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https://github.com/Ninjdai1/pokeemerald.git
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Added a constant for NPC trainer name length (#1712)
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@ -103,6 +103,7 @@
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#define WONDER_NEWS_BODY_TEXT_LINES 10
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#define TYPE_NAME_LENGTH 6
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#define ABILITY_NAME_LENGTH 12
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#define TRAINER_NAME_LENGTH 10
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#define MAX_STAMP_CARD_STAMPS 7
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@ -52,8 +52,6 @@
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#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
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#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
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#define HILL_TRAINER_NAME_LENGTH 11
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#define TRAINER_HILL_OTID 0x10000000
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// The full map of each Trainer Hill floor is 16x21.
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@ -71,7 +71,7 @@ struct Trainer
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/*0x01*/ u8 trainerClass;
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/*0x02*/ u8 encounterMusic_gender; // last bit is gender
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/*0x03*/ u8 trainerPic;
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/*0x04*/ u8 trainerName[12];
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/*0x04*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
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/*0x10*/ u16 items[MAX_TRAINER_ITEMS];
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/*0x18*/ bool8 doubleBattle;
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/*0x1C*/ u32 aiFlags;
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@ -81,7 +81,8 @@ typedef union // size = 0x24
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/*0x01*/ bool8 active;
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/*0x02*/ u16 species;
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/*0x04*/ u8 pokemonName[POKEMON_NAME_LENGTH + 1];
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/*0x0F*/ u8 trainerName[11];
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/*0x0F*/ u8 trainerName[PLAYER_NAME_LENGTH + 1];
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/*0x17*/ u8 unused[3];
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/*0x1A*/ u8 random;
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/*0x1B*/ u8 random2;
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/*0x1C*/ u16 randomSpecies;
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@ -5,7 +5,7 @@
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struct TrainerHillTrainer
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{
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u8 name[HILL_TRAINER_NAME_LENGTH];
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u8 name[TRAINER_NAME_LENGTH + 1];
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u8 facilityClass;
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bool32 unused; // Set to TRUE on JP trainers
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u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
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@ -31,7 +31,7 @@ struct GFRomHeader
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u32 mysteryEventFlag;
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u32 pokedexCount;
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u8 playerNameLength;
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u8 unk2;
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u8 trainerNameLength;
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u8 pokemonNameLength1;
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u8 pokemonNameLength2;
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u8 unk5;
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@ -111,7 +111,7 @@ static const struct GFRomHeader sGFRomHeader = {
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.mysteryEventFlag = FLAG_SYS_MYSTERY_EVENT_ENABLE,
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.pokedexCount = NATIONAL_DEX_COUNT,
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.playerNameLength = PLAYER_NAME_LENGTH,
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.unk2 = 10,
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.trainerNameLength = TRAINER_NAME_LENGTH,
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.pokemonNameLength1 = POKEMON_NAME_LENGTH,
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.pokemonNameLength2 = POKEMON_NAME_LENGTH,
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// Two of the below 12s are likely move/ability name length, given their presence in this header
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@ -36,7 +36,7 @@
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struct FloorTrainers
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{
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u8 name[HILL_TRAINERS_PER_FLOOR][HILL_TRAINER_NAME_LENGTH];
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u8 name[HILL_TRAINERS_PER_FLOOR][TRAINER_NAME_LENGTH + 1];
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u8 facilityClass[HILL_TRAINERS_PER_FLOOR];
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};
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@ -305,7 +305,7 @@ void GetTrainerHillTrainerName(u8 *dst, u16 trainerId)
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s32 i;
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u8 id = trainerId - 1;
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for (i = 0; i < HILL_TRAINER_NAME_LENGTH; i++)
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for (i = 0; i < TRAINER_NAME_LENGTH + 1; i++)
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dst[i] = sFloorTrainers->name[id][i];
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}
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@ -330,7 +330,7 @@ void InitTrainerHillBattleStruct(void)
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for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
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{
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for (j = 0; j < HILL_TRAINER_NAME_LENGTH; j++)
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for (j = 0; j < TRAINER_NAME_LENGTH + 1; j++)
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sFloorTrainers->name[i][j] = sHillData->floors[sHillData->floorId].trainers[i].name[j];
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sFloorTrainers->facilityClass[i] = sHillData->floors[sHillData->floorId].trainers[i].facilityClass;
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