fix var_terrain default, wording

This commit is contained in:
Evan 2021-01-19 13:26:36 -07:00
parent d571c8b028
commit b576eb5247

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@ -134,8 +134,9 @@
#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
// Var Settings
// To use the following features in scripting, replace the 0s with the Var ID you're assigning to it. Eg: replace VAR_UNUSED_0x40F7 with VAR_TERRAIN for that feature
#define VAR_TERRAIN VAR_UNUSED_0x40F7 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
// Eg: Replace with VAR_UNUSED_0x40F7 so you can use VAR_TERRAIN for that feature.
#define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
// Interface settings
#define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.