diff --git a/src/international_string_util.c b/src/international_string_util.c index df509b7f1..6a1423e5e 100644 --- a/src/international_string_util.c +++ b/src/international_string_util.c @@ -206,7 +206,7 @@ void TVShowConvertInternationalString(u8 *dest, const u8 *src, int language) ConvertInternationalString(dest, language); } -// It's impossible to distinguish between Latin languages just from a string alone, so the function defaults to LANGUAGE_ENGLISH. This is the case in all of the versions the game. +// It's impossible to distinguish between Latin languages just from a string alone, so the function defaults to LANGUAGE_ENGLISH. This is the case in all of the versions of the game. int GetNicknameLanguage(u8 *str) { if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)