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clean battle structs
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parent
0c1d33da4f
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162
include/battle.h
162
include/battle.h
@ -128,42 +128,40 @@ struct UnknownFlags
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struct DisableStruct
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struct DisableStruct
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{
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{
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/*0x00*/ u32 transformedMonPersonality;
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u32 transformedMonPersonality;
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/*0x04*/ u16 disabledMove;
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u16 disabledMove;
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/*0x06*/ u16 encoredMove;
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u16 encoredMove;
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/*0x08*/ u8 protectUses;
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u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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u8 substituteHP;
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/*0x0B*/ u8 disableTimer1:4;
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u8 disableTimer:4;
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/*0x0B*/ u8 disableTimer2:4;
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u8 disableTimerStartValue:4;
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/*0x0C*/ u8 encoredMovePos;
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u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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u8 unkD;
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/*0x0E*/ u8 encoreTimer1:4;
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u8 encoreTimer:4;
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/*0x0E*/ u8 encoreTimer2:4;
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u8 encoreTimerStartValue:4;
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/*0x0F*/ u8 perishSongTimer1:4;
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u8 perishSongTimer:4;
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/*0x0F*/ u8 perishSongTimer2:4;
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u8 perishSongTimerStartValue:4;
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/*0x10*/ u8 furyCutterCounter;
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u8 furyCutterCounter;
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/*0x11*/ u8 rolloutCounter1:4;
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u8 rolloutTimer:4;
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/*0x11*/ u8 rolloutCounter2:4;
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u8 rolloutTimerStartValue:4;
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/*0x12*/ u8 chargeTimer1:4;
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u8 chargeTimer:4;
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/*0x12*/ u8 chargeTimer2:4;
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u8 chargeTimer2:4;
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/*0x13*/ u8 tauntTimer1:4;
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u8 tauntTimer:4;
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/*0x13*/ u8 tauntTimer2:4;
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u8 tauntTimer2:4;
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/*0x14*/ u8 battlerPreventingEscape;
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u8 battlerPreventingEscape;
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/*0x15*/ u8 battlerWithSureHit;
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u8 battlerWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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u8 unk17;
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/*0x18*/ u8 truantCounter:1;
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u8 truantCounter:1;
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/*0x18*/ u8 truantUnknownBit:1;
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u8 truantUnknownBit:1;
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/*0x18*/ u8 unk18_a_2:2;
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u8 unk18_a_2:2;
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/*0x18*/ u8 unk18_b:4;
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u8 unk18_b:4;
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/*0x19*/ u8 rechargeCounter;
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u8 rechargeTimer;
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/*0x1A*/ u8 unk1A[2];
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};
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};
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struct ProtectStruct
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struct ProtectStruct
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{
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{
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/* field_0 */
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u32 protected:1;
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u32 protected:1;
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u32 endured:1;
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u32 endured:1;
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u32 noValidMoves:1;
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u32 noValidMoves:1;
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@ -172,67 +170,54 @@ struct ProtectStruct
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u32 stealMove:1;
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u32 stealMove:1;
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u32 flag0Unknown:1;
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u32 flag0Unknown:1;
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u32 prlzImmobility:1;
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u32 prlzImmobility:1;
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/* field_1 */
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u32 confusionSelfDmg:1;
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u32 confusionSelfDmg:1;
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u32 targetNotAffected:1;
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u32 targetNotAffected:1;
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u32 chargingTurn:1;
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u32 chargingTurn:1;
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u32 fleeFlag:2; // for RunAway and Smoke Ball
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u32 fleeFlag:2; // For RunAway and Smoke Ball.
