clean up trainer see file

This commit is contained in:
DizzyEggg 2017-12-19 17:18:44 +01:00
parent 5744356989
commit b7a2335347
2 changed files with 145 additions and 128 deletions

View File

@ -5,19 +5,21 @@ struct ApproachingTrainer
{
u8 mapObjectId;
u8 radius; // plus 1
u8 field_2;
u8 field_3;
const u8 *trainerScriptPtr;
u8 taskId;
u8 field_9;
u8 field_A;
u8 field_B;
};
extern struct ApproachingTrainer gApproachingTrainers[2];
void sub_80B4578(struct MapObject *);
bool8 CheckForTrainersWantingBattle(void);
void sub_80B4578(struct MapObject *var);
void EndTrainerApproach(void);
void sub_80B45D0(void);
u8 FldEff_ExclamationMarkIcon1(void);
u8 FldEff_ExclamationMarkIcon2(void);
u8 FldEff_HeartIcon(void);
u8 GetCurrentApproachingTrainerMapObjectId(void);
void sub_8155D78(struct MapObject *);
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId);
void sub_80B4808(void);
#endif // GUARD_TRAINER_SEE_H

View File

@ -27,45 +27,40 @@ extern bool8 GetTrainerHillTrainerFlag(u8 mapObjectId);
extern void sub_809BE48(u16 npcId);
// this file's functions
u8 CheckTrainer(u8 mapObjectId);
u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range);
u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
void Task_RunTrainerSeeFuncList(u8 taskId);
void Task_DestroyTrainerApproachTask(u8 taskId);
void sub_80B46D8(struct Sprite *sprite, u16 a2, u8 a3);
static u8 CheckTrainer(u8 mapObjectId);
static u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range);
static void Task_RunTrainerSeeFuncList(u8 taskId);
static void Task_DestroyTrainerApproachTask(u8 taskId);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
void objc_exclamation_mark_probably(struct Sprite *sprite);
static void SpriteCB_TrainerIcons(struct Sprite *sprite);
// const rom data
const u8 gEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
const u8 gEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
const u8 gEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s16 range, s16 x, s16 y) =
static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s16 range, s16 x, s16 y) =
{
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
@ -73,7 +68,7 @@ u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s1
GetTrainerApproachDistanceEast,
};
bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
{
sub_80B4178,
sub_80B417C,
@ -89,7 +84,7 @@ bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObj
sub_80B44AC
};
bool8 (*const gTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
{
sub_80B43AC,
sub_80B43E0,
@ -97,7 +92,7 @@ bool8 (*const gTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapOb
sub_80B44AC,
};
const struct OamData gOamData_855077C =
static const struct OamData sOamData_Icons =
{
.y = 0,
.affineMode = 0,
@ -114,55 +109,55 @@ const struct OamData gOamData_855077C =
.affineParam = 0,
};
const struct SpriteFrameImage gSpriteImageTable_8550784[] =
static const struct SpriteFrameImage sSpriteImageTable_ExclamationQuestionMark[] =
{
{gEmotion_ExclamationMarkGfx, 0x80},
{gEmotion_QuestionMarkGfx, 0x80}
{sEmotion_ExclamationMarkGfx, 0x80},
{sEmotion_QuestionMarkGfx, 0x80}
};
const struct SpriteFrameImage gSpriteImageTable_8550794[] =
static const struct SpriteFrameImage sSpriteImageTable_HeartIcon[] =
{
{gEmotion_HeartGfx, 0x80}
{sEmotion_HeartGfx, 0x80}
};
const union AnimCmd gSpriteAnim_855079C[] =
static const union AnimCmd sSpriteAnim_Icons1[] =
{
ANIMCMD_FRAME(0, 60),
ANIMCMD_END
};
const union AnimCmd gSpriteAnim_85507A4[] =
static const union AnimCmd sSpriteAnim_Icons2[] =
{
ANIMCMD_FRAME(1, 60),
ANIMCMD_END
};
const union AnimCmd *const gSpriteAnimTable_85507AC[] =
static const union AnimCmd *const sSpriteAnimTable_Icons[] =
{
gSpriteAnim_855079C,
gSpriteAnim_85507A4
sSpriteAnim_Icons1,
sSpriteAnim_Icons2
};
const struct SpriteTemplate gSpriteTemplate_85507B4 =
static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
{
.tileTag = 0xffff,
.paletteTag = 0xffff,
.oam = &gOamData_855077C,
.anims = gSpriteAnimTable_85507AC,
.images = gSpriteImageTable_8550784,
.oam = &sOamData_Icons,
.anims = sSpriteAnimTable_Icons,
.images = sSpriteImageTable_ExclamationQuestionMark,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = objc_exclamation_mark_probably
