mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
Distinguish 'virtual object' names from object events
This commit is contained in:
parent
1b35f9adad
commit
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@ -1016,7 +1016,7 @@
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@ Converts STR_VAR_1, STR_VAR_2, or STR_VAR_3 to its corresponding index into sScriptStringVars (0, 1, or 2).
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@ If given anything else it will output it directly.
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@ Note: because the STR_VAR_# arguments given to this macro are not part of a processed string they are not
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@ Note: Because the STR_VAR_# arguments given to this macro are not part of a processed string they are not
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@ replaced with their charmap values, they are just passed as the literal characters "STR_VAR_#".
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.macro stringvar id:req
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.if \id == STR_VAR_1
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@ -1237,9 +1237,10 @@
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.byte \level
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.endm
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.macro messageautoscroll pointer:req
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@ Automatically scrolls through the message without player input and at a fixed speed.
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.macro messageautoscroll text:req
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.byte 0x9b
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.4byte \pointer
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.4byte \text
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.endm
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@ Executes the specified field effect animation (FLDEFF_*).
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@ -1334,19 +1335,23 @@
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map \map
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.endm
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.macro createvobject sprite:req, byte2:req, x:req, y:req, elevation, direction
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@ Creates a sprite with object graphics. Used when creating large groups of static NPCs that exceed
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@ the object event limit (e.g. Contest / Battle Dome audiences and Union Room group members).
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@ The specified id can be used to refer to the sprite again later with turnvobject.
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.macro createvobject graphicsId:req, id:req, x:req, y:req, elevation=3, direction=DIR_SOUTH
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.byte 0xaa
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.byte \sprite
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.byte \byte2
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.byte \graphicsId
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.byte \id
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.2byte \x
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.2byte \y
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.byte \elevation
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.byte \direction
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.endm
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.macro turnvobject index:req, direction:req
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@ Turns a sprite created with createvobject.
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.macro turnvobject id:req, direction:req
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.byte 0xab
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.byte \index
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.byte \id
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.byte \direction
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.endm
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@ -1515,7 +1520,7 @@
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.byte 0xc5
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.endm
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@ Writes the name of the specified (box) PC box to the specified buffer.
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@ Writes the name of the specified PC box to the specified buffer.
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.macro bufferboxname stringVarId:req, box:req
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.byte 0xc6
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stringvar \stringVarId
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@ -1627,10 +1632,13 @@
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formatwarp \map, \a, \b, \c
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.endm
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@ Sets the selected object to the id of the currently approaching trainer.
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.macro selectapproachingtrainer
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.byte 0xd8
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.endm
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@ Freezes all objects immediately except the player and the approaching trainers.
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@ The player and trainers are frozen once their movement is finished.
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.macro lockfortrainer
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.byte 0xd9
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.endm
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@ -1640,9 +1648,11 @@
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.byte 0xda
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.endm
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.macro messageinstant pointer:req
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@ Prints and draws the message all at once rather than character by character.
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@ Does not wait for player input to continue.
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.macro messageinstant text:req
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.byte 0xdb
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.4byte \pointer
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.4byte \text
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.endm
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.macro fadescreenswapbuffers mode:req
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@ -529,76 +529,76 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience::
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience::
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
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createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
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createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
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createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0
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createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
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createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
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createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
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createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
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createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience::
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
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createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
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createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0
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createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
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createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
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createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0
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createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1
