From b79e3af0a8aaed5528e57c965101aa4c0b59bad1 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Wed, 6 Sep 2017 20:28:36 -0400 Subject: [PATCH] SpawnFieldObjectInternal --- asm/field_map_obj.s | 214 ---------------------------------- include/field_ground_effect.h | 15 +++ include/field_map_obj.h | 5 + src/field_map_obj.c | 63 ++++++++++ 4 files changed, 83 insertions(+), 214 deletions(-) create mode 100644 include/field_ground_effect.h diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s index ff3aff842..f59a3a7c9 100644 --- a/asm/field_map_obj.s +++ b/asm/field_map_obj.s @@ -5,220 +5,6 @@ .text - thumb_func_start SpawnFieldObjectInternal -@ u8 SpawnFieldObjectInternal(struct FieldObjectTemplate *romFieldObject, struct objtemplate *template, int mapId, int mapGroupId, u16 movingCameraOffsetX, u16 movingCameraOffsetY) -SpawnFieldObjectInternal: @ 808D98C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - mov r8, r1 - adds r1, r2, 0 - adds r2, r3, 0 - ldr r3, [sp, 0x24] - ldr r4, [sp, 0x28] - lsls r1, 24 - lsrs r1, 24 - lsls r2, 24 - lsrs r2, 24 - lsls r3, 16 - lsrs r3, 16 - mov r10, r3 - lsls r4, 16 - lsrs r4, 16 - str r4, [sp] - bl InitFieldObjectStateFromTemplate - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - cmp r0, 0x10 - bne _0808D9C8 - movs r0, 0x10 - b _0808DB2C -_0808D9C8: - mov r0, r9 - lsls r4, r0, 3 - adds r0, r4, r0 - lsls r0, 2 - ldr r1, =gMapObjects - adds r6, r0, r1 - ldrb r0, [r6, 0x5] - bl GetFieldObjectGraphicsInfo - adds r7, r0, 0 - ldrb r0, [r7, 0xC] - lsls r0, 28 - lsrs r5, r0, 28 - cmp r5, 0 - bne _0808D9F4 - ldrh r0, [r7, 0x2] - movs r1, 0 - bl npc_load_two_palettes__no_record - b _0808DA16 - .pool -_0808D9F4: - cmp r5, 0xA - bne _0808DA02 - ldrh r0, [r7, 0x2] - movs r1, 0xA - bl npc_load_two_palettes__and_record - b _0808DA16 -_0808DA02: - cmp r5, 0xF - bls _0808DA16 - adds r0, r5, 0 - subs r0, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldrh r0, [r7, 0x2] - adds r1, r5, 0 - bl sub_808EAB0 -_0808DA16: - ldrb r0, [r6, 0x6] - cmp r0, 0x4C - bne _0808DA24 - ldrb r0, [r6, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r6, 0x1] -_0808DA24: - ldr r1, =0x0000ffff - adds r0, r1, 0 - mov r2, r8 - strh r0, [r2, 0x2] - mov r0, r8 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - bne _0808DA64 - ldr r0, =gMapObjects - mov r2, r9 - adds r1, r4, r2 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - movs r0, 0x10 - b _0808DB2C - .pool -_0808DA64: - mov r1, r8 - lsls r0, r1, 4 - add r0, r8 - lsls r0, 2 - ldr r1, =gSprites - adds r4, r0, r1 - mov r2, r10 - lsls r0, r2, 16 - asrs r0, 16 - ldrh r1, [r6, 0x10] - adds r0, r1 - lsls r0, 16 - asrs r0, 16 - ldr r2, [sp] - lsls r1, r2, 16 - asrs r1, 16 - ldrh r2, [r6, 0x12] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - bl sub_8092FF0 - ldrh r0, [r7, 0x8] - lsls r0, 16 - asrs r0, 17 - negs r0, r0 - adds r1, r4, 0 - adds r1, 0x28 - strb r0, [r1] - ldrh r0, [r7, 0xA] - lsls r0, 16 - asrs r0, 17 - negs r0, r0 - adds r2, r4, 0 - adds r2, 0x29 - strb r0, [r2] - ldrh r0, [r4, 0x20] - adds r0, 0x8 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r1, 0x10 - movs r0, 0 - ldrsb r0, [r2, r0] - adds r0, r1 - strh r0, [r4, 0x22] - lsls r2, r5, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] - mov r0, r9 - strh r0, [r4, 0x2E] - mov r1, r8 - strb r1, [r6, 0x4] - ldrb r1, [r7, 0xC] - lsls r1, 25 - lsrs r1, 31 - lsls r1, 4 - ldrb r2, [r6, 0x1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x1] - lsls r0, 27 - cmp r0, 0 - blt _0808DB16 - ldrb r0, [r6, 0x18] - lsls r0, 28 - lsrs r0, 28 - bl FieldObjectDirectionToImageAnimId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim -_0808DB16: - ldrb r0, [r6, 0xB] - lsrs r0, 4 - adds r1, r4, 0 - movs