mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
fix pokeblock merge conflicts
This commit is contained in:
commit
b615af4184
@ -8,6 +8,6 @@ TBD
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Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
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Then get the compiled tools from https://github.com/YamaArashi/pokeruby-tools. Copy the "tools" folder over the "tools" folder in your pokeemerald directory.
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Then download [**pokeruby-tools**](https://github.com/pret/pokeruby-tools). Copy the `tools/` folder with the compiled `exe`s to the `tools/` folder in your `pokeemerald/` directory.
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You can then build pokeemerald using "make" in the MSYS environment provided with devkitARM.
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You can then build pokeemerald using `make` in the MSYS environment provided with devkitARM.
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|
3065
asm/battle_1.s
3065
asm/battle_1.s
File diff suppressed because it is too large
Load Diff
@ -2856,8 +2856,8 @@ sav1_map_get_name: @ 8085C58
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.pool
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thumb_func_end sav1_map_get_name
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thumb_func_start sav1_map_get_battletype
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sav1_map_get_battletype: @ 8085C80
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thumb_func_start GetCurrentMapBattleScene
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GetCurrentMapBattleScene: @ 8085C80
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push {lr}
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ldr r0, =gSaveBlock1Ptr
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ldr r1, [r0]
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@ -2875,7 +2875,7 @@ sav1_map_get_battletype: @ 8085C80
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pop {r1}
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bx r1
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.pool
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thumb_func_end sav1_map_get_battletype
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thumb_func_end GetCurrentMapBattleScene
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thumb_func_start overworld_bg_setup
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@ void overworld_bg_setup()
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|
1312
asm/rom_8034C54.s
Normal file
1312
asm/rom_8034C54.s
Normal file
File diff suppressed because it is too large
Load Diff
@ -7602,7 +7602,7 @@ sub_807B170: @ 807B170
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movs r0, 0x3
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bl SetBgTilemapBuffer
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bl DeactivateAllTextPrinters
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ldr r0, =gUnknown_08C00000
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ldr r0, =gBattleTextboxTiles
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mov r10, r0
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movs r0, 0
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mov r9, r0
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@ -7611,7 +7611,7 @@ sub_807B170: @ 807B170
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movs r2, 0
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movs r3, 0
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bl copy_decompressed_tile_data_to_vram_autofree
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ldr r0, =gUnknown_08C00524
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ldr r0, =gBattleTextboxTilemap
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mov r8, r0
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ldr r4, =0x0201c000
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adds r1, r4, 0
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@ -7621,7 +7621,7 @@ sub_807B170: @ 807B170
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adds r2, r5, 0
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movs r3, 0
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bl CopyToBgTilemapBuffer
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ldr r6, =gUnknown_08C004E0
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ldr r6, =gBattleTextboxPalette
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adds r0, r6, 0
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movs r1, 0
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movs r2, 0x20
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|
@ -4750,74 +4750,74 @@ gUnknown_0831ABA0:: @ 831ABA0
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.align 2
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gBattleTerrainTable:: @ 831ABA8
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@ tall_grass
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.4byte gUnknown_08D77D68
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.4byte gUnknown_08D78350
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.4byte gUnknown_08D7E280
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.4byte gUnknown_08D7E808
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.4byte gUnknown_08D78318
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.4byte gBattleTerrainTiles_TallGrass
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.4byte gBattleTerrainTilemap_TallGrass
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.4byte gBattleTerrainAnimTiles_TallGrass
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.4byte gBattleTerrainAnimTilemap_TallGrass
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.4byte gBattleTerrainPalette_TallGrass
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@ long_grass
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.4byte gUnknown_08D78600
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.4byte gUnknown_08D78CB8
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.4byte gUnknown_08D7E9C4
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.4byte gUnknown_08D7F0D4
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.4byte gUnknown_08D78C78
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.4byte gBattleTerrainTiles_LongGrass
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.4byte gBattleTerrainTilemap_LongGrass
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.4byte gBattleTerrainAnimTiles_LongGrass
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.4byte gBattleTerrainAnimTilemap_LongGrass
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.4byte gBattleTerrainPalette_LongGrass
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@ sand
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.4byte gUnknown_08D78F68
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.4byte gUnknown_08D795A8
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.4byte gUnknown_08D7F30C
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.4byte gUnknown_08D7F850
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.4byte gUnknown_08D79560
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.4byte gBattleTerrainTiles_Sand
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.4byte gBattleTerrainTilemap_Sand
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.4byte gBattleTerrainAnimTiles_Sand
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.4byte gBattleTerrainAnimTilemap_Sand
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.4byte gBattleTerrainPalette_Sand
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|
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@ underwater
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.4byte gUnknown_08D79858
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.4byte gUnknown_08D79E58
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.4byte gUnknown_08D7F9F8
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.4byte gUnknown_08D7FEC4
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.4byte gUnknown_08D79E10
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.4byte gBattleTerrainTiles_Underwater
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.4byte gBattleTerrainTilemap_Underwater
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.4byte gBattleTerrainAnimTiles_Underwater
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.4byte gBattleTerrainAnimTilemap_Underwater
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.4byte gBattleTerrainPalette_Underwater
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@ water
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.4byte gUnknown_08D7A108
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.4byte gUnknown_08D7A720
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.4byte gUnknown_08D80054
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.4byte gUnknown_08D80660
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.4byte gUnknown_08D7A6DC
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.4byte gBattleTerrainTiles_Water
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.4byte gBattleTerrainTilemap_Water
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.4byte gBattleTerrainAnimTiles_Water
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.4byte gBattleTerrainAnimTilemap_Water
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.4byte gBattleTerrainPalette_Water
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@ pond_water
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.4byte gUnknown_08D7A9D0
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.4byte gUnknown_08D7AFB8
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.4byte gUnknown_08D80804
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.4byte gUnknown_08D80D50
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.4byte gUnknown_08D7AF78
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.4byte gBattleTerrainTiles_PondWater
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.4byte gBattleTerrainTilemap_PondWater
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.4byte gBattleTerrainAnimTiles_PondWater
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.4byte gBattleTerrainAnimTilemap_PondWater
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.4byte gBattleTerrainPalette_PondWater
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@ rock
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.4byte gUnknown_08D7B268
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.4byte gUnknown_08D7B864
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.4byte gUnknown_08D80E9C
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.4byte gUnknown_08D8147C
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.4byte gUnknown_08D7B828
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.4byte gBattleTerrainTiles_Rock
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.4byte gBattleTerrainTilemap_Rock
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.4byte gBattleTerrainAnimTiles_Rock
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.4byte gBattleTerrainAnimTilemap_Rock
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.4byte gBattleTerrainPalette_Rock
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@ cave
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.4byte gUnknown_08D7BB14
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.4byte gUnknown_08D7C154
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.4byte gUnknown_08D81610
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.4byte gUnknown_08D81E2C
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.4byte gUnknown_08D7C10C
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.4byte gBattleTerrainTiles_Cave
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.4byte gBattleTerrainTilemap_Cave
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.4byte gBattleTerrainAnimTiles_Cave
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.4byte gBattleTerrainAnimTilemap_Cave
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.4byte gBattleTerrainPalette_Cave
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@ building
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.4byte gBattleTerrainTiles_Building
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||||
.4byte gUnknown_08D7CA28
|
||||
.4byte gUnknown_08D820D4
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||||
.4byte gUnknown_08D824E4
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||||
.4byte gUnknown_08D7DEB4
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||||
.4byte gBattleTerrainTilemap_Building
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||||
.4byte gBattleTerrainAnimTiles_Building
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.4byte gBattleTerrainAnimTilemap_Building
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.4byte gBattleTerrainPalette_Building
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@ plain
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.4byte gBattleTerrainTiles_Building
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.4byte gUnknown_08D7CA28
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.4byte gUnknown_08D820D4
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.4byte gUnknown_08D824E4
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||||
.4byte gUnknown_08D7C404
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||||
.4byte gBattleTerrainTilemap_Building
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.4byte gBattleTerrainAnimTiles_Building
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.4byte gBattleTerrainAnimTilemap_Building
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.4byte gBattleTerrainPalette_Plain
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.align 2
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gUnknown_0831AC70:: @ 831AC70
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|
132
data/graphics.s
132
data/graphics.s
@ -1,12 +1,12 @@
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.section gfx_data, "aw", %progbits
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gUnknown_08C00000:: @ 8C00000
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gBattleTextboxTiles:: @ 8C00000
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.incbin "baserom.gba", 0xc00000, 0x4e0
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gUnknown_08C004E0:: @ 8C004E0
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gBattleTextboxPalette:: @ 8C004E0
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.incbin "baserom.gba", 0xc004e0, 0x44
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gUnknown_08C00524:: @ 8C00524
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gBattleTextboxTilemap:: @ 8C00524
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.incbin "baserom.gba", 0xc00524, 0x22c
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@ 8C00750
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@ -352,79 +352,79 @@ gUnknown_08D77AE4:: @ 8D77AE4
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gUnknown_08D77B0C:: @ 8D77B0C
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.incbin "baserom.gba", 0xd77b0c, 0x25c
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gUnknown_08D77D68:: @ 8D77D68
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gBattleTerrainTiles_TallGrass:: @ 8D77D68
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.incbin "baserom.gba", 0xd77d68, 0x5b0
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gUnknown_08D78318:: @ 8D78318
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gBattleTerrainPalette_TallGrass:: @ 8D78318
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.incbin "baserom.gba", 0xd78318, 0x38
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gUnknown_08D78350:: @ 8D78350
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gBattleTerrainTilemap_TallGrass:: @ 8D78350
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.incbin "baserom.gba", 0xd78350, 0x2b0
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gUnknown_08D78600:: @ 8D78600
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gBattleTerrainTiles_LongGrass:: @ 8D78600
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.incbin "baserom.gba", 0xd78600, 0x678
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|
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gUnknown_08D78C78:: @ 8D78C78
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gBattleTerrainPalette_LongGrass:: @ 8D78C78
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.incbin "baserom.gba", 0xd78C78, 0x40
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gUnknown_08D78CB8:: @ 8D78CB8
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gBattleTerrainTilemap_LongGrass:: @ 8D78CB8
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||||
.incbin "baserom.gba", 0xd78CB8, 0x2b0
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|
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gUnknown_08D78F68:: @ 8D78F68
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gBattleTerrainTiles_Sand:: @ 8D78F68
|
||||
.incbin "baserom.gba", 0xd78f68, 0x5f8
|
||||
|
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gUnknown_08D79560:: @ 8D79560
|
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gBattleTerrainPalette_Sand:: @ 8D79560
|
||||
.incbin "baserom.gba", 0xd79560, 0x48
|
||||
|
||||
gUnknown_08D795A8:: @ 8D795A8
|
||||
gBattleTerrainTilemap_Sand:: @ 8D795A8
|
||||
.incbin "baserom.gba", 0xd795A8, 0x2b0
|
||||
|
||||
gUnknown_08D79858:: @ 8D79858
|
||||
gBattleTerrainTiles_Underwater:: @ 8D79858
|