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createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1
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createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
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createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1
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createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1
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createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
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createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
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createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2
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createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
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createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2
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createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2
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return
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BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience::
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_MAN_5, 3, 5, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 5, 7, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_3, 8, 10, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_BEAUTY, 12, 14, 0, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_HIKER, 14, 12, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_3, 18, 6, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_MAN_2, 21, 10, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_GENTLEMAN, 24, 14, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_FAT_MAN, 27, 3, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
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createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0
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createvobject OBJ_EVENT_GFX_MAN_5, 3, 5, 0
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createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 5, 7, 0
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
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createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0
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createvobject OBJ_EVENT_GFX_WOMAN_3, 8, 10, 0
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createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
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createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
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createvobject OBJ_EVENT_GFX_BEAUTY, 12, 14, 0
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createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 2
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createvobject OBJ_EVENT_GFX_HIKER, 14, 12, 2
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createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1
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createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1
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createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1
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createvobject OBJ_EVENT_GFX_WOMAN_3, 18, 6, 1
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createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
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createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1
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createvobject OBJ_EVENT_GFX_MAN_2, 21, 10, 1
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createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
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createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1
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createvobject OBJ_EVENT_GFX_GENTLEMAN, 24, 14, 1
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createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
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createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
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createvobject OBJ_EVENT_GFX_FAT_MAN, 27, 3, 2
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createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2
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createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
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createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2
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createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2
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return
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BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible:
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@ -96,8 +96,7 @@ void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void TrySpawnObjectEvents(s16, s16);
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u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
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u8 AddPseudoObjectEvent(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 CreateObjectGraphicsSprite(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 TrySpawnObjectEvent(u8, u8, u8);
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u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
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u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
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@ -180,7 +179,6 @@ void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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void UnfreezeObjectEvents(void);
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void FreezeObjectEventsExceptOne(u8 objectEventId);
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void TurnObjectEventSprite(u8, u8);
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void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
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@ -414,10 +412,13 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
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void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible);
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bool32 IsObjectEventSpriteInvisible(u8 objectEventId);
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void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId);
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void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum);
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bool32 IsObjectEventSpriteAnimating(u8 objectEventId);
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u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction);
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void TurnVirtualObject(u8 virtualObjId, u8 direction);
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void SetVirtualObjectGraphics(u8 virtualObjId, u8 graphicsId);
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void SetVirtualObjectInvisibility(u8 virtualObjId, bool32 invisible);
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bool32 IsVirtualObjectInvisible(u8 virtualObjId);
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void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum);
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bool32 IsVirtualObjectAnimating(u8 virtualObjId);
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#endif //GUARD_EVENT_OBJECT_MOVEMENT_H
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@ -826,7 +826,7 @@ static void CreateCableCarSprites(void)
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case FALSE:
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default:
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// Create player sprite
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spriteId = AddPseudoObjectEvent(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 200, 73, 102);
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spriteId = CreateObjectGraphicsSprite(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 200, 73, 102);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 2;
