’ll use that because it’s so tight!\p" + .string "I’m out of things to ask you.\n" + .string "Waving bye is all that’s left to do.\p" + .string "But maybe one day we’ll meet, with one\n" + .string "destined to go down in defeat.\p" + .string "But, it really is time to say farewell.\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don’t you forget about me!\p" + .string "Take care, {PLAYER}!\n" + .string "Love ya!$" + +gText_082C2B50:: @ 82C2B50 + .string "{PLAYER}{STRING 5}, I’m finished…\n" + .string "My nose won’t stop dripping…\p" + .string "I was trying to think up something\n" + .string "cool to say when I win a battle.\p" + .string "It inspired me so much, it made me cry,\n" + .string "and now my nose won’t stop running…\p" + .string "So, things being this way,\n" + .string "I need you to decide for me, {PLAYER}{STRING 5}.\p" + .string "When I win a battle,\n" + .string "what should I say?$" + +gText_082C2C77:: @ 82C2C77 + .string "{STR_VAR_1}\p" + .string "… … …That’s good.\n" + .string "No, it’s awe inspiring!\l" + .string "It’s bringing fresh tears to my eyes!\p" + .string "But in spite of my tears and runny\n" + .string "nose, I will use that saying!\p" + .string "I’m plumb out of things to ask you,\n" + .string "{PLAYER}{STRING 5}.\p" + .string "From now on, we’re rivals!\n" + .string "Thanks for everything!$" + +gText_082C2D67:: @ 82C2D67 + .string "Er… Um…\n" + .string "{PLAYER}{STRING 5}…\p" + .string "Please, don’t look at me that way.\n" + .string "You’re making me all nervous.\p" + .string "I… I need your advice again.\n" + .string "I’ll make it my last, though…\p" + .string "It’s really embarrassing to ask,\n" + .string "but what if I win a battle?\l" + .string "What should I say?$" + +gText_082C2E41:: @ 82C2E41 + .string "{STR_VAR_1}\p" + .string "Oh… Okay!\n" + .string "I’ll try to say that!\l" + .string "I might be too nervous to say it…\p" + .string "Thank you, {PLAYER}{STRING 5}.\n" + .string "I have to say good-bye now.\p" + .string "I’ll obey all that you’ve taught me,\n" + .string "{PLAYER}{STRING 5}, and do the best I can.$" + +gText_082C2EF5:: @ 82C2EF5 + .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" + .string "But are you really?\l" + .string "Perhaps a clever {PLAYER} DOLL?\p" + .string "Oh, no, no, no, don’t worry!\n" + .string "If you really are real, please\l" + .string "forget about my rudeness.\p" + .string "No need to be so angry. All I wish for\n" + .string "is more of your fine advice.\p" + .string "It concerns a saying.\p" + .string "More precisely, what should I say\n" + .string "if I win a battle?$" + +gText_082C3023:: @ 82C3023 + .string "{STR_VAR_1}\p" + .string "… … … … … …\n" + .string "When I win a match…\p" + .string "{STR_VAR_1}\p" + .string "…Are you serious?\p" + .string "I see. If you are serious, that’s fine.\n" + .string "I thank you for your time.\p" + .string "I do hope even I will be able to\n" + .string "put that saying to good use.\p" + .string "I seem to have run dry on what advice\n" + .string "I need.