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Merge pull request #1289 from LOuroboros/final_gambit
Corrected Final Gambit's move data and tweaked its effect
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commit
b7b1b26b57
@ -1082,16 +1082,15 @@ BattleScript_EffectFinalGambit:
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage 0x40
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resultmessage
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waitmessage 0x40
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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jumpifmovehadnoeffect BattleScript_MoveEnd
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dmgtocurrattackerhp
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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seteffectwithchance
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tryfaintmon BS_ATTACKER, FALSE, NULL
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tryfaintmon BS_TARGET, FALSE, NULL
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jumpifmovehadnoeffect BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_EffectHitSwitchTarget:
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@ -7986,7 +7986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FINAL_GAMBIT] =
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{
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.effect = EFFECT_HIT_SWITCH_TARGET,
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.effect = EFFECT_FINAL_GAMBIT,
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.power = 1,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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@ -7994,7 +7994,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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