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@ -854,7 +854,7 @@ static void CreateCableCarSprites(void)
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case TRUE:
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CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x24, 24, 26, 12, 3, 17);
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// Create player sprite
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spriteId = AddPseudoObjectEvent(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 128, 39, 102);
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spriteId = CreateObjectGraphicsSprite(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 128, 39, 102);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 2;
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@ -891,7 +891,7 @@ static void CreateCableCarSprites(void)
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if ((rval % 64) == 0)
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{
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// Unclear if this was intentional, but the - 1 in the below ARRAY_COUNT means the Zigzagoon is never used
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spriteId = AddPseudoObjectEvent(hikerGraphicsIds[rval % (ARRAY_COUNT(hikerGraphicsIds) - 1)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
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spriteId = CreateObjectGraphicsSprite(hikerGraphicsIds[rval % (ARRAY_COUNT(hikerGraphicsIds) - 1)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 2;
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@ -1395,9 +1395,9 @@ static void SetUpPlacingDecorationPlayerAvatar(u8 taskId, struct PlaceDecoration
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x -= 8;
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|
||||
if (gSaveBlock2Ptr->playerGender == MALE)
|
||||
sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, x, 72, 0);
|
||||
sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, x, 72, 0);
|
||||
else
|
||||
sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, x, 72, 0);
|
||||
sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, x, 72, 0);
|
||||
|
||||
gSprites[sDecor_CameraSpriteObjectIdx2].oam.priority = 1;
|
||||
DestroySprite(&gSprites[sDecor_CameraSpriteObjectIdx1]);
|
||||
@ -2027,7 +2027,7 @@ static u8 gpu_pal_decompress_alloc_tag_and_upload(struct PlaceDecorationGraphics
|
||||
ClearPlaceDecorationGraphicsDataBuffer(data);
|
||||
data->decoration = &gDecorations[decor];
|
||||
if (data->decoration->permission == DECORPERM_SPRITE)
|
||||
return AddPseudoObjectEvent(data->decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
|
||||
return CreateObjectGraphicsSprite(data->decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
|
||||
|
||||
FreeSpritePaletteByTag(PLACE_DECORATION_SELECTOR_TAG);
|
||||
SetDecorSelectionMetatiles(data);
|
||||
@ -2106,7 +2106,7 @@ static u8 AddDecorationIconObjectFromObjectEvent(u16 tilesTag, u16 paletteTag, u
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteId = AddPseudoObjectEvent(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
|
||||
spriteId = CreateObjectGraphicsSprite(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
|
||||
}
|
||||
return spriteId;
|
||||
}
|
||||
@ -2285,9 +2285,9 @@ static void SetUpPuttingAwayDecorationPlayerAvatar(void)
|
||||
LoadPlayerSpritePalette();
|
||||
gFieldCamera.spriteId = CreateSprite(&sPuttingAwayCursorSpriteTemplate, 120, 80, 0);
|
||||
if (gSaveBlock2Ptr->playerGender == MALE)
|
||||
sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, 136, 72, 0);
|
||||
sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, 136, 72, 0);
|
||||
else
|
||||
sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, 136, 72, 0);
|
||||
sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, 136, 72, 0);
|
||||
|
||||
gSprites[sDecor_CameraSpriteObjectIdx2].oam.priority = 1;
|
||||
DestroySprite(&gSprites[sDecor_CameraSpriteObjectIdx1]);
|
||||
|
@ -5011,7 +5011,7 @@ static void TryAddInterviewObjectEvents(void)
|
||||
return;
|
||||
|
||||
// Add object for reporter/interviewing fan (facing left)
|
||||
spriteId = AddPseudoObjectEvent(graphicsId, SpriteCallbackDummy, 76, 40, 0);
|
||||
spriteId = CreateObjectGraphicsSprite(graphicsId, SpriteCallbackDummy, 76, 40, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].oam.priority = 0;
|
||||
@ -5019,7 +5019,7 @@ static void TryAddInterviewObjectEvents(void)
|
||||
}
|
||||
|
||||
// Add object for player (facing right)
|
||||
spriteId = AddPseudoObjectEvent(
|
||||
spriteId = CreateObjectGraphicsSprite(
|
||||
gSaveBlock2Ptr->playerGender == MALE ? OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL : OBJ_EVENT_GFX_RIVAL_MAY_NORMAL,
|
||||
SpriteCallbackDummy,
|
||||
52,
|
||||
|
@ -114,7 +114,7 @@ static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*);
|
||||
static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*);
|
||||
static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*);
|
||||
static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
|
||||
static void UpdateObjectEventSpritePosition(struct Sprite*);
|
||||
static void VirtualObject_UpdateAnim(struct Sprite*);
|
||||
static void ApplyLevitateMovement(u8);
|
||||
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
|
||||
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
|
||||
@ -126,7 +126,7 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *);
|
||||
static void RemoveObjectEventInternal(struct ObjectEvent *);
|
||||
static u16 GetObjectEventFlagIdByObjectEventId(u8);
|
||||
static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
|
||||
static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
|
||||
static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
|
||||
static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
|
||||
static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
|
||||
static void LoadObjectEventPalette(u16);
|
||||
@ -148,7 +148,7 @@ static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *,
|
||||
static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
|
||||
static void InitSpriteForFigure8Anim(struct Sprite *sprite);
|
||||
static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
|
||||
static void UpdateObjectEventSprite(struct Sprite *);
|
||||
static void SpriteCB_VirtualObject(struct Sprite *);
|
||||
static void DoShadowFieldEffect(struct ObjectEvent *);
|
||||
static void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
|
||||
static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction);
|
||||
@ -1442,7 +1442,7 @@ static u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTem
|
||||
const struct SubspriteTable *subspriteTables = NULL;
|
||||
|
||||
graphicsInfo = GetObjectEventGraphicsInfo(objectEventTemplate->graphicsId);
|
||||
MakeObjectTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
|
||||
MakeSpriteTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
|
||||
spriteFrameImage.size = graphicsInfo->size;
|
||||
spriteTemplate.images = &spriteFrameImage;
|
||||
objectEventId = TrySetupObjectEventSprite(objectEventTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
|
||||
@ -1498,7 +1498,7 @@ u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
return TrySpawnObjectEventTemplate(objectEventTemplate, mapNum, mapGroup, cameraX, cameraY);
|
||||
}
|
||||
|
||||
static void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||||
static void CopyObjectGraphicsInfoToSpriteTemplate(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||||
{
|
||||
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
|
||||
|
||||
@ -1512,17 +1512,18 @@ static void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (
|
||||
*subspriteTables = graphicsInfo->subspriteTables;
|
||||
}
|
||||
|
||||
static void MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||||
static void CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(u16 graphicsId, u16 movementType, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||||
{
|
||||
MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], spriteTemplate, subspriteTables);
|
||||
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, sMovementTypeCallbacks[movementType], spriteTemplate, subspriteTables);
|
||||
}
|
||||
|
||||
static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||||
static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
|
||||
{
|
||||
MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
|
||||
CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
|
||||
}
|
||||
|
||||
u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
|
||||
// Used to create a sprite using a graphicsId associated with object events.
