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fix var_terrain default, wording
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@ -134,8 +134,9 @@
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#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
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// Var Settings
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// To use the following features in scripting, replace the 0s with the Var ID you're assigning to it. Eg: replace VAR_UNUSED_0x40F7 with VAR_TERRAIN for that feature
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#define VAR_TERRAIN VAR_UNUSED_0x40F7 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
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// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
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// Eg: Replace with VAR_UNUSED_0x40F7 so you can use VAR_TERRAIN for that feature.
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#define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
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// Interface settings
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#define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.
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