||||
.incbin "baserom.gba", 0xd79858, 0x5b8
|
||||
|
||||
gUnknown_08D79E10:: @ 8D79E10
|
||||
gBattleTerrainPalette_Underwater:: @ 8D79E10
|
||||
.incbin "baserom.gba", 0xd79E10, 0x48
|
||||
|
||||
gUnknown_08D79E58:: @ 8D79E58
|
||||
gBattleTerrainTilemap_Underwater:: @ 8D79E58
|
||||
.incbin "baserom.gba", 0xd79e58, 0x2b0
|
||||
|
||||
gUnknown_08D7A108:: @ 8D7A108
|
||||
gBattleTerrainTiles_Water:: @ 8D7A108
|
||||
.incbin "baserom.gba", 0xd7a108, 0x5d4
|
||||
|
||||
gUnknown_08D7A6DC:: @ 8D7A6DC
|
||||
gBattleTerrainPalette_Water:: @ 8D7A6DC
|
||||
.incbin "baserom.gba", 0xd7a6DC, 0x44
|
||||
|
||||
gUnknown_08D7A720:: @ 8D7A720
|
||||
gBattleTerrainTilemap_Water:: @ 8D7A720
|
||||
.incbin "baserom.gba", 0xd7a720, 0x2b0
|
||||
|
||||
gUnknown_08D7A9D0:: @ 8D7A9D0
|
||||
gBattleTerrainTiles_PondWater:: @ 8D7A9D0
|
||||
.incbin "baserom.gba", 0xd7a9D0, 0x5a8
|
||||
|
||||
gUnknown_08D7AF78:: @ 8D7AF78
|
||||
gBattleTerrainPalette_PondWater:: @ 8D7AF78
|
||||
.incbin "baserom.gba", 0xd7af78, 0x40
|
||||
|
||||
gUnknown_08D7AFB8:: @ 8D7AFB8
|
||||
gBattleTerrainTilemap_PondWater:: @ 8D7AFB8
|
||||
.incbin "baserom.gba", 0xd7aFB8, 0x2b0
|
||||
|
||||
gUnknown_08D7B268:: @ 8D7B268
|
||||
gBattleTerrainTiles_Rock:: @ 8D7B268
|
||||
.incbin "baserom.gba", 0xd7b268, 0x5c0
|
||||
|
||||
gUnknown_08D7B828:: @ 8D7B828
|
||||
gBattleTerrainPalette_Rock:: @ 8D7B828
|
||||
.incbin "baserom.gba", 0xd7b828, 0x3c
|
||||
|
||||
gUnknown_08D7B864:: @ 8D7B864
|
||||
gBattleTerrainTilemap_Rock:: @ 8D7B864
|
||||
.incbin "baserom.gba", 0xd7b864, 0x2b0
|
||||
|
||||
gUnknown_08D7BB14:: @ 8D7BB14
|
||||
gBattleTerrainTiles_Cave:: @ 8D7BB14
|
||||
.incbin "baserom.gba", 0xd7bb14, 0x5f8
|
||||
|
||||
gUnknown_08D7C10C:: @ 8D7C10C
|
||||
gBattleTerrainPalette_Cave:: @ 8D7C10C
|
||||
.incbin "baserom.gba", 0xd7c10c, 0x48
|
||||
|
||||
gUnknown_08D7C154:: @ 8D7C154
|
||||
gBattleTerrainTilemap_Cave:: @ 8D7C154
|
||||
.incbin "baserom.gba", 0xd7c154, 0x2b0
|
||||
|
||||
gUnknown_08D7C404:: @ 8D7C404
|
||||
gBattleTerrainPalette_Plain:: @ 8D7C404
|
||||
.incbin "baserom.gba", 0xd7c404, 0x3c
|
||||
|
||||
gBattleTerrainTiles_Building:: @ 8D7C440
|
||||
@ -433,118 +433,118 @@ gBattleTerrainTiles_Building:: @ 8D7C440
|
||||
gBattleTerrainPalette_Frontier:: @ 8D7C9EC
|
||||
.incbin "baserom.gba", 0xd7c9ec, 0x3c
|
||||
|
||||
gUnknown_08D7CA28:: @ 8D7CA28
|
||||
gBattleTerrainTilemap_Building:: @ 8D7CA28
|
||||
.incbin "baserom.gba", 0xd7ca28, 0x2b0
|
||||
|
||||
gUnknown_08D7CCD8:: @ 8D7CCD8
|
||||
gBattleTerrainTiles_Stadium:: @ 8D7CCD8
|
||||
.incbin "baserom.gba", 0xd7ccd8, 0x608
|
||||
|
||||
gUnknown_08D7D2E0:: @ 8D7D2E0
|
||||
gBattleTerrainTilemap_Stadium:: @ 8D7D2E0
|
||||
.incbin "baserom.gba", 0xd7d2e0, 0x2b0
|
||||
|
||||
gUnknown_08D7D590:: @ 8D7D590
|
||||
gBattleTerrainTiles_Rayquaza:: @ 8D7D590
|
||||
.incbin "baserom.gba", 0xd7d590, 0x674
|
||||
|
||||
gUnknown_08D7DC04:: @ 8D7DC04
|
||||
gBattleTerrainTilemap_Rayquaza:: @ 8D7DC04
|
||||
.incbin "baserom.gba", 0xd7dc04, 0x2b0
|
||||
|
||||
gUnknown_08D7DEB4:: @ 8D7DEB4
|
||||
gBattleTerrainPalette_Building:: @ 8D7DEB4
|
||||
.incbin "baserom.gba", 0xd7deb4, 0x40
|
||||
|
||||
gUnknown_08D7DEF4:: @ 8D7DEF4
|
||||
gBattleTerrainPalette_Kyogre:: @ 8D7DEF4
|
||||
.incbin "baserom.gba", 0xd7def4, 0x3c
|
||||
|
||||
gUnknown_08D7DF30:: @ 8D7DF30
|
||||
gBattleTerrainPalette_Groudon:: @ 8D7DF30
|
||||
.incbin "baserom.gba", 0xd7df30, 0x58
|
||||
|
||||
gUnknown_08D7DF88:: @ 8D7DF88
|
||||
gBattleTerrainPalette_BuildingGym:: @ 8D7DF88
|
||||
.incbin "baserom.gba", 0xd7df88, 0x3c
|
||||
|
||||
gUnknown_08D7DFC4:: @ 8D7DFC4
|
||||
gBattleTerrainPalette_BuildingLeader:: @ 8D7DFC4
|
||||
.incbin "baserom.gba", 0xd7dfc4, 0x3c
|
||||
|
||||
gUnknown_08D7E000:: @ 8D7E000
|
||||
gBattleTerrainPalette_StadiumAqua:: @ 8D7E000
|
||||
.incbin "baserom.gba", 0xd7e000, 0x60
|
||||
|
||||
gUnknown_08D7E060:: @ 8D7E060
|
||||
gBattleTerrainPalette_StadiumMagma:: @ 8D7E060
|
||||
.incbin "baserom.gba", 0xd7e060, 0x6c
|
||||
|
||||
gUnknown_08D7E0CC:: @ 8D7E0CC
|
||||
gBattleTerrainPalette_StadiumSidney:: @ 8D7E0CC
|
||||
.incbin "baserom.gba", 0xd7e0cc, 0x50
|
||||
|
||||
gUnknown_08D7E11C:: @ 8D7E11C
|
||||
gBattleTerrainPalette_StadiumPhoebe:: @ 8D7E11C
|
||||
.incbin "baserom.gba", 0xd7e11c, 0x48
|
||||
|
||||
gUnknown_08D7E164:: @ 8D7E164
|
||||
gBattleTerrainPalette_StadiumGlacia:: @ 8D7E164
|
||||
.incbin "baserom.gba", 0xd7e164, 0x44
|
||||
|
||||
gUnknown_08D7E1A8:: @ 8D7E1A8
|
||||
gBattleTerrainPalette_StadiumDrake:: @ 8D7E1A8
|
||||
.incbin "baserom.gba", 0xd7e1a8, 0x50
|
||||
|
||||
gUnknown_08D7E1F8:: @ 8D7E1F8
|
||||
gBattleTerrainPalette_StadiumWallace:: @ 8D7E1F8
|
||||
.incbin "baserom.gba", 0xd7e1f8, 0x3c
|
||||
|
||||
gUnknown_08D7E234:: @ 8D7E234
|
||||
gBattleTerrainPalette_Rayquaza:: @ 8D7E234
|
||||
.incbin "baserom.gba", 0xd7e234, 0x4c
|
||||
|
||||
gUnknown_08D7E280:: @ 8D7E280
|
||||
gBattleTerrainAnimTiles_TallGrass:: @ 8D7E280
|
||||
.incbin "baserom.gba", 0xd7e280, 0x588
|
||||
|
||||
gUnknown_08D7E808:: @ 8D7E808
|
||||
gBattleTerrainAnimTilemap_TallGrass:: @ 8D7E808
|
||||
.incbin "baserom.gba", 0xd7e808, 0x1bc
|
||||
|
||||
gUnknown_08D7E9C4:: @ 8D7E9C4
|
||||
gBattleTerrainAnimTiles_LongGrass:: @ 8D7E9C4
|
||||
.incbin "baserom.gba", 0xd7e9C4, 0x710
|
||||
|
||||
gUnknown_08D7F0D4:: @ 8D7F0D4
|
||||
gBattleTerrainAnimTilemap_LongGrass:: @ 8D7F0D4
|
||||
.incbin "baserom.gba", 0xd7F0D4, 0x238
|
||||
|
||||
gUnknown_08D7F30C:: @ 8D7F30C
|
||||
gBattleTerrainAnimTiles_Sand:: @ 8D7F30C
|
||||
.incbin "baserom.gba", 0xd7F30c, 0x544
|
||||
|
||||
gUnknown_08D7F850:: @ 8D7F850
|
||||
gBattleTerrainAnimTilemap_Sand:: @ 8D7F850
|
||||
.incbin "baserom.gba", 0xd7F850, 0x1a8
|
||||
|
||||
gUnknown_08D7F9F8:: @ 8D7F9F8
|
||||
gBattleTerrainAnimTiles_Underwater:: @ 8D7F9F8
|
||||
.incbin "baserom.gba", 0xd7f9f8, 0x4cc
|
||||
|
||||
gUnknown_08D7FEC4:: @ 8D7FEC4
|
||||
gBattleTerrainAnimTilemap_Underwater:: @ 8D7FEC4
|
||||
.incbin "baserom.gba", 0xd7fec4, 0x190
|
||||
|
||||
gUnknown_08D80054:: @ 8D80054
|
||||
gBattleTerrainAnimTiles_Water:: @ 8D80054
|
||||
.incbin "baserom.gba", 0xd80054, 0x60c
|
||||
|
||||
gUnknown_08D80660:: @ 8D80660
|
||||
gBattleTerrainAnimTilemap_Water:: @ 8D80660
|
||||
.incbin "baserom.gba", 0xd80660, 0x1a4
|
||||
|
||||
gUnknown_08D80804:: @ 8D80804
|
||||
gBattleTerrainAnimTiles_PondWater:: @ 8D80804
|
||||
.incbin "baserom.gba", 0xd80804, 0x54c
|
||||
|
||||
gUnknown_08D80D50:: @ 8D80D50
|
||||
gBattleTerrainAnimTilemap_PondWater:: @ 8D80D50
|
||||
.incbin "baserom.gba", 0xd80d50, 0x14C
|
||||
|
||||
gUnknown_08D80E9C:: @ 8D80E9C
|
||||
gBattleTerrainAnimTiles_Rock:: @ 8D80E9C
|
||||
.incbin "baserom.gba", 0xd80e9c, 0x5e0
|
||||
|
||||
gUnknown_08D8147C:: @ 8D8147C
|
||||
gBattleTerrainAnimTilemap_Rock:: @ 8D8147C
|
||||
.incbin "baserom.gba", 0xd8147C, 0x194
|
||||
|
||||
gUnknown_08D81610:: @ 8D81610
|
||||
gBattleTerrainAnimTiles_Cave:: @ 8D81610
|
||||
.incbin "baserom.gba", 0xd81610, 0x81c
|
||||
|
||||
gUnknown_08D81E2C:: @ 8D81E2C
|
||||
gBattleTerrainAnimTilemap_Cave:: @ 8D81E2C
|
||||
.incbin "baserom.gba", 0xd81e2c, 0x2a8
|
||||
|
||||
gUnknown_08D820D4:: @ 8D820D4
|
||||
gBattleTerrainAnimTiles_Building:: @ 8D820D4
|
||||
.incbin "baserom.gba", 0xd820d4, 0x410
|
||||
|
||||
gUnknown_08D824E4:: @ 8D824E4
|
||||
gBattleTerrainAnimTilemap_Building:: @ 8D824E4
|
||||
.incbin "baserom.gba", 0xd824e4, 0x124
|
||||
|
||||
gUnknown_08D82608:: @ 8D82608
|
||||
gBattleTerrainAnimTiles_Rayquaza:: @ 8D82608
|
||||
.incbin "baserom.gba", 0xd82608, 0x668
|
||||
|
||||
gUnknown_08D82C70:: @ 8D82C70
|
||||
gBattleTerrainAnimTilemap_Rayquaza:: @ 8D82C70
|
||||
.incbin "baserom.gba", 0xd82c70, 0x2a0
|
||||
|
||||
gUnknown_08D82F10:: @ 8D82F10
|
||||
|
@ -2,113 +2,109 @@ monstillfrontdir := graphics/pokemon/front_pics
|
||||
monbackdir := graphics/pokemon/back_pics
|
||||
monfrontdir := graphics/pokemon/anim_front_pics
|
||||
monpaldir := graphics/pokemon/palettes
|
||||
INTROGFXDIR := graphics/intro
|
||||
interfacedir := graphics/interface
|
||||
PKNAVGFXDIR := graphics/pokenav
|
||||
MISCGFXDIR := graphics/misc
|
||||
tilesetdir := data/tilesets
|
||||
fontdir := data/graphics/fonts
|
||||
|
||||
$(monstillfrontdir)/castform_still_front_pic.4bpp: $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp \
|
||||
$(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp \
|
||||
$(monstillfrontdir)/castform_rainy_form_still_front_pic.4bpp \
|
||||
$(monstillfrontdir)/castform_snowy_form_still_front_pic.4bpp
|
||||
@cat $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp $(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp $(monstillfrontdir)/castform_rainy_form_still_front_pic.4bpp $(monstillfrontdir)/castform_snowy_form_still_front_pic.4bpp >$@
|
||||
@cat $^ >$@
|
||||
|
||||
$(monbackdir)/castform_back_pic.4bpp: $(monbackdir)/castform_normal_form_back_pic.4bpp \
|
||||
$(monbackdir)/castform_sunny_form_back_pic.4bpp \
|
||||
$(monbackdir)/castform_rainy_form_back_pic.4bpp \
|
||||
$(monbackdir)/castform_snowy_form_back_pic.4bpp
|
||||
@cat $(monbackdir)/castform_normal_form_back_pic.4bpp $(monbackdir)/castform_sunny_form_back_pic.4bpp $(monbackdir)/castform_rainy_form_back_pic.4bpp $(monbackdir)/castform_snowy_form_back_pic.4bpp >$@
|
||||
@cat $^ >$@
|
||||
|
||||
$(monfrontdir)/castform_front_pic.4bpp: $(monfrontdir)/castform_normal_form_front_pic.4bpp \
|
||||
$(monfrontdir)/castform_sunny_form_front_pic.4bpp \
|
||||
$(monfrontdir)/castform_rainy_form_front_pic.4bpp \
|
||||
$(monfrontdir)/castform_snowy_form_front_pic.4bpp
|
||||
@cat $(monfrontdir)/castform_normal_form_front_pic.4bpp $(monfrontdir)/castform_sunny_form_front_pic.4bpp $(monfrontdir)/castform_rainy_form_front_pic.4bpp $(monfrontdir)/castform_snowy_form_front_pic.4bpp >$@
|
||||
@cat $^ >$@
|
||||
|
||||
$(monpaldir)/castform_palette.gbapal: $(monpaldir)/castform_normal_form_palette.gbapal \
|
||||
$(monpaldir)/castform_sunny_form_palette.gbapal \
|
||||
$(monpaldir)/castform_rainy_form_palette.gbapal \
|
||||
$(monpaldir)/castform_snowy_form_palette.gbapal
|
||||
@cat $(monpaldir)/castform_normal_form_palette.gbapal $(monpaldir)/castform_sunny_form_palette.gbapal $(monpaldir)/castform_rainy_form_palette.gbapal $(monpaldir)/castform_snowy_form_palette.gbapal >$@
|
||||
@cat $^ >$@
|
||||
|
||||
$(monpaldir)/castform_shiny_palette.gbapal: $(monpaldir)/castform_normal_form_shiny_palette.gbapal \
|
||||
$(monpaldir)/castform_sunny_form_shiny_palette.gbapal \
|
||||
$(monpaldir)/castform_rainy_form_shiny_palette.gbapal \
|
||||
$(monpaldir)/castform_snowy_form_shiny_palette.gbapal
|
||||
@cat $(monpaldir)/castform_normal_form_shiny_palette.gbapal $(monpaldir)/castform_sunny_form_shiny_palette.gbapal $(monpaldir)/castform_rainy_form_shiny_palette.gbapal $(monpaldir)/castform_snowy_form_shiny_palette.gbapal >$@
|
||||
@cat $^ >$@
|
||||
|
||||
tilesetdir := data/tilesets
|
||||
|
||||
$(tilesetdir)/secondary/petalburg/tiles.4bpp: $(tilesetdir)/secondary/petalburg/tiles.png
|
||||
$(tilesetdir)/secondary/petalburg/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 159
|
||||
|
||||
$(tilesetdir)/secondary/rustboro/tiles.4bpp: $(tilesetdir)/secondary/rustboro/tiles.png
|
||||
$(tilesetdir)/secondary/rustboro/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 498
|
||||
|
||||
$(tilesetdir)/secondary/dewford/tiles.4bpp: $(tilesetdir)/secondary/dewford/tiles.png
|
||||
$(tilesetdir)/secondary/dewford/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 503
|
||||
|
||||
$(tilesetdir)/secondary/slateport/tiles.4bpp: $(tilesetdir)/secondary/slateport/tiles.png
|
||||
$(tilesetdir)/secondary/slateport/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 504
|
||||
|
||||
$(tilesetdir)/secondary/mauville/tiles.4bpp: $(tilesetdir)/secondary/mauville/tiles.png
|
||||
$(tilesetdir)/secondary/mauville/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 503
|
||||
|
||||
$(tilesetdir)/secondary/lavaridge/tiles.4bpp: $(tilesetdir)/secondary/lavaridge/tiles.png
|
||||
$(tilesetdir)/secondary/lavaridge/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 450
|
||||
|
||||
$(tilesetdir)/secondary/fortree/tiles.4bpp: $(tilesetdir)/secondary/fortree/tiles.png
|
||||
$(tilesetdir)/secondary/fortree/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 493
|
||||
|
||||
$(tilesetdir)/secondary/pacifidlog/tiles.4bpp: $(tilesetdir)/secondary/pacifidlog/tiles.png
|
||||
$(tilesetdir)/secondary/pacifidlog/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 504
|
||||
|
||||
$(tilesetdir)/secondary/sootopolis/tiles.4bpp: $(tilesetdir)/secondary/sootopolis/tiles.png
|
||||
$(tilesetdir)/secondary/sootopolis/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 328
|
||||
|
||||
$(tilesetdir)/secondary/battle_frontier_outside_west/tiles.4bpp: $(tilesetdir)/secondary/battle_frontier_outside_west/tiles.png
|
||||
$(tilesetdir)/secondary/battle_frontier_outside_west/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 508
|
||||
|
||||
$(tilesetdir)/secondary/battle_frontier_outside_east/tiles.4bpp: $(tilesetdir)/secondary/battle_frontier_outside_east/tiles.png
|
||||
$(tilesetdir)/secondary/battle_frontier_outside_east/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 508
|
||||
|
||||
$(tilesetdir)/primary/building/tiles.4bpp: $(tilesetdir)/primary/building/tiles.png
|
||||
$(tilesetdir)/primary/building/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 502
|
||||
|
||||
$(tilesetdir)/secondary/shop/tiles.4bpp: $(tilesetdir)/secondary/shop/tiles.png
|
||||
$(tilesetdir)/secondary/shop/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 502
|
||||
|
||||
$(tilesetdir)/secondary/pokemon_center/tiles.4bpp: $(tilesetdir)/secondary/pokemon_center/tiles.png
|
||||
$(tilesetdir)/secondary/pokemon_center/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 478
|
||||
|
||||
$(tilesetdir)/secondary/cave/tiles.4bpp: $(tilesetdir)/secondary/cave/tiles.png
|
||||
$(tilesetdir)/secondary/cave/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 425
|
||||
|
||||
$(tilesetdir)/secondary/pokemon_school/tiles.4bpp: $(tilesetdir)/secondary/pokemon_school/tiles.png
|
||||
$(tilesetdir)/secondary/pokemon_school/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 278
|
||||
|
||||
$(tilesetdir)/secondary/pokemon_fan_club/tiles.4bpp: $(tilesetdir)/secondary/pokemon_fan_club/tiles.png
|
||||
$(tilesetdir)/secondary/pokemon_fan_club/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 319
|
||||
|
||||
$(tilesetdir)/secondary/unused_1/tiles.4bpp: $(tilesetdir)/secondary/unused_1/tiles.png
|
||||
$(tilesetdir)/secondary/unused_1/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 17
|
||||
|
||||
$(tilesetdir)/secondary/meteor_falls/tiles.4bpp: $(tilesetdir)/secondary/meteor_falls/tiles.png
|
||||
$(tilesetdir)/secondary/meteor_falls/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 460
|
||||
|
||||
$(tilesetdir)/secondary/oceanic_museum/tiles.4bpp: $(tilesetdir)/secondary/oceanic_museum/tiles.png
|
||||
$(tilesetdir)/secondary/oceanic_museum/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 319
|
||||
|
||||
$(tilesetdir)/secondary/cable_club/unknown_tiles.4bpp: $(tilesetdir)/secondary/cable_club/unknown_tiles.png
|
||||
$(tilesetdir)/secondary/cable_club/unknown_tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 120
|
||||
|
||||
$(tilesetdir)/secondary/seashore_house/tiles.4bpp: $(tilesetdir)/secondary/seashore_house/tiles.png
|
||||
$(tilesetdir)/secondary/seashore_house/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 312
|
||||
|
||||
$(tilesetdir)/secondary/pretty_petal_flower_shop/tiles.4bpp: $(tilesetdir)/secondary/pretty_petal_flower_shop/tiles.png
|
||||
$(tilesetdir)/secondary/pretty_petal_flower_shop/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 345
|
||||
|
||||
$(tilesetdir)/secondary/pokemon_day_care/tiles.4bpp: $(tilesetdir)/secondary/pokemon_day_care/tiles.png
|
||||
$(tilesetdir)/secondary/pokemon_day_care/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 355
|
||||
|
||||
$(tilesetdir)/secondary/secret_base/brown_cave/unused_tiles.4bpp: $(tilesetdir)/secondary/secret_base/brown_cave/tiles.png
|
||||
@ -129,110 +125,108 @@ $(tilesetdir)/secondary/secret_base/yellow_cave/unused_tiles.4bpp: $(tilesetdir)
|
||||
$(tilesetdir)/secondary/secret_base/red_cave/unused_tiles.4bpp: $(tilesetdir)/secondary/secret_base/red_cave/tiles.png
|
||||
$(GFX) $< $@ -num_tiles 82
|
||||
|
||||
$(tilesetdir)/secondary/secret_base/brown_cave/tiles.4bpp: $(tilesetdir)/secondary/secret_base/brown_cave/tiles.png
|
||||
$(tilesetdir)/secondary/secret_base/brown_cave/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 83
|
||||
|
||||
$(tilesetdir)/secondary/secret_base/tree/tiles.4bpp: $(tilesetdir)/secondary/secret_base/tree/tiles.png
|
||||
$(tilesetdir)/secondary/secret_base/tree/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 83
|
||||
|
||||
$(tilesetdir)/secondary/secret_base/shrub/tiles.4bpp: $(tilesetdir)/secondary/secret_base/shrub/tiles.png
|
||||
$(tilesetdir)/secondary/secret_base/shrub/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 83
|
||||
|
||||
$(tilesetdir)/secondary/secret_base/blue_cave/tiles.4bpp: $(tilesetdir)/secondary/secret_base/blue_cave/tiles.png
|
||||
$(tilesetdir)/secondary/secret_base/blue_cave/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 83
|
||||
|
||||
$(tilesetdir)/secondary/secret_base/yellow_cave/tiles.4bpp: $(tilesetdir)/secondary/secret_base/yellow_cave/tiles.png
|
||||
$(tilesetdir)/secondary/secret_base/yellow_cave/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 83
|
||||
|
||||
$(tilesetdir)/secondary/secret_base/red_cave/tiles.4bpp: $(tilesetdir)/secondary/secret_base/red_cave/tiles.png
|
||||
$(tilesetdir)/secondary/secret_base/red_cave/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 83