|
||||
u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
|
||||
{
|
||||
struct SpriteTemplate *spriteTemplate;
|
||||
const struct SubspriteTable *subspriteTables;
|
||||
@ -1530,7 +1531,7 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
|
||||
u8 spriteId;
|
||||
|
||||
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
|
||||
MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
|
||||
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, callback, spriteTemplate, &subspriteTables);
|
||||
if (spriteTemplate->paletteTag != TAG_NONE)
|
||||
LoadObjectEventPalette(spriteTemplate->paletteTag);
|
||||
|
||||
@ -1546,9 +1547,15 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
// Used to create sprite object events instead of a full object event
|
||||
// Used when resources are limiting, e.g. for the audience in contests or group members in Union Room
|
||||
u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 direction)
|
||||
#define sVirtualObjId data[0]
|
||||
#define sVirtualObjElev data[1]
|
||||
|
||||
// "Virtual Objects" are a class of sprites used instead of a full object event.
|
||||
// Used when more objects are needed than the object event limit (for Contest / Battle Dome audiences and group members in Union Room).
|
||||
// A unique id is given as an argument and stored in the sprite data to allow referring back to the same virtual object.
|
||||
// They can be turned (and, in the case of the Union Room, animated teleporting in and out) but do not have movement types
|
||||
// or any of the other data normally associated with object events.
|
||||
u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
@ -1557,7 +1564,7 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di
|
||||
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
||||
|
||||
graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
|
||||
MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, UpdateObjectEventSprite, &spriteTemplate, &subspriteTables);
|
||||
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, SpriteCB_VirtualObject, &spriteTemplate, &subspriteTables);
|
||||
*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
|
||||
x += MAP_OFFSET;
|
||||
y += MAP_OFFSET;
|
||||
@ -1574,8 +1581,8 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di
|
||||
sprite->oam.paletteNum -= 16;
|
||||
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->sObjEventId = objectEventId;
|
||||
sprite->data[1] = z;
|
||||
sprite->sVirtualObjId = virtualObjId;
|
||||
sprite->sVirtualObjElev = z;
|
||||
if (graphicsInfo->paletteSlot == 10)
|
||||
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
|
||||
else if (graphicsInfo->paletteSlot >= 16)
|
||||
@ -1697,7 +1704,7 @@ static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y)
|
||||
subspriteTables = NULL;
|
||||
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
||||
spriteFrameImage.size = graphicsInfo->size;
|
||||
MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
|
||||
CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
|
||||
spriteTemplate.images = &spriteFrameImage;
|
||||
|
||||
*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
|
||||
@ -8510,50 +8517,50 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
|
||||
#define sAnimNum data[3]
|
||||
#define sAnimState data[4]
|
||||
|
||||
static void UpdateObjectEventSprite(struct Sprite *sprite)
|
||||
static void SpriteCB_VirtualObject(struct Sprite *sprite)
|
||||
{
|
||||
UpdateObjectEventSpritePosition(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
|
||||
VirtualObject_UpdateAnim(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->sVirtualObjElev, sprite, 1);
|
||||
UpdateObjectEventSpriteInvisibility(sprite, sprite->sInvisible);
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void DestroyObjectEventSprites(void)
|
||||
static void DestroyVirtualObjects(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == UpdateObjectEventSprite)
|
||||
