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https://github.com/Ninjdai1/pokeemerald.git
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Fix typo
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@ -68,8 +68,8 @@ enum
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OBJ_POSITIONS_UNIFORM,
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OBJ_POSITIONS_UNIFORM,
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OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE,
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OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE,
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OBJ_POSITIONS_IN_AND_NEAR_EXIT,
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OBJ_POSITIONS_IN_AND_NEAR_EXIT,
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OBJ_POSITIONS_NEAR_NEAR_ENTRANCE,
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OBJ_POSITIONS_NEAR_ENTRANCE,
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OBJ_POSITIONS_NEAR_NEAR_EXIT,
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OBJ_POSITIONS_NEAR_EXIT,
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};
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};
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struct PyramidWildMon
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struct PyramidWildMon
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@ -210,7 +210,7 @@ static const struct PyramidFloorTemplate sPyramidFloorTemplates[] =
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.numItems = 3,
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.numItems = 3,
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.numTrainers = 6,
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.numTrainers = 6,
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.itemPositions = OBJ_POSITIONS_UNIFORM,
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.itemPositions = OBJ_POSITIONS_UNIFORM,
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.trainerPositions = OBJ_POSITIONS_NEAR_NEAR_EXIT,
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.trainerPositions = OBJ_POSITIONS_NEAR_EXIT,
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.runMultiplier = 96,
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.runMultiplier = 96,
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.layoutOffsets = {8, 9, 10, 11, 12, 13, 14, 15},
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.layoutOffsets = {8, 9, 10, 11, 12, 13, 14, 15},
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},
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},
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@ -1628,11 +1628,11 @@ void LoadBattlePyramidEventObjectTemplates(void)
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if (SetPyramidObjectPositionsInAndNearSquare(i, exitSquareId))
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if (SetPyramidObjectPositionsInAndNearSquare(i, exitSquareId))
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SetPyramidObjectPositionsUniformly(i);
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SetPyramidObjectPositionsUniformly(i);
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break;
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break;
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case OBJ_POSITIONS_NEAR_NEAR_ENTRANCE:
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case OBJ_POSITIONS_NEAR_ENTRANCE:
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if (SetPyramidObjectPositionsNearSquare(i, entranceSquareId))
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if (SetPyramidObjectPositionsNearSquare(i, entranceSquareId))
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SetPyramidObjectPositionsUniformly(i);
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SetPyramidObjectPositionsUniformly(i);
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break;
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break;
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case OBJ_POSITIONS_NEAR_NEAR_EXIT:
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case OBJ_POSITIONS_NEAR_EXIT:
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if (SetPyramidObjectPositionsNearSquare(i, exitSquareId))
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if (SetPyramidObjectPositionsNearSquare(i, exitSquareId))
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SetPyramidObjectPositionsUniformly(i);
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SetPyramidObjectPositionsUniformly(i);
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break;
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break;
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