.callback = SpriteCB_TrainerIcons
};
const struct SpriteTemplate gSpriteTemplate_85507CC =
static const struct SpriteTemplate sSpriteTemplate_HeartIcon =
{
.tileTag = 0xffff,
.paletteTag = 0x1004,
.oam = &gOamData_855077C,
.anims = gSpriteAnimTable_85507AC,
.images = gSpriteImageTable_8550794,
.oam = &sOamData_Icons,
.anims = sSpriteAnimTable_Icons,
.images = sSpriteImageTable_HeartIcon,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = objc_exclamation_mark_probably
.callback = SpriteCB_TrainerIcons
};
// code
@ -223,7 +218,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
}
u8 CheckTrainer(u8 mapObjectId)
static u8 CheckTrainer(u8 mapObjectId)
{
const u8 *scriptPtr;
u8 ret = 1;
@ -276,7 +271,7 @@ u8 CheckTrainer(u8 mapObjectId)
return 0;
}
u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
static u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
{
s16 x, y;
u8 i;
@ -302,7 +297,7 @@ u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
}
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y > trainerObj->coords2.y
@ -313,7 +308,7 @@ u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y < trainerObj->coords2.y
@ -324,7 +319,7 @@ u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x < trainerObj->coords2.x
@ -335,7 +330,7 @@ u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x > trainerObj->coords2.x
@ -347,7 +342,7 @@ u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x
#define COLLISION_MASK (~1)
u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
@ -387,9 +382,10 @@ u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDis
#define tFuncId data[0]
#define tTrainerRange data[3]
#define tOutOfAshSpriteId data[4]
#define tTrainerMapObjectId data[7]
void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
{
struct Task *task;
@ -399,7 +395,7 @@ void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
task->tTrainerMapObjectId = gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId;
}
void sub_80B40C8(TaskFunc followupFunc)
static void sub_80B40C8(TaskFunc followupFunc)
{
u8 taskId;
TaskFunc taskFunc;
@ -415,7 +411,7 @@ void sub_80B40C8(TaskFunc followupFunc)
taskFunc(taskId);
}
void Task_RunTrainerSeeFuncList(u8 taskId)
static void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *trainerObj = &gMapObjects[task->tTrainerMapObjectId];
@ -426,16 +422,16 @@ void Task_RunTrainerSeeFuncList(u8 taskId)
}
else
{
while (gTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj));
while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj));
}
}
bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
return FALSE;
}
bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
u8 direction;
@ -447,42 +443,42 @@ bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
return TRUE;
}
bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldEffectActiveListContains(0))
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
{
return FALSE;
}
else
{
task->data[0]++;
task->tFuncId++;
if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
task->data[0] = 6;
task->tFuncId = 6;
if (trainerObj->animPattern == 63)
task->data[0] = 8;
task->tFuncId = 8;
return TRUE;
}
}
bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
if (task->data[3])
if (task->tTrainerRange)
{
FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
task->data[3]--;
task->tTrainerRange--;
}
else
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
task->tFuncId++;
}
}
return FALSE;
}
bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj;
@ -499,11 +495,11 @@ bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
sub_808BCE8();
FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
task->data[0]++;
task->tFuncId++;
return FALSE;
}
bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
@ -513,37 +509,37 @@ bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
return FALSE;
}
bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
task->data[0]++;
task->tFuncId++;
}
return FALSE;
}
bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
task->data[0] = 3;
task->tFuncId = 3;
return FALSE;
}
bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
task->tFuncId++;
}
return FALSE;
}
bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
{