if(sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static int GetObjectEventSpriteId(u8 objectEventId) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
|
||||
static int GetVirtualObjectSpriteId(u8 virtualObjId)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if (sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->sObjEventId == objectEventId)
|
||||
if (sprite->inUse && sprite->callback == SpriteCB_VirtualObject && (u8)sprite->sVirtualObjId == virtualObjId)
|
||||
return i;
|
||||
}
|
||||
return MAX_SPRITES;
|
||||
}
|
||||
|
||||
void TurnObjectEventSprite(u8 objectEventId, u8 direction)
|
||||
void TurnVirtualObject(u8 virtualObjId, u8 direction)
|
||||
{
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(direction));
|
||||
}
|
||||
|
||||
void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId)
|
||||
void SetVirtualObjectGraphics(u8 virtualObjId, u8 graphicsId)
|
||||
{
|
||||
int spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
int spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
@ -8581,9 +8588,9 @@ void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId)
|
||||
}
|
||||
}
|
||||
|
||||
void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible)
|
||||
void SetVirtualObjectInvisibility(u8 virtualObjId, bool32 invisible)
|
||||
{
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||||
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return;
|
||||
@ -8594,9 +8601,9 @@ void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible)
|
||||
gSprites[spriteId].sInvisible = FALSE;
|
||||
}
|
||||
|
||||
bool32 IsObjectEventSpriteInvisible(u8 objectEventId)
|
||||
bool32 IsVirtualObjectInvisible(u8 virtualObjId)
|
||||
{
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||||
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
@ -8604,9 +8611,9 @@ bool32 IsObjectEventSpriteInvisible(u8 objectEventId)
|
||||
return (gSprites[spriteId].sInvisible == TRUE);
|
||||
}
|
||||
|
||||
void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum)
|
||||
void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum)
|
||||
{
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
@ -8619,18 +8626,18 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sAnimState)
|
||||
{
|
||||
case 0:
|
||||
case 0:
|
||||
sprite->y2 = 0;
|
||||
sprite->sAnimState++;
|
||||
case 1:
|
||||
sprite->y2 -= 8;
|
||||
if (sprite->y2 == -DISPLAY_HEIGHT)
|
||||
{
|
||||
sprite->y2 = 0;
|
||||
sprite->sAnimState++;
|
||||
case 1:
|
||||
sprite->y2 -= 8;
|
||||
if (sprite->y2 == -DISPLAY_HEIGHT)
|
||||
{
|
||||
sprite->y2 = 0;
|
||||
sprite->sInvisible = TRUE;
|
||||
sprite->sAnimNum = 0;
|
||||
sprite->sAnimState = 0;
|
||||
}
|
||||
sprite->sInvisible = TRUE;
|
||||
sprite->sAnimNum = 0;
|
||||
sprite->sAnimState = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8638,40 +8645,40 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sAnimState)
|
||||
{
|
||||
case 0:
|
||||
sprite->y2 = -DISPLAY_HEIGHT;
|
||||
sprite->sAnimState++;
|
||||
case 1:
|
||||
sprite->y2 += 8;
|
||||
if(sprite->y2 == 0)
|
||||
{
|
||||
sprite->sAnimNum = 0;
|
||||
sprite->sAnimState = 0;
|
||||
}
|
||||
case 0:
|
||||
sprite->y2 = -DISPLAY_HEIGHT;
|
||||
sprite->sAnimState++;
|
||||
case 1:
|
||||
sprite->y2 += 8;
|
||||
if(sprite->y2 == 0)
|
||||
{
|
||||
sprite->sAnimNum = 0;
|
||||
sprite->sAnimState = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateObjectEventSpritePosition(struct Sprite *sprite)
|
||||
static void VirtualObject_UpdateAnim(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sAnimNum)
|
||||
{
|
||||
case UNION_ROOM_SPAWN_IN:
|
||||
MoveUnionRoomObjectDown(sprite);
|
||||
break;
|
||||
case UNION_ROOM_SPAWN_OUT:
|
||||
MoveUnionRoomObjectUp(sprite);
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
sprite->sAnimNum = 0;
|
||||
break;
|
||||
case UNION_ROOM_SPAWN_IN:
|
||||
MoveUnionRoomObjectDown(sprite);
|
||||
break;
|
||||
case UNION_ROOM_SPAWN_OUT:
|
||||
MoveUnionRoomObjectUp(sprite);
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