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u32 usedImprisionedMove:1;
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u32 usedImprisionedMove:1;
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u32 loveImmobility:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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u32 usedDisabledMove:1;
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/* field_2 */
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u32 usedTauntedMove:1;
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u32 usedTauntedMove:1; // 0x1
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u32 flag2Unknown:1;
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u32 flag2Unknown:1; // 0x2
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u32 flinchImmobility:1;
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u32 flinchImmobility:1; // 0x4
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u32 notFirstStrike:1;
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u32 notFirstStrike:1; // 0x8
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u32 flag_x10:1;
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u32 flag_x10:1; // 0x10
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u32 physicalDmg;
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u32 flag_x20:1; // 0x20
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u32 specialDmg;
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u32 flag_x40:1; // 0x40
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u8 physicalBattlerId;
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u32 flag_x80:1; // 0x80
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u8 specialBattlerId;
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/* field_3 */
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u32 field3:8;
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/* field_4 */ u32 physicalDmg;
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/* field_8 */ u32 specialDmg;
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/* field_C */ u8 physicalBattlerId;
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/* field_D */ u8 specialBattlerId;
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/* field_E */ u16 fieldE;
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};
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};
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struct SpecialStatus
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struct SpecialStatus
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{
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{
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u8 statLowered:1; // 0x1
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u8 statLowered:1;
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u8 lightningRodRedirected:1; // 0x2
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u8 lightningRodRedirected:1;
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u8 restoredBattlerSprite: 1; // 0x4
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u8 restoredBattlerSprite: 1;
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u8 intimidatedMon:1; // 0x8
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u8 intimidatedMon:1;
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u8 traced:1; // 0x10
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u8 traced:1;
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u8 flag20:1;
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u8 ppNotAffectedByPressure:1;
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u8 flag40:1;
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u8 flag40:1;
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u8 focusBanded:1;
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u8 focusBanded:1;
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u8 field1[3];
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s32 dmg;
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s32 dmg;
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s32 physicalDmg;
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s32 physicalDmg;
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s32 specialDmg;
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s32 specialDmg;
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u8 physicalBattlerId;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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u8 specialBattlerId;
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u8 field12;
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u8 field13;
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};
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};
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struct SideTimer
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struct SideTimer
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{
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{
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/*0x00*/ u8 reflectTimer;
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u8 reflectTimer;
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/*0x01*/ u8 reflectBattlerId;
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u8 reflectBattlerId;
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/*0x02*/ u8 lightscreenTimer;
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u8 lightscreenTimer;
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/*0x03*/ u8 lightscreenBattlerId;
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u8 lightscreenBattlerId;
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/*0x04*/ u8 mistTimer;
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u8 mistTimer;
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/*0x05*/ u8 mistBattlerId;
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u8 mistBattlerId;
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/*0x06*/ u8 safeguardTimer;
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u8 safeguardTimer;
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/*0x07*/ u8 safeguardBattlerId;
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u8 safeguardBattlerId;
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/*0x08*/ u8 followmeTimer;
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u8 followmeTimer;
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/*0x09*/ u8 followmeTarget;
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u8 followmeTarget;
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/*0x0A*/ u8 spikesAmount;
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u8 spikesAmount;
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/*0x0B*/ u8 fieldB;
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};
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};
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struct WishFutureKnock
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struct WishFutureKnock
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@ -428,22 +413,14 @@ struct BattleStruct
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u8 turnEffectsBattlerId;
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u8 turnEffectsBattlerId;
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u8 filler2;
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u8 filler2;
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u8 turnCountersTracker;
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u8 turnCountersTracker;
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u8 wrappedMove[8]; // ask gamefreak why they declared it that way
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u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
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u8 moveTarget[4];
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u8 moveTarget[MAX_BATTLERS_COUNT];
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u8 expGetterMonId;
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u8 expGetterMonId;
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u8 field_11;
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u8 field_11;
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u8 wildVictorySong;
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u8 wildVictorySong;
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u8 dynamicMoveType;
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u8 dynamicMoveType;
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u8 wrappedBy[4];
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u8 wrappedBy[MAX_BATTLERS_COUNT];
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u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
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u16 assistPossibleMoves[PARTY_SIZE * 4]; // Each of mons can know max 4 moves.