|
||||
|
||||
$(tilesetdir)/secondary/inside_of_truck/tiles.4bpp: $(tilesetdir)/secondary/inside_of_truck/tiles.png
|
||||
$(tilesetdir)/secondary/inside_of_truck/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 62
|
||||
|
||||
$(tilesetdir)/secondary/contest/tiles.4bpp: $(tilesetdir)/secondary/contest/tiles.png
|
||||
$(tilesetdir)/secondary/contest/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 430
|
||||
|
||||
$(tilesetdir)/secondary/lilycove_museum/tiles.4bpp: $(tilesetdir)/secondary/lilycove_museum/tiles.png
|
||||
$(tilesetdir)/secondary/lilycove_museum/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 431
|
||||
|
||||
$(tilesetdir)/secondary/lab/tiles.4bpp: $(tilesetdir)/secondary/lab/tiles.png
|
||||
$(tilesetdir)/secondary/lab/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 500
|
||||
|
||||
$(tilesetdir)/secondary/underwater/tiles.4bpp: $(tilesetdir)/secondary/underwater/tiles.png
|
||||
$(tilesetdir)/secondary/underwater/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 500
|
||||
|
||||
$(tilesetdir)/secondary/generic_building/tiles.4bpp: $(tilesetdir)/secondary/generic_building/tiles.png
|
||||
$(tilesetdir)/secondary/generic_building/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 509
|
||||
|
||||
$(tilesetdir)/secondary/mauville_game_corner/tiles.4bpp: $(tilesetdir)/secondary/mauville_game_corner/tiles.png
|
||||
$(tilesetdir)/secondary/mauville_game_corner/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 469
|
||||
|
||||
$(tilesetdir)/secondary/unused_2/tiles.4bpp: $(tilesetdir)/secondary/unused_2/tiles.png
|
||||
$(tilesetdir)/secondary/unused_2/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 150
|
||||
|
||||
$(tilesetdir)/secondary/rustboro_gym/tiles.4bpp: $(tilesetdir)/secondary/rustboro_gym/tiles.png
|
||||
$(tilesetdir)/secondary/rustboro_gym/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 60
|
||||
|
||||
$(tilesetdir)/secondary/dewford_gym/tiles.4bpp: $(tilesetdir)/secondary/dewford_gym/tiles.png
|
||||
$(tilesetdir)/secondary/dewford_gym/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 61
|
||||
|
||||
$(tilesetdir)/secondary/lavaridge_gym/tiles.4bpp: $(tilesetdir)/secondary/lavaridge_gym/tiles.png
|
||||
$(tilesetdir)/secondary/lavaridge_gym/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 54
|
||||
|
||||
$(tilesetdir)/secondary/petalburg_gym/tiles.4bpp: $(tilesetdir)/secondary/petalburg_gym/tiles.png
|
||||
$(tilesetdir)/secondary/petalburg_gym/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 148
|
||||
|
||||
$(tilesetdir)/secondary/fortree_gym/tiles.4bpp: $(tilesetdir)/secondary/fortree_gym/tiles.png
|
||||
$(tilesetdir)/secondary/fortree_gym/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 61
|
||||
|
||||
$(tilesetdir)/secondary/mossdeep_gym/tiles.4bpp: $(tilesetdir)/secondary/mossdeep_gym/tiles.png
|
||||
$(tilesetdir)/secondary/mossdeep_gym/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 82
|
||||
|
||||
$(tilesetdir)/secondary/sootopolis_gym/tiles.4bpp: $(tilesetdir)/secondary/sootopolis_gym/tiles.png
|
||||
$(tilesetdir)/secondary/sootopolis_gym/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 484
|
||||
|
||||
$(tilesetdir)/secondary/trick_house_puzzle/tiles.4bpp: $(tilesetdir)/secondary/trick_house_puzzle/tiles.png
|
||||
$(tilesetdir)/secondary/trick_house_puzzle/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 294
|
||||
|
||||
$(tilesetdir)/secondary/inside_ship/tiles.4bpp: $(tilesetdir)/secondary/inside_ship/tiles.png
|
||||
$(tilesetdir)/secondary/inside_ship/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 342
|
||||
|
||||
$(tilesetdir)/secondary/elite_four/tiles.4bpp: $(tilesetdir)/secondary/elite_four/tiles.png
|
||||
$(tilesetdir)/secondary/elite_four/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 505
|
||||
|
||||
$(tilesetdir)/secondary/battle_frontier/tiles.4bpp: $(tilesetdir)/secondary/battle_frontier/tiles.png
|
||||
$(tilesetdir)/secondary/battle_frontier/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 310
|
||||
|
||||
$(tilesetdir)/secondary/battle_factory/tiles.4bpp: $(tilesetdir)/secondary/battle_factory/tiles.png
|
||||
$(tilesetdir)/secondary/battle_factory/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 424
|
||||
|
||||
$(tilesetdir)/secondary/battle_pike/tiles.4bpp: $(tilesetdir)/secondary/battle_pike/tiles.png
|
||||
$(tilesetdir)/secondary/battle_pike/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 382
|
||||
|
||||
$(tilesetdir)/secondary/mirage_tower/tiles.4bpp: $(tilesetdir)/secondary/mirage_tower/tiles.png
|
||||
$(tilesetdir)/secondary/mirage_tower/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 420
|
||||
|
||||
$(tilesetdir)/secondary/mossdeep_game_corner/tiles.4bpp: $(tilesetdir)/secondary/mossdeep_game_corner/tiles.png
|
||||
$(tilesetdir)/secondary/mossdeep_game_corner/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 95
|
||||
|
||||
$(tilesetdir)/secondary/island_harbor/tiles.4bpp: $(tilesetdir)/secondary/island_harbor/tiles.png
|
||||
$(tilesetdir)/secondary/island_harbor/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 503
|
||||
|
||||
$(tilesetdir)/secondary/trainer_hill/tiles.4bpp: $(tilesetdir)/secondary/trainer_hill/tiles.png
|
||||
$(tilesetdir)/secondary/trainer_hill/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 374
|
||||
|
||||
$(tilesetdir)/secondary/navel_rock/tiles.4bpp: $(tilesetdir)/secondary/navel_rock/tiles.png
|
||||
$(tilesetdir)/secondary/navel_rock/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 420
|
||||
|
||||
$(tilesetdir)/secondary/battle_frontier_ranking_hall/tiles.4bpp: $(tilesetdir)/secondary/battle_frontier_ranking_hall/tiles.png
|
||||
$(tilesetdir)/secondary/battle_frontier_ranking_hall/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 136
|
||||
|
||||
$(tilesetdir)/secondary/mystery_events_house/tiles.4bpp: $(tilesetdir)/secondary/mystery_events_house/tiles.png
|
||||
$(tilesetdir)/secondary/mystery_events_house/tiles.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 509
|
||||
|
||||
fontdir := data/graphics/fonts
|
||||
|
||||
$(fontdir)/font0.latfont: $(fontdir)/font0_latin.png
|
||||
$(GFX) $< $@
|
||||
|
||||
@ -269,31 +263,32 @@ $(fontdir)/unused_frlg_male.fwjpnfont: $(fontdir)/unused_japanese_frlg_male_font
|
||||
$(fontdir)/unused_frlg_female.fwjpnfont: $(fontdir)/unused_japanese_frlg_female_font.png
|
||||
$(GFX) $< $@
|
||||
|
||||
$(fontdir)/down_arrow.4bpp: $(fontdir)/down_arrow.png
|
||||
$(fontdir)/down_arrow.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@
|
||||
|
||||
$(fontdir)/down_arrow_rs.4bpp: $(fontdir)/down_arrow_rs.png
|
||||
$(fontdir)/down_arrow_rs.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@
|
||||
|
||||
$(fontdir)/unused_frlg_blanked_down_arrow.4bpp: $(fontdir)/unused_frlg_blanked_down_arrow.png
|
||||
$(fontdir)/unused_frlg_blanked_down_arrow.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@
|
||||
|
||||
$(fontdir)/unused_frlg_down_arrow.4bpp: $(fontdir)/unused_frlg_down_arrow.png
|
||||
$(fontdir)/unused_frlg_down_arrow.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@
|
||||
|
||||
$(fontdir)/keypad_icons.4bpp: $(fontdir)/keypad_icons.png
|
||||
$(fontdir)/keypad_icons.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@
|
||||
|
||||
graphics/title_screen/pokemon_logo.gbapal: graphics/title_screen/pokemon_logo.pal
|
||||
graphics/title_screen/pokemon_logo.gbapal: %.gbapal: %.pal
|
||||
$(GFX) $< $@ -num_colors 224
|
||||
|
||||
$(INTROGFXDIR)/copyright.4bpp: $(INTROGFXDIR)/copyright.png
|
||||
graphics/intro/copyright.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 39
|
||||
|
||||
$(interfacedir)/pkmnjump_bg.4bpp: $(interfacedir)/pkmnjump_bg.png
|
||||
graphics/interface/pkmnjump_bg.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 63
|
||||
|
||||
$(PKNAVGFXDIR)/region_map.8bpp: $(PKNAVGFXDIR)/region_map.png
|
||||
graphics/pokenav/region_map.8bpp: %.8bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 233
|
||||
$(MISCGFXDIR)/japanese_hof.4bpp: $(MISCGFXDIR)/japanese_hof.png
|
||||
|
||||
graphics/misc/japanese_hof.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 29
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "battle_ai_switch_items.h"
|
||||
#include "battle_gfx_sfx_util.h"
|
||||
#include "battle_util2.h"
|
||||
#include "battle_bg.h"
|
||||
|
||||
/*
|
||||
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
|
||||
@ -863,16 +864,6 @@ struct BattleScripting
|
||||
|
||||
extern struct BattleScripting gBattleScripting;
|
||||
|
||||
// functions
|
||||
|
||||
// battle_1
|
||||
void LoadBattleTextboxAndBackground(void);
|
||||
void LoadBattleEntryBackground(void);
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void);
|
||||
bool8 LoadChosenBattleElement(u8 caseId);
|
||||
void DrawMainBattleBackground(void);
|
||||
void task00_0800F6FC(u8 taskId);
|
||||
|
||||
enum
|
||||
{
|
||||
BACK_PIC_BRENDAN,
|
||||
|
13
include/battle_bg.h
Normal file
13
include/battle_bg.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_BATTLE_BG_H
|
||||
#define GUARD_BATTLE_BG_H
|
||||
|
||||
void sub_8035658(void);
|
||||
void sub_80356D0(void);
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void);
|
||||
void DrawMainBattleBackground(void);
|
||||
void LoadBattleTextboxAndBackground(void);
|
||||
void sub_8035D74(u8 taskId);
|
||||
void LoadBattleEntryBackground(void);
|
||||
bool8 LoadChosenBattleElement(u8 caseId);
|
||||
|
||||
#endif // GUARD_BATTLE_BG_H
|
@ -1,421 +1,421 @@
|
||||
#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
|
||||
#define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
|
||||
|
||||
static const u8 gMapName_LittlerootTown[] = _("LITTLEROOT TOWN");
|
||||
static const u8 gMapName_OldaleTown[] = _("OLDALE TOWN");
|
||||
static const u8 gMapName_DewfordTown[] = _("DEWFORD TOWN");
|
||||
static const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE TOWN");
|
||||
static const u8 gMapName_FallarborTown[] = _("FALLARBOR TOWN");
|
||||
static const u8 gMapName_VerdanturfTown[] = _("VERDANTURF TOWN");
|
||||
static const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN");
|
||||
static const u8 gMapName_PetalburgCity[] = _("PETALBURG CITY");
|
||||
static const u8 gMapName_SlateportCity[] = _("SLATEPORT CITY");
|
||||
static const u8 gMapName_MauvilleCity[] = _("MAUVILLE CITY");
|
||||
static const u8 gMapName_RustboroCity[] = _("RUSTBORO CITY");
|
||||
static const u8 gMapName_FortreeCity[] = _("FORTREE CITY");
|
||||
static const u8 gMapName_LilycoveCity[] = _("LILYCOVE CITY");
|
||||
static const u8 gMapName_MossdeepCity[] = _("MOSSDEEP CITY");
|
||||
static const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS CITY");
|
||||
static const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE CITY");
|
||||
static const u8 gMapName_Route101[] = _("ROUTE 101");
|
||||
static const u8 gMapName_Route102[] = _("ROUTE 102");
|
||||
static const u8 gMapName_Route103[] = _("ROUTE 103");
|
||||
static const u8 gMapName_Route104[] = _("ROUTE 104");
|
||||
static const u8 gMapName_Route105[] = _("ROUTE 105");
|
||||
static const u8 gMapName_Route106[] = _("ROUTE 106");
|
||||
static const u8 gMapName_Route107[] = _("ROUTE 107");
|
||||
static const u8 gMapName_Route108[] = _("ROUTE 108");
|
||||
static const u8 gMapName_Route109[] = _("ROUTE 109");
|
||||
static const u8 gMapName_Route110[] = _("ROUTE 110");
|
||||
static const u8 gMapName_Route111[] = _("ROUTE 111");
|
||||
static const u8 gMapName_Route112[] = _("ROUTE 112");
|
||||
static const u8 gMapName_Route113[] = _("ROUTE 113");
|
||||
static const u8 gMapName_Route114[] = _("ROUTE 114");
|
||||
static const u8 gMapName_Route115[] = _("ROUTE 115");
|
||||
static const u8 gMapName_Route116[] = _("ROUTE 116");
|
||||
static const u8 gMapName_Route117[] = _("ROUTE 117");
|
||||
static const u8 gMapName_Route118[] = _("ROUTE 118");
|
||||
static const u8 gMapName_Route119[] = _("ROUTE 119");
|
||||
static const u8 gMapName_Route120[] = _("ROUTE 120");
|
||||
static const u8 gMapName_Route121[] = _("ROUTE 121");
|
||||
static const u8 gMapName_Route122[] = _("ROUTE 122");
|
||||
static const u8 gMapName_Route123[] = _("ROUTE 123");
|
||||
static const u8 gMapName_Route124[] = _("ROUTE 124");
|
||||
static const u8 gMapName_Route125[] = _("ROUTE 125");
|
||||
static const u8 gMapName_Route126[] = _("ROUTE 126");
|
||||
static const u8 gMapName_Route127[] = _("ROUTE 127");
|
||||
static const u8 gMapName_Route128[] = _("ROUTE 128");
|
||||
static const u8 gMapName_Route129[] = _("ROUTE 129");
|
||||
static const u8 gMapName_Route130[] = _("ROUTE 130");
|
||||
static const u8 gMapName_Route131[] = _("ROUTE 131");
|
||||
static const u8 gMapName_Route132[] = _("ROUTE 132");
|
||||
static const u8 gMapName_Route133[] = _("ROUTE 133");
|
||||
static const u8 gMapName_Route134[] = _("ROUTE 134");
|
||||
static const u8 gMapName_Underwater[] = _("UNDERWATER");
|
||||
static const u8 gMapName_GraniteCave[] = _("GRANITE CAVE");
|
||||
static const u8 gMapName_MtChimney[] = _("MT. CHIMNEY");
|
||||
static const u8 gMapName_SafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 gMapName_BattleFrontier[] = _("BATTLE FRONTIER");
|
||||
static const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS");
|
||||
static const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
|
||||
static const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP");
|
||||
static const u8 gMapName_NewMauville[] = _("NEW MAUVILLE");
|
||||
static const u8 gMapName_MeteorFalls[] = _("METEOR FALLS");
|
||||
static const u8 gMapName_MtPyre[] = _("MT. PYRE");
|
||||
static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT TOWN");
|
||||
static const u8 sMapName_OldaleTown[] = _("OLDALE TOWN");
|
||||
static const u8 sMapName_DewfordTown[] = _("DEWFORD TOWN");
|
||||
static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE TOWN");
|
||||
static const u8 sMapName_FallarborTown[] = _("FALLARBOR TOWN");
|
||||
static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF TOWN");
|
||||
static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN");
|
||||
static const u8 sMapName_PetalburgCity[] = _("PETALBURG CITY");
|
||||
static const u8 sMapName_SlateportCity[] = _("SLATEPORT CITY");
|
||||
static const u8 sMapName_MauvilleCity[] = _("MAUVILLE CITY");
|
||||
static const u8 sMapName_RustboroCity[] = _("RUSTBORO CITY");
|
||||
static const u8 sMapName_FortreeCity[] = _("FORTREE CITY");
|
||||
static const u8 sMapName_LilycoveCity[] = _("LILYCOVE CITY");
|
||||
static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP CITY");
|
||||
static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS CITY");
|
||||
static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE CITY");
|
||||
static const u8 sMapName_Route101[] = _("ROUTE 101");
|
||||
static const u8 sMapName_Route102[] = _("ROUTE 102");
|
||||
static const u8 sMapName_Route103[] = _("ROUTE 103");
|
||||
static const u8 sMapName_Route104[] = _("ROUTE 104");
|
||||
static const u8 sMapName_Route105[] = _("ROUTE 105");
|
||||
static const u8 sMapName_Route106[] = _("ROUTE 106");
|
||||
static const u8 sMapName_Route107[] = _("ROUTE 107");
|
||||
static const u8 sMapName_Route108[] = _("ROUTE 108");
|
||||
static const u8 sMapName_Route109[] = _("ROUTE 109");
|
||||
static const u8 sMapName_Route110[] = _("ROUTE 110");
|
||||
static const u8 sMapName_Route111[] = _("ROUTE 111");
|
||||
static const u8 sMapName_Route112[] = _("ROUTE 112");
|
||||
static const u8 sMapName_Route113[] = _("ROUTE 113");
|
||||
static const u8 sMapName_Route114[] = _("ROUTE 114");
|
||||
static const u8 sMapName_Route115[] = _("ROUTE 115");
|
||||
static const u8 sMapName_Route116[] = _("ROUTE 116");
|
||||
static const u8 sMapName_Route117[] = _("ROUTE 117");
|
||||
static const u8 sMapName_Route118[] = _("ROUTE 118");
|
||||
static const u8 sMapName_Route119[] = _("ROUTE 119");
|
||||
static const u8 sMapName_Route120[] = _("ROUTE 120");
|
||||
static const u8 sMapName_Route121[] = _("ROUTE 121");
|
||||
static const u8 sMapName_Route122[] = _("ROUTE 122");
|
||||
static const u8 sMapName_Route123[] = _("ROUTE 123");
|
||||
static const u8 sMapName_Route124[] = _("ROUTE 124");
|
||||
static const u8 sMapName_Route125[] = _("ROUTE 125");
|
||||
static const u8 sMapName_Route126[] = _("ROUTE 126");
|
||||
static const u8 sMapName_Route127[] = _("ROUTE 127");
|
||||
static const u8 sMapName_Route128[] = _("ROUTE 128");
|
||||
static const u8 sMapName_Route129[] = _("ROUTE 129");
|
||||
static const u8 sMapName_Route130[] = _("ROUTE 130");
|
||||
static const u8 sMapName_Route131[] = _("ROUTE 131");
|
||||
static const u8 sMapName_Route132[] = _("ROUTE 132");
|
||||
static const u8 sMapName_Route133[] = _("ROUTE 133");
|
||||
static const u8 sMapName_Route134[] = _("ROUTE 134");
|
||||
static const u8 sMapName_Underwater[] = _("UNDERWATER");
|
||||
static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE");
|
||||
static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY");
|
||||
static const u8 sMapName_SafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 sMapName_BattleFrontier[] = _("BATTLE FRONTIER");
|
||||
static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS");
|
||||
static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
|
||||
static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP");
|
||||
static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE");
|
||||
static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS");
|
||||
static const u8 sMapName_MtPyre[] = _("MT. PYRE");
|
||||
// This was the Aqua or Magma hideout in Ruby/Sapphire, but each team has a
|
||||
// hideout in Emerald with their own new region map entries, and this name
|
||||
// doesn't seem to be used anymore.