sprite->sAnimNum = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 IsObjectEventSpriteAnimating(u8 objectEventId)
|
||||
bool32 IsVirtualObjectAnimating(u8 virtualObjId)
|
||||
{
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||||
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
@ -325,7 +325,7 @@ void Task_HandlePorthole(u8 taskId)
|
||||
|
||||
static void ShowSSTidalWhileSailing(void)
|
||||
{
|
||||
u8 spriteId = AddPseudoObjectEvent(OBJ_EVENT_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
|
||||
u8 spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
|
||||
|
||||
gSprites[spriteId].coordOffsetEnabled = FALSE;
|
||||
|
||||
|
@ -1409,7 +1409,7 @@ static void NamingScreen_CreatePlayerIcon(void)
|
||||
u8 spriteId;
|
||||
|
||||
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, sNamingScreen->monSpecies);
|
||||
spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 56, 37, 0);
|
||||
spriteId = CreateObjectGraphicsSprite(rivalGfxId, SpriteCallbackDummy, 56, 37, 0);
|
||||
gSprites[spriteId].oam.priority = 3;
|
||||
StartSpriteAnim(&gSprites[spriteId], 4);
|
||||
}
|
||||
@ -1436,7 +1436,7 @@ static void NamingScreen_CreateWaldaDadIcon(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
spriteId = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0);
|
||||
spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0);
|
||||
gSprites[spriteId].oam.priority = 3;
|
||||
StartSpriteAnim(&gSprites[spriteId], 4);
|
||||
}
|
||||
|
@ -3180,14 +3180,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
|
||||
{
|
||||
case VERSION_FIRE_RED:
|
||||
case VERSION_LEAF_GREEN:
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = CreateObjectGraphicsSprite(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
break;
|
||||
case VERSION_RUBY:
|
||||
case VERSION_SAPPHIRE:
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = CreateObjectGraphicsSprite(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
break;
|
||||
case VERSION_EMERALD:
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = CreateObjectGraphicsSprite(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1180,22 +1180,22 @@ bool8 ScrCmd_setobjectmovementtype(struct ScriptContext *ctx)
|
||||
bool8 ScrCmd_createvobject(struct ScriptContext *ctx)
|
||||
{
|
||||
u8 graphicsId = ScriptReadByte(ctx);
|
||||
u8 objectEventId = ScriptReadByte(ctx);
|
||||
u8 virtualObjId = ScriptReadByte(ctx);
|
||||
u16 x = VarGet(ScriptReadHalfword(ctx));
|
||||
u32 y = VarGet(ScriptReadHalfword(ctx));
|
||||
u8 elevation = ScriptReadByte(ctx);
|
||||
u8 direction = ScriptReadByte(ctx);
|
||||
|
||||
CreateObjectSprite(graphicsId, objectEventId, x, y, elevation, direction);
|
||||
CreateVirtualObject(graphicsId, virtualObjId, x, y, elevation, direction);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
|
||||
{
|
||||
u8 objectEventId = ScriptReadByte(ctx);
|
||||
u8 virtualObjId = ScriptReadByte(ctx);
|
||||
u8 direction = ScriptReadByte(ctx);
|
||||
|
||||
TurnObjectEventSprite(objectEventId, direction);
|
||||
TurnVirtualObject(virtualObjId, direction);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -847,7 +847,7 @@ static void BuyMenuDrawObjectEvents(void)
|
||||
|
||||
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[sShopData->viewportObjects[i][OBJ_EVENT_ID]].graphicsId);
|
||||
|
||||
spriteId = AddPseudoObjectEvent(
|
||||
spriteId = CreateObjectGraphicsSprite(
|
||||
gObjectEvents[sShopData->viewportObjects[i][OBJ_EVENT_ID]].graphicsId,
|
||||
SpriteCallbackDummy,
|
||||
(u16)sShopData->viewportObjects[i][X_COORD] * 16 + 8,
|
||||
|
@ -400,12 +400,12 @@ void CreateUnionRoomPlayerSprites(u8 * spriteIds, s32 leaderId)
|
||||
for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
|
||||
{
|
||||
s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
|
||||
spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
|
||||
spriteIds[id] = CreateVirtualObject(OBJ_EVENT_GFX_MAN_4,
|
||||
id - UR_SPRITE_START_ID,
|
||||
sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0],
|
||||
sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1],
