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https://github.com/Ninjdai1/pokeemerald.git
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Minor fixes in trainer_battle.inc
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07da4225c3
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@ -44,7 +44,7 @@ EventScript_NotEnoughMonsForDoubleBattle:: @ 82713BA
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EventScript_NoDoubleTrainerBattle:: @ 82713C1
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gotopostbattlescript
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EventScript_DoTainerBattle:: @ 82713C2
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EventScript_DoNoIntroTrainerBattle:: @ 82713C2
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applymovement VAR_LAST_TALKED, Movement_RevealTrainer
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waitmovement 0
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special SetUpTrainerEncounterMusic
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@ -54,7 +54,7 @@ EventScript_DoTainerBattle:: @ 82713C2
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EventScript_TryDoRematchBattle:: @ 82713D1
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call EventScript_RevealTrainer
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specialvar VAR_RESULT, IsTrainerReadyForRematch
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compare VAR_RESULT, 0
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compare VAR_RESULT, FALSE
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goto_if_eq EventScript_NoRematchTrainerBattle
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special SetUpTrainerEncounterMusic
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special SetUpTrainerMovement
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@ -70,7 +70,7 @@ EventScript_NoRematchTrainerBattle:: @ 82713F7
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EventScript_TryDoDoubleRematchBattle:: @ 82713F8
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specialvar VAR_RESULT, IsTrainerReadyForRematch
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compare VAR_RESULT, 0
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compare VAR_RESULT, FALSE
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goto_if_eq EventScript_NoDoubleRematchTrainerBattle
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special HasEnoughMonsForDoubleBattle
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compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS
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@ -113,7 +113,7 @@ EventScript_ShowTrainerIntroMsg:: @ 827143C
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EventScript_DoTrainerBattle:: @ 8271454
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trainerbattlebegin
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@ Pointless check, possibly used for debugging?
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@ Below battle mode check only needed in FRLG
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specialvar VAR_RESULT, GetTrainerBattleMode
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compare VAR_RESULT, TRAINER_BATTLE_SINGLE
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goto_if_eq EventScript_EndTrainerBattle
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@ -125,7 +125,6 @@ EventScript_DoTrainerBattle:: @ 8271454
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goto_if_eq EventScript_EndTrainerBattle
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compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC
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goto_if_eq EventScript_EndTrainerBattle
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EventScript_EndTrainerBattle:: @ 8271491
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gotobeatenscript
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releaseall
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@ -4,7 +4,7 @@
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extern const u8 EventScript_TestSignpostMsg[];
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extern const u8 EventScript_TryGetTrainerScript[];
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extern const u8 EventScript_271354[];
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extern const u8 EventScript_DoTainerBattle[];
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extern const u8 EventScript_DoNoIntroTrainerBattle[];
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extern const u8 EventScript_TryDoDoubleTrainerBattle[];
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extern const u8 EventScript_TryDoNormalTrainerBattle[];
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extern const u8 EventScript_TryDoDoubleRematchBattle[];
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@ -1087,7 +1087,7 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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{
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case TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT:
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TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
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return EventScript_DoTainerBattle;
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return EventScript_DoNoIntroTrainerBattle;
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case TRAINER_BATTLE_DOUBLE:
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TrainerBattleLoadArgs(sDoubleBattleParams, data);
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SetMapVarsToTrainer();
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