|
||||
static const u8 gMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT");
|
||||
static const u8 gMapName_ShoalCave[] = _("SHOAL CAVE");
|
||||
static const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
|
||||
static const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND");
|
||||
static const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
|
||||
static const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
|
||||
static const u8 gMapName_FieryPath[] = _("FIERY PATH");
|
||||
static const u8 gMapName_JaggedPass[] = _("JAGGED PASS");
|
||||
static const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER");
|
||||
static const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB");
|
||||
static const u8 gMapName_IslandCave[] = _("ISLAND CAVE");
|
||||
static const u8 gMapName_DesertRuins[] = _("DESERT RUINS");
|
||||
static const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB");
|
||||
static const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
|
||||
static const u8 gMapName_SkyPillar[] = _("SKY PILLAR");
|
||||
static const u8 gMapName_SecretBase[] = _("SECRET BASE");
|
||||
static const u8 gMapName_None[] = _("");
|
||||
static const u8 gMapName_PalletTown[] = _("PALLET TOWN");
|
||||
static const u8 gMapName_ViridianCity[] = _("VIRIDIAN CITY");
|
||||
static const u8 gMapName_PewterCity[] = _("PEWTER CITY");
|
||||
static const u8 gMapName_CeruleanCity[] = _("CERULEAN CITY");
|
||||
static const u8 gMapName_LavenderTown[] = _("LAVENDER TOWN");
|
||||
static const u8 gMapName_VermilionCity[] = _("VERMILION CITY");
|
||||
static const u8 gMapName_CeladonCity[] = _("CELADON CITY");
|
||||
static const u8 gMapName_FuchsiaCity[] = _("FUCHSIA CITY");
|
||||
static const u8 gMapName_CinnabarIsland[] = _("CINNABAR ISLAND");
|
||||
static const u8 gMapName_IndigoPlateau[] = _("INDIGO PLATEAU");
|
||||
static const u8 gMapName_SaffronCity[] = _("SAFFRON CITY");
|
||||
static const u8 gMapName_Route4[] = _("ROUTE 4");
|
||||
static const u8 gMapName_Route10[] = _("ROUTE 10");
|
||||
static const u8 gMapName_Route1[] = _("ROUTE 1");
|
||||
static const u8 gMapName_Route2[] = _("ROUTE 2");
|
||||
static const u8 gMapName_Route3[] = _("ROUTE 3");
|
||||
static const u8 gMapName_Route4_2[] = _("ROUTE 4");
|
||||
static const u8 gMapName_Route5[] = _("ROUTE 5");
|
||||
static const u8 gMapName_Route6[] = _("ROUTE 6");
|
||||
static const u8 gMapName_Route7[] = _("ROUTE 7");
|
||||
static const u8 gMapName_Route8[] = _("ROUTE 8");
|
||||
static const u8 gMapName_Route9[] = _("ROUTE 9");
|
||||
static const u8 gMapName_Route10_2[] = _("ROUTE 10");
|
||||
static const u8 gMapName_Route11[] = _("ROUTE 11");
|
||||
static const u8 gMapName_Route12[] = _("ROUTE 12");
|
||||
static const u8 gMapName_Route13[] = _("ROUTE 13");
|
||||
static const u8 gMapName_Route14[] = _("ROUTE 14");
|
||||
static const u8 gMapName_Route15[] = _("ROUTE 15");
|
||||
static const u8 gMapName_Route16[] = _("ROUTE 16");
|
||||
static const u8 gMapName_Route17[] = _("ROUTE 17");
|
||||
static const u8 gMapName_Route18[] = _("ROUTE 18");
|
||||
static const u8 gMapName_Route19[] = _("ROUTE 19");
|
||||
static const u8 gMapName_Route20[] = _("ROUTE 20");
|
||||
static const u8 gMapName_Route21[] = _("ROUTE 21");
|
||||
static const u8 gMapName_Route22[] = _("ROUTE 22");
|
||||
static const u8 gMapName_Route23[] = _("ROUTE 23");
|
||||
static const u8 gMapName_Route24[] = _("ROUTE 24");
|
||||
static const u8 gMapName_Route25[] = _("ROUTE 25");
|
||||
static const u8 gMapName_ViridianForest[] = _("VIRIDIAN FOREST");
|
||||
static const u8 gMapName_MtMoon[] = _("MT. MOON");
|
||||
static const u8 gMapName_SSAnne[] = _("S.S. ANNE");
|
||||
static const u8 gMapName_UndergroundPath[] = _("UNDERGROUND PATH");
|
||||
static const u8 gMapName_UndergroundPath2[] = _("UNDERGROUND PATH");
|
||||
static const u8 gMapName_DiglettsCave[] = _("DIGLETT’S CAVE");
|
||||
static const u8 gMapName_KantoVictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 gMapName_RocketHideout[] = _("ROCKET HIDEOUT");
|
||||
static const u8 gMapName_SilphCo[] = _("SILPH CO.");
|
||||
static const u8 gMapName_PokemonMansion[] = _("POKéMON MANSION");
|
||||
static const u8 gMapName_KantoSafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 gMapName_PokemonLeague[] = _("POKéMON LEAGUE");
|
||||
static const u8 gMapName_RockTunnel[] = _("ROCK TUNNEL");
|
||||
static const u8 gMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS");
|
||||
static const u8 gMapName_PokemonTower[] = _("POKéMON TOWER");
|
||||
static const u8 gMapName_CeruleanCave[] = _("CERULEAN CAVE");
|
||||
static const u8 gMapName_PowerPlant[] = _("POWER PLANT");
|
||||
static const u8 gMapName_OneIsland[] = _("ONE ISLAND");
|
||||
static const u8 gMapName_TwoIsland[] = _("TWO ISLAND");
|
||||
static const u8 gMapName_ThreeIsland[] = _("THREE ISLAND");
|
||||
static const u8 gMapName_FourIsland[] = _("FOUR ISLAND");
|
||||
static const u8 gMapName_FiveIsland[] = _("FIVE ISLAND");
|
||||
static const u8 gMapName_SevenIsland[] = _("SEVEN ISLAND");
|
||||
static const u8 gMapName_SixIsland[] = _("SIX ISLAND");
|
||||
static const u8 gMapName_KindleRoad[] = _("KINDLE ROAD");
|
||||
static const u8 gMapName_TreasureBeach[] = _("TREASURE BEACH");
|
||||
static const u8 gMapName_CapeBrink[] = _("CAPE BRINK");
|
||||
static const u8 gMapName_BondBridge[] = _("BOND BRIDGE");
|
||||
static const u8 gMapName_ThreeIslePort[] = _("THREE ISLE PORT");
|
||||
static const u8 gMapName_SeviiIsle6[] = _("SEVII ISLE 6");
|
||||
static const u8 gMapName_SeviiIsle7[] = _("SEVII ISLE 7");
|
||||
static const u8 gMapName_SeviiIsle8[] = _("SEVII ISLE 8");
|
||||
static const u8 gMapName_SeviiIsle9[] = _("SEVII ISLE 9");
|
||||
static const u8 gMapName_ResortGorgeous[] = _("RESORT GORGEOUS");
|
||||
static const u8 gMapName_WaterLabyrinth[] = _("WATER LABYRINTH");
|
||||
static const u8 gMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW");
|
||||
static const u8 gMapName_MemorialPillar[] = _("MEMORIAL PILLAR");
|
||||
static const u8 gMapName_OutcastIsland[] = _("OUTCAST ISLAND");
|
||||
static const u8 gMapName_GreenPath[] = _("GREEN PATH");
|
||||
static const u8 gMapName_WaterPath[] = _("WATER PATH");
|
||||
static const u8 gMapName_RuinValley[] = _("RUIN VALLEY");
|
||||
static const u8 gMapName_TrainerTower[] = _("TRAINER TOWER");
|
||||
static const u8 gMapName_CanyonEntrance[] = _("CANYON ENTRANCE");
|
||||
static const u8 gMapName_SevaultCanyon[] = _("SEVAULT CANYON");
|
||||
static const u8 gMapName_TanobyRuins[] = _("TANOBY RUINS");
|
||||
static const u8 gMapName_SeviiIsle22[] = _("SEVII ISLE 22");
|
||||
static const u8 gMapName_SeviiIsle23[] = _("SEVII ISLE 23");
|
||||
static const u8 gMapName_SeviiIsle24[] = _("SEVII ISLE 24");
|
||||
static const u8 gMapName_NavelRock[] = _("NAVEL ROCK");
|
||||
static const u8 gMapName_MtEmber[] = _("MT. EMBER");
|
||||
static const u8 gMapName_BerryForest[] = _("BERRY FOREST");
|
||||
static const u8 gMapName_IcefallCave[] = _("ICEFALL CAVE");
|
||||
static const u8 gMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE");
|
||||
static const u8 gMapName_TrainerTower2[] = _("TRAINER TOWER");
|
||||
static const u8 gMapName_DottedHole[] = _("DOTTED HOLE");
|
||||
static const u8 gMapName_LostCave[] = _("LOST CAVE");
|
||||
static const u8 gMapName_PatternBush[] = _("PATTERN BUSH");
|
||||
static const u8 gMapName_AlteringCave[] = _("ALTERING CAVE");
|
||||
static const u8 gMapName_TanobyChambers[] = _("TANOBY CHAMBERS");
|
||||
static const u8 gMapName_ThreeIslePath[] = _("THREE ISLE PATH");
|
||||
static const u8 gMapName_TanobyKey[] = _("TANOBY KEY");
|
||||
static const u8 gMapName_BirthIsland[] = _("BIRTH ISLAND");
|
||||
static const u8 gMapName_MoneanChamber[] = _("MONEAN CHAMBER");
|
||||
static const u8 gMapName_LiptooChamber[] = _("LIPTOO CHAMBER");
|
||||
static const u8 gMapName_WeepthChamber[] = _("WEEPTH CHAMBER");
|
||||
static const u8 gMapName_DilfordChamber[] = _("DILFORD CHAMBER");
|
||||
static const u8 gMapName_ScufibChamber[] = _("SCUFIB CHAMBER");
|
||||
static const u8 gMapName_RixyChamber[] = _("RIXY CHAMBER");
|
||||
static const u8 gMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER");
|
||||
static const u8 gMapName_EmberSpa[] = _("EMBER SPA");
|
||||
static const u8 gMapName_SpecialArea[] = _("SPECIAL AREA");
|
||||
static const u8 gMapName_AquaHideout[] = _("AQUA HIDEOUT");
|
||||
static const u8 gMapName_MagmaHideout[] = _("MAGMA HIDEOUT");
|
||||
static const u8 gMapName_MirageTower[] = _("MIRAGE TOWER");
|
||||
static const u8 gMapName_FarawayIsland[] = _("FARAWAY ISLAND");
|
||||
static const u8 gMapName_ArtisanCave[] = _("ARTISAN CAVE");
|
||||
static const u8 gMapName_MarineCave[] = _("MARINE CAVE");
|
||||
static const u8 gMapName_TerraCave[] = _("TERRA CAVE");
|
||||
static const u8 gMapName_DesertUnderpass[] = _("DESERT UNDERPASS");
|
||||
static const u8 gMapName_TrainerHill[] = _("TRAINER HILL");
|
||||
static const u8 sMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT");
|
||||
static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE");
|
||||
static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
|
||||
static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND");
|
||||
static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
|
||||
static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
|
||||
static const u8 sMapName_FieryPath[] = _("FIERY PATH");
|
||||
static const u8 sMapName_JaggedPass[] = _("JAGGED PASS");
|
||||
static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER");
|
||||
static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB");
|
||||
static const u8 sMapName_IslandCave[] = _("ISLAND CAVE");
|
||||
static const u8 sMapName_DesertRuins[] = _("DESERT RUINS");
|
||||
static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB");
|
||||
static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
|
||||
static const u8 sMapName_SkyPillar[] = _("SKY PILLAR");
|
||||
static const u8 sMapName_SecretBase[] = _("SECRET BASE");
|
||||
static const u8 sMapName_None[] = _("");
|
||||
static const u8 sMapName_PalletTown[] = _("PALLET TOWN");
|
||||
static const u8 sMapName_ViridianCity[] = _("VIRIDIAN CITY");
|
||||
static const u8 sMapName_PewterCity[] = _("PEWTER CITY");
|
||||
static const u8 sMapName_CeruleanCity[] = _("CERULEAN CITY");
|
||||
static const u8 sMapName_LavenderTown[] = _("LAVENDER TOWN");
|
||||
static const u8 sMapName_VermilionCity[] = _("VERMILION CITY");
|
||||
static const u8 sMapName_CeladonCity[] = _("CELADON CITY");
|
||||
static const u8 sMapName_FuchsiaCity[] = _("FUCHSIA CITY");
|
||||
static const u8 sMapName_CinnabarIsland[] = _("CINNABAR ISLAND");
|
||||
static const u8 sMapName_IndigoPlateau[] = _("INDIGO PLATEAU");
|
||||
static const u8 sMapName_SaffronCity[] = _("SAFFRON CITY");
|
||||
static const u8 sMapName_Route4[] = _("ROUTE 4");
|
||||
static const u8 sMapName_Route10[] = _("ROUTE 10");
|
||||
static const u8 sMapName_Route1[] = _("ROUTE 1");
|
||||
static const u8 sMapName_Route2[] = _("ROUTE 2");
|
||||
static const u8 sMapName_Route3[] = _("ROUTE 3");
|
||||
static const u8 sMapName_Route4_2[] = _("ROUTE 4");
|
||||
static const u8 sMapName_Route5[] = _("ROUTE 5");
|
||||
static const u8 sMapName_Route6[] = _("ROUTE 6");
|
||||
static const u8 sMapName_Route7[] = _("ROUTE 7");
|
||||
static const u8 sMapName_Route8[] = _("ROUTE 8");
|
||||
static const u8 sMapName_Route9[] = _("ROUTE 9");
|
||||
static const u8 sMapName_Route10_2[] = _("ROUTE 10");
|
||||
static const u8 sMapName_Route11[] = _("ROUTE 11");
|
||||
static const u8 sMapName_Route12[] = _("ROUTE 12");
|
||||
static const u8 sMapName_Route13[] = _("ROUTE 13");
|
||||
static const u8 sMapName_Route14[] = _("ROUTE 14");
|
||||
static const u8 sMapName_Route15[] = _("ROUTE 15");
|
||||
static const u8 sMapName_Route16[] = _("ROUTE 16");
|
||||
static const u8 sMapName_Route17[] = _("ROUTE 17");
|
||||
static const u8 sMapName_Route18[] = _("ROUTE 18");
|
||||
static const u8 sMapName_Route19[] = _("ROUTE 19");
|
||||
static const u8 sMapName_Route20[] = _("ROUTE 20");
|
||||
static const u8 sMapName_Route21[] = _("ROUTE 21");
|
||||
static const u8 sMapName_Route22[] = _("ROUTE 22");
|
||||
static const u8 sMapName_Route23[] = _("ROUTE 23");
|
||||
static const u8 sMapName_Route24[] = _("ROUTE 24");
|
||||
static const u8 sMapName_Route25[] = _("ROUTE 25");
|
||||
static const u8 sMapName_ViridianForest[] = _("VIRIDIAN FOREST");
|
||||
static const u8 sMapName_MtMoon[] = _("MT. MOON");
|
||||
static const u8 sMapName_SSAnne[] = _("S.S. ANNE");
|
||||
static const u8 sMapName_UndergroundPath[] = _("UNDERGROUND PATH");
|
||||
static const u8 sMapName_UndergroundPath2[] = _("UNDERGROUND PATH");
|
||||
static const u8 sMapName_DiglettsCave[] = _("DIGLETT’S CAVE");
|
||||
static const u8 sMapName_KantoVictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 sMapName_RocketHideout[] = _("ROCKET HIDEOUT");
|
||||
static const u8 sMapName_SilphCo[] = _("SILPH CO.");
|
||||
static const u8 sMapName_PokemonMansion[] = _("POKéMON MANSION");
|
||||
static const u8 sMapName_KantoSafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 sMapName_PokemonLeague[] = _("POKéMON LEAGUE");
|
||||
static const u8 sMapName_RockTunnel[] = _("ROCK TUNNEL");
|
||||
static const u8 sMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS");
|
||||
static const u8 sMapName_PokemonTower[] = _("POKéMON TOWER");
|
||||
static const u8 sMapName_CeruleanCave[] = _("CERULEAN CAVE");
|
||||
static const u8 sMapName_PowerPlant[] = _("POWER PLANT");
|
||||
static const u8 sMapName_OneIsland[] = _("ONE ISLAND");
|
||||
static const u8 sMapName_TwoIsland[] = _("TWO ISLAND");
|
||||
static const u8 sMapName_ThreeIsland[] = _("THREE ISLAND");
|
||||
static const u8 sMapName_FourIsland[] = _("FOUR ISLAND");
|
||||
static const u8 sMapName_FiveIsland[] = _("FIVE ISLAND");
|
||||
static const u8 sMapName_SevenIsland[] = _("SEVEN ISLAND");
|
||||
static const u8 sMapName_SixIsland[] = _("SIX ISLAND");
|
||||
static const u8 sMapName_KindleRoad[] = _("KINDLE ROAD");
|
||||
static const u8 sMapName_TreasureBeach[] = _("TREASURE BEACH");