r2, 0x1 - bl SetObjectSubpriorityByZCoord - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_8096518 - mov r0, r9 -_0808DB2C: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end SpawnFieldObjectInternal - thumb_func_start SpawnFieldObject @ u8 SpawnFieldObject(struct FieldObjectTemplate *romNpc, u8 mapId, u8 mapGroupId, u16 movingCameraOffsetX, u16 movingCameraOffsetY) SpawnFieldObject: @ 808DB40 diff --git a/include/field_ground_effect.h b/include/field_ground_effect.h new file mode 100644 index 000000000..2b93273db --- /dev/null +++ b/include/field_ground_effect.h @@ -0,0 +1,15 @@ +// +// Created by scott on 9/6/2017. +// + +#ifndef POKEEMERALD_FIELD_GROUND_EFFECT_H +#define POKEEMERALD_FIELD_GROUND_EFFECT_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); + +#endif //POKEEMERALD_FIELD_GROUND_EFFECT_H diff --git a/include/field_map_obj.h b/include/field_map_obj.h index 6ca6b4103..6ddff4901 100644 --- a/include/field_map_obj.h +++ b/include/field_map_obj.h @@ -18,6 +18,11 @@ u8 GetFieldObjectIdByXY(s16, s16); u8 sub_808D4F4(void); void RemoveFieldObject(struct MapObject *); void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8); +void npc_load_two_palettes__no_record(u16, u8); +void npc_load_two_palettes__and_record(u16, u8); +void sub_808EAB0(u16, u8); +void sub_8092FF0(s16, s16, s16 *, s16 *); +u8 FieldObjectDirectionToImageAnimId(u8); // Exported data declarations diff --git a/src/field_map_obj.c b/src/field_map_obj.c index 6e15d3e86..a3fb1a5d3 100644 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -7,6 +7,7 @@ #include "event_data.h" #include "rom_818CFC8.h" #include "rom_81BE66C.h" +#include "field_ground_effect.h" #include "field_map_obj.h" // Static struct declarations @@ -23,6 +24,7 @@ static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); static void RemoveFieldObjectInternal (struct MapObject *); /*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8); /*static*/ struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); +void sub_8096518(struct MapObject *, struct Sprite *); // ROM data @@ -455,3 +457,64 @@ void unref_sub_808D958(void) } } } + +u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) +{ + struct MapObject *mapObject; + struct MapObjectGraphicsInfo *graphicsInfo; + struct Sprite *sprite; + u8 mapObjectId; + u8 paletteSlot; + u8 spriteId; + + mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup); + if (mapObjectId == ARRAY_COUNT(gMapObjects)) + { + return ARRAY_COUNT(gMapObjects); + } + mapObject = &gMapObjects[mapObjectId]; + graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); + paletteSlot = graphicsInfo->paletteSlot; + if (paletteSlot == 0) + { + npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0); + } + else if (paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10); + } + else if (paletteSlot >= 16) + { + paletteSlot -= 16; + sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); + } + if (mapObject->animPattern == 0x4c) + { + mapObject->mapobj_bit_13 = TRUE; + } + *(u16 *)&spriteTemplate->paletteTag = 0xFFFF; + spriteId = CreateSprite(spriteTemplate, 0, 0, 0); + if (spriteId == MAX_SPRITES) + { + gMapObjects[mapObjectId].active = FALSE; + return ARRAY_COUNT(gMapObjects); + } + sprite = &gSprites[spriteId]; + sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->oam.paletteNum = paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data0 = mapObjectId; + mapObject->spriteId = spriteId; + mapObject->mapobj_bit_12 = graphicsInfo->inanimate; + if (!mapObject->mapobj_bit_12) + { + StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); + } + SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); + sub_8096518(mapObject, sprite); + return mapObjectId; +}