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Fix AI Guard Spec use, and Specs->Spec
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@ -34,7 +34,7 @@ gBattlescriptsForUsingItem:: @ 82DBD3C
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.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP
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.4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION
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.4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT
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.4byte BattleScript_OpponentUsesGuardSpecs @ AI_ITEM_GUARD_SPECS
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.4byte BattleScript_OpponentUsesGuardSpec @ AI_ITEM_GUARD_SPEC
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.align 2
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gBattlescriptsForRunningByItem:: @ 82DBD54
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@ -155,7 +155,7 @@ BattleScript_OpponentUsesXItem::
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moveendcase MOVEEND_MIRROR_MOVE
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finishaction
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BattleScript_OpponentUsesGuardSpecs::
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BattleScript_OpponentUsesGuardSpec::
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printstring STRINGID_EMPTYSTRING3
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pause B_WAIT_TIME_MED
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playse SE_USE_ITEM
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@ -7,7 +7,7 @@ enum
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AI_ITEM_HEAL_HP,
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AI_ITEM_CURE_CONDITION,
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AI_ITEM_X_STAT,
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AI_ITEM_GUARD_SPECS,
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AI_ITEM_GUARD_SPEC,
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AI_ITEM_NOT_RECOGNIZABLE
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};
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@ -789,7 +789,7 @@ static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u
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else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
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return AI_ITEM_X_STAT;
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else if (itemEffect[3] & ITEM3_GUARD_SPEC)
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return AI_ITEM_GUARD_SPECS;
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return AI_ITEM_GUARD_SPEC;
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else
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return AI_ITEM_NOT_RECOGNIZABLE;
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}
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@ -911,7 +911,7 @@ static bool8 ShouldUseItem(void)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_DIRE_HIT);
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shouldUse = TRUE;
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break;
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case AI_ITEM_GUARD_SPECS:
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case AI_ITEM_GUARD_SPEC:
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battlerSide = GetBattlerSide(gActiveBattler);
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if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[battlerSide].mistTimer == 0)
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shouldUse = TRUE;
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@ -378,10 +378,19 @@ void HandleAction_UseItem(void)
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gBattleScripting.animArg2 = 0;
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}
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break;
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case AI_ITEM_GUARD_SPECS:
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case AI_ITEM_GUARD_SPEC:
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// It seems probable that at some point there was a special message for
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// an AI trainer using Guard Spec in a double battle.
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// There isn't now however, and the assignment to 2 below goes out of
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// bounds for gMistUsedStringIds and instead prints "{mon} is getting pumped"
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// from the next table, gFocusEnergyUsedStringIds.
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// In any case this isn't an issue in the retail version, as no trainers
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// are ever given any Guard Spec to use.
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#ifndef UBFIX
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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gBattleCommunication[MULTISTRING_CHOOSER] = 2; // Going OOB for gMistUsedStringIds?
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gBattleCommunication[MULTISTRING_CHOOSER] = 2;
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else
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#endif
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST;
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break;
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}
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