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u8 field_40;
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u8 field_41;
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u8 field_42;
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u8 field_43;
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u8 field_44;
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u8 field_45;
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u8 field_46;
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u8 field_47;
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u8 focusPunchBattlerId;
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u8 focusPunchBattlerId;
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u8 battlerPreventingSwitchout;
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier;
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u8 moneyMultiplier;
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@ -451,7 +428,6 @@ struct BattleStruct
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u8 switchInAbilitiesCounter;
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u8 switchInAbilitiesCounter;
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u8 faintedActionsState;
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u8 faintedActionsState;
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u8 faintedActionsBattlerId;
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u8 faintedActionsBattlerId;
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u8 field_4F;
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u16 expValue;
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u16 expValue;
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u8 field_52;
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u8 field_52;
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u8 sentInPokes;
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u8 sentInPokes;
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@ -460,7 +436,7 @@ struct BattleStruct
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u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 field_60[4][3];
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u8 field_60[4][3];
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u8 runTries;
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u8 runTries;
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u8 caughtMonNick[11];
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
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u8 field_78;
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u8 field_78;
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u8 safariGoNearCounter;
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u8 safariGoNearCounter;
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u8 safariPkblThrowCounter;
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u8 safariPkblThrowCounter;
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@ -487,15 +463,7 @@ struct BattleStruct
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u8 wallyMovesState;
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u8 wallyMovesState;
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u8 wallyWaitFrames;
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u8 wallyWaitFrames;
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u8 wallyMoveFrames;
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u8 wallyMoveFrames;
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u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
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u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // Last move that a battler was hit with. This field seems to erroneously take 16 bytes instead of 8.
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u8 field_A0;
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u8 field_A1;
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u8 field_A2;
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u8 field_A3;
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u8 field_A4;
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u8 field_A5;
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u8 field_A6;
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u8 field_A7;
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u16 hpOnSwitchout[2];
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u16 hpOnSwitchout[2];
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u32 savedBattleTypeFlags;
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u32 savedBattleTypeFlags;
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u8 abilityPreventingSwitchout;
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u8 abilityPreventingSwitchout;
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@ -504,7 +472,7 @@ struct BattleStruct
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bool8 anyMonHasTransformed;
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bool8 anyMonHasTransformed;
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void (*savedCallback)(void);
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void (*savedCallback)(void);
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u16 usedHeldItems[MAX_BATTLERS_COUNT];
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u16 usedHeldItems[MAX_BATTLERS_COUNT];
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u8 chosenItem[4]; // why is this an u8?
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u8 chosenItem[MAX_BATTLERS_COUNT]; // why is this an u8?
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u8 AI_itemType[2];
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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u8 AI_itemFlags[2];
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u16 choicedMove[MAX_BATTLERS_COUNT];
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u16 choicedMove[MAX_BATTLERS_COUNT];
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@ -515,7 +483,7 @@ struct BattleStruct
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u8 turnSideTracker;
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u8 turnSideTracker;
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u8 fillerDC[0xDF-0xDC];
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u8 fillerDC[0xDF-0xDC];
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u8 field_DF;
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u8 field_DF;
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u8 mirrorMoveArrays[32];
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u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte]
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u16 castformPalette[MAX_BATTLERS_COUNT][16];
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u16 castformPalette[MAX_BATTLERS_COUNT][16];
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u8 field_180;
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u8 field_180;
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u8 field_181;
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u8 field_181;
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@ -2191,7 +2191,7 @@ static void BattleAICmd_if_level_cond(void)
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static void BattleAICmd_if_target_taunted(void)
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static void BattleAICmd_if_target_taunted(void)
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{
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{
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if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
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if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