|
||||
static const u8 sMapName_CapeBrink[] = _("CAPE BRINK");
|
||||
static const u8 sMapName_BondBridge[] = _("BOND BRIDGE");
|
||||
static const u8 sMapName_ThreeIslePort[] = _("THREE ISLE PORT");
|
||||
static const u8 sMapName_SeviiIsle6[] = _("SEVII ISLE 6");
|
||||
static const u8 sMapName_SeviiIsle7[] = _("SEVII ISLE 7");
|
||||
static const u8 sMapName_SeviiIsle8[] = _("SEVII ISLE 8");
|
||||
static const u8 sMapName_SeviiIsle9[] = _("SEVII ISLE 9");
|
||||
static const u8 sMapName_ResortGorgeous[] = _("RESORT GORGEOUS");
|
||||
static const u8 sMapName_WaterLabyrinth[] = _("WATER LABYRINTH");
|
||||
static const u8 sMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW");
|
||||
static const u8 sMapName_MemorialPillar[] = _("MEMORIAL PILLAR");
|
||||
static const u8 sMapName_OutcastIsland[] = _("OUTCAST ISLAND");
|
||||
static const u8 sMapName_GreenPath[] = _("GREEN PATH");
|
||||
static const u8 sMapName_WaterPath[] = _("WATER PATH");
|
||||
static const u8 sMapName_RuinValley[] = _("RUIN VALLEY");
|
||||
static const u8 sMapName_TrainerTower[] = _("TRAINER TOWER");
|
||||
static const u8 sMapName_CanyonEntrance[] = _("CANYON ENTRANCE");
|
||||
static const u8 sMapName_SevaultCanyon[] = _("SEVAULT CANYON");
|
||||
static const u8 sMapName_TanobyRuins[] = _("TANOBY RUINS");
|
||||
static const u8 sMapName_SeviiIsle22[] = _("SEVII ISLE 22");
|
||||
static const u8 sMapName_SeviiIsle23[] = _("SEVII ISLE 23");
|
||||
static const u8 sMapName_SeviiIsle24[] = _("SEVII ISLE 24");
|
||||
static const u8 sMapName_NavelRock[] = _("NAVEL ROCK");
|
||||
static const u8 sMapName_MtEmber[] = _("MT. EMBER");
|
||||
static const u8 sMapName_BerryForest[] = _("BERRY FOREST");
|
||||
static const u8 sMapName_IcefallCave[] = _("ICEFALL CAVE");
|
||||
static const u8 sMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE");
|
||||
static const u8 sMapName_TrainerTower2[] = _("TRAINER TOWER");
|
||||
static const u8 sMapName_DottedHole[] = _("DOTTED HOLE");
|
||||
static const u8 sMapName_LostCave[] = _("LOST CAVE");
|
||||
static const u8 sMapName_PatternBush[] = _("PATTERN BUSH");
|
||||
static const u8 sMapName_AlteringCave[] = _("ALTERING CAVE");
|
||||
static const u8 sMapName_TanobyChambers[] = _("TANOBY CHAMBERS");
|
||||
static const u8 sMapName_ThreeIslePath[] = _("THREE ISLE PATH");
|
||||
static const u8 sMapName_TanobyKey[] = _("TANOBY KEY");
|
||||
static const u8 sMapName_BirthIsland[] = _("BIRTH ISLAND");
|
||||
static const u8 sMapName_MoneanChamber[] = _("MONEAN CHAMBER");
|
||||
static const u8 sMapName_LiptooChamber[] = _("LIPTOO CHAMBER");
|
||||
static const u8 sMapName_WeepthChamber[] = _("WEEPTH CHAMBER");
|
||||
static const u8 sMapName_DilfordChamber[] = _("DILFORD CHAMBER");
|
||||
static const u8 sMapName_ScufibChamber[] = _("SCUFIB CHAMBER");
|
||||
static const u8 sMapName_RixyChamber[] = _("RIXY CHAMBER");
|
||||
static const u8 sMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER");
|
||||
static const u8 sMapName_EmberSpa[] = _("EMBER SPA");
|
||||
static const u8 sMapName_SpecialArea[] = _("SPECIAL AREA");
|
||||
static const u8 sMapName_AquaHideout[] = _("AQUA HIDEOUT");
|
||||
static const u8 sMapName_MagmaHideout[] = _("MAGMA HIDEOUT");
|
||||
static const u8 sMapName_MirageTower[] = _("MIRAGE TOWER");
|
||||
static const u8 sMapName_FarawayIsland[] = _("FARAWAY ISLAND");
|
||||
static const u8 sMapName_ArtisanCave[] = _("ARTISAN CAVE");
|
||||
static const u8 sMapName_MarineCave[] = _("MARINE CAVE");
|
||||
static const u8 sMapName_TerraCave[] = _("TERRA CAVE");
|
||||
static const u8 sMapName_DesertUnderpass[] = _("DESERT UNDERPASS");
|
||||
static const u8 sMapName_TrainerHill[] = _("TRAINER HILL");
|
||||
|
||||
const struct RegionMapLocation gRegionMapEntries[] = {
|
||||
{ 4, 11, 1, 1, gMapName_LittlerootTown},
|
||||
{ 4, 9, 1, 1, gMapName_OldaleTown},
|
||||
{ 2, 14, 1, 1, gMapName_DewfordTown},
|
||||
{ 5, 3, 1, 1, gMapName_LavaridgeTown},
|
||||
{ 3, 0, 1, 1, gMapName_FallarborTown},
|
||||
{ 4, 6, 1, 1, gMapName_VerdanturfTown},
|
||||
{17, 10, 1, 1, gMapName_PacifidlogTown},
|
||||
{ 1, 9, 1, 1, gMapName_PetalburgCity},
|
||||
{ 8, 10, 1, 2, gMapName_SlateportCity},
|
||||
{ 8, 6, 2, 1, gMapName_MauvilleCity},
|
||||
{ 0, 5, 1, 2, gMapName_RustboroCity},
|
||||
{12, 0, 1, 1, gMapName_FortreeCity},
|
||||
{18, 3, 2, 1, gMapName_LilycoveCity},
|
||||
{24, 5, 2, 1, gMapName_MossdeepCity},
|
||||
{21, 7, 1, 1, gMapName_SootopolisCity},
|
||||
{27, 8, 1, 2, gMapName_EverGrandeCity},
|
||||
{ 4, 10, 1, 1, gMapName_Route101},
|
||||
{ 2, 9, 2, 1, gMapName_Route102},
|
||||
{ 4, 8, 4, 1, gMapName_Route103},
|
||||
{ 0, 7, 1, 3, gMapName_Route104},
|
||||
{ 0, 10, 1, 3, gMapName_Route105},
|
||||
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|
||||
{ 0, 0, 1, 1, sMapName_Route19},
|
||||
{ 0, 0, 1, 1, sMapName_Route20},
|
||||
{ 0, 0, 1, 1, sMapName_Route21},
|
||||
{ 0, 0, 1, 1, sMapName_Route22},
|
||||
{ 0, 0, 1, 1, sMapName_Route23},
|
||||
{ 0, 0, 1, 1, sMapName_Route24},
|
||||
{ 0, 0, 1, 1, sMapName_Route25},
|
||||
{ 0, 0, 1, 1, sMapName_ViridianForest},
|
||||
{ 0, 0, 1, 1, sMapName_MtMoon},
|
||||
{ 0, 0, 1, 1, sMapName_SSAnne},
|
||||
{ 0, 0, 1, 1, sMapName_UndergroundPath},
|
||||
{ 0, 0, 1, 1, sMapName_UndergroundPath2},
|
||||
{ 0, 0, 1, 1, sMapName_DiglettsCave},
|
||||
{ 0, 0, 1, 1, sMapName_KantoVictoryRoad},
|
||||
{ 0, 0, 1, 1, sMapName_RocketHideout},
|
||||
{ 0, 0, 1, 1, sMapName_SilphCo},
|
||||
{ 0, 0, 1, 1, sMapName_PokemonMansion},
|
||||
{ 0, 0, 1, 1, sMapName_KantoSafariZone},
|
||||
{ 0, 0, 1, 1, sMapName_PokemonLeague},
|
||||
{ 0, 0, 1, 1, sMapName_RockTunnel},
|
||||
{ 0, 0, 1, 1, sMapName_SeafoamIslands},
|
||||
{ 0, 0, 1, 1, sMapName_PokemonTower},
|
||||
{ 0, 0, 1, 1, sMapName_CeruleanCave},
|
||||
{ 0, 0, 1, 1, sMapName_PowerPlant},
|
||||
{ 0, 0, 1, 1, sMapName_OneIsland},
|
||||
{ 0, 0, 1, 1, sMapName_TwoIsland},
|
||||
{ 0, 0, 1, 1, sMapName_ThreeIsland},
|
||||
{ 0, 0, 1, 1, sMapName_FourIsland},
|
||||
{ 0, 0, 1, 1, sMapName_FiveIsland},
|
||||
{ 0, 0, 1, 1, sMapName_SevenIsland},
|
||||
{ 0, 0, 1, 1, sMapName_SixIsland},
|
||||
{ 0, 0, 1, 1, sMapName_KindleRoad},
|
||||
{ 0, 0, 1, 1, sMapName_TreasureBeach},
|
||||
{ 0, 0, 1, 1, sMapName_CapeBrink},
|
||||
{ 0, 0, 1, 1, sMapName_BondBridge},
|
||||
{ 0, 0, 1, 1, sMapName_ThreeIslePort},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle6},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle7},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle8},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle9},
|
||||
{ 0, 0, 1, 1, sMapName_ResortGorgeous},
|
||||
{ 0, 0, 1, 1, sMapName_WaterLabyrinth},
|
||||
{ 0, 0, 1, 1, sMapName_FiveIsleMeadow},
|
||||
{ 0, 0, 1, 1, sMapName_MemorialPillar},
|
||||
{ 0, 0, 1, 1, sMapName_OutcastIsland},
|
||||
{ 0, 0, 1, 1, sMapName_GreenPath},
|
||||
{ 0, 0, 1, 1, sMapName_WaterPath},
|
||||
{ 0, 0, 1, 1, sMapName_RuinValley},
|
||||
{ 0, 0, 1, 1, sMapName_TrainerTower},
|
||||
{ 0, 0, 1, 1, sMapName_CanyonEntrance},
|
||||
{ 0, 0, 1, 1, sMapName_SevaultCanyon},
|
||||
{ 0, 0, 1, 1, sMapName_TanobyRuins},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle22},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle23},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle24},
|
||||
{ 0, 0, 1, 1, sMapName_NavelRock},
|
||||
{ 0, 0, 1, 1, sMapName_MtEmber},
|
||||
{ 0, 0, 1, 1, sMapName_BerryForest},
|
||||
{ 0, 0, 1, 1, sMapName_IcefallCave},
|
||||
{ 0, 0, 1, 1, sMapName_RocketWarehouse},
|
||||
{ 0, 0, 1, 1, sMapName_TrainerTower2},
|
||||
{ 0, 0, 1, 1, sMapName_DottedHole},
|
||||
{ 0, 0, 1, 1, sMapName_LostCave},
|
||||
{ 0, 0, 1, 1, sMapName_PatternBush},
|
||||
{ 0, 0, 1, 1, sMapName_AlteringCave},
|
||||
{ 0, 0, 1, 1, sMapName_TanobyChambers},
|
||||
{ 0, 0, 1, 1, sMapName_ThreeIslePath},
|
||||
{ 0, 0, 1, 1, sMapName_TanobyKey},
|
||||
{ 0, 0, 1, 1, sMapName_BirthIsland},
|
||||
{ 0, 0, 1, 1, sMapName_MoneanChamber},
|
||||
{ 0, 0, 1, 1, sMapName_LiptooChamber},
|
||||
{ 0, 0, 1, 1, sMapName_WeepthChamber},
|
||||
{ 0, 0, 1, 1, sMapName_DilfordChamber},
|
||||
{ 0, 0, 1, 1, sMapName_ScufibChamber},
|
||||
{ 0, 0, 1, 1, sMapName_RixyChamber},
|
||||
{ 0, 0, 1, 1, sMapName_ViapoisChamber},
|
||||
{ 0, 0, 1, 1, sMapName_EmberSpa},
|
||||
{ 0, 0, 1, 1, sMapName_SpecialArea},
|
||||
{19, 3, 1, 1, sMapName_AquaHideout},
|
||||
{ 6, 3, 1, 1, sMapName_MagmaHideout},
|
||||
{ 8, 2, 1, 1, sMapName_MirageTower},
|
||||
{ 0, 0, 1, 1, sMapName_BirthIsland},
|
||||
{ 0, 0, 1, 1, sMapName_FarawayIsland},
|
||||
{22, 12, 1, 1, sMapName_ArtisanCave},
|
||||
{ 0, 0, 1, 1, sMapName_MarineCave},
|
||||
{ 0, 0, 1, 1, sMapName_Underwater},
|
||||
{ 0, 0, 1, 1, sMapName_TerraCave},
|
||||
{ 0, 10, 1, 3, sMapName_Underwater},
|
||||
{24, 3, 2, 2, sMapName_Underwater},
|
||||
{24, 10, 2, 1, sMapName_Underwater},
|
||||
{ 2, 0, 1, 1, sMapName_DesertUnderpass},
|
||||
{ 6, 8, 1, 1, sMapName_AlteringCave},
|
||||
{ 0, 0, 1, 1, sMapName_NavelRock},
|
||||
{ 8, 4, 1, 1, sMapName_TrainerHill}
|
||||
};
|
||||
|
||||
#endif //GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
|
||||
|
@ -49,7 +49,7 @@ struct OamData
|
||||
u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
|
||||
u32 size:2;
|
||||
|
||||
/*0x04*/ u16 tileNum:10; // 0x33F
|
||||
/*0x04*/ u16 tileNum:10; // 0x3FF
|
||||
u16 priority:2; // 0x400, 0x800 -> 0xC00
|
||||
u16 paletteNum:4;
|
||||
/*0x06*/ u16 affineParam;
|
||||
|
@ -39,7 +39,7 @@ enum
|
||||
MAP_BATTLE_SCENE_PHOEBE, // 5
|
||||
MAP_BATTLE_SCENE_GLACIA, // 6
|
||||
MAP_BATTLE_SCENE_DRAKE, // 7
|
||||
MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
|
||||
MAP_BATTLE_SCENE_FRONTIER, // 8
|
||||
};
|
||||
|
||||
typedef void (*TilesetCB)(void);
|
||||
|
@ -160,4 +160,82 @@ extern const u8 gUnknown_08DDB020[];
|
||||
extern const u8 gUnknown_08DDB2C4[];
|
||||
extern const u16 gUnknown_08DDAFE0[];
|
||||
|
||||
extern const u8 gBattleTextboxTiles[];
|
||||
extern const u8 gBattleTextboxTilemap[];
|
||||
extern const u8 gBattleTextboxPalette[];
|
||||
extern const u8 gUnknown_08D778F0[];
|
||||
extern const u8 gUnknown_08D77B0C[];
|
||||
extern const u8 gUnknown_08D77AE4[];
|
||||
extern const u8 gUnknown_08D779D8[];
|
||||
extern const u8 gUnknown_08D857A8[];
|
||||
extern const u8 gUnknown_08D85A1C[];
|
||||
extern const u8 gUnknown_08D85600[];
|
||||
|
||||
// battle terrains
|
||||
extern const u8 gBattleTerrainTiles_TallGrass[];
|
||||
extern const u8 gBattleTerrainTilemap_TallGrass[];
|
||||
extern const u8 gBattleTerrainAnimTiles_TallGrass[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_TallGrass[];
|
||||
extern const u8 gBattleTerrainPalette_TallGrass[];
|
||||
extern const u8 gBattleTerrainTiles_LongGrass[];
|
||||
extern const u8 gBattleTerrainTilemap_LongGrass[];
|
||||
extern const u8 gBattleTerrainAnimTiles_LongGrass[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_LongGrass[];
|
||||
extern const u8 gBattleTerrainPalette_LongGrass[];
|
||||
extern const u8 gBattleTerrainTiles_Sand[];
|
||||
extern const u8 gBattleTerrainTilemap_Sand[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Sand[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Sand[];
|
||||
extern const u8 gBattleTerrainPalette_Sand[];
|
||||
extern const u8 gBattleTerrainTiles_Underwater[];
|
||||
extern const u8 gBattleTerrainTilemap_Underwater[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Underwater[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Underwater[];
|
||||
extern const u8 gBattleTerrainPalette_Underwater[];
|
||||
extern const u8 gBattleTerrainTiles_Water[];
|
||||
extern const u8 gBattleTerrainTilemap_Water[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Water[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Water[];
|
||||
extern const u8 gBattleTerrainPalette_Water[];
|
||||
extern const u8 gBattleTerrainTiles_PondWater[];
|
||||
extern const u8 gBattleTerrainTilemap_PondWater[];
|
||||
extern const u8 gBattleTerrainAnimTiles_PondWater[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_PondWater[];
|
||||
extern const u8 gBattleTerrainPalette_PondWater[];
|
||||
extern const u8 gBattleTerrainTiles_Rock[];
|
||||
extern const u8 gBattleTerrainTilemap_Rock[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Rock[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Rock[];
|
||||
extern const u8 gBattleTerrainPalette_Rock[];
|
||||
extern const u8 gBattleTerrainTiles_Cave[];
|
||||
extern const u8 gBattleTerrainTilemap_Cave[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Cave[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Cave[];
|
||||
extern const u8 gBattleTerrainPalette_Cave[];
|
||||
extern const u8 gBattleTerrainTiles_Building[];
|
||||
extern const u8 gBattleTerrainTilemap_Building[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Building[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Building[];
|
||||
extern const u8 gBattleTerrainPalette_Building[];
|
||||
extern const u8 gBattleTerrainPalette_Plain[];
|
||||
extern const u8 gBattleTerrainPalette_Frontier[];
|
||||
extern const u8 gBattleTerrainTiles_Stadium[];
|
||||
extern const u8 gBattleTerrainTilemap_Stadium[];
|
||||
extern const u8 gBattleTerrainTiles_Rayquaza[];
|
||||
extern const u8 gBattleTerrainTilemap_Rayquaza[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Rayquaza[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Rayquaza[];
|
||||
extern const u8 gBattleTerrainPalette_Rayquaza[];
|
||||
extern const u8 gBattleTerrainPalette_Kyogre[];
|
||||
extern const u8 gBattleTerrainPalette_Groudon[];
|
||||
extern const u8 gBattleTerrainPalette_BuildingGym[];
|
||||
extern const u8 gBattleTerrainPalette_BuildingLeader[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumAqua[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumMagma[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumSidney[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumPhoebe[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumGlacia[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumDrake[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumWallace[];
|
||||
|
||||
#endif //GUARD_GRAPHICS_H
|
||||
|
