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https://github.com/Ninjdai1/pokeemerald.git
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rename battle_2.c to battle_main.c
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c3c13d0acf
commit
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@ -4,7 +4,7 @@
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// should they be included here or included individually by every file?
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_2.h"
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#include "battle_main.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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@ -1,5 +1,5 @@
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#ifndef GUARD_BATTLE_2_H
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#define GUARD_BATTLE_2_H
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#ifndef GUARD_BATTLE_MAIN_H
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#define GUARD_BATTLE_MAIN_H
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void CB2_InitBattle(void);
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void BattleMainCB2(void);
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@ -52,4 +52,4 @@ extern const u8 gStatusConditionString_LoveJpn[8];
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extern const u8 * const gStatusConditionStringsTable[7][2];
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#endif // GUARD_BATTLE_2_H
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#endif // GUARD_BATTLE_MAIN_H
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@ -59,7 +59,7 @@ SECTIONS {
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src/decompress.o(.text);
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asm/rom_8034C54.o(.text);
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src/battle_bg.o(.text);
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src/battle_2.o(.text);
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src/battle_main.o(.text);
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src/battle_util.o(.text);
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src/battle_script_commands.o(.text);
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src/battle_util2.o(.text);
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@ -379,7 +379,7 @@ SECTIONS {
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data/main_menu.o(.rodata);
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data/battle_1.o(.rodata);
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data/data2b.o(.rodata);
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src/battle_2.o(.rodata);
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src/battle_main.o(.rodata);
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src/battle_util.o(.rodata);
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src/battle_script_commands.o(.rodata);
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src/battle_controller_player.o(.rodata);
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