\p" + .string "I do believe it’s high time I bid you\n" + .string "farewell and strike out on my own.\p" + .string "Thank you, my mentor!\n" + .string "I apologize for my skepticism!$" diff --git a/include/apprentice.h b/include/apprentice.h index 98185e3c2..86c6250a0 100644 --- a/include/apprentice.h +++ b/include/apprentice.h @@ -7,11 +7,13 @@ struct ApprenticeTrainer { u8 name[6][PLAYER_NAME_LENGTH + 1]; // For all six languages. u16 otId; - u16 facilityClass; + u8 facilityClass; u16 species[APPRENTICE_SPECIES_COUNT]; u8 rest[14]; }; extern const struct ApprenticeTrainer gApprentices[]; +const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language); + #endif // GUARD_APPRENTICE_H diff --git a/include/constants/apprentice.h b/include/constants/apprentice.h new file mode 100644 index 000000000..7fa78bfbe --- /dev/null +++ b/include/constants/apprentice.h @@ -0,0 +1,11 @@ +#ifndef GUARD_CONSTANTS_APPRENTICE_H +#define GUARD_CONSTANTS_APPRENTICE_H + +#define APPRENTICE_ASK_WHICH_LEVEL 0 +#define APPRENTICE_ASK_3SPECIES 1 +#define APPRENTICE_ASK_2SPECIES 2 +#define APPRENTICE_ASK_MOVES 3 +#define APPRENTICE_ASK_GIVE 4 +#define APPRENTICE_ASK_YES_NO 6 + +#endif // GUARD_CONSTANTS_APPRENTICE_H diff --git a/include/item_menu.h b/include/item_menu.h index 8a474bc0f..59316e948 100644 --- a/include/item_menu.h +++ b/include/item_menu.h @@ -54,6 +54,7 @@ extern u16 gSpecialVar_ItemId; void sub_81AAC14(void); void sub_81AAC50(void); void sub_81AAC70(void); +void sub_81AAC28(void); void bag_menu_mail_related(void); void CB2_BagMenuFromStartMenu(void); u8 sub_81ABB2C(u8 pocketId); diff --git a/src/apprentice.c b/src/apprentice.c index a0237706c..9f26b561c 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -1,5 +1,6 @@ #include "global.h" #include "apprentice.h" +#include "constants/apprentice.h" #include "string_util.h" #include "script.h" #include "text.h" @@ -10,11 +11,16 @@ #include "menu.h" #include "script_menu.h" #include "party_menu.h" +#include "item_menu.h" #include "data2.h" #include "task.h" +#include "item.h" #include "sound.h" +#include "battle_tower.h" #include "event_data.h" +#include "international_string_util.h" #include "field_player_avatar.h" +#include "new_game.h" #include "event_object_movement.h" #include "constants/items.h" #include "constants/songs.h" @@ -36,6 +42,9 @@ struct Unk030062F0Struct extern struct Unk030062ECStruct *gUnknown_030062EC; extern struct Unk030062F0Struct *gUnknown_030062F0; +extern void (*gUnknown_030062F4)(void); + +extern void sub_8165AE8(struct Apprentice *); extern const u8 *const gUnknown_08611330[]; extern const u8 *const gUnknown_08610FF0[][2]; @@ -49,6 +58,11 @@ extern const u8 gUnknown_086114D3[]; extern const bool8 gUnknown_08611370[]; extern void (* const gUnknown_086114E0[])(void); +extern const u8 gUnknown_085DCEDC[]; +extern const u8 gUnknown_085DCF0E[]; +extern const u8 gUnknown_085DCEFA[]; +extern const u8 gUnknown_085DCF2C[]; + // text extern const u8 gText_Give[]; extern const u8 gText_NoNeed[]; @@ -57,12 +71,12 @@ extern const u8 