@ -14,5 +14,6 @@ void sub_8197434(u8 a0, u8 a1);
|
||||
void SetStandardWindowBorderStyle(u8 a0, u8 a1);
|
||||
void sub_8197930(void);
|
||||
u8 GetPlayerTextSpeed(void);
|
||||
void sub_81978B0(u16 arg0);
|
||||
|
||||
#endif // GUARD_NEW_MENU_HELPERS_H
|
||||
|
@ -107,6 +107,9 @@ extern const u8 gText_Cancel4[];
|
||||
extern const u8 gText_IsThisTheCorrectTime[];
|
||||
extern const u8 gText_PkmnFainted3[];
|
||||
extern const u8 gText_Coins[];
|
||||
extern const u8 gText_Draw[];
|
||||
extern const u8 gText_Loss[];
|
||||
extern const u8 gText_Win[];
|
||||
|
||||
extern const u8 gText_Var1AteTheVar2[];
|
||||
extern const u8 gText_Var1HappilyAteVar2[];
|
||||
|
@ -56,7 +56,8 @@ SECTIONS {
|
||||
asm/main_menu.o(.text);
|
||||
src/battle_controllers.o(.text);
|
||||
src/decompress.o(.text);
|
||||
asm/battle_1.o(.text);
|
||||
asm/rom_8034C54.o(.text);
|
||||
src/battle_bg.o(.text);
|
||||
src/battle_2.o(.text);
|
||||
src/battle_util.o(.text);
|
||||
src/battle_script_commands.o(.text);
|
||||
|
@ -152,7 +152,7 @@ extern u8 gUnknown_020241E9;
|
||||
extern u16 gChosenMove;
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
extern const u16 gUnknown_08C004E0[]; // battle textbox palette
|
||||
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
|
||||
extern const struct BgTemplate gUnknown_0831AA08[];
|
||||
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
|
||||
extern const u8 gUnknown_0831ACE0[];
|
||||
@ -754,7 +754,7 @@ static void CB2_HandleStartBattle(void)
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8036EB8(2, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
taskId = CreateTask(task00_0800F6FC, 0);
|
||||
taskId = CreateTask(sub_8035D74, 0);
|
||||
gTasks[taskId].data[1] = 0x10E;
|
||||
gTasks[taskId].data[2] = 0x5A;
|
||||
gTasks[taskId].data[5] = 0;
|
||||
@ -956,7 +956,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8036EB8(2, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
taskId = CreateTask(task00_0800F6FC, 0);
|
||||
taskId = CreateTask(sub_8035D74, 0);
|
||||
gTasks[taskId].data[1] = 0x10E;
|
||||
gTasks[taskId].data[2] = 0x5A;
|
||||
gTasks[taskId].data[5] = 0;
|
||||
@ -1342,7 +1342,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
sub_8036EB8(4, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
sub_8068AA4();
|
||||
var = CreateTask(task00_0800F6FC, 0);
|
||||
var = CreateTask(sub_8035D74, 0);
|
||||
gTasks[var].data[1] = 0x10E;
|
||||
gTasks[var].data[2] = 0x5A;
|
||||
gTasks[var].data[5] = 0;
|
||||
@ -1978,7 +1978,7 @@ void sub_8038D64(void)
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
sub_80356D0();
|
||||
LoadCompressedPalette(gUnknown_08C004E0, 0, 64);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
@ -1988,7 +1988,7 @@ void sub_8038D64(void)
|
||||
gReservedSpritePaletteCount = 4;
|
||||
SetVBlankCallback(VBlankCB_Battle);
|
||||
|
||||
taskId = CreateTask(task00_0800F6FC, 0);
|
||||
taskId = CreateTask(sub_8035D74, 0);
|
||||
gTasks[taskId].data[1] = 0x10E;
|
||||
gTasks[taskId].data[2] = 0x5A;
|
||||
gTasks[taskId].data[5] = 1;
|
||||
|
754
src/battle_bg.c
Normal file
754
src/battle_bg.c
Normal file
@ -0,0 +1,754 @@
|
||||
#include "global.h"
|
||||
#include "battle.h"
|
||||
#include "sprite.h"
|
||||
#include "constants\trainers.h"
|
||||
#include "graphics.h"
|
||||
#include "decompress.h"
|
||||
#include "bg.h"
|
||||
#include "palette.h"
|
||||
#include "main.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "link.h"
|
||||
#include "battle_message.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
#include "sound.h"
|
||||
#include "songs.h"
|
||||
#include "strings.h"
|
||||
#include "window.h"
|
||||
#include "text_window.h"
|
||||
#include "new_menu_helpers.h"
|
||||
|
||||
struct BattleBackground
|
||||
{
|
||||
const void *tileset;
|
||||
const void *tilemap;
|
||||
const void *entryTileset;
|
||||
const void *entryTilemap;
|
||||
const void *palette;
|
||||
};
|
||||
|
||||
extern const struct SpriteTemplate gUnknown_0831A9D0;
|
||||
extern const struct SpriteTemplate gUnknown_0831A9E8;
|
||||
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
|
||||
extern const struct BgTemplate gUnknown_0831AA08[4];
|
||||
extern const struct WindowTemplate *gUnknown_0831ABA0[];
|
||||
extern const struct BattleBackground gBattleTerrainTable[];
|
||||
|
||||
extern u8 gBattleTerrain;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u16 gBattle_BG1_X;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gPartnerTrainerId;
|
||||
|
||||
extern u8 GetCurrentMapBattleScene(void);
|
||||
|
||||
void sub_8035658(void)
|
||||
{
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
gBattleScripting.field_24 = 1;
|
||||
SetBgTilemapBuffer(1, gUnknown_02023060);
|
||||
SetBgTilemapBuffer(2, gUnknown_02023060);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.field_24 = 0;
|
||||
}
|
||||
|
||||
InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
|
||||
DeactivateAllTextPrinters();
|
||||
}
|
||||
|
||||
void sub_80356D0(void)
|
||||
{
|
||||
DisableInterrupts(INTR_FLAG_HBLANK);
|
||||
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
|
||||
sub_8035658();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
}
|
||||
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void)
|
||||
{
|
||||
sub_809882C(2, 0x12, 0x10);
|
||||
sub_809882C(2, 0x22, 0x10);
|
||||
LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
sub_81978B0(0x70);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
|
||||
gPlttBufferUnfaded[0x76] = 0;
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMainBattleBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
|
||||
return;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadBattleTextboxAndBackground(void)
|
||||
{
|
||||
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
|
||||
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
|
||||
DrawMainBattleBackground();
|
||||
}
|
||||
|
||||
static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
|
||||
{
|
||||
s32 i;
|
||||
u16 var = 0;
|
||||
u16 src[6];
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
if (gTasks[taskId].data[5] != 0)
|
||||
{
|
||||
switch (bank)
|
||||
{
|
||||
case 0:
|
||||
var = 0x3F & gTasks[taskId].data[3];
|
||||
break;
|
||||
case 1:
|
||||
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
|
||||
break;
|
||||
case 2:
|
||||
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
|
||||
break;
|
||||
case 3:
|
||||
var = 0x3F & gTasks[taskId].data[4];
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (bank)
|
||||
{
|
||||
case 0:
|
||||
var = 0x3F & gTasks[taskId].data[3];
|
||||
break;
|
||||
case 1:
|
||||
var = 0x3F & gTasks[taskId].data[4];
|
||||
break;
|
||||
case 2:
|
||||
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
|
||||
break;
|
||||
case 3:
|
||||
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
|
||||
}
|
||||
|
||||
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11);
|
||||
CopyBgTilemapBufferToVram(bgId);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bank == gBattleScripting.multiplayerId)
|
||||
var = gTasks[taskId].data[3];
|
||||
else
|
||||
var = gTasks[taskId].data[4];
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
|
||||
}
|
||||
|
||||
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11);
|
||||
CopyBgTilemapBufferToVram(bgId);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8035C4C(void)
|
||||
{
|
||||
if (gBattleOutcome == BATTLE_DREW)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Draw, 0x15);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
if (gBattleOutcome == BATTLE_WON)
|
||||
{
|
||||
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (gBattleOutcome == BATTLE_WON)
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8035D74(u8 taskId)
|
||||
{
|
||||
struct LinkPlayer *linkPlayer;
|
||||
u8 *name;
|
||||
s32 i, palId;
|
||||
|
||||
switch (gTasks[taskId].data[0])
|
||||
{
|
||||
case 0:
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
|
||||
{
|
||||
name = gLinkPlayers[i].name;
|
||||
linkPlayer = &gLinkPlayers[i];
|
||||
|
||||
switch (linkPlayer->lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(name, 0x11);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(name, 0x12);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(name, 0x13);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(name, 0x14);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 playerId = gBattleScripting.multiplayerId;
|
||||
u8 opponentId = playerId ^ BIT_SIDE;
|
||||
u8 opponentId_copy = opponentId;
|
||||
|
||||
if (gLinkPlayers[playerId].lp_field_18 != 0)
|
||||
opponentId = playerId, playerId = opponentId_copy;
|
||||
|
||||
name = gLinkPlayers[playerId].name;
|
||||
BattleHandleAddTextPrinter(name, 0xF);
|
||||
|
||||
name = gLinkPlayers[opponentId].name;
|
||||
BattleHandleAddTextPrinter(name, 0x10);
|
||||
|
||||
sub_8035AE4(taskId, playerId, 1, 2, 7);
|
||||
sub_8035AE4(taskId, opponentId, 2, 2, 7);
|
||||
}
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
palId = AllocSpritePalette(0x2710);
|
||||
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
|
||||
gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
|
||||
gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
|
||||
gSprites[gBattleStruct->field_7D].invisible = 1;
|
||||
gSprites[gBattleStruct->field_7E].invisible = 1;
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
if (gTasks[taskId].data[5] != 0)
|
||||
{
|
||||
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
|
||||
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
|
||||
gBattle_BG1_Y = -36;
|
||||
gBattle_BG2_Y = -36;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
|
||||
gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
|
||||
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
|
||||
gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[2] != 0)
|
||||
{
|
||||
gTasks[taskId].data[2] -= 2;
|
||||
gTasks[taskId].data[1] += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gTasks[taskId].data[5] != 0)
|
||||
sub_8035C4C();
|
||||
|
||||
PlaySE(SE_W231);
|
||||
DestroyTask(taskId);
|
||||
gSprites[gBattleStruct->field_7D].invisible = 0;
|
||||
gSprites[gBattleStruct->field_7E].invisible = 0;
|
||||
gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
|
||||
gSprites[gBattleStruct->field_7D].data[0] = 0;
|
||||
gSprites[gBattleStruct->field_7E].data[0] = 1;
|
||||
gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x;
|
||||
gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x;
|
||||
gSprites[gBattleStruct->field_7D].data[2] = 0;
|
||||
gSprites[gBattleStruct->field_7E].data[2] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LoadBattleEntryBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
|
||||
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
|
||||
CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
|
||||
CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
SetGpuReg(REG_OFFSET_WININ, 0x36);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, 0x36);
|
||||
gBattle_BG1_Y = 0xFF5C;
|
||||
gBattle_BG2_Y = 0xFF5C;
|
||||
LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00);
|
||||
}
|
||||
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2);
|
||||
CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
|
||||
CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
}
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
return;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
bool8 ret = FALSE;
|
||||
|
||||
switch (caseId)
|
||||
{
|
||||
case 0:
|
||||
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
|
||||
break;
|
||||
case 1:
|
||||
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
break;
|
||||
case 2:
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
||||
break;
|
||||
case 3:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
{
|
||||
if (gGameVersion == VERSION_RUBY)
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
|
||||
else
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
{
|
||||
if (gGameVersion == VERSION_RUBY)
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
|
||||
else
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
break;
|
||||
default:
|
||||
ret = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
@ -234,7 +234,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1};
|
||||
|
||||
// unknown unused data
|
||||
static const u8 gUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
|
||||
static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
|
||||
|
||||
void nullsub_21(void)
|
||||
{
|
||||
|
@ -198,7 +198,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
};
|
||||
|
||||
// unknown unused data
|
||||
static const u8 gUnknown_08617254[] =
|
||||
static const u8 sUnknown_08617254[] =
|
||||
{
|
||||
0x83, 0x4d, 0xf3, 0x5f, 0x6f, 0x4f, 0xeb, 0x3e,
|
||||
0x67, 0x2e, 0x10, 0x46, 0x8c, 0x3d, 0x28, 0x35,
|
||||
|
@ -1366,7 +1366,7 @@ static const u16 sUnknownMoveTable[] =
|
||||
|
||||
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
|
||||
|
||||
static const u8 gUnknown_085CD42C[] =
|
||||
static const u8 sUnknown_085CD42C[] =
|
||||
{
|
||||
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
|
||||
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
|
||||
@ -1391,7 +1391,7 @@ static const u8 gUnknown_085CD42C[] =
|
||||
0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
|
||||
};
|
||||
|
||||
static const u8 gUnknown_085CD54C[] =
|
||||
static const u8 sUnknown_085CD54C[] =
|
||||
{
|
||||
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
|
||||
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
|
||||
@ -1418,7 +1418,7 @@ static const u8 gUnknown_085CD54C[] =
|
||||
|
||||
static const u8 * const gUnknown_085CD660[] =
|
||||
{
|
||||
gUnknown_085CD42C, gUnknown_085CD54C
|
||||
sUnknown_085CD42C, sUnknown_085CD54C
|
||||
};
|
||||
|
||||
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
|
||||
|
@ -35,9 +35,9 @@ static void berry_fix_bg_hide(void);
|
||||
|
||||
// .rodata
|
||||
|
||||
static const u8 gUnknown_08617E78[] = _("Berry Program Update");
|
||||
static const u8 gUnknown_08617E8D[] = _("Ruby/Sapphire");
|
||||