@ -551,17 +547,17 @@ bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
gFieldEffectArguments[1] = trainerObj->coords2.y;
gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gFieldEffectArguments[3] = 2;
task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->tFuncId++;
}
return FALSE;
}
bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct Sprite *sprite;
if (gSprites[task->data[4]].animCmdIndex == 2)
if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
{
trainerObj->mapobj_bit_26 = 0;
trainerObj->mapobj_bit_2 = 1;
@ -570,21 +566,26 @@ bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
sprite->oam.priority = 2;
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
FieldObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->mapobj_unk_18));
task->data[0]++;
task->tFuncId++;
}
return FALSE;
}
bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldEffectActiveListContains(49))
task->data[0] = 3;
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
return FALSE;
}
void sub_80B44C8(u8 taskId)
#undef tFuncId
#undef tTrainerRange
#undef tOutOfAshSpriteId
#undef tTrainerMapObjectId
static void sub_80B44C8(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *mapObj;
@ -596,8 +597,8 @@ void sub_80B44C8(u8 taskId)
FieldObjectClearAnim(mapObj);
task->data[7]++;
}
gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
sTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
sub_808F23C(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
@ -619,7 +620,7 @@ void EndTrainerApproach(void)
sub_80B40C8(Task_DestroyTrainerApproachTask);
}
void Task_DestroyTrainerApproachTask(u8 taskId)
static void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
@ -648,79 +649,93 @@ void sub_80B45D0(void)
}
}
#define sLocalId data[0]
#define sMapNum data[1]
#define sMapGroup data[2]
#define sData3 data[3]
#define sData4 data[4]
#define sFldEffId data[7]
u8 FldEff_ExclamationMarkIcon1(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_85507B4, 0, 0, 0x53);
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x53);
if (spriteId != MAX_SPRITES)
sub_80B46D8(&gSprites[spriteId], 0, 0);
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
return 0;
}
u8 FldEff_ExclamationMarkIcon2(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_85507B4, 0, 0, 0x52);
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
sub_80B46D8(&gSprites[spriteId], 33, 1);
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 1);
return 0;
}
u8 FldEff_HeartIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_85507CC, 0, 0, 0x52);
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HeartIcon, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
sub_80B46D8(sprite, 46, 0);
SetIconSpriteData(sprite, FLDEFF_HEART_ICON, 0);
sprite->oam.paletteNum = 2;
}
return 0;
}
void sub_80B46D8(struct Sprite *sprite, u16 a2, u8 a3)
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = -5;
sprite->data[7] = a2;
sprite->sLocalId = gFieldEffectArguments[0];
sprite->sMapNum = gFieldEffectArguments[1];
sprite->sMapGroup = gFieldEffectArguments[2];
sprite->sData3 = -5;
sprite->sFldEffId = fldEffId;
StartSpriteAnim(sprite, a3);
StartSpriteAnim(sprite, spriteAnimNum);
}
void objc_exclamation_mark_probably(struct Sprite *sprite)
static void SpriteCB_TrainerIcons(struct Sprite *sprite)
{
u8 mapObjId;
if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &mapObjId)
if (TryGetFieldObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &mapObjId)
|| sprite->animEnded)
{
FieldEffectStop(sprite, sprite->data[7]);
FieldEffectStop(sprite, sprite->sFldEffId);
}
else
{
struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
sprite->data[4] += sprite->data[3];
sprite->sData4 += sprite->sData3;
sprite->pos1.x = mapObjSprite->pos1.x;
sprite->pos1.y = mapObjSprite->pos1.y - 16;
sprite->pos2.x = mapObjSprite->pos2.x;
sprite->pos2.y = mapObjSprite->pos2.y + sprite->data[4];
if (sprite->data[4])
sprite->data[3]++;
sprite->pos2.y = mapObjSprite->pos2.y + sprite->sData4;
if (sprite->sData4)
sprite->sData3++;
else
sprite->data[3] = 0;
sprite->sData3 = 0;
}
}
#undef sLocalId
#undef sMapNum
#undef sMapGroup
#undef sData3
#undef sData4
#undef sFldEffId
u8 GetCurrentApproachingTrainerMapObjectId(void)
{
if (gApproachingTrainerId == 0)