gText_No[]; // This file's functions. void sub_81A087C(void); -u16 sub_819FF98(u8 arg0); -bool8 sub_81A0194(u8 arg0, u16 moveId); -void sub_81A0804(bool8 noBButton, u8 itemsCount, u8 windowId); -u8 sub_81A0784(u8 left, u8 top, u8 width, u8 height); -void sub_81A07E8(u8 windowId); -void sub_81A172C(void (*func)(void)); +static u16 sub_819FF98(u8 arg0); +static bool8 sub_81A0194(u8 arg0, u16 moveId); +static void CreateChooseAnswerTask(bool8 noBButton, u8 itemsCount, u8 windowId); +static u8 CreateAndShowWindow(u8 left, u8 top, u8 width, u8 height); +static void RemoveAndHideWindow(u8 windowId); +static void ExecuteFuncAfterButtonPress(void (*func)(void)); void sub_819F99C(u8 id) { @@ -274,7 +288,7 @@ void sub_819FD64(void) speciesArrId = ((speciesArrId) >> (a0 << 2)) & 0xF; \ } -u16 sub_819FF98(u8 arg0) +static u16 sub_819FF98(u8 arg0) { u8 i, j; u8 id; @@ -380,7 +394,7 @@ u16 sub_819FF98(u8 arg0) return moveId; } -bool8 sub_81A0194(u8 arg0, u16 moveId) +static bool8 sub_81A0194(u8 arg0, u16 moveId) { u8 i; @@ -498,7 +512,7 @@ void sub_81A0390(u8 arg0) } } -void sub_81A04E4(u8 arg0) +static void CreateMenuWithAnswers(u8 arg0) { u8 i; u8 windowId; @@ -511,13 +525,13 @@ void sub_81A04E4(u8 arg0) switch (arg0) { - case 0: + case APPRENTICE_ASK_WHICH_LEVEL: left = 0x12; top = 8; strings[0] = gText_Lv50; strings[1] = gText_OpenLevel; break; - case 1: + case APPRENTICE_ASK_3SPECIES: count = 3; left = 0x12; top = 6; @@ -531,7 +545,7 @@ void sub_81A04E4(u8 arg0) strings[i] = gSpeciesNames[species]; } break; - case 2: + case APPRENTICE_ASK_2SPECIES: left = 0x12; top = 8; if (gSaveBlock2Ptr->field_B1_1 > 2) @@ -539,19 +553,19 @@ void sub_81A04E4(u8 arg0) strings[1] = gSpeciesNames[gUnknown_030062F0->unk2]; strings[0] = gSpeciesNames[gUnknown_030062F0->unk0]; break; - case 3: + case APPRENTICE_ASK_MOVES: left = 0x11; top = 8; strings[0] = gMoveNames[gUnknown_030062F0->unk4]; strings[1] = gMoveNames[gUnknown_030062F0->unk6]; break; - case 4: + case APPRENTICE_ASK_GIVE: left = 0x12; top = 8; strings[0] = gText_Give; strings[1] = gText_NoNeed; break; - case 6: + case APPRENTICE_ASK_YES_NO: left = 0x14; top = 8; strings[0] = gText_Yes; @@ -573,21 +587,21 @@ void sub_81A04E4(u8 arg0) width = convert_pixel_width_to_tile_width(pixelWidth); left = sub_80E2D5C(left, width); - windowId = sub_81A0784(left, top, width, count * 2); + windowId = CreateAndShowWindow(left, top, width, count * 2); SetStandardWindowBorderStyle(windowId, 0); for (i = 0; i < count; i++) AddTextPrinterParameterized(windowId, 1, strings[i], 8, (i * 16) + 1, TEXT_SPEED_FF, NULL); InitMenuInUpperLeftCornerPlaySoundWhenAPressed(windowId, count, 0); - sub_81A0804(TRUE, count, windowId); + CreateChooseAnswerTask(TRUE, count, windowId); } #define tNoBButton data[4] #define tWrapAround data[5] #define tWindowId data[6] -void sub_81A070C(u8 taskId) +void Task_ChooseAnswer(u8 taskId) { s8 input; s16 *data = gTasks[taskId].data; @@ -613,12 +627,12 @@ void sub_81A070C(u8 taskId) break; } - sub_81A07E8(tWindowId); + RemoveAndHideWindow(tWindowId); DestroyTask(taskId); EnableBothScriptContexts(); } -u8 