static const u8 gUnknown_08617E9B[] = _("Emerald");
|
||||
static const u8 sUnknown_08617E78[] = _("Berry Program Update");
|
||||
static const u8 sUnknown_08617E8D[] = _("Ruby/Sapphire");
|
||||
static const u8 sUnknown_08617E9B[] = _("Emerald");
|
||||
|
||||
static const u8 Unknown_08617EA3[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
|
||||
static const u8 Unknown_08617F07[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again.");
|
||||
@ -62,15 +62,15 @@ static const struct WindowTemplate gUnknown_08618110[] = {
|
||||
{-1}
|
||||
};
|
||||
|
||||
static const u16 gUnknown_08618138[] = {
|
||||
static const u16 sUnknown_08618138[] = {
|
||||
0x7fff, 0x7fff, 0x318c, 0x675a,
|
||||
0x043c, 0x3aff, 0x0664, 0x4bd2,
|
||||
0x6546, 0x7b14, 0x7fff, 0x318c,
|
||||
0x675a, 0x0000, 0x0000, 0x0000
|
||||
};
|
||||
|
||||
static const u8 gUnknown_08618158[] = {10, 11, 12};
|
||||
static const u8 gUnknown_0861815B[] = { 0, 10, 13};
|
||||
static const u8 sUnknown_08618158[] = {10, 11, 12};
|
||||
static const u8 sUnknown_0861815B[] = { 0, 10, 13};
|
||||
|
||||
static const u8 *const gUnknown_08618160[] = {
|
||||
Unknown_08617F07,
|
||||
@ -243,21 +243,21 @@ static void berry_fix_gpu_set(void)
|
||||
InitWindows(gUnknown_08618110);
|
||||
DeactivateAllTextPrinters();
|
||||
|
||||
DmaCopy32(3, gUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
|
||||
DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
|
||||
FillWindowPixelBuffer(2, 0);
|
||||
FillWindowPixelBuffer(3, 0);
|
||||
FillWindowPixelBuffer(0, 0xAA);
|
||||
|
||||
// This block is a meme among memes
|
||||
width = (0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2;
|
||||
box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E9B);
|
||||
width = (s32)(0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2 + 0x78;
|
||||
box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E8D);
|
||||
width = (0x70 - GetStringWidth(0, gUnknown_08617E8D, 0)) / 2;
|
||||
box_print(3, 0, width, 0, gUnknown_0861815B, -1, gUnknown_08617E8D);
|
||||
width = (0xd0 - GetStringWidth(1, gUnknown_08617E78, 0)) / 2;
|
||||
box_print(0, 1, width, 2, gUnknown_08618158, -1, gUnknown_08617E78);
|
||||
width = (0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2;
|
||||
box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E9B);
|
||||
width = (s32)(0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2 + 0x78;
|
||||
box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E8D);
|
||||
width = (0x70 - GetStringWidth(0, sUnknown_08617E8D, 0)) / 2;
|
||||
box_print(3, 0, width, 0, sUnknown_0861815B, -1, sUnknown_08617E8D);
|
||||
width = (0xd0 - GetStringWidth(1, sUnknown_08617E78, 0)) / 2;
|
||||
box_print(0, 1, width, 2, sUnknown_08618158, -1, sUnknown_08617E78);
|
||||
|
||||
CopyWindowToVram(2, 2);
|
||||
CopyWindowToVram(3, 2);
|
||||
@ -346,7 +346,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
|
||||
"\tldr r0, =gUnknown_08618110\n"
|
||||
"\tbl InitWindows\n"
|
||||
"\tbl DeactivateAllTextPrinters\n"
|
||||
"\tldr r0, =gUnknown_08618138\n"
|
||||
"\tldr r0, =sUnknown_08618138\n"
|
||||
"\tstr r0, [r4]\n"
|
||||
"\tldr r0, =0x050001e0\n"
|
||||
"\tstr r0, [r4, 0x4]\n"
|
||||
@ -365,7 +365,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
|
||||
"\tmovs r0, 0\n"
|
||||
"\tmovs r1, 0xAA\n"
|
||||
"\tbl FillWindowPixelBuffer\n"
|
||||
"\tldr r5, =gUnknown_08617E9B\n"
|
||||
"\tldr r5, =sUnknown_08617E9B\n"
|
||||
"\tmovs r0, 0\n"
|
||||
"\tadds r1, r5, 0\n"
|
||||
"\tmovs r2, 0\n"
|
||||
@ -378,7 +378,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
|
||||
"\tasrs r0, 1\n"
|
||||
"\tlsls r2, r0, 24\n"
|
||||
"\tlsrs r2, 24\n"
|
||||
"\tldr r6, =gUnknown_0861815B\n"
|
||||
"\tldr r6, =sUnknown_0861815B\n"
|
||||
"\tstr r6, [sp]\n"
|
||||
"\tmovs r0, 0x1\n"
|
||||
"\tnegs r0, r0\n"
|
||||
@ -389,7 +389,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
|
||||
"\tmovs r1, 0\n"
|
||||
"\tmovs r3, 0x3\n"
|
||||
"\tbl box_print\n"
|
||||
"\tldr r5, =gUnknown_08617E8D\n"
|
||||
"\tldr r5, =sUnknown_08617E8D\n"
|
||||
"\tmovs r0, 0\n"
|
||||
"\tadds r1, r5, 0\n"
|
||||
"\tmovs r2, 0\n"
|
||||
@ -431,7 +431,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
|
||||
"\tmovs r1, 0\n"
|
||||
"\tmovs r3, 0\n"
|
||||
"\tbl box_print\n"
|
||||
"\tldr r4, =gUnknown_08617E78\n"
|
||||
"\tldr r4, =sUnknown_08617E78\n"
|
||||
"\tmovs r0, 0x1\n"
|
||||
"\tadds r1, r4, 0\n"
|
||||
"\tmovs r2, 0\n"
|
||||
@ -444,7 +444,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
|
||||
"\tasrs r0, 1\n"
|
||||
"\tlsls r2, r0, 24\n"
|
||||
"\tlsrs r2, 24\n"
|
||||
"\tldr r0, =gUnknown_08618158\n"
|
||||
"\tldr r0, =sUnknown_08618158\n"
|
||||
"\tstr r0, [sp]\n"
|
||||
"\tmov r0, r8\n"
|
||||
"\tstr r0, [sp, 0x4]\n"
|
||||
@ -496,7 +496,7 @@ static void berry_fix_text_print(int scene)
|
||||
{
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
||||
FillWindowPixelBuffer(1, 0xAA);
|
||||
box_print(1, 1, 0, 0, gUnknown_08618158, -1, gUnknown_08618160[scene]);
|
||||
box_print(1, 1, 0, 0, sUnknown_08618158, -1, gUnknown_08618160[scene]);
|
||||
PutWindowTilemap(1);
|
||||
CopyWindowToVram(1, 2);
|
||||
switch (scene)
|
||||
|
@ -48,9 +48,9 @@ extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern void (*gFieldCallback)(void);
|
||||
|
||||
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
|
||||
extern const u8 gUnknown_08C00000[];
|
||||
extern const u8 gUnknown_08C00524[];
|
||||
extern const u8 gUnknown_08C004E0[];
|
||||
extern const u8 gBattleTextboxTiles[];
|
||||
extern const u8 gBattleTextboxTilemap[];
|
||||
extern const u8 gBattleTextboxPalette[];
|
||||
extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
|
||||
extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
|
||||
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
|
||||
@ -522,9 +522,9 @@ static void CB2_EggHatch_0(void)
|
||||
gMain.state++;
|
||||
break;
|
||||
case 2:
|
||||
copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
|
||||
CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
|
||||
LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
|
||||
copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0);
|
||||
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 3:
|
||||
|
@ -187,9 +187,9 @@ static const struct BgTemplate sHof_BgTemplates[] =
|
||||
|
||||
static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1};
|
||||
|
||||
static const u8 gUnknown_085E5388[] = {0, 1, 2, 0};
|
||||
static const u8 sUnknown_085E5388[] = {0, 1, 2, 0};
|
||||
|
||||
static const u8 gUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
|
||||
static const u8 sUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
|
||||
|
||||
static const struct CompressedSpriteSheet sHallOfFame_ConfettiSpriteSheet =
|
||||
{
|
||||
@ -1137,7 +1137,7 @@ static void HallOfFame_PrintWelcomeText(u8 unusedPossiblyWindowId, u8 unused2)
|
||||
{
|
||||
FillWindowPixelBuffer(0, 0);
|
||||
PutWindowTilemap(0);
|
||||
box_print(0, 1, GetStringCenterAlignXOffset(1, gText_WelcomeToHOF, 0xD0), 1, gUnknown_085E5388, 0, gText_WelcomeToHOF);
|
||||
box_print(0, 1, GetStringCenterAlignXOffset(1, gText_WelcomeToHOF, 0xD0), 1, sUnknown_085E5388, 0, gText_WelcomeToHOF);
|
||||
CopyWindowToVram(0, 3);
|
||||
}
|
||||
|
||||
@ -1173,7 +1173,7 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
|
||||
*(stringPtr)++ = CHAR_QUESTION_MARK;
|
||||
}
|
||||
stringPtr[0] = EOS;
|
||||
box_print(0, 1, 0x10, 1, gUnknown_085E5388, -1, text);
|
||||
box_print(0, 1, 0x10, 1, sUnknown_085E5388, -1, text);
|
||||
}
|
||||
|
||||
// nick, species names, gender and level
|
||||
@ -1182,13 +1182,13 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
|
||||
if (currMon->species == SPECIES_EGG)
|
||||
{
|
||||
width = GetStringCenterAlignXOffset(1, text, 0xD0);
|
||||
box_print(0, 1, width, 1, gUnknown_085E5388, -1, text);
|
||||
box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
|
||||
CopyWindowToVram(0, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
width = GetStringRightAlignXOffset(1, text, 0x80);
|
||||
box_print(0, 1, width, 1, gUnknown_085E5388, -1, text);
|
||||
box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
|
||||
|
||||
text[0] = CHAR_SLASH;
|
||||
stringPtr = StringCopy(text + 1, gSpeciesNames[currMon->species]);
|
||||
@ -1209,15 +1209,15 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
|
||||
}
|
||||
|
||||
stringPtr[0] = EOS;
|
||||
box_print(0, 1, 0x80, 1, gUnknown_085E5388, -1, text);
|
||||
box_print(0, 1, 0x80, 1, sUnknown_085E5388, -1, text);
|
||||
|
||||
stringPtr = StringCopy(text, gText_Level);
|
||||
ConvertIntToDecimalStringN(stringPtr, currMon->lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||
box_print(0, 1, 0x24, 0x11, gUnknown_085E5388, -1, text);
|
||||
box_print(0, 1, 0x24, 0x11, sUnknown_085E5388, -1, text);
|
||||
|
||||
stringPtr = StringCopy(text, gText_IDNumber);
|
||||
ConvertIntToDecimalStringN(stringPtr, (u16)(currMon->tid), STR_CONV_MODE_LEADING_ZEROS, 5);
|
||||
box_print(0, 1, 0x68, 0x11, gUnknown_085E5388, -1, text);
|
||||
box_print(0, 1, 0x68, 0x11, sUnknown_085E5388, -1, text);
|
||||
|
||||
CopyWindowToVram(0, 3);
|
||||
}
|
||||
@ -1232,13 +1232,13 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
|
||||
FillWindowPixelBuffer(1, 0x11);
|
||||
PutWindowTilemap(1);
|
||||
SetWindowBorderStyle(1, FALSE, 0x21D, 0xD);
|
||||
box_print(1, 1, 0, 1, gUnknown_085E538C, -1, gText_Name);
|
||||
box_print(1, 1, 0, 1, sUnknown_085E538C, -1, gText_Name);
|
||||
|
||||
width = GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 0x70);
|
||||
box_print(1, 1, width, 1, gUnknown_085E538C, -1, gSaveBlock2Ptr->playerName);
|
||||
box_print(1, 1, width, 1, sUnknown_085E538C, -1, gSaveBlock2Ptr->playerName);
|
||||
|
||||
trainerId = (gSaveBlock2Ptr->playerTrainerId[0]) | (gSaveBlock2Ptr->playerTrainerId[1] << 8);
|
||||
box_print(1, 1, 0, 0x11, gUnknown_085E538C, 0, gText_IDNumber);
|
||||
box_print(1, 1, 0, 0x11, sUnknown_085E538C, 0, gText_IDNumber);
|
||||
text[0] = (trainerId % 100000) / 10000 + CHAR_0;
|
||||
text[1] = (trainerId % 10000) / 1000 + CHAR_0;
|
||||
text[2] = (trainerId % 1000) / 100 + CHAR_0;
|
||||
@ -1246,9 +1246,9 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
|
||||
text[4] = (trainerId % 10) / 1 + CHAR_0;
|
||||
text[5] = EOS;
|
||||
width = GetStringRightAlignXOffset(1, text, 0x70);
|
||||
box_print(1, 1, width, 0x11, gUnknown_085E538C, -1, text);
|
||||
box_print(1, 1, width, 0x11, sUnknown_085E538C, -1, text);
|
||||
|
||||
box_print(1, 1, 0, 0x21, gUnknown_085E538C, -1, gText_MainMenuTime);
|
||||
box_print(1, 1, 0, 0x21, sUnknown_085E538C, -1, gText_MainMenuTime);
|
||||
text[0] = (gSaveBlock2Ptr->playTimeHours / 100) + CHAR_0;
|
||||
text[1] = (gSaveBlock2Ptr->playTimeHours % 100) / 10 + CHAR_0;
|
||||
text[2] = (gSaveBlock2Ptr->playTimeHours % 10) + CHAR_0;
|
||||
@ -1264,7 +1264,7 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
|
||||
text[6] = EOS;
|
||||
|
||||
width = GetStringRightAlignXOffset(1, text, 0x70);
|
||||
box_print(1, 1, width, 0x21, gUnknown_085E538C, -1, text);
|
||||
box_print(1, 1, width, 0x21, sUnknown_085E538C, -1, text);
|
||||
|
||||
CopyWindowToVram(1, 3);
|
||||
}
|
||||
|
@ -29,10 +29,10 @@ static u8 sub_818E258(const u8 *);
|
||||
|
||||
extern const u8 gText_Lady2[];
|
||||
|
||||
static const u16 gUnknown_0860B074[] = {
|
||||
static const u16 sUnknown_0860B074[] = {
|
||||
0x62, 0xcb, 0xdc, 0xcc, 0xd1
|
||||
};
|
||||
static const u16 gUnknown_0860B07E[] = {
|
||||
static const u16 sUnknown_0860B07E[] = {
|
||||
0x1a, 0x14, 0x0a
|
||||
};
|
||||
|
||||
@ -119,11 +119,11 @@ static const u16 *const gUnknown_0860B1A4[] = {
|
||||
Unknown_0860B192
|
||||
};
|
||||
|
||||
static const u16 gUnknown_0860B1E4[] = {
|
||||
static const u16 sUnknown_0860B1E4[] = {
|
||||
0x0210, 0x0400, 0x0212, 0x1a26, 0x0208, 0x045d, 0x040a, 0x0411, 0x0464, 0x020e, 0x1a25, 0x181b, 0x1a24, 0x0420, 0x0410, 0x0400
|
||||
};
|
||||
|
||||
static const u16 gUnknown_0860B204[] = {
|
||||
static const u16 sUnknown_0860B204[] = {
|
||||
0x007b, 0x007f, 0x0081, 0x0023, 0x0023, 0x0023, 0x00a5, 0x00a7, 0x00a6, 0x000b, 0x012f, 0x006b, 0x006d, 0x0044, 0x0044, 0x000c
|
||||
};
|
||||
|
||||
@ -176,7 +176,7 @@ static const u16 *const gUnknown_0860B2EC[] = {
|
||||
Unknown_0860B2D6
|
||||
};
|
||||
|
||||
static const u16 gUnknown_0860B304[] = {
|
||||
static const u16 sUnknown_0860B304[] = {
|
||||
0x0b, 0x6e, 0x40, 0x6f, 0x44, 0x47
|
||||
};
|
||||
|
||||
@ -218,7 +218,7 @@ static const u8 *const gUnknown_0860B338[] = {
|
||||
gUnknown_085EADE7
|
||||
};
|
||||
|
||||
static const u16 gUnknown_0860B34C[] = {
|
||||
static const u16 sUnknown_0860B34C[] = {
|
||||
0x0120, 0x013b, 0x011e, 0x013d, 0x0019
|
||||
};
|
||||
|
||||
@ -237,11 +237,11 @@ void sub_818D9C0(void)
|
||||
{
|
||||
LilycoveLady *lilycoveLady;
|
||||
|
||||
VarSet(VAR_0x4010, gUnknown_0860B07E[GetLilycoveLadyId()]);
|
||||
VarSet(VAR_0x4010, sUnknown_0860B07E[GetLilycoveLadyId()]);
|
||||
if (GetLilycoveLadyId() == LILYCOVE_LADY_CONTEST)
|
||||
{
|
||||
lilycoveLady = &gSaveBlock1Ptr->lilycoveLady;
|
||||
VarSet(VAR_0x4011, gUnknown_0860B074[lilycoveLady->contest.category]);
|
||||
VarSet(VAR_0x4011, sUnknown_0860B074[lilycoveLady->contest.category]);
|
||||
gSpecialVar_Result = TRUE;
|
||||
}
|
||||
else
|
||||
@ -481,7 +481,7 @@ u16 sub_818DEA0(void)
|
||||
u16 itemId;
|
||||
|
||||
gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
|
||||
itemId = gUnknown_0860B304[gUnknown_0203CD64->unk_00c];
|
||||
itemId = sUnknown_0860B304[gUnknown_0203CD64->unk_00c];
|
||||
sub_818DE88(itemId);
|
||||
gUnknown_0203CD64->phase = 2;
|
||||
return itemId;
|
||||
@ -508,8 +508,8 @@ static void sub_818DF00(void)
|
||||
{
|
||||
gUnknown_0203CD68->unk_002[i] = gUnknown_0860B1A4[v0][i];
|
||||
}
|
||||
gUnknown_0203CD68->unk_014 = gUnknown_0860B1E4[v0];
|
||||
gUnknown_0203CD68->itemId = gUnknown_0860B204[v0];
|
||||
gUnknown_0203CD68->unk_014 = sUnknown_0860B1E4[v0];
|
||||
gUnknown_0203CD68->itemId = sUnknown_0860B204[v0];
|
||||
gUnknown_0203CD68->unk_02b = v0;
|
||||
gUnknown_0203CD68->playerName[0] = EOS;
|
||||
}
|
||||
@ -581,13 +581,13 @@ u8 sub_818E06C(void)
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
