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@ -1586,6 +1586,10 @@
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various \battler, VARIOUS_ABILITY_POPUP
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.endm
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.macro updateabilitypopup battler:req
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various \battler, VARIOUS_UPDATE_ABILITY_POPUP
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.endm
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.macro defogclear battler:req, clear:req, ptr:req
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various \battler, VARIOUS_DEFOG
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.byte \clear
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@ -7975,6 +7975,34 @@ BattleScript_MummyActivates::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_WanderingSpiritActivates::
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.if B_ABILITY_POP_UP == TRUE
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setbyte sFIXED_ABILITY_POPUP, TRUE
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sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT
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showabilitypopup BS_TARGET
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pause 60
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sethword sABILITY_OVERWRITE, 0
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updateabilitypopup BS_TARGET
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pause 20
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destroyabilitypopup
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pause 40
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setbyte sFIXED_ABILITY_POPUP, TRUE
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copyhword sABILITY_OVERWRITE, gLastUsedAbility
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showabilitypopup BS_ATTACKER
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pause 60
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sethword sABILITY_OVERWRITE, 0
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updateabilitypopup BS_ATTACKER
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pause 20
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destroyabilitypopup
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pause 40
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.endif
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printstring STRINGID_SWAPPEDABILITIES
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waitmessage B_WAIT_TIME_LONG
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switchinabilities BS_ATTACKER
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switchinabilities BS_TARGET
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return
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BattleScript_TargetsStatWasMaxedOut::
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call BattleScript_AbilityPopUp
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
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@ -101,5 +101,6 @@ bool32 CanThrowLastUsedBall(void);
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void TryHideLastUsedBall(void);
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void TryRestoreLastUsedBall(void);
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void TryAddLastUsedBallItemSprites(void);
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void UpdateAbilityPopup(u8 battlerId);
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#endif // GUARD_BATTLE_INTERFACE_H
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@ -403,5 +403,6 @@ extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
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extern const u8 BattleScript_PrimalReversion[];
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extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
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extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
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extern const u8 BattleScript_WanderingSpiritActivates[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -194,8 +194,9 @@
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_JUMP_IF_SPECIES 123
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 124
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 125
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#define VARIOUS_UPDATE_ABILITY_POPUP 124
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -598,8 +598,9 @@
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#define STRINGID_BUTHOOPACANTUSEIT 595
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#define STRINGID_BROKETHROUGHPROTECTION 596
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#define STRINGID_ABILITYALLOWSONLYMOVE 597
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#define STRINGID_SWAPPEDABILITIES 598
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#define BATTLESTRINGS_COUNT 598
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#define BATTLESTRINGS_COUNT 599
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@ -3138,8 +3138,8 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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gSprites[spriteId2].tRightToLeft = FALSE;
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}
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gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
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gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
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gBattleStruct->abilityPopUpSpriteIds[battlerId][0] = spriteId1;
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gBattleStruct->abilityPopUpSpriteIds[battlerId][1] = spriteId2;
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taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
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gTasks[taskId].tSpriteId1 = spriteId1;
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@ -3157,6 +3157,16 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
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}
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void UpdateAbilityPopup(u8 battlerId)
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{
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u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0];
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u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1];
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u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability;
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PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
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RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
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}
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#define FRAMES_TO_WAIT 48
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static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
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@ -724,9 +724,11 @@ static const u8 sText_ButPokemonCantUseTheMove[] = _("But {B_ATK_NAME_WITH_PREFI
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static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way it is now!");
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static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
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static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
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static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
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[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
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[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
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[STRINGID_BUTPOKEMONCANTUSETHEMOVE - 12] = sText_ButPokemonCantUseTheMove,
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@ -8385,6 +8385,9 @@ static void Cmd_various(void)
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case VARIOUS_ABILITY_POPUP:
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CreateAbilityPopUp(gActiveBattler, gBattleMons[gActiveBattler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
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break;
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case VARIOUS_UPDATE_ABILITY_POPUP:
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UpdateAbilityPopup(gActiveBattler);
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break;
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case VARIOUS_DEFOG:
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if (T1_READ_8(gBattlescriptCurrInstr + 3)) // Clear
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{
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@ -4851,6 +4851,41 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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}
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}
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break;
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case ABILITY_WANDERING_SPIRIT:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& IsBattlerAlive(gBattlerAttacker)
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&& TARGET_TURN_DAMAGED
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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{
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switch (gBattleMons[gBattlerAttacker].ability)
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{
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case ABILITY_DISGUISE:
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case ABILITY_FLOWER_GIFT:
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case ABILITY_GULP_MISSILE:
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case ABILITY_HUNGER_SWITCH:
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case ABILITY_ICE_FACE:
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case ABILITY_ILLUSION:
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case ABILITY_IMPOSTER:
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case ABILITY_RECEIVER:
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case ABILITY_RKS_SYSTEM:
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case ABILITY_SCHOOLING:
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case ABILITY_STANCE_CHANGE:
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case ABILITY_WONDER_GUARD:
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case ABILITY_ZEN_MODE:
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break;
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default:
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gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
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gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
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gBattleMons[gBattlerTarget].ability = gLastUsedAbility;
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RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
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RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates;
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effect++;
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break;
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}
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}
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break;
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case ABILITY_ANGER_POINT:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gIsCriticalHit
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@ -10446,7 +10446,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
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.split = SPLIT_PHYSICAL,
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