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gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
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gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
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else
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else
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gAIScriptPtr += 5;
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gAIScriptPtr += 5;
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@ -2199,7 +2199,7 @@ static void BattleAICmd_if_target_taunted(void)
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static void BattleAICmd_if_target_not_taunted(void)
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static void BattleAICmd_if_target_not_taunted(void)
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{
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{
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if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
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if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
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gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
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gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
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else
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else
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gAIScriptPtr += 5;
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gAIScriptPtr += 5;
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@ -3061,14 +3061,14 @@ static void BattleStartClearSetData(void)
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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{
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{
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*((u8 *)gBattleStruct->mirrorMoves + i) = 0;
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*((u8 *)gBattleStruct->lastTakenMove + i) = 0;
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*((u8 *)gBattleStruct->usedHeldItems + i) = 0;
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*((u8 *)gBattleStruct->usedHeldItems + i) = 0;
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*((u8 *)gBattleStruct->choicedMove + i) = 0;
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*((u8 *)gBattleStruct->choicedMove + i) = 0;
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*((u8 *)gBattleStruct->changedItems + i) = 0;
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*((u8 *)gBattleStruct->changedItems + i) = 0;
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*(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(i + 0 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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*(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(i + 1 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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*(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(i + 2 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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*(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(i + 3 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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}
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}
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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@ -3153,8 +3153,8 @@ void SwitchInClearSetData(void)
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{
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{
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gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
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gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
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gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
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gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
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gDisableStructs[gActiveBattler].perishSongTimer1 = disableStructCopy.perishSongTimer1;
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gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer;
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gDisableStructs[gActiveBattler].perishSongTimer2 = disableStructCopy.perishSongTimer2;
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gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue;
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gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
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gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
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}
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}
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@ -3168,16 +3168,16 @@ void SwitchInClearSetData(void)
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gLastPrintedMoves[gActiveBattler] = 0;
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gLastPrintedMoves[gActiveBattler] = 0;
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gLastHitBy[gActiveBattler] = 0xFF;
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gLastHitBy[gActiveBattler] = 0xFF;
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*(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
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*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
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*(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
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*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
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*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
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*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
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*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
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*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
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*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
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*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
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*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
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*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
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*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
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*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
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|
||||||
gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
|
gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
|
||||||
|
|
||||||
@ -3185,11 +3185,11 @@ void SwitchInClearSetData(void)
|
|||||||
{
|
{
|
||||||
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
||||||
{
|
{
|
||||||
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
|
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
|
||||||
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
|
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
|
||||||
}
|
}
|
||||||
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||||||
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
|
||||||