} while (sub_811F8D8(gUnknown_0860B1E4[i]) == 0);
|
||||
} while (sub_811F8D8(sUnknown_0860B1E4[i]) == 0);
|
||||
for (j = 0; j < 9; j ++)
|
||||
{
|
||||
quiz->unk_002[j] = gUnknown_0860B1A4[i][j];
|
||||
}
|
||||
quiz->unk_014 = gUnknown_0860B1E4[i];
|
||||
quiz->itemId = gUnknown_0860B204[i];
|
||||
quiz->unk_014 = sUnknown_0860B1E4[i];
|
||||
quiz->itemId = sUnknown_0860B204[i];
|
||||
quiz->unk_02b = i;
|
||||
quiz->playerName[0] = EOS;
|
||||
}
|
||||
@ -1091,7 +1091,7 @@ void sub_818E940(void)
|
||||
void sub_818E960(void)
|
||||
{
|
||||
gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
|
||||
gSpecialVar_0x8005 = gUnknown_0860B34C[gUnknown_0203CD6C->category];
|
||||
gSpecialVar_0x8005 = sUnknown_0860B34C[gUnknown_0203CD6C->category];
|
||||
}
|
||||
|
||||
u8 sub_818E990(void)
|
||||
|
@ -65,7 +65,7 @@ static const struct PaletteStructTemplate gDummyPaletteStructTemplate = {
|
||||
.uid = 0xFFFF,
|
||||
.pst_field_B_5 = 1
|
||||
};
|
||||
static const u8 gUnknown_0852489C[] = {
|
||||
static const u8 sUnknown_0852489C[] = {
|
||||
0, 0, 0, 0, 0,
|
||||
5, 5, 5, 5, 5,
|
||||
11, 11, 11, 11, 11,
|
||||
@ -849,13 +849,13 @@ void TintPalette_GrayScale(u16 *palette, u16 count)
|
||||
r = *palette & 0x1F;
|
||||
g = (*palette >> 5) & 0x1F;
|
||||
b = (*palette >> 10) & 0x1F;
|
||||
|
||||
|
||||
r *= 0x4C;
|
||||
r += g * 0x97;
|
||||
r += b * 0x1D;
|
||||
|
||||
|
||||
gray = r >> 8;
|
||||
|
||||
|
||||
*palette++ = gray << 10 | gray << 5 | gray;
|
||||
}
|
||||
return;
|
||||
@ -874,18 +874,18 @@ void TintPalette_GrayScale2(u16 *palette, u16 count)
|
||||
r = *palette & 0x1F;
|
||||
g = (*palette >> 5) & 0x1F;
|
||||
b = (*palette >> 10) & 0x1F;
|
||||
|
||||
|
||||
r *= 0x4C;
|
||||
r += g * 0x97;
|
||||
r += b * 0x1D;
|
||||
|
||||
|
||||
gray = r >> 8;
|
||||
|
||||
|
||||
if ((u32)gray > 0x1F)
|
||||
gray = 0x1F;
|
||||
|
||||
gray = gUnknown_0852489C[gray];
|
||||
|
||||
|
||||
gray = sUnknown_0852489C[gray];
|
||||
|
||||
*palette++ = gray << 10 | gray << 5 | gray;
|
||||
}
|
||||
return;
|
||||
@ -902,31 +902,31 @@ void TintPalette_SepiaTone(u16 *palette, u16 count)
|
||||
s8 r2;
|
||||
s8 g2;
|
||||
s8 b2;
|
||||
|
||||
|
||||
int i;
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
r = *palette & 0x1F;
|
||||
g = (*palette >> 5) & 0x1F;
|
||||
b = (*palette >> 10) & 0x1F;
|
||||
|
||||
|
||||
r *= 0x4C;
|
||||
r += g * 0x97;
|
||||
r += b * 0x1D;
|
||||
|
||||
|
||||
gray = (s32)(r >> 8);
|
||||
|
||||
|
||||
sepia = (gray * 0x133);
|
||||
|
||||
|
||||
r2 = (u16)sepia >> 8;
|
||||
|
||||
|
||||
g2 = gray;
|
||||
|
||||
|
||||
b2 = (gray * 15);
|
||||
|
||||
|
||||
if (r2 > 0x1F)
|
||||
r2 = 0x1F;
|
||||
|
||||
|
||||
*palette++ = b2 << 10 | g2 << 5 | r2;
|
||||
}
|
||||
return;
|
||||
@ -1011,28 +1011,28 @@ void sub_80A2BAC(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
|
||||
r = *palette & 0x1F;
|
||||
g = (*palette >> 5) & 0x1F;
|
||||
b = (*palette >> 10) & 0x1F;
|
||||
|
||||
|
||||
r *= 0x4C;
|
||||
r += g * 0x97;
|
||||
r += b * 0x1D;
|
||||
|
||||
|
||||
gray = r >> 8;
|
||||
|
||||
|
||||
r2 = (u16)(gray * a3) >> 8;
|
||||
|
||||
|
||||
g2 = (u16)(gray * a4) >> 8;
|
||||
|
||||
|
||||
b2 = (u16)(gray * a5) >> 8;
|
||||
|
||||
|
||||
if (r2 > 0x1F)
|
||||
r2 = 0x1F;
|
||||
|
||||
|
||||
if (g2 > 0x1F)
|
||||
g2 = 0x1F;
|
||||
|
||||
|
||||
if (b2 > 0x1F)
|
||||
b2 = 0x1F;
|
||||
|
||||
|
||||
*palette++ = b2 << 10 | g2 << 5 | r2;
|
||||
}
|
||||
return;
|
||||
|
@ -239,9 +239,9 @@ static const u8 sRegionMapFrameTilemapLZ[] = INCBIN_U8("graphics/pokenav/map_fra
|
||||
|
||||
static const u16 Unknown_085A1D48[] = INCBIN_U16("graphics/pokenav/fly_target_icons.gbapal");
|
||||
|
||||
static const u8 gUnknown_085A1D68[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
|
||||
static const u8 sUnknown_085A1D68[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
|
||||
|
||||
static const u8 gUnknown_085A1E3C[][3] = {
|
||||
static const u8 sUnknown_085A1E3C[][3] = {
|
||||
{MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 1},
|
||||
{MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), 14},
|
||||
{MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), 15},
|
||||
@ -326,7 +326,7 @@ static const struct SpritePalette gUnknown_085A1F10 = {
|
||||
Unknown_085A1D48, 2
|
||||
};
|
||||
|
||||
static const u16 gUnknown_085A1F18[][2] = {
|
||||
static const u16 sUnknown_085A1F18[][2] = {
|
||||
{FLAG_UNLOCK_BATTLE_FRONTIER, MAPSEC_BATTLE_FRONTIER},
|
||||
{-1, MAPSEC_NONE}
|
||||
};
|
||||
@ -1738,7 +1738,7 @@ static void sub_8124A70(void)
|
||||
{
|
||||
struct SpriteSheet sheet;
|
||||
|
||||
LZ77UnCompWram(gUnknown_085A1D68, gUnknown_0203A148->unk_88c);
|
||||
LZ77UnCompWram(sUnknown_085A1D68, gUnknown_0203A148->unk_88c);
|
||||
sheet.data = gUnknown_0203A148->unk_88c;
|
||||
sheet.size = 0x1c0;
|
||||
sheet.tag = 2;
|
||||
@ -1806,11 +1806,11 @@ static void sub_8124BE4(void)
|
||||
u16 mapSecId;
|
||||
u8 spriteId;
|
||||
|
||||
for (i = 0; gUnknown_085A1F18[i][1] != MAPSEC_NONE; i++)
|
||||
for (i = 0; sUnknown_085A1F18[i][1] != MAPSEC_NONE; i++)
|
||||
{
|
||||
if (FlagGet(gUnknown_085A1F18[i][0]))
|
||||
if (FlagGet(sUnknown_085A1F18[i][0]))
|
||||
{
|
||||
mapSecId = gUnknown_085A1F18[i][1];
|
||||
mapSecId = sUnknown_085A1F18[i][1];
|
||||
sub_8124630(mapSecId, &x, &y, &width, &height);
|
||||
x = (x + MAPCURSOR_X_MIN) * 8;
|
||||
y = (y + MAPCURSOR_Y_MIN) * 8;
|
||||
@ -1919,13 +1919,13 @@ static void sub_8124E0C(void)
|
||||
sub_8084CCC(FlagGet(FLAG_SYS_POKEMON_LEAGUE_FLY) && gUnknown_0203A148->regionMap.posWithinMapSec == 0 ? 0x14 : 0x0B);
|
||||
break;
|
||||
default:
|
||||
if (gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
|
||||
if (sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
|
||||
{
|
||||
sub_8084CCC(gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2]);
|
||||
sub_8084CCC(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
warp1_set_2(gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][0], gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][1], -1);
|
||||
warp1_set_2(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][0], sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][1], -1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
|
||||
|
||||
extern void dp12_8087EA4(void);
|
||||
extern void trs_config(void);
|
||||
extern void sub_8035658(void);
|
||||
extern bool8 IsDoubleBattle(void);
|
||||
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||
extern u8 GetBankSpriteDefault_Y(u8 bank);
|
||||
@ -73,7 +73,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
{
|
||||
case 0:
|
||||
dp12_8087EA4();
|
||||
trs_config();
|
||||
sub_8035658();
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
ShowBg(0);
|
||||
|
@ -1,17 +1,5 @@
|
||||
|
||||
// Includes
|
||||
#include "global.h"
|
||||
|
||||
// Static type declarations
|
||||
|
||||
// Static RAM declarations
|
||||
|
||||
IWRAM_DATA u32 gUnknown_03000DD4;
|
||||
IWRAM_DATA u32 gUnknown_03000DD8;
|
||||
IWRAM_DATA u32 gUnknown_03000DDC;
|
||||
|
||||
// Static ROM declarations
|
||||
|
||||
// .rodata
|
||||
|
||||
// .text
|
@ -154,8 +154,8 @@ static const u8 sClockFrames[8][3] =
|
||||
{ 5, 1, 0 },
|
||||
};
|
||||
|
||||
static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
|
||||
static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
|
||||
static const u8 sSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
|
||||
static const u8 sSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
|
||||
|
||||
static void CB2_SaveFailedScreen(void);
|
||||
static void CB2_WipeSave(void);
|
||||
@ -221,7 +221,7 @@ static void CB2_SaveFailedScreen(void)
|
||||
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
|
||||
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
|
||||
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
|
||||
@ -238,7 +238,7 @@ static void CB2_SaveFailedScreen(void)
|
||||
ResetTasks();
|
||||
ResetPaletteFade();
|
||||
LoadPalette(gBirchBagGrassPal, 0, 0x40);
|
||||
LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
|
||||
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
|
||||
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
|
||||
|
10
src/sprite.c
10
src/sprite.c
@ -240,7 +240,7 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
|
||||
AffineAnimCmd_frame,
|
||||
};
|
||||
|
||||
static const s32 gUnknown_082EC6F4[24] =
|
||||
static const s32 sUnknown_082EC6F4[24] =
|
||||
{
|
||||
8, 8, 0x10, 0x10, 0x20, 0x20,
|
||||
0x40, 0x40, 0x10, 8, 0x20, 8,
|
||||
@ -1214,14 +1214,14 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
|
||||
u8 matrixNum = sprite->oam.matrixNum;
|
||||
if (a1 != 0x800)
|
||||
{
|
||||
var0 = gUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
|
||||
var0 = sUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
|
||||
var1 = var0 << 8;
|
||||
var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
|
||||
sprite->pos2.x = sub_8007E28(var1, var2, a1);
|
||||
}
|
||||
if (a2 != 0x800)
|
||||
{
|
||||
var0 = gUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
|
||||
var0 = sUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
|
||||
var1 = var0 << 8;
|
||||
var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
|
||||
sprite->pos2.y = sub_8007E28(var1, var2, a2);
|
||||
@ -1247,7 +1247,7 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
|
||||
mov r9, r0\n\
|
||||
cmp r6, r9\n\
|
||||
beq _08007EA2\n\
|
||||
ldr r2, =gUnknown_082EC6F4\n\
|
||||
ldr r2, =sUnknown_082EC6F4\n\
|
||||
lsrs r1, 6\n\
|
||||
lsls r1, 3\n\
|
||||
ldrb r0, [r5, 0x1]\n\
|
||||
@ -1272,7 +1272,7 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
|
||||
_08007EA2:\n\
|
||||
cmp r8, r9\n\
|
||||
beq _08007EDA\n\
|
||||
ldr r2, =gUnknown_082EC6F4\n\
|
||||
ldr r2, =sUnknown_082EC6F4\n\
|
||||
ldrb r1, [r5, 0x3]\n\
|
||||
lsrs r1, 6\n\
|
||||
lsls r1, 3\n\
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "text.h"
|
||||
#include "sound.h"
|
||||
|
||||
static const u8 gUnknown_08616124[] = {1, 2, 4};
|
||||
static const u16 gFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
|
||||
static const u8 sUnknown_08616124[] = {1, 2, 4};
|
||||
static const u16 sFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
|
||||
|
||||
static void DecompressGlyphFont6(u16);
|
||||
|
||||
@ -13,7 +13,7 @@ u16 Font6Func(struct TextPrinter *textPrinter)
|
||||
{
|
||||
u16 char_;
|
||||
struct TextPrinterSubStruct *sub;
|
||||
|
||||
|
||||
sub = &textPrinter->sub_union.sub;
|
||||
switch (textPrinter->state)
|
||||
{
|
||||
@ -163,15 +163,15 @@ u16 Font6Func(struct TextPrinter *textPrinter)
|
||||
case 4:
|
||||
if (textPrinter->scrollDistance)
|
||||
{
|
||||
if (textPrinter->scrollDistance < gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
|
||||
if (textPrinter->scrollDistance < sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
|
||||
{
|
||||
ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
|
||||
textPrinter->scrollDistance = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
|
||||
textPrinter->scrollDistance -= gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
|
||||
ScrollWindow(textPrinter->subPrinter.windowId, 0, sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
|
||||
textPrinter->scrollDistance -= sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
|
||||
}
|
||||
CopyWindowToVram(textPrinter->subPrinter.windowId, 2);
|
||||
}
|
||||
@ -204,7 +204,7 @@ static void DecompressGlyphFont6(u16 glyph)
|
||||
{
|
||||
const u16 *glyphs;
|
||||
|
||||
glyphs = gFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
|
||||
glyphs = sFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
|
||||
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
|
||||
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20));
|
||||
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40));
|
||||
|
@ -57,8 +57,8 @@ static void SpriteCB_PMIndicator(struct Sprite *sprite);
|
||||
|
||||
// rodata
|
||||
|
||||
static const u8 gUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
|
||||
static const u16 gUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
|
||||
static const u8 sUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
|
||||
static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
|
||||
static const struct WindowTemplate gUnknown_085B21DC[] = {
|
||||
{ 0x00, 0x03, 0x11, 0x18, 0x02, 0x0e, 0x200 },
|
||||
{ 0x02, 0x18, 0x10, 0x06, 0x02, 0x0c, 0x230 },
|
||||
@ -88,7 +88,7 @@ static const struct BgTemplate gUnknown_085B21FC[] = {
|
||||
}
|
||||
};
|
||||
static const struct CompressedSpriteSheet gUnknown_085B2208 = {
|
||||
gUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
|
||||
sUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
|
||||
};
|
||||
static const u32 filler_85B2210[2] = {};
|
||||
static const struct SpritePalette gUnknown_085B2218[] = {
|
||||
@ -571,7 +571,7 @@ static void LoadWallClockGraphics(void)
|
||||
LoadPalette(gUnknown_08DCC03C, 0x00, 0x20);
|
||||
}
|
||||
LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
|
||||
LoadPalette(gUnknown_085B21D4, 0xc0, 0x08);
|
||||
LoadPalette(sUnknown_085B21D4, 0xc0, 0x08);
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
|
||||
InitWindows(gUnknown_085B21DC);
|
||||
@ -666,27 +666,27 @@ void Cb2_ViewWallClock(void)
|
||||
angle1 = 90;
|
||||
angle2 = 135;
|
||||
}
|
||||
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 0;
|
||||
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 1;
|
||||
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].data[1] = angle1;
|
||||
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].data[1] = angle2;
|
||||
|
||||
|
||||
WallClockInit();
|
||||
|
||||
|
||||
PrintTextOnWindow(1, 1, gText_Cancel4, 0, 1, 0, NULL);
|
||||
PutWindowTilemap(1);
|
||||
schedule_bg_copy_tilemap_to_vram(2);
|
||||
|
@ -8,7 +8,7 @@
|
||||
.include "src/link.o"
|
||||
.include "src/rtc.o"
|
||||
.include "src/main_menu.o"
|
||||
.include "src/battle_1.o"
|
||||
.include "src/rom_8034C54.o"
|
||||
.include "src/egg_hatch.o"
|
||||
.include "src/berry_blender.o"
|
||||
.include "src/play_time.o"
|
||||
|
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