|
||||
3, 1);
|
||||
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, TRUE);
|
||||
SetVirtualObjectInvisibility(id - UR_SPRITE_START_ID, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -443,7 +443,7 @@ static u8 GetNewFacingDirectionForUnionRoomPlayer(u32 memberId, u32 leaderId, st
|
||||
|
||||
static bool32 IsUnionRoomPlayerInvisible(u32 leaderId, u32 memberId)
|
||||
{
|
||||
return IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID);
|
||||
return IsVirtualObjectInvisible(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID);
|
||||
}
|
||||
|
||||
static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct RfuGameData * gameData)
|
||||
@ -452,10 +452,10 @@ static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct R
|
||||
s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
|
||||
if (IsUnionRoomPlayerInvisible(leaderId, memberId) == TRUE)
|
||||
{
|
||||
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, FALSE);
|
||||
SetObjectEventSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN);
|
||||
SetVirtualObjectInvisibility(id - UR_SPRITE_START_ID, FALSE);
|
||||
SetVirtualObjectSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN);
|
||||
}
|
||||
SetObjectEventSpriteGraphics(id - UR_SPRITE_START_ID, graphicsId);
|
||||
SetVirtualObjectGraphics(id - UR_SPRITE_START_ID, graphicsId);
|
||||
SetUnionRoomObjectFacingDirection(memberId, leaderId, GetNewFacingDirectionForUnionRoomPlayer(memberId, leaderId, gameData));
|
||||
GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y);
|
||||
MapGridSetMetatileImpassabilityAt(x, y, TRUE);
|
||||
@ -464,7 +464,7 @@ static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct R
|
||||
static void DespawnGroupMember(u32 leaderId, u32 memberId)
|
||||
{
|
||||
s32 x, y;
|
||||
SetObjectEventSpriteAnim(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT);
|
||||
SetVirtualObjectSpriteAnim(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT);
|
||||
GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y);
|
||||
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
|
||||
}
|
||||
@ -476,7 +476,7 @@ static void AssembleGroup(u32 leaderId, struct RfuGameData * gameData)
|
||||
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
player_get_pos_including_state_based_drift(&x2, &y2);
|
||||
if (IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, 0) - UR_SPRITE_START_ID) == TRUE)
|
||||
if (IsVirtualObjectInvisible(UR_PLAYER_SPRITE_ID(leaderId, 0) - UR_SPRITE_START_ID) == TRUE)
|
||||
{
|
||||
if (IsUnionRoomPlayerAt(leaderId, 0, x, y) == TRUE || IsUnionRoomPlayerAt(leaderId, 0, x2, y2) == TRUE)
|
||||
return;
|
||||
@ -576,9 +576,9 @@ bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdP
|
||||
continue;
|
||||
|
||||
// Has a group member spawned at this position?
|
||||
if (IsObjectEventSpriteInvisible(id - UR_SPRITE_START_ID))
|
||||
if (IsVirtualObjectInvisible(id - UR_SPRITE_START_ID))
|
||||
continue;
|
||||
if (IsObjectEventSpriteAnimating(id - UR_SPRITE_START_ID))
|
||||
if (IsVirtualObjectAnimating(id - UR_SPRITE_START_ID))
|
||||
continue;
|
||||
if (leaders[i].groupScheduledAnim != UNION_ROOM_SPAWN_IN)
|
||||
continue;
|
||||
@ -595,9 +595,9 @@ bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdP
|
||||
|
||||
static void SetUnionRoomObjectFacingDirection(s32 memberId, s32 leaderId, u8 newDirection)
|
||||
{
|
||||
TurnObjectEventSprite(MAX_RFU_PLAYERS * leaderId - UR_SPRITE_START_ID + memberId, newDirection);
|
||||
TurnVirtualObject(MAX_RFU_PLAYERS * leaderId - UR_SPRITE_START_ID + memberId, newDirection);
|
||||
// should be line below, but order is swapped here
|
||||
// TurnObjectEventSprite(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, newDirection);
|
||||
// TurnVirtualObject(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, newDirection);
|
||||
}
|
||||
|
||||
void UpdateUnionRoomMemberFacing(u32 memberId, u32 leaderId, struct RfuPlayerList *list)
|
||||
|
Loading…
Reference in New Issue
Block a user