@ -3263,16 +3263,16 @@ void FaintClearSetData(void)
|
|||||||
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
|
||||||
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
|
||||||
|
|
||||||
*(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
|
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
|
||||||
*(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
|
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
|
||||||
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||||||
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||||||
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||||||
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||||||
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||||||
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||||||
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||||||
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||||||
|
|
||||||
gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
|
gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
|
||||||
|
|
||||||
@ -3280,11 +3280,11 @@ void FaintClearSetData(void)
|
|||||||
{
|
{
|
||||||
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
||||||
{
|
{
|
||||||
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
|
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
|
||||||
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
|
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
|
||||||
}
|
}
|
||||||
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
|
||||||
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattleResources->flags->flags[gActiveBattler] = 0;
|
gBattleResources->flags->flags[gActiveBattler] = 0;
|
||||||
@ -4879,10 +4879,10 @@ static void TurnValuesCleanUp(bool8 var0)
|
|||||||
if (gDisableStructs[gActiveBattler].isFirstTurn)
|
if (gDisableStructs[gActiveBattler].isFirstTurn)
|
||||||
gDisableStructs[gActiveBattler].isFirstTurn--;
|
gDisableStructs[gActiveBattler].isFirstTurn--;
|
||||||
|
|
||||||
if (gDisableStructs[gActiveBattler].rechargeCounter)
|
if (gDisableStructs[gActiveBattler].rechargeTimer)
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].rechargeCounter--;
|
gDisableStructs[gActiveBattler].rechargeTimer--;
|
||||||
if (gDisableStructs[gActiveBattler].rechargeCounter == 0)
|
if (gDisableStructs[gActiveBattler].rechargeTimer == 0)
|
||||||
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
|
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -5318,7 +5318,7 @@ static void HandleAction_UseMove(void)
|
|||||||
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
|
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
|
||||||
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
|
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
|
||||||
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
|
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
|
||||||
gDisableStructs[gBattlerAttacker].encoreTimer1 = 0;
|
gDisableStructs[gBattlerAttacker].encoreTimer = 0;
|
||||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
|
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
|
||||||
}
|
}
|
||||||
else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
|
else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
|
||||||
|
@ -1229,7 +1229,7 @@ static void atk03_ppreduce(void)
|
|||||||
if (gBattleControllerExecFlags)
|
if (gBattleControllerExecFlags)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!gSpecialStatuses[gBattlerAttacker].flag20)
|
if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure)
|
||||||
{
|
{
|
||||||
switch (gBattleMoves[gCurrentMove].target)
|
switch (gBattleMoves[gCurrentMove].target)
|
||||||
{
|
{
|
||||||
@ -2730,7 +2730,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
|||||||
break;
|
break;
|
||||||
case MOVE_EFFECT_RECHARGE:
|
case MOVE_EFFECT_RECHARGE:
|
||||||
gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
|
gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
|
||||||
gDisableStructs[gEffectBattler].rechargeCounter = 2;
|
gDisableStructs[gEffectBattler].rechargeTimer = 2;
|
||||||
gLockedMoves[gEffectBattler] = gCurrentMove;
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||||||
gBattlescriptCurrInstr++;
|
gBattlescriptCurrInstr++;
|
||||||
break;
|
break;
|
||||||
@ -4752,16 +4752,16 @@ static void atk49_moveend(void)
|
|||||||
{
|
{
|
||||||
u8 target, attacker;
|
u8 target, attacker;
|
||||||
|
|
||||||
*(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove;
|
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove;
|
||||||
*(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
|
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
|
||||||
|
|
||||||
target = gBattlerTarget;
|
target = gBattlerTarget;
|
||||||
attacker = gBattlerAttacker;
|
attacker = gBattlerAttacker;
|
||||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove;
|
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
|
||||||
|
|
||||||
target = gBattlerTarget;
|
target = gBattlerTarget;
|
||||||
attacker = gBattlerAttacker;
|
attacker = gBattlerAttacker;
|
||||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8;
|
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
|
||||||
}
|
}
|
||||||
gBattleScripting.atk49_state++;
|
gBattleScripting.atk49_state++;
|
||||||
break;
|
break;
|
||||||
@ -6937,8 +6937,8 @@ static void atk7C_trymirrormove(void)
|
|||||||
{
|
{
|
||||||
if (i != gBattlerAttacker)
|
if (i != gBattlerAttacker)
|
||||||
{
|
{
|
||||||
move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
|
move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0)
|
||||||
| (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
|
| (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8);
|
||||||
|
|
||||||
if (move != 0 && move != 0xFFFF)
|
if (move != 0 && move != 0xFFFF)
|
||||||
{
|
{
|
||||||
@ -6948,8 +6948,8 @@ static void atk7C_trymirrormove(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0)
|
move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
|
||||||
| (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8);
|
| (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
|
||||||
|
|
||||||
if (move != 0 && move != 0xFFFF)
|
if (move != 0 && move != 0xFFFF)
|
||||||
{
|
{
|
||||||
@ -6968,7 +6968,7 @@ static void atk7C_trymirrormove(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||||
gBattlescriptCurrInstr++;
|
gBattlescriptCurrInstr++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8033,7 +8033,7 @@ static void atk9B_transformdataexecution(void)
|
|||||||
|
|
||||||
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
|
||||||
gDisableStructs[gBattlerAttacker].disabledMove = 0;
|
gDisableStructs[gBattlerAttacker].disabledMove = 0;
|
||||||
gDisableStructs[gBattlerAttacker].disableTimer1 = 0;
|
gDisableStructs[gBattlerAttacker].disableTimer = 0;
|
||||||
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
|
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
|
||||||
gDisableStructs[gBattlerAttacker].unk18_b = 0;
|
gDisableStructs[gBattlerAttacker].unk18_b = 0;
|
||||||
|
|
||||||
@ -8207,7 +8207,7 @@ static void atkA1_counterdamagecalculator(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8230,7 +8230,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8250,8 +8250,8 @@ static void atkA3_disablelastusedattack(void)
|
|||||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
|
||||||
|
|
||||||
gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
|
gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
|
||||||
gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2;
|
gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2;
|
||||||
gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns?
|
gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns?