sub_81A0784(u8 left, u8 top, u8 width, u8 height) +static u8 CreateAndShowWindow(u8 left, u8 top, u8 width, u8 height) { u8 windowId; struct WindowTemplate winTemplate = CreateWindowTemplate(0, left + 1, top + 1, width, height, 15, 100); @@ -629,15 +643,15 @@ u8 sub_81A0784(u8 left, u8 top, u8 width, u8 height) return windowId; } -void sub_81A07E8(u8 windowId) +static void RemoveAndHideWindow(u8 windowId) { sub_8198070(windowId, TRUE); RemoveWindow(windowId); } -void sub_81A0804(bool8 noBButton, u8 itemsCount, u8 windowId) +static void CreateChooseAnswerTask(bool8 noBButton, u8 itemsCount, u8 windowId) { - u8 taskId = CreateTask(sub_81A070C, 80); + u8 taskId = CreateTask(Task_ChooseAnswer, 80); gTasks[taskId].tNoBButton = noBButton; if (itemsCount > 3) @@ -734,22 +748,22 @@ void sub_81A09D0(void) void sub_81A0A20(void) { - sub_81A04E4(gSpecialVar_0x8005); + CreateMenuWithAnswers(gSpecialVar_0x8005); } -void sub_81A0A34(u8 taskId) +static void Task_WaitForPrintingMessage(u8 taskId) { if (!RunTextPrintersAndIsPrinter0Active()) { DestroyTask(taskId); if (gSpecialVar_0x8005) - sub_81A172C(EnableBothScriptContexts); + ExecuteFuncAfterButtonPress(EnableBothScriptContexts); else EnableBothScriptContexts(); } } -void sub_81A0A70(void) +static void PrintMessage(void) { const u8 *string; @@ -829,7 +843,7 @@ void sub_81A0A70(void) StringExpandPlaceholders(gStringVar4, string); AddTextPrinterForMessage(TRUE); - CreateTask(sub_81A0A34, 1); + CreateTask(Task_WaitForPrintingMessage, 1); } void sub_81A0C9C(void) @@ -839,7 +853,7 @@ void sub_81A0C9C(void) sub_808B864(); sub_808BCF4(); NewMenuHelpers_DrawDialogueFrame(0, 1); - sub_81A0A70(); + PrintMessage(); } void sub_81A0CC0(void) @@ -945,3 +959,459 @@ void sub_81A0FE4(void) { FREE_AND_SET_NULL(gUnknown_030062F0); } + +void sub_81A0FFC(void) +{ + u8 *stringDst; + u8 text[16]; + u32 speciesArrayId; + + switch (gSpecialVar_0x8005) + { + case 0: + stringDst = gStringVar1; + break; + case 1: + stringDst = gStringVar2; + break; + case 2: + stringDst = gStringVar3; + break; + default: + return; + } + + switch (gSpecialVar_0x8006) + { + case 0: + StringCopy(stringDst, gSpeciesNames[gUnknown_030062F0->unk0]); + break; + case 1: + StringCopy(stringDst, gSpeciesNames[gUnknown_030062F0->unk2]); + break; + case 2: + StringCopy(stringDst, gSpeciesNames[gUnknown_030062F0->unk0]); + break; + case 3: + StringCopy(stringDst, gMoveNames[gUnknown_030062F0->unk4]); + break; + case 4: + StringCopy(stringDst, gMoveNames[gUnknown_030062F0->unk6]); + break; + case 5: + StringCopy(stringDst, ItemId_GetName(gSaveBlock2Ptr->field_B8[gSaveBlock2Ptr->field_B1_1 - 3].unk2)); + break; + case 6: + TVShowConvertInternationalString(text, GetApprenticeNameInLanguage(gSaveBlock2Ptr->field_B0, LANGUAGE_ENGLISH), LANGUAGE_ENGLISH); + StringCopy(stringDst, text); + break; + case 8: + if (gSaveBlock2Ptr->field_B1_0 == 1) + StringCopy(stringDst, gText_Lv50); + else + StringCopy(stringDst, gText_OpenLevel); + break; + case 7: + ConvertBattleFrontierTrainerSpeechToString(gSaveBlock2Ptr->field_DC[0].easyChatWords); + StringCopy(stringDst, gStringVar4); + break; + case 9: + if (gSaveBlock2Ptr->field_B1_2 < 3) + { + APPRENTICE_SPECIES_ID(speciesArrayId, gSaveBlock2Ptr->field_B1_2); + } + else + { + speciesArrayId = 0; + } + StringCopy(stringDst, gSpeciesNames[gApprentices[gSaveBlock2Ptr->field_B0].species[speciesArrayId]]); + break; + } +} + +void sub_81A11F8(void) +{ + gSaveBlock2Ptr->field_B1_2 = gSpecialVar_0x8005; +} + +void sub_81A1218(void) +{ + sub_81AAC28(); +} + +#ifdef NONMATCHING +void sub_81A1224(void) +{ + u8 count; + u8 i, j; + + if (gSaveBlock2Ptr->field_B1_1 < 3) + return; + + count = 0; + for (j = 0; j < 9 && gSaveBlock2Ptr->field_B8[j].unk0_0; count++, j++) + ; + + for (i = 0; i < count && i < gSaveBlock2Ptr->field_B1_1 - 3; i++) + { + if (gSaveBlock2Ptr->field_B8[i].unk0_0 == 1 + && gSaveBlock2Ptr->field_B8[i].unk0_3 + && gSaveBlock2Ptr->field_B8[i].unk2 == gSpecialVar_0x8005) + { + gSaveBlock2Ptr->field_B8[gSaveBlock2Ptr->field_B1_1 - 3].unk0_3 = 0; + gSaveBlock2Ptr->field_B8[gSaveBlock2Ptr->field_B1_1 - 3].unk2 = gSpecialVar_0x8005; + gSpecialVar_Result = i; + return; + } + } + + gSaveBlock2Ptr->field_B8[gSaveBlock2Ptr->field_B1_1 - 3].unk0_3 = 1; + gSaveBlock2Ptr->field_B8[gSaveBlock2Ptr->field_B1_1 - 3].unk2 = gSpecialVar_0x8005; + gSpecialVar_Result = 1; +} +#else +NAKED +void sub_81A1224(void) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r9\n\ + mov r6, r8\n\ + push {r6,r7}\n\ + ldr r1, =gSaveBlock2Ptr\n\ + ldr r3, [r1]\n\ + adds r0, r3, 0\n\ + adds r0, 0xB1\n\ + ldrb r0, [r0]\n\ + lsls r0, 26\n\ + lsrs r0, 28\n\ + adds r7, r1, 0\n\ + cmp r0, 0x2\n\ + bhi _081A1242\n\ + b _081A1362\n\ +_081A1242:\n\ + movs r5, 0\n\ + movs r2, 0\n\ + adds r0, r3, 0\n\ + adds r0, 0xB8\n\ + ldrb r0, [r0]\n\ + lsls r0, 30\n\ + ldr r1, =gSpecialVar_0x8005\n\ + mov r12, r1\n\ + ldr r1, =gSpecialVar_Result\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _081A127C\n\ + adds r3, r7, 0\n\ +_081A125C:\n\ + adds r0, r5, 0x1\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + adds r0, r2, 0x1\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r2, 0x8\n\ + bhi _081A127C\n\ + ldr r0, [r3]\n\ + lsls r1, r2, 2\n\ + adds r0, r1\n\ + adds r0, 0xB8\n\ + ldrb r0, [r0]\n\ + lsls r0, 30\n\ + cmp r0, 0\n\ + bne _081A125C\n\ +_081A127C:\n\ + movs r4, 0\n\ + cmp r4, r5\n\ + bcs _081A1322\n\ + ldr r0, [r7]\n\ + adds r0, 0xB1\n\ + ldrb r0, [r0]\n\ + lsls r0, 26\n\ + lsrs r0, 28\n\ + subs r0, 0x3\n\ + cmp r4, r0\n\ + bge _081A1322\n\ + adds r6, r7, 0\n\ + mov r9, r4\n\ +_081A1296:\n\ + ldr r3, [r6]\n\ + lsls r0, r4, 2\n\ + adds r2, r3, r0\n\ + adds r0, r2, 0\n\ + adds r0, 0xB8\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 30\n\ + lsrs r0, 30\n\ + cmp r0, 0x1\n\ + bne _081A1308\n\ + lsrs r0, r1, 6\n\ + cmp r0, 0\n\ + beq _081A1308\n\ + adds r0, r2, 0\n\ + adds r0, 0xBA\n\ + ldrh r0, [r0]\n\ + mov r2, r12\n\ + ldrh r2, [r2]\n\ + cmp r0, r2\n\ + bne _081A1308\n\ + adds r0, r3, 0\n\ + adds r0, 0xB1\n\ + ldrb r0, [r0]\n\ + lsls