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update role play mechanics
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4b5c5d14fc
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@ -5285,8 +5285,19 @@ BattleScript_EffectRolePlay::
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trycopyability BattleScript_ButItFailed
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attackanimation
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waitanimation
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.if B_ABILITY_POP_UP == TRUE
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setbyte sFIXED_ABILITY_POPUP, TRUE
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showabilitypopup BS_ATTACKER
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pause 60
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sethword sABILITY_OVERWRITE, 0
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updateabilitypopup BS_ATTACKER
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pause 20
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destroyabilitypopup
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pause 40
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.endif
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printstring STRINGID_PKMNCOPIEDFOE
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waitmessage B_WAIT_TIME_LONG
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switchinabilities BS_ATTACKER
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goto BattleScript_MoveEnd
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BattleScript_EffectWish::
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@ -12344,6 +12344,7 @@ static void Cmd_trycopyability(void) // role play
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}
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else
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{
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gBattleScripting.abilityPopupOverwrite = gBattleMons[gBattlerAttacker].ability;
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gBattleMons[gBattlerAttacker].ability = defAbility;
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gLastUsedAbility = defAbility;
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gBattlescriptCurrInstr += 5;
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