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -8282,8 +8282,8 @@ static void atkA4_trysetencore(void)
|
|||||||
{
|
{
|
||||||
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
|
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
|
||||||
gDisableStructs[gBattlerTarget].encoredMovePos = i;
|
gDisableStructs[gBattlerTarget].encoredMovePos = i;
|
||||||
gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3;
|
gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3;
|
||||||
gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1;
|
gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -8727,7 +8727,7 @@ static void atkB0_trysetspikes(void)
|
|||||||
|
|
||||||
if (gSideTimers[targetSide].spikesAmount == 3)
|
if (gSideTimers[targetSide].spikesAmount == 3)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -8759,8 +8759,8 @@ static void atkB2_trysetperishsong(void)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
gStatuses3[i] |= STATUS3_PERISH_SONG;
|
gStatuses3[i] |= STATUS3_PERISH_SONG;
|
||||||
gDisableStructs[i].perishSongTimer1 = 3;
|
gDisableStructs[i].perishSongTimer = 3;
|
||||||
gDisableStructs[i].perishSongTimer2 = 3;
|
gDisableStructs[i].perishSongTimerStartValue = 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -8785,19 +8785,19 @@ static void atkB3_rolloutdamagecalculation(void)
|
|||||||
|
|
||||||
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
|
||||||
{
|
{
|
||||||
gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5;
|
gDisableStructs[gBattlerAttacker].rolloutTimer = 5;
|
||||||
gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5;
|
gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5;
|
||||||
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
|
||||||
gLockedMoves[gBattlerAttacker] = gCurrentMove;
|
gLockedMoves[gBattlerAttacker] = gCurrentMove;
|
||||||
}
|
}
|
||||||
if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit
|
if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit
|
||||||
{
|
{
|
||||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
|
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
|
||||||
|
|
||||||
for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++)
|
for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); i++)
|
||||||
gDynamicBasePower *= 2;
|
gDynamicBasePower *= 2;
|
||||||
|
|
||||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
|
||||||
@ -9320,7 +9320,7 @@ static void atkCA_setforcedtarget(void) // follow me
|
|||||||
static void atkCB_setcharge(void)
|
static void atkCB_setcharge(void)
|
||||||
{
|
{
|
||||||
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
|
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
|
||||||
gDisableStructs[gBattlerAttacker].chargeTimer1 = 2;
|
gDisableStructs[gBattlerAttacker].chargeTimer = 2;
|
||||||
gDisableStructs[gBattlerAttacker].chargeTimer2 = 2;
|
gDisableStructs[gBattlerAttacker].chargeTimer2 = 2;
|
||||||
gBattlescriptCurrInstr++;
|
gBattlescriptCurrInstr++;
|
||||||
}
|
}
|
||||||
@ -9373,9 +9373,9 @@ static void atkCF_jumpifnodamage(void)
|
|||||||
|
|
||||||
static void atkD0_settaunt(void)
|
static void atkD0_settaunt(void)
|
||||||
{
|
{
|
||||||
if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
|
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
|
||||||
{
|
{
|
||||||
gDisableStructs[gBattlerTarget].tauntTimer1 = 2;
|
gDisableStructs[gBattlerTarget].tauntTimer = 2;
|
||||||
gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
|
gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
}
|
}
|
||||||
@ -9751,7 +9751,7 @@ static void atkDE_asistattackselect(void)
|
|||||||
static void atkDF_trysetmagiccoat(void)
|
static void atkDF_trysetmagiccoat(void)
|
||||||
{
|
{
|
||||||
gBattlerTarget = gBattlerAttacker;
|
gBattlerTarget = gBattlerAttacker;
|
||||||
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||||
{
|
{
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
@ -9765,7 +9765,7 @@ static void atkDF_trysetmagiccoat(void)
|
|||||||
|
|
||||||
static void atkE0_trysetsnatch(void) // snatch
|
static void atkE0_trysetsnatch(void) // snatch
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||||
{
|
{
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
|
@ -216,7 +216,7 @@ void CancelMultiTurnMoves(u8 battler)
|
|||||||
|
|
||||||
gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
|
gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||||
|
|
||||||
gDisableStructs[battler].rolloutCounter1 = 0;
|
gDisableStructs[battler].rolloutTimer = 0;
|
||||||
gDisableStructs[battler].furyCutterCounter = 0;
|
gDisableStructs[battler].furyCutterCounter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -345,7 +345,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
|
if (gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0)
|
||||||
{
|
{
|
||||||
gCurrentMove = move;
|
gCurrentMove = move;
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
@ -436,11 +436,11 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
|
|||||||
unusableMoves |= gBitTable[i];
|
unusableMoves |= gBitTable[i];
|
||||||
if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
|
if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
|
||||||
unusableMoves |= gBitTable[i];
|
unusableMoves |= gBitTable[i];
|
||||||
if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
|
if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
|
||||||
unusableMoves |= gBitTable[i];
|
unusableMoves |= gBitTable[i];
|
||||||
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
|
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
|
||||||
unusableMoves |= gBitTable[i];
|
unusableMoves |= gBitTable[i];
|
||||||
if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
|
if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
|
||||||
unusableMoves |= gBitTable[i];
|
unusableMoves |= gBitTable[i];
|
||||||
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
|
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
|
||||||
unusableMoves |= gBitTable[i];
|
unusableMoves |= gBitTable[i];
|
||||||
@ -1018,7 +1018,7 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
case ENDTURN_DISABLE: // disable
|
case ENDTURN_DISABLE: // disable
|
||||||
if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
|
if (gDisableStructs[gActiveBattler].disableTimer != 0)
|
||||||
{
|
{
|
||||||
s32 i;
|
s32 i;
|
||||||
for (i = 0; i < 4; i++)
|
for (i = 0; i < 4; i++)
|
||||||
@ -1029,9 +1029,9 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
if (i == 4) // pokemon does not have the disabled move anymore
|
if (i == 4) // pokemon does not have the disabled move anymore
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].disabledMove = 0;
|
gDisableStructs[gActiveBattler].disabledMove = 0;
|
||||||
gDisableStructs[gActiveBattler].disableTimer1 = 0;
|
gDisableStructs[gActiveBattler].disableTimer = 0;
|
||||||
}
|
}
|
||||||
else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends
|
else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].disabledMove = 0;
|
gDisableStructs[gActiveBattler].disabledMove = 0;
|
||||||
BattleScriptExecute(BattleScript_DisabledNoMore);
|
BattleScriptExecute(BattleScript_DisabledNoMore);
|
||||||
@ -1041,18 +1041,18 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
case ENDTURN_ENCORE: // encore
|
case ENDTURN_ENCORE: // encore
|
||||||
if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
|
if (gDisableStructs[gActiveBattler].encoreTimer != 0)
|
||||||
{
|
{
|
||||||
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
|
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].encoredMove = 0;
|
gDisableStructs[gActiveBattler].encoredMove = 0;
|
||||||
gDisableStructs[gActiveBattler].encoreTimer1 = 0;
|
gDisableStructs[gActiveBattler].encoreTimer = 0;
|
||||||
}
|
}
|
||||||
else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0
|
else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
|
||||||
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
|
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].encoredMove = 0;
|
gDisableStructs[gActiveBattler].encoredMove = 0;
|
||||||
gDisableStructs[gActiveBattler].encoreTimer1 = 0;
|
gDisableStructs[gActiveBattler].encoreTimer = 0;
|
||||||
BattleScriptExecute(BattleScript_EncoredNoMore);
|
BattleScriptExecute(BattleScript_EncoredNoMore);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -1065,13 +1065,13 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
case ENDTURN_CHARGE: // charge
|
case ENDTURN_CHARGE: // charge
|
||||||
if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
|
if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
|
||||||
gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
|
gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
|
||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
case ENDTURN_TAUNT: // taunt
|
case ENDTURN_TAUNT: // taunt
|
||||||
if (gDisableStructs[gActiveBattler].tauntTimer1)
|
if (gDisableStructs[gActiveBattler].tauntTimer)
|
||||||
gDisableStructs[gActiveBattler].tauntTimer1--;
|
gDisableStructs[gActiveBattler].tauntTimer--;
|
||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
case ENDTURN_YAWN: // yawn
|
case ENDTURN_YAWN: // yawn
|
||||||
@ -1167,8 +1167,8 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
|
|||||||
gBattleStruct->wishPerishSongBattlerId++;
|
gBattleStruct->wishPerishSongBattlerId++;
|
||||||
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
|
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
|
||||||
{
|
{
|
||||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
|
||||||
if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
|
if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
|
||||||
{
|
{
|
||||||
gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
|
gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
|
||||||
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
|
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
|
||||||
@ -1176,7 +1176,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].perishSongTimer1--;
|
gDisableStructs[gActiveBattler].perishSongTimer--;
|
||||||
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
|
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
|
||||||
}
|
}
|
||||||
BattleScriptExecute(gBattlescriptCurrInstr);
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
||||||
@ -1420,7 +1420,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
|
||||||
{
|
{
|
||||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
|
||||||
gDisableStructs[gBattlerAttacker].rechargeCounter = 0;
|
gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
@ -1453,7 +1453,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
gBattleStruct->atkCancellerTracker++;
|
gBattleStruct->atkCancellerTracker++;
|
||||||
break;
|
break;
|
||||||
case CANCELLER_TAUNTED: // taunt
|
case CANCELLER_TAUNTED: // taunt
|
||||||
if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
|
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
|
Loading…
Reference in New Issue
Block a user