r0, 26\n\ + lsrs r0, 28\n\ + subs r0, 0x3\n\ + lsls r0, 2\n\ + adds r0, r3, r0\n\ + adds r0, 0xB8\n\ + ldrb r2, [r0]\n\ + movs r1, 0x3F\n\ + ands r1, r2\n\ + strb r1, [r0]\n\ + ldr r1, [r6]\n\ + adds r0, r1, 0\n\ + adds r0, 0xB1\n\ + ldrb r0, [r0]\n\ + lsls r0, 26\n\ + lsrs r0, 28\n\ + subs r0, 0x3\n\ + lsls r0, 2\n\ + adds r1, r0\n\ + mov r2, r12\n\ + ldrh r0, [r2]\n\ + adds r1, 0xBA\n\ + strh r0, [r1]\n\ + mov r1, r9\n\ + mov r0, r8\n\ + strh r1, [r0]\n\ + b _081A1362\n\ + .pool\n\ +_081A1308:\n\ + adds r0, r4, 0x1\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + cmp r4, r5\n\ + bcs _081A1322\n\ + ldr r0, [r6]\n\ + adds r0, 0xB1\n\ + ldrb r0, [r0]\n\ + lsls r0, 26\n\ + lsrs r0, 28\n\ + subs r0, 0x3\n\ + cmp r4, r0\n\ + blt _081A1296\n\ +_081A1322:\n\ + ldr r2, [r7]\n\ + adds r0, r2, 0\n\ + adds r0, 0xB1\n\ + ldrb r0, [r0]\n\ + lsls r0, 26\n\ + lsrs r0, 28\n\ + subs r0, 0x3\n\ + lsls r0, 2\n\ + adds r2, r0\n\ + adds r2, 0xB8\n\ + ldrb r1, [r2]\n\ + movs r0, 0x3F\n\ + ands r0, r1\n\ + movs r1, 0x40\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r1, [r7]\n\ + adds r0, r1, 0\n\ + adds r0, 0xB1\n\ + ldrb r0, [r0]\n\ + lsls r0, 26\n\ + lsrs r0, 28\n\ + subs r0, 0x3\n\ + lsls r0, 2\n\ + adds r1, r0\n\ + mov r2, r12\n\ + ldrh r0, [r2]\n\ + adds r1, 0xBA\n\ + strh r0, [r1]\n\ + movs r0, 0x1\n\ + mov r1, r8\n\ + strh r0, [r1]\n\ +_081A1362:\n\ + pop {r3,r4}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ +"); +} +#endif // NONMATCHING + +void sub_81A1370(void) +{ + s32 i; + s32 r10; + s32 r9; + + if (gSaveBlock2Ptr->field_DC[0].playerName[0] == EOS) + return; + + for (i = 0; i < 3; i++) + { + if (gSaveBlock2Ptr->field_DC[i + 1].playerName[0] == EOS) + { + gSaveBlock2Ptr->field_DC[i + 1] = gSaveBlock2Ptr->field_DC[0]; + return; + } + } + + r10 = 0xFFFF; + r9 = -1; + for (i = 1; i < 4; i++) + { + if (ReadUnalignedWord(gSaveBlock2Ptr->field_DC[i].playerId) == ReadUnalignedWord(gSaveBlock2Ptr->playerTrainerId) + && gSaveBlock2Ptr->field_DC[i].field_2 < r10) + { + r10 = gSaveBlock2Ptr->field_DC[i].field_2; + r9 = i; + } + } + + if (r9 > 0) + gSaveBlock2Ptr->field_DC[r9] = gSaveBlock2Ptr->field_DC[0]; +} + +void sub_81A1438(void) +{ + u8 i; + + gSaveBlock2Ptr->field_DC[0].field_0_0 = gSaveBlock2Ptr->field_B0; + gSaveBlock2Ptr->field_DC[0].field_0_1 = gSaveBlock2Ptr->field_B1_0; + + for (i = 0; i < 9 && gSaveBlock2Ptr->field_B8[i].unk0_0; i++) + ; + + gSaveBlock2Ptr->field_DC[0].field_1 = i; + if (gSaveBlock2Ptr->field_DC[0].field_2 < 255) + gSaveBlock2Ptr->field_DC[0].field_2++; + + sub_81A0390(gSaveBlock2Ptr->field_DC[0].field_1); + for (i = 0; i < 4; i++) + gSaveBlock2Ptr->field_DC[0].playerId[i] = gSaveBlock2Ptr->playerTrainerId[i]; + + StringCopy(gSaveBlock2Ptr->field_DC[0].playerName, gSaveBlock2Ptr->playerName); + gSaveBlock2Ptr->field_DC[0].language = gGameLanguage; + sub_8165AE8(&gSaveBlock2Ptr->field_DC[0]); +} + +void sub_81A150C(void) +{ + u8 i; + u8 mapObjectGfxId; + u8 class = gApprentices[gSaveBlock2Ptr->field_DC[0].field_0_0].facilityClass; + + for (i = 0; i < 30 && gUnknown_085DCEDC[i] != class; i++) + ; + + if (i != 30) + { + mapObjectGfxId = gUnknown_085DCF0E[i]; + VarSet(VAR_OBJ_GFX_ID_0, mapObjectGfxId); + } + else + { + for (i = 0; i < 20 && gUnknown_085DCEFA[i] != class; i++) + ; + + if (i != 20) + { + mapObjectGfxId = gUnknown_085DCF2C[i]; + VarSet(VAR_OBJ_GFX_ID_0, mapObjectGfxId); + } + } +} + +void sub_81A15A4(void) +{ + u8 i; + u8 mapObjectGfxId; + u8 class = gApprentices[gSaveBlock2Ptr->field_B0].facilityClass; + + for (i = 0; i < 30 && gUnknown_085DCEDC[i] != class; i++) + ; + + if (i != 30) + { + mapObjectGfxId = gUnknown_085DCF0E[i]; + VarSet(VAR_OBJ_GFX_ID_0, mapObjectGfxId); + } + else + { + for (i = 0; i < 20 && gUnknown_085DCEFA[i] != class; i++) + ; + + if (i != 20) + { + mapObjectGfxId = gUnknown_085DCF2C[i]; + VarSet(VAR_OBJ_GFX_ID_0, mapObjectGfxId); + } + } +} + +void sub_81A1638(void) +{ + gSpecialVar_0x8004 = 1; +} + +void sub_81A1644(void) +{ + gSpecialVar_0x8004 = 1; +} + +const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language) +{ + const struct ApprenticeTrainer *apprentice = &gApprentices[apprenticeId]; + + switch (language) + { + case LANGUAGE_JAPANESE: + return apprentice->name[0]; + case LANGUAGE_ENGLISH: + return apprentice->name[1]; + case LANGUAGE_FRENCH: + return apprentice->name[2]; + case LANGUAGE_ITALIAN: + return apprentice->name[3]; + case LANGUAGE_GERMAN: + return apprentice->name[4]; + case LANGUAGE_SPANISH: + default: + return apprentice->name[5]; + } +} + +void sub_81A16B4(u8 taskId) +{ + if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON) + SwitchTaskToFollowupFunc(taskId); +} + +static void Task_ExecuteFuncAfterButtonPress(u8 taskId) +{ + if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON) + { + gUnknown_030062F4 = (void*)(u32)(((u16)gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 0x10))); + gUnknown_030062F4(); + DestroyTask(taskId); + } +} + +static void ExecuteFuncAfterButtonPress(void (*func)(void)) +{ + u8 taskId = CreateTask(Task_ExecuteFuncAfterButtonPress, 1); + gTasks[taskId].data[0] = (u32)(func); + gTasks[taskId].data[1] = (u32)(func) >> 16; +} + +void sub_81A175C(TaskFunc taskFunc) +{ + u8 taskId = CreateTask(sub_81A16B4, 1); + SetTaskFuncWithFollowupFunc(taskId, sub_81A16B4, taskFunc); +} diff --git a/src/pokemon.c b/src/pokemon.c index bb2fc753c..327b76a7b 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -80,7 +80,6 @@ extern u8 StorageGetCurrentBox(void); extern void set_unknown_box_id(u8); extern void sub_803FA70(u8 battlerId); extern u8 sav1_map_get_name(void); -extern const u8 *sub_81A1650(u8, u8 language); extern u8 GetFrontierEnemyMonLevel(u8); extern bool8 InBattlePyramid(void); extern bool8 InBattlePike(void); @@ -2901,7 +2900,7 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m language = src->language; SetMonData(mon, MON_DATA_LANGUAGE, &language); - SetMonData(mon, MON_DATA_OT_NAME, sub_81A1650(src->field_0_0, language)); + SetMonData(mon, MON_DATA_OT_NAME, GetApprenticeNameInLanguage(src->field_0_0, language)); CalculateMonStats(mon); }