From b6430098d4f97d37ec994e8483d97be09f8ea9bc Mon Sep 17 00:00:00 2001 From: cbt6 <91667135+cbt6@users.noreply.github.com> Date: Sun, 28 Nov 2021 11:35:01 +0800 Subject: [PATCH] Rename speed parameter to distance in jump functions --- src/event_object_movement.c | 56 ++++++++++++++++++++----------------- 1 file changed, 31 insertions(+), 25 deletions(-) diff --git a/src/event_object_movement.c b/src/event_object_movement.c index d92569d32..ba13a7a1d 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -45,7 +45,6 @@ enum { #define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table #define sActionFuncId data[2] // Index into corresponding gMovementActionFuncs_* table #define sDirection data[3] -#define sSpeed data[4] #define movement_type_def(setup, table) \ @@ -5386,7 +5385,7 @@ enum { JUMP_TYPE_NORMAL, }; -static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) +static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type) { s16 displacements[ARRAY_COUNT(sJumpInitDisplacements)]; s16 x; @@ -5396,22 +5395,24 @@ static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 x = 0; y = 0; SetObjectEventDirection(objectEvent, direction); - MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]); + MoveCoordsInDirection(direction, &x, &y, displacements[distance], displacements[distance]); ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y); - SetJumpSpriteData(sprite, direction, speed, type); + SetJumpSpriteData(sprite, direction, distance, type); sprite->sActionFuncId = 1; sprite->animPaused = FALSE; objectEvent->triggerGroundEffectsOnMove = TRUE; objectEvent->disableCoveringGroundEffects = TRUE; } -static void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) +static void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type) { - InitJump(objectEvent, sprite, direction, speed, type); + InitJump(objectEvent, sprite, direction, distance, type); SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); DoShadowFieldEffect(objectEvent); } +#define sDistance data[4] + static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *)) { s16 displacements[ARRAY_COUNT(sJumpDisplacements)]; @@ -5421,11 +5422,11 @@ static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, memcpy(displacements, sJumpDisplacements, sizeof sJumpDisplacements); result = callback(sprite); - if (result == JUMP_HALFWAY && displacements[sprite->sSpeed] != 0) + if (result == JUMP_HALFWAY && displacements[sprite->sDistance] != 0) { x = 0; y = 0; - MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->sSpeed], displacements[sprite->sSpeed]); + MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->sDistance], displacements[sprite->sDistance]); ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y); objectEvent->triggerGroundEffectsOnMove = TRUE; objectEvent->disableCoveringGroundEffects = TRUE; @@ -5440,6 +5441,8 @@ static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, return result; } +#undef sDistance + static u8 DoJumpAnimStep(struct ObjectEvent *objectEvent, struct Sprite *sprite) { return UpdateJumpAnim(objectEvent, sprite, DoJumpSpriteMovement); @@ -6800,9 +6803,9 @@ bool8 MovementAction_Figure8_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -static void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) +static void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type) { - InitJump(objectEvent, sprite, direction, speed, type); + InitJump(objectEvent, sprite, direction, distance, type); StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction)); DoShadowFieldEffect(objectEvent); } @@ -8166,6 +8169,7 @@ static void Step8(struct Sprite *sprite, u8 dir) sprite->y += 8 * (u16) sDirectionToVectors[dir].y; } +#define sSpeed data[4] #define sTimer data[5] static void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction, u8 speed) @@ -8259,6 +8263,7 @@ static bool8 NpcTakeStep(struct Sprite *sprite) return TRUE; } +#undef sSpeed #undef sTimer #define sTimer data[4] @@ -8393,34 +8398,35 @@ static s16 GetJumpY(s16 i, u8 type) return sJumpYTable[type][i]; } +#define sDistance data[4] #define sJumpType data[5] #define sTimer data[6] -static void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 type) +static void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 distance, u8 type) { sprite->sDirection = direction; - sprite->sSpeed = speed; + sprite->sDistance = distance; sprite->sJumpType = type; sprite->sTimer = 0; } static u8 DoJumpSpriteMovement(struct Sprite *sprite) { - s16 speedToTime[] = {16, 16, 32}; - u8 speedToShift[] = {0, 0, 1}; + s16 distanceToTime[] = {16, 16, 32}; + u8 distanceToShift[] = {0, 0, 1}; u8 result = 0; - if (sprite->sSpeed) + if (sprite->sDistance) Step1(sprite, sprite->sDirection); - sprite->y2 = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); + sprite->y2 = GetJumpY(sprite->sTimer >> distanceToShift[sprite->sDistance], sprite->sJumpType); sprite->sTimer++; - if (sprite->sTimer == speedToTime[sprite->sSpeed] >> 1) + if (sprite->sTimer == distanceToTime[sprite->sDistance] >> 1) result = JUMP_HALFWAY; - if (sprite->sTimer >= speedToTime[sprite->sSpeed]) + if (sprite->sTimer >= distanceToTime[sprite->sDistance]) { sprite->y2 = 0; result = JUMP_FINISHED; @@ -8431,21 +8437,21 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite) static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite) { - s16 speedToTime[] = {32, 32, 64}; - u8 speedToShift[] = {1, 1, 2}; + s16 distanceToTime[] = {32, 32, 64}; + u8 distanceToShift[] = {1, 1, 2}; u8 result = 0; - if (sprite->sSpeed && !(sprite->sTimer & 1)) + if (sprite->sDistance && !(sprite->sTimer & 1)) Step1(sprite, sprite->sDirection); - sprite->y2 = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); + sprite->y2 = GetJumpY(sprite->sTimer >> distanceToShift[sprite->sDistance], sprite->sJumpType); sprite->sTimer++; - if (sprite->sTimer == speedToTime[sprite->sSpeed] >> 1) + if (sprite->sTimer == distanceToTime[sprite->sDistance] >> 1) result = JUMP_HALFWAY; - if (sprite->sTimer >= speedToTime[sprite->sSpeed]) + if (sprite->sTimer >= distanceToTime[sprite->sDistance]) { sprite->y2 = 0; result = JUMP_FINISHED; @@ -8454,7 +8460,7 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite) return result; } -#undef sSpeed +#undef sDistance #